Re: [hlds] Team Fortress 2 Update Released

2010-10-28 Thread doc
Aww, sticky jumper is fixed? How could they!

On Thu, Oct 28, 2010 at 4:57 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for Team Fortress 2 is now available.  Please run 
 hldsupdatetool to receive it.  The specific changes include:

 Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Fixed a dedicated server crash when HLTV disconnects.
 - Fixed a crash in the materialsystem.

 Team Fortress 2
 - Fixed a bug with the Horseless Headless Horsemann falling through 
 playerclip ladders.
 - Fixed a bug with grenades sometimes exploding on friendly players.
 - Fixed the Sticky Jumper doing damage to enemies.
 - Fixed spectators collecting the Haunted Halloween Gift in Mann Manor.
 - Fixed trading the Saxton Hale Mask granting the achievement to the 
 recipient.
 - Fixed the Candy Coroner achievement not awarding the Mildly Disturbing 
 Halloween Mask.
 - Updated Mann Manor
     - Improved clipping to prevent players from getting out of the map 
 and to fix various exploit ledges.
 - Updated the Ghastlier Gibus to be tradable.
 - Updated the localization files.

 Jason


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Re: [hlds] (tf2) pl_thundermountain server crash

2010-08-05 Thread doc
I haven't seen thundermountain crash on my linux server for what it's
worth. Then again we've only seen the 3rd stage about 4 times.

On Wed, Aug 4, 2010 at 3:34 PM, DarthNinja darthni...@darthninja.com wrote:
 May not be related but: Strangely I've been having a client crash when I
 connect to my server when its running thundermountain.

 On Wed, Aug 4, 2010 at 5:07 PM, 1nsane 1nsane...@gmail.com wrote:

 Do you have a backtrace from a crash?

 On Wed, Aug 4, 2010 at 3:51 PM, Saint K. sai...@specialattack.net wrote:

  Problem confirmed for Linux.
 
  Saint K.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
  Sent: Wednesday, August 04, 2010 5:40 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] (tf2) pl_thundermountain server crash
 
  I'm experiencing crashes only on the pl_thundermountain map
  Crashes occur between rounds, and not every time the map is played. The
 new
  round begins, clients get swapped in the other team, and then crash. The
  last line in the log is always something like
  nameidSTEAM_0:1:23456Red triggered medic_death
  against nameidSTEAM_0:1:23456Red (healing 0) (ubercharge 0)
  This is an excerpt from the log file http://pastebin.com/Sfwuipjx
  Is anyone having similar problems?
 
  A side question: the last crash dumps I have in the orangebox/bin/dumps
  folder for any tf2 server I run was made on 06/24/2010.
  Crash dumps for CSS, L4D and other gameservers are being generated fine.
 Is
  there a magic command line argument to enable them again?
  windows 2008
 
  Thank you in advance
  Claudio
 
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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Beta Updates Available

2010-05-19 Thread doc
Let's hope I can get the update faster than last time!

On Wed, May 19, 2010 at 3:48 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now 
 available.  Please run hldsupdatetool to receive the updates.  The specific 
 changes include:

 Engine:
 - Improved crash reporting system to enable more detailed crash reports
 - Fixed a client crash caused by a buffer overflow while processing temp 
 entities

 Counter-Strike: Source Beta:
 - Fixed not being able to add bots to the game using the Create Server dialog
 - Fixed some movement ConVars to match the current Counter-Strike: Source 
 settings for default values and flags
 - Fixed several rubberbanding/stuttering issues with objects and players
 - Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
 - Fixed bloom problems
 - Fixed a server crash caused by malformed client autobuy string
 - Fixed developer console output being on by default
 - Fixed Report Bug in the main menu not working
 - Fixed the missing icon for the desktop shortcut
 - Fixed the rebuy command not buying the correct items depending on the 
 order they were purchased in
 - Fixed the clock image in the spectator HUD being clipped

 Team Fortress 2:
 - Fixed a case where the Spy could start taunting and cloak at the same time
 Flamethrower changes:
        - Increased base damage 10%
        - Afterburn duration increased (from 6 to 10)
        - Flares that hit a burning player at mid-to-long range will crit
        - Reduced Backburner damage bonus from 20% to 15%

 Jason


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Re: [hlds] Team Fortress 2 and Counter-Strike: Source Beta Updates Available

2010-05-19 Thread doc
I just updated and now whenever I change the map it shuts down. I'm
running the update again and it's trying to get something. Was there
two updates released?

On Wed, May 19, 2010 at 4:00 PM, Karl Labrador karlicio...@gmail.com wrote:
 My server has been updated already. :)

 2010/5/20 Tom Grant aksu...@gmail.com

 Ha! Not looking so good on my end. Seems like each update takes longer and
 longer to get!

 On Wed, May 19, 2010 at 6:53 PM, doc drga...@gmail.com wrote:

  Let's hope I can get the update faster than last time!
 
  On Wed, May 19, 2010 at 3:48 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
   Required updates for Team Fortress 2 and Counter-Strike: Source Beta
 are
  now available.  Please run hldsupdatetool to receive the updates.  The
  specific changes include:
  
   Engine:
   - Improved crash reporting system to enable more detailed crash reports
   - Fixed a client crash caused by a buffer overflow while processing
 temp
  entities
  
   Counter-Strike: Source Beta:
   - Fixed not being able to add bots to the game using the Create Server
  dialog
   - Fixed some movement ConVars to match the current Counter-Strike:
 Source
  settings for default values and flags
   - Fixed several rubberbanding/stuttering issues with objects and
 players
   - Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
   - Fixed bloom problems
   - Fixed a server crash caused by malformed client autobuy string
   - Fixed developer console output being on by default
   - Fixed Report Bug in the main menu not working
   - Fixed the missing icon for the desktop shortcut
   - Fixed the rebuy command not buying the correct items depending on
 the
  order they were purchased in
   - Fixed the clock image in the spectator HUD being clipped
  
   Team Fortress 2:
   - Fixed a case where the Spy could start taunting and cloak at the same
  time
   Flamethrower changes:
          - Increased base damage 10%
          - Afterburn duration increased (from 6 to 10)
          - Flares that hit a burning player at mid-to-long range will
 crit
          - Reduced Backburner damage bonus from 20% to 15%
  
   Jason
  
  
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Re: [hlds] Team Fortress 2 Update Available

2010-05-06 Thread doc
Running it out of your house isn't going to build much of a
'community', unless you've got quite the stable connection and leave
the machine on 24/7. Good luck!

On Wed, May 5, 2010 at 7:42 PM, Tom Grant aksu...@gmail.com wrote:
 I'm still working on getting that community thing right now. The server
 that no one plays on I like having since I'm running it out of my house
 (probably why no one plays :D), and can mess around with it.

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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread doc
Waiting forever here in Seattle to get the update :|

On Wed, May 5, 2010 at 6:14 PM, EvilMacGuyver evilmacguy...@gmail.com wrote:
 That's a good idea. I might try that too.

 On Wed, May 5, 2010 at 9:10 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Maybe I should just set my update server to Europe since I think its night
 time there and no one is on to download :P

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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread doc
Any chance someone can put up the changed linux files? Still waiting
to start downloading...

On Wed, May 5, 2010 at 6:28 PM, Ben B brutalgoerge...@gmail.com wrote:
 thanks for the link

 On Wed, May 5, 2010 at 7:19 PM, Matt Lyons mly...@internode.com.au wrote:

 Zip of the changed files for windows servers (19MB):

 http://files2.games.on.net/tf2/tf2_2010050600.zip

 I'll leave it up for a few hours.

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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread doc
OK I'm not the only one. STILL waiting here, Dallas (not Seattle as
stated earlier)

On Wed, May 5, 2010 at 7:09 PM, Tom Grant aksu...@gmail.com wrote:
 Zzz still waiting in NY :(

 On Wed, May 5, 2010 at 9:57 PM, DontWannaName! ad...@topnotchclan.comwrote:

 That zip file doesnt have the most recent files, I just updated again.

 On Wed, May 5, 2010 at 6:53 PM, Josh Bost dislexs...@dislexsick.com
 wrote:

  I don't like to post off topic stuff here, but um, another update is
  comingsoon? (I suppose that is partially relevant :P)
 
  http://www.teamfortress.com/119/comingsoon.html
 
 
  Also off topic, @Mayy Lyons TF2 #19 needs nocrit.  Apart fromt hat
  it's a perfect server :D
 
  Cheers,
 
  Joshua 'Dislexsick' Bost
 
  On Thu, May 6, 2010 at 11:09 AM, doc drga...@gmail.com wrote:
   Any chance someone can put up the changed linux files? Still waiting
   to start downloading...
  
   On Wed, May 5, 2010 at 6:28 PM, Ben B brutalgoerge...@gmail.com
 wrote:
   thanks for the link
  
   On Wed, May 5, 2010 at 7:19 PM, Matt Lyons mly...@internode.com.au
  wrote:
  
   Zip of the changed files for windows servers (19MB):
  
   http://files2.games.on.net/tf2/tf2_2010050600.zip
  
   I'll leave it up for a few hours.
  
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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread doc
Just started going for me.

On Wed, May 5, 2010 at 7:14 PM, doc drga...@gmail.com wrote:
 OK I'm not the only one. STILL waiting here, Dallas (not Seattle as
 stated earlier)

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Re: [hlds] Did S2A_INFO2 packet format change?

2010-04-15 Thread doc
This may be related but I've been using SRCDS.py to build my website,
and most of my cool features need this module to work. As of a couple
updates ago I get a Player Query Error when trying to fetch the
players from the server. I'm not sure if the author has any intention
of updating it and I know just enough python to stare at it and be
lost. Is there another Python module that does this, or perhaps an
easy fix for this?

http://sourceforge.net/projects/srcdspy/

On Wed, Apr 7, 2010 at 10:38 AM, Sebastian Staudt korak...@gmail.com wrote:
 Anyone figured out what 0x01 in EDF stands for?

 I just found a GoldSrc server (69.130.74.130:27015) replying with 0x40 0x01
 0x46 0x00 (+ 6 * 0x00).
 If you parse this as short you get 320 and 70. So the first can't be the app
 ID (always), because 320 is HL2:DM - but 70 is HL.
 Although it seems most Source servers reply with their app ID (+ 6 * 0x00).

 Strange.

 2010/4/5 HL-SDK Synths syntron...@gmail.com

 http://svn.limetech.org/web/opensteamworks/Open%20Steamworks/CSteamID.h

 Probably this:
 ( ( ( (uint64) m_steamid.m_comp.m_EUniverse )  56 ) + ((uint64)
 m_steamid.
 m_comp.m_EAccountType  52 ) + m_steamid.m_comp.m_unAccountID );

 Sorry for rich text. Universe is most likely constant, as is account type.
 The variable is accountID, and that is available to the server.

 Usually when I run across a 64-bit steamID I can convert it to this
 CSteamID
 and get the info I need.

 I hope that helps :M

 On Sun, Apr 4, 2010 at 5:48 PM, Sebastian Staudt korak...@gmail.com
 wrote:

  What's the right format for the SteamID?
  64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or
  what?
 
  My best guess so far is SteamID = long1 | long2  32.
 
  2010/4/3 Sebastian Staudt korak...@gmail.com
 
   Ok, seems like a first hint in the right direction. Thanks.
  
  
   2010/4/3 Tony Paloma drunkenf...@hotmail.com
  
   EDF 0x80 seems to also include the server's SteamID now and it looks
 like
   some new flags have been added (0x10 and 0x01). 0x10 seems to contain
  the
   appid again (in a long?) and I haven't seen 0x01 be anything other
 than
   zeros.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian
   Staudt
   Sent: Saturday, April 03, 2010 1:20 PM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Did S2A_INFO2 packet format change?
  
   Hi.
  
   I'm the developer of the query library Steam Condenser (
   http://koraktor.github.com/steam-condenser) and recently I got a bug
   report
   about weird data received from CZ servers.
   I did some research and found out that all servers (GoldSrc and
 Source)
   using the new S2A_INFO2 format (see
  
 http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2
  )
   and
   returning additional data (extra data flag, EDF) have not the
 documented
   format for the extra data. This seems to have changed recently. Does
   anyone know what the new format is?
  
   Best regards,
  
   Sebastian
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