Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread arreottp
So does this mean we are getting CSS ported to the Orange Box engine? That
would be welcome news as it would drastically cut down on the number of
engine and server exploits out there.
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Re: [hlds] Left 4 Dead 2 Update Released

2010-04-22 Thread arreottp
What version # are we on now?

On Thu, Apr 22, 2010 at 3:42 PM, D4rKr0W dark...@dpi-clan.org wrote:

 Il 22/04/2010 22:41, Eric Pan ha scritto:
  Servers too busy, mang

 There was some article on how to select hlds' download region, wasn't
 there?

 Links anyone?

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Re: [hlds] Windows Control Panel

2010-04-07 Thread arreottp
http://www.firedaemon.com/

It works great and has wonderful advanced options.
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Re: [hlds] Team Fortress 2 Update Released

2010-02-23 Thread arreottp
I had an issue on one of my servers where it *said* it was fully updated
(ran it 5 times) but the engine.dll (in orangebox\bin) was a 0 byte size
file as opposed to a normal sized one.

It took me a bit to find the problem so I thought I'd share in case anyone
else is running into the issue of their server not even being able to begin
to startup.

Arreo

On Tue, Feb 23, 2010 at 5:02 PM, steve grout steve.gr...@gmail.com wrote:

 we had the same thing happen on one of our servers.. just run the update
 again..


 Mike Stiehm wrote:
  This is all I have from the update:
 
  engine.dll
  steam.dll
  steamclient.dll
  tier0_s.dll
  vstdlib_s.dll
  installrecord.blob
 
 
  and no change in the protocol version still 1.0.8.2 for me
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
  Sent: Tuesday, February 23, 2010 4:52 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Released
 
  Are they lump files? (lmp)
 
  On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com
 wrote:
 
 
  Should we not see a full updated .bsp for the maps? I only have about 5
  files in my update
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Tuesday, February 23, 2010 4:23 PM
  To: 'Half-Life dedicated Linux server mailing list';
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update for Team Fortress 2 is now available.  The specific
  changes include:
 
  Engine:
  - Fixed servers being inappropriately delisted from the master server
 
  Team Fortress 2:
  - Updated CTF_Doublecross
  - Improved clipping to prevent players from getting to unintended places
  - Updated CTF_2Fort
  - Fixed Blue players being able to block the Blue spawn room doors to
 lock
  in teammates
  - Moved the Blue team Sniper wall down to match the Red team Sniper wall
  - Updated Russian localization strings
  - Fixed the Pyro not being able to deflect enemy flares
  - Fixed pipebombs not being removed if they explode in a func_nogrenades
  zone
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Released

2010-02-23 Thread arreottp
Anyone else getting severe lag after this update? Related to the Steam Cloud
issues?
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Re: [hlds] GSP Hosting Questions

2010-02-19 Thread arreottp
Had horrible experiences with ArtofWar's customer service. I would highly
recommend against them. Slow, unable to do simple things to fix the servers
in a timely manner. Left them and haven't looked back.

Just keep in mind you always get what you pay for. If it looks too good to
be true, then 99% of the time it is. Don't skimp on a few extra bucks
because you'll only regret it latter when you find out the GSP has oversold
the bandwidth on your underpowered shared server box.

Arreo
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Re: [hlds] Clients timing out

2010-02-17 Thread arreottp
Noticing the same thing on our servers. It is affecting CSS most, but some
in TF2. Steam cloud issue?

Glad to know it isn't just our servers, I've spent the last 15 minutes
looking over the packet logs trying to determine a cause. :D

Arreo

On Wed, Feb 17, 2010 at 6:47 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 Noticing lots of players getting disconnected with Client timed out.
 Doesn't seem to affect all players, but is affecting a large set of them.
 Also found this thread on SPUF:

 http://forums.steampowered.com/forums/showthread.php?t=1150385



 Known issue? Workaround?

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Re: [hlds] Left 4 Dead 2 Update Available

2010-02-05 Thread arreottp
Dumb question, what are PZ's?

By context I gather they mean 'special infected' or the boomer, smoker,
hunter, charger etc...

But what does PZ stand for? Inquiring minds want to know.

On Fri, Feb 5, 2010 at 3:11 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 Sweet update. Some nice changes in there. +1

 Jonah Hirsch
 ---


 On Fri, Feb 5, 2010 at 2:05 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  Required updates for Left 4 Dead 2 are now available.  Please run
  hldsupdatetool to receive them.  The specific changes include:
 
  Gameplay:
  - Now ghost PZ's can never be staggered
  - Enabled PZ bots
  - PZ bots use their more aggressive survival mode behavior in versus and
  scavenge
  - Enabled finale manual spawn by default
  - Fixed human PZ players not getting counted when they were dead,
 allowing
  extra PZ bots to spawn
  - Reduced effectiveness of melee weapons against the Tank ( 5% of max
  health, from 10% )
  - Fixed a case where a player who dies, then is rescued from a rescue
  closet, and then is revived from a ledge hang receives the secondary
 weapon
  that he lost when he was initially killed
  - Improved SurvivorBot AI in cases where the bots refused to shoot
 through
  their teammates and became non-responsive
  - Fixed issue with witch sometimes taking on uncommon common properties
  - Fix for cheaters quitting before the vote to kick them would succeed
 and
  avoiding ban on server
  - VAC banned users can now play L4D2 single-player, commentary mode and
  credits
 
  Map Fixes:
  - Dark Carnival Fair Ground: added env_player_blocker to keep special
  infected from getting stuck
  - Dark Carnival Fair Ground: added navigation area that was missing
  - Dark Carnival Fair Ground: Disconnected drops that were blocked by the
  top of a fence
  - Swamp Fever Plank Country: Deleted 2 nav areas that connected between
  tree trunks you can't pass through
  - Swamp Fever Shanty Town: Redrew ladder thinner so special infected
 could
  climb up to the roof
  - The Parish Waterfront: Fixed various navigation areas
  - Mall: Tuned spawning for difficulty
 
  SDK Content:
  - Added missing nature/blend tooltextures added
  - Added missing cs models/textures
  - Added missing acunit01 model/texture
  - Added missing ammo_can_02 model/texture
  - Added missing patio_chair model/texture
 
  Jason
 
 
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Re: [hlds] Another Team Fortress 2 Update???

2010-01-28 Thread arreottp
Yes, it was a mini-update to fix a few things from yesterday.

[-]January 28, 2010 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
include:

Team Fortress 2


Fixed a crash during startup for the Linux dedicated server

Fixed the hats below being included in the crafting of class-specific hats
using class tokens

Towering Pillar of Hats

Noble Amassment of Hats

Modest Pile of Hat


On Thu, Jan 28, 2010 at 4:24 PM, Violent Crimes 
violentcri...@convictgaming.com wrote:

 Was there other TF2 update today?

 No virus found in this outgoing message.
 Checked by AVG - www.avg.com
 Version: 9.0.733 / Virus Database: 271.1.1/2651 - Release Date: 01/28/10
 02:36:00

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Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread arreottp
Oh noes! Valve is making us update our servers so they can't be DoSed or
exploited or crashed! The world is ending

Seriously, Valve does an absolutely superb job of keeping TF2 up to date. If
you are too lazy to update your servers then maybe you shouldn't run them.
Or have a TFC server, that'd be easier and require no updating.

On Wed, Jan 6, 2010 at 3:15 PM, Nephyrin Zey nephy...@doublezen.net wrote:

 ... wat

 On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote:
  I would like to measure my dissatisfaction that TF2 updates are now
  required (instead of optional) with a boycott of this game
 
  On 06/01/2010 20:59, Jason Ruymen wrote:
 
  A required update for Team Fortress 2 is on the way.  It should be live
 in about 1 hour.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread arreottp
Absolutely, I like getting the listserv notifications because the blog only
informs us of major major updates.  I just wish they would give an
aproximate time. Even just in the next 6 hours would be good enough.

And my bet for a time is 8:30 CST.


On Thu, Dec 17, 2009 at 5:39 PM, Brent Veal naslund.fan...@gmail.comwrote:

 Yes, but it's nice to get announcements sent to the list as well.

 On Thu, Dec 17, 2009 at 3:34 PM, Eric Pan mahzorim...@gmail.com wrote:

  We already know this a la the TF2 blog.
 
  On Thu, Dec 17, 2009 at 5:32 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is coming later today.
  
   Jason
  
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Re: [hlds] More Hacking Groups

2009-12-16 Thread arreottp
Pardon the noob question, but how did you generate those lists so fast?

Arreo
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Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread arreottp
Approximate time? Or is the answer Valve
Timehttp://developer.valvesoftware.com/wiki/Valve_Time
?

On Thu, Dec 10, 2009 at 1:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required Team Fortress 2 will be arriving later today.

 Jason

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Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread arreottp
I humbly apologize for derailing this thread by asking a legitimate question
with a touch of humor. I also had no idea there were rules for invoking
Valve time. :P

On Thu, Dec 10, 2009 at 2:14 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Except the fact that Valve Time cannot be invoked until they have
 changed a promised date. You can't just say LOL VALVE TIME any time
 something is going to happen.


 On Thu, 2009-12-10 at 20:06 +, Andrew Leach (luaduck) wrote:
  Still a good one though
 
  On 10/12/2009 20:01, f0rkz wrote:
   Valve time has become an old joke :( I do not lol.
  
   On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote:
  
   Approximate time? Or is the answer Valve
   Timehttp://developer.valvesoftware.com/wiki/Valve_Time
   ?
  
   On Thu, Dec 10, 2009 at 1:18 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:
  
  
   A required Team Fortress 2 will be arriving later today.
  
   Jason
  
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Re: [hlds] Left 4 Dead 2 Update Released

2009-12-09 Thread arreottp
So here is a dumb question...

Why does ever single L4D2 update overwrite the MOTD file with the default
that directs here: http://www.l4d.com/l4d2_servermessage/

What is the point? Or did Valve just forget to unflag that file as included
in the update?

Or am I the only person who this annoys?
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Re: [hlds] Group Banning And You

2009-11-16 Thread arreottp
Indeed, if someone could upload the parser somewhere that it could be
available.There are definitely some steam groups that I would like to ban
off of our servers... Additionally, who is the author of it? Is it open
source? I'd love to crack it open and see how you accomplished it.

Thanks in advance!

On Mon, Nov 16, 2009 at 5:34 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 http://steamcommunity.com/groups/ogrep
 The admins of this group decided to drop by and say hi with a number
 of hacks today. I'm not sure if this group is specifically
 hack-oriented, but the 3 guys made it sound like it was.


 On Mon, 2009-09-07 at 20:01 +0100, Philip Bembridge wrote:
  I don't suppose I really need to mirror it if it's on rapidshare then,
 but
  here it is anyway:
  http://home.captain-pot-noodle.com/stuff/steam_group_parser.exe
 
  2009/9/1 Philip Bembridge philipbembri...@gmail.com
 
   I would happy to mirror it on my home server for a little bit if you
 would
   like.But someone would have to email me it first :-)
  
 
  When we long for a life with no difficulties, remind us that oaks grow
  strong in contrary winds, and diamonds are made under pressure. -Peter
  Marshall
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