Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd
We uploaded the update to Valve yesterday evening. Since it is a holiday weekend, I'm not sure when it will get pushed out. They don't usually push updates out over the weekend, so if it goes out it will basically be a big favor to us :) Regarding the question about ranking, that was answered on this mailing list already, and is also posted up on the Tripwire dedicated server forums here: http://forums.tripwireinteractive.com/showthread.php?t=57434 Just scroll down to the section that says Hosting Ranked Servers Cheers, John On Sun, Sep 4, 2011 at 1:34 PM, Bobby Broughton bo...@invehosting.comwrote: Hey John, ** ** Any more news on this update? ** ** Also has the question about ranking been answered? ** ** Thanks! ** ** *From:* serveradmins-boun...@list.tripwireinteractive.com [mailto: serveradmins-boun...@list.tripwireinteractive.com] *On Behalf Of *John Gibson *Sent:* Friday, September 02, 2011 10:39 PM *To:* TWI Server Admins; Half-Life dedicated Win32 server mailing list *Subject:* Re: [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd ** ** Everyone, We ran into some last minute issues and it looks like we're going to have to push this update back. Hopefully we'll get it out in the morning. On the bright side, the admins in the EU will be awake to update their servers when it ships :) Regards, John On Fri, Sep 2, 2011 at 8:51 PM, John Gibson j...@tripwireinteractive.com wrote: In just a little bit we'll be releasing a required update for the RO2 beta. I'll post a changelog at the bottom of this e-mail, but first I'd like to address a few things specific to Server admins: *Speedhacking * Yesterday players started popping up using a speedhack (something that would allow them to move faster than they should be able to). We've implemented a system to detect this and allow server admins to configure what to do with the players (Kick, Session Ban, Perma Ban). You want to be a little careful with your punishment, as there could theoretically be false positives (although we got none in our testing with the default settings). By default Speedhack detection is turned on now and the default punishment is a Session ban. Here are the relevant settings and what they are used for: In ROGame.ini in the [Engine.GameInfo] section: MaxTimeMargin - set this to zero if you want to disable Speedhack detection. Otherwise, just leave this value alone TimeMarginSlack - this value can fine tune how sensitive you want Speedhack detection to be. I found 1.1 to be a good conservative value. Going as low as 1.05 is ok, any lower than that and you'll start getting a lot of false positives. MaxSpeedhackDetections - This is how many times the game will detect someone is speedhacking before kicking them. If they are detected speedhacking more than this value, they will get punished. I would never set this to less than 1, since 1 false positive would then get someone punished. The default is 2 (which means they get punished on the 3rd detection). SpeedhackPunishment - This is what to do with the player that has crossed the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 = Permanent Ban. The default punishment is 1. *Map List Update * For this update we are removing 2 maps from the beta maps, and adding 3 more. The default map rotation will be automatically updated in your INI file. However, you must ensure you DO NOT add any of the maps not in that list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as clients will not be able to connect to those maps, and switching to them will cause the server to crash. For reference here is a new map rotation set up with all maps in the cycle: In ROGame.ini in the [ROGame.ROGameInfo] section: GameMapCycles=(Maps=(TE-Barracks,CD-GrainElevator,FF-Barracks,CD-RedOctoberFactory,FF-GrainElevator,TE-Gumrak,CD-Barracks,TE-GrainElevator,CD-Gumrak,TE-RedOctoberFactory),RoundLimits=(0,0,0,0,0,1,0,0,0,0)) Here is the changelist: - Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban). - Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change. - Fixed getting stuck with a zoomed FOV when using grenades - Added ability to turn off anti-aliasing - Fixed floating meshes when a player dies - Fixed destructibles not updating their shadows when destroyed - Fixed DOF inside tanks - The ranked server system is now operational - Player progression stats are now saving and loading - Unranked servers are now showing up as unranked in the browser - Realism modes are hooked up and functional - Killing a tank now gives extra points based on the number of players in the tank - New map list: Gumrak, Grain Elevator, Barracks, Red October
Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd
The awesome chaps at Valve have taken a break from their holiday weekend to get this update rolled out for us. So expect to see the update go live in the next 30 minutes. Regards, John On Sun, Sep 4, 2011 at 1:56 PM, John Gibson j...@tripwireinteractive.comwrote: We uploaded the update to Valve yesterday evening. Since it is a holiday weekend, I'm not sure when it will get pushed out. They don't usually push updates out over the weekend, so if it goes out it will basically be a big favor to us :) Regarding the question about ranking, that was answered on this mailing list already, and is also posted up on the Tripwire dedicated server forums here: http://forums.tripwireinteractive.com/showthread.php?t=57434 Just scroll down to the section that says Hosting Ranked Servers Cheers, John On Sun, Sep 4, 2011 at 1:34 PM, Bobby Broughton bo...@invehosting.comwrote: Hey John, ** ** Any more news on this update? ** ** Also has the question about ranking been answered? ** ** Thanks! ** ** *From:* serveradmins-boun...@list.tripwireinteractive.com [mailto: serveradmins-boun...@list.tripwireinteractive.com] *On Behalf Of *John Gibson *Sent:* Friday, September 02, 2011 10:39 PM *To:* TWI Server Admins; Half-Life dedicated Win32 server mailing list *Subject:* Re: [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd ** ** Everyone, We ran into some last minute issues and it looks like we're going to have to push this update back. Hopefully we'll get it out in the morning. On the bright side, the admins in the EU will be awake to update their servers when it ships :) Regards, John On Fri, Sep 2, 2011 at 8:51 PM, John Gibson j...@tripwireinteractive.com wrote: In just a little bit we'll be releasing a required update for the RO2 beta. I'll post a changelog at the bottom of this e-mail, but first I'd like to address a few things specific to Server admins: *Speedhacking * Yesterday players started popping up using a speedhack (something that would allow them to move faster than they should be able to). We've implemented a system to detect this and allow server admins to configure what to do with the players (Kick, Session Ban, Perma Ban). You want to be a little careful with your punishment, as there could theoretically be false positives (although we got none in our testing with the default settings). By default Speedhack detection is turned on now and the default punishment is a Session ban. Here are the relevant settings and what they are used for: In ROGame.ini in the [Engine.GameInfo] section: MaxTimeMargin - set this to zero if you want to disable Speedhack detection. Otherwise, just leave this value alone TimeMarginSlack - this value can fine tune how sensitive you want Speedhack detection to be. I found 1.1 to be a good conservative value. Going as low as 1.05 is ok, any lower than that and you'll start getting a lot of false positives. MaxSpeedhackDetections - This is how many times the game will detect someone is speedhacking before kicking them. If they are detected speedhacking more than this value, they will get punished. I would never set this to less than 1, since 1 false positive would then get someone punished. The default is 2 (which means they get punished on the 3rd detection). SpeedhackPunishment - This is what to do with the player that has crossed the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 = Permanent Ban. The default punishment is 1. *Map List Update * For this update we are removing 2 maps from the beta maps, and adding 3 more. The default map rotation will be automatically updated in your INI file. However, you must ensure you DO NOT add any of the maps not in that list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as clients will not be able to connect to those maps, and switching to them will cause the server to crash. For reference here is a new map rotation set up with all maps in the cycle: In ROGame.ini in the [ROGame.ROGameInfo] section: GameMapCycles=(Maps=(TE-Barracks,CD-GrainElevator,FF-Barracks,CD-RedOctoberFactory,FF-GrainElevator,TE-Gumrak,CD-Barracks,TE-GrainElevator,CD-Gumrak,TE-RedOctoberFactory),RoundLimits=(0,0,0,0,0,1,0,0,0,0)) Here is the changelist: - Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban). - Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change. - Fixed getting stuck with a zoomed FOV when using grenades - Added ability to turn off anti-aliasing - Fixed floating meshes when a player dies - Fixed destructibles not updating their shadows when destroyed - Fixed DOF inside tanks - The ranked server system is now operational - Player progression stats are now
Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd
I guess most of us expected that since this update will introduce the rank system, there would be a way already in place for (not recommended) GSPs and clans to apply for the ranked status. On Sun, Sep 4, 2011 at 7:56 PM, John Gibson j...@tripwireinteractive.comwrote: Regarding the question about ranking, that was answered on this mailing list already, and is also posted up on the Tripwire dedicated server forums here: http://forums.tripwireinteractive.com/showthread.php?t=57434 Just scroll down to the section that says Hosting Ranked Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd
We've got to stress test the system. It doesn't do us any good if a ton of servers are instantly ranked, only to have the entire backend system go down. The recommended GSP's will be first, everyone else will come in the the next couple of days. If we were other companies, no other admins/GSPs would ever get ranked servers - but we're not other companies ;) On Sun, Sep 4, 2011 at 4:07 PM, Claudio Beretta beretta.clau...@gmail.comwrote: I guess most of us expected that since this update will introduce the rank system, there would be a way already in place for (not recommended) GSPs and clans to apply for the ranked status. On Sun, Sep 4, 2011 at 7:56 PM, John Gibson j...@tripwireinteractive.comwrote: Regarding the question about ranking, that was answered on this mailing list already, and is also posted up on the Tripwire dedicated server forums here: http://forums.tripwireinteractive.com/showthread.php?t=57434 Just scroll down to the section that says Hosting Ranked Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd
I was speculating why there were so many how can i have ranked status questions in the forum and the mailing list, after announcing that the ranked system was going live. Thanks for giving a time frame On Sun, Sep 4, 2011 at 10:11 PM, John Gibson j...@tripwireinteractive.comwrote: We've got to stress test the system. It doesn't do us any good if a ton of servers are instantly ranked, only to have the entire backend system go down. The recommended GSP's will be first, everyone else will come in the the next couple of days. If we were other companies, no other admins/GSPs would ever get ranked servers - but we're not other companies ;) On Sun, Sep 4, 2011 at 4:07 PM, Claudio Beretta beretta.clau...@gmail.com wrote: I guess most of us expected that since this update will introduce the rank system, there would be a way already in place for (not recommended) GSPs and clans to apply for the ranked status. On Sun, Sep 4, 2011 at 7:56 PM, John Gibson j...@tripwireinteractive.com wrote: Regarding the question about ranking, that was answered on this mailing list already, and is also posted up on the Tripwire dedicated server forums here: http://forums.tripwireinteractive.com/showthread.php?t=57434 Just scroll down to the section that says Hosting Ranked Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd
A priority for GSPs, then clans would be nice. As I have a feeling first few days will be impossible to get ranked as everyone will be trying. On Sun, Sep 4, 2011 at 4:23 PM, Claudio Beretta beretta.clau...@gmail.com wrote: I was speculating why there were so many how can i have ranked status questions in the forum and the mailing list, after announcing that the ranked system was going live. Thanks for giving a time frame On Sun, Sep 4, 2011 at 10:11 PM, John Gibson j...@tripwireinteractive.com wrote: We've got to stress test the system. It doesn't do us any good if a ton of servers are instantly ranked, only to have the entire backend system go down. The recommended GSP's will be first, everyone else will come in the the next couple of days. If we were other companies, no other admins/GSPs would ever get ranked servers - but we're not other companies ;) On Sun, Sep 4, 2011 at 4:07 PM, Claudio Beretta beretta.clau...@gmail.com wrote: I guess most of us expected that since this update will introduce the rank system, there would be a way already in place for (not recommended) GSPs and clans to apply for the ranked status. On Sun, Sep 4, 2011 at 7:56 PM, John Gibson j...@tripwireinteractive.com wrote: Regarding the question about ranking, that was answered on this mailing list already, and is also posted up on the Tripwire dedicated server forums here: http://forums.tripwireinteractive.com/showthread.php?t=57434 Just scroll down to the section that says Hosting Ranked Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds