Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd

2011-09-04 Thread John Gibson
We uploaded the update to Valve yesterday evening. Since it is a holiday
weekend, I'm not sure when it will get pushed out. They don't usually push
updates out over the weekend, so if it goes out it will basically be a big
favor to us :)

Regarding the question about ranking, that was answered on this mailing list
already, and is also posted up on the Tripwire dedicated server forums here:

http://forums.tripwireinteractive.com/showthread.php?t=57434

Just scroll down to the section that says Hosting Ranked Servers

Cheers,

John


On Sun, Sep 4, 2011 at 1:34 PM, Bobby Broughton bo...@invehosting.comwrote:

 Hey John, 

 ** **

 Any more news on this update?

 ** **

 Also has the question about ranking been answered?

 ** **

 Thanks!

 ** **

 *From:* serveradmins-boun...@list.tripwireinteractive.com [mailto:
 serveradmins-boun...@list.tripwireinteractive.com] *On Behalf Of *John
 Gibson
 *Sent:* Friday, September 02, 2011 10:39 PM

 *To:* TWI Server Admins; Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [TWI Serveradmins] RO2 Beta Required Server Update Coming
 Today - September 2nd

 ** **

 Everyone,


 We ran into some last minute issues and it looks like we're going to have
 to push this update back. Hopefully we'll get it out in the morning. On the
 bright side, the admins in the EU will be awake to update their servers when
 it ships :)

 Regards,

 John

 On Fri, Sep 2, 2011 at 8:51 PM, John Gibson j...@tripwireinteractive.com
 wrote:

 In just a little bit we'll be releasing a required update for the RO2 beta.
 I'll post a changelog at the bottom of this e-mail, but first I'd like to
 address a few things specific to Server admins:

 *Speedhacking *

 Yesterday players started popping up using a speedhack (something that
 would allow them to move faster than they should be able to). We've
 implemented a system to detect this and allow server admins to configure
 what to do with the players (Kick, Session Ban, Perma Ban). You want to be a
 little careful with your punishment, as there could theoretically be false
 positives (although we got none in our testing with the default settings).
 By default Speedhack detection is turned on now and the default punishment
 is a Session ban. Here are the relevant settings and what they are used for:

 In ROGame.ini in the [Engine.GameInfo] section:

 MaxTimeMargin - set this to zero if you want to disable Speedhack
 detection. Otherwise, just leave this value alone
 TimeMarginSlack - this value can fine tune how sensitive you want Speedhack
 detection to be. I found 1.1 to be a good conservative value. Going as low
 as 1.05 is ok, any lower than that and you'll start getting a lot of false
 positives.
 MaxSpeedhackDetections - This is how many times the game will detect
 someone is speedhacking before kicking them. If they are detected
 speedhacking more than this value, they will get punished. I would never set
 this to less than 1, since 1 false positive would then get someone punished.
 The default is 2 (which means they get punished on the 3rd detection).
 SpeedhackPunishment - This is what to do with the player that has crossed
 the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 =
 Permanent Ban. The default punishment is 1.

 *Map List Update
 *
 For this update we are removing 2 maps from the beta maps, and adding 3
 more. The default map rotation will be automatically updated in your INI
 file. However, you must ensure you DO NOT add any of the maps not in that
 list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as
 clients will not be able to connect to those maps, and switching to them
 will cause the server to crash.

 For reference here is a new map rotation set up with all maps in the cycle:

 In ROGame.ini in the [ROGame.ROGameInfo] section:

 GameMapCycles=(Maps=(TE-Barracks,CD-GrainElevator,FF-Barracks,CD-RedOctoberFactory,FF-GrainElevator,TE-Gumrak,CD-Barracks,TE-GrainElevator,CD-Gumrak,TE-RedOctoberFactory),RoundLimits=(0,0,0,0,0,1,0,0,0,0))

 Here is the changelist:

 - Turned on Speedhack detection and added a system to allow server admins
 to decide what to do with a player when they are detected using a speedhack
 (kick, session ban, or permanent ban).
 - Fixed PreStartDuration not working properly which caused the round to
 start prematurely after a map change.
 - Fixed getting stuck with a zoomed FOV when using grenades
 - Added ability to turn off anti-aliasing
 - Fixed floating meshes when a player dies
 - Fixed destructibles not updating their shadows when destroyed
 - Fixed DOF inside tanks
 - The ranked server system is now operational
 - Player progression stats are now saving and loading
 - Unranked servers are now showing up as unranked in the browser
 - Realism modes are hooked up and functional
 - Killing a tank now gives extra points based on the number of players in
 the tank
 - New map list: Gumrak, Grain Elevator, Barracks, Red October 

Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd

2011-09-04 Thread John Gibson
The awesome chaps at Valve have taken a break from their holiday weekend to
get this update rolled out for us. So expect to see the update go live in
the next 30 minutes.

Regards,

John

On Sun, Sep 4, 2011 at 1:56 PM, John Gibson j...@tripwireinteractive.comwrote:

 We uploaded the update to Valve yesterday evening. Since it is a holiday
 weekend, I'm not sure when it will get pushed out. They don't usually push
 updates out over the weekend, so if it goes out it will basically be a big
 favor to us :)

 Regarding the question about ranking, that was answered on this mailing
 list already, and is also posted up on the Tripwire dedicated server forums
 here:

 http://forums.tripwireinteractive.com/showthread.php?t=57434

 Just scroll down to the section that says Hosting Ranked Servers

 Cheers,

 John


 On Sun, Sep 4, 2011 at 1:34 PM, Bobby Broughton bo...@invehosting.comwrote:

 Hey John, 

 ** **

 Any more news on this update?

 ** **

 Also has the question about ranking been answered?

 ** **

 Thanks!

 ** **

 *From:* serveradmins-boun...@list.tripwireinteractive.com [mailto:
 serveradmins-boun...@list.tripwireinteractive.com] *On Behalf Of *John
 Gibson
 *Sent:* Friday, September 02, 2011 10:39 PM

 *To:* TWI Server Admins; Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [TWI Serveradmins] RO2 Beta Required Server Update Coming
 Today - September 2nd

 ** **

 Everyone,


 We ran into some last minute issues and it looks like we're going to have
 to push this update back. Hopefully we'll get it out in the morning. On the
 bright side, the admins in the EU will be awake to update their servers when
 it ships :)

 Regards,

 John

 On Fri, Sep 2, 2011 at 8:51 PM, John Gibson j...@tripwireinteractive.com
 wrote:

 In just a little bit we'll be releasing a required update for the RO2
 beta. I'll post a changelog at the bottom of this e-mail, but first I'd like
 to address a few things specific to Server admins:

 *Speedhacking *

 Yesterday players started popping up using a speedhack (something that
 would allow them to move faster than they should be able to). We've
 implemented a system to detect this and allow server admins to configure
 what to do with the players (Kick, Session Ban, Perma Ban). You want to be a
 little careful with your punishment, as there could theoretically be false
 positives (although we got none in our testing with the default settings).
 By default Speedhack detection is turned on now and the default punishment
 is a Session ban. Here are the relevant settings and what they are used for:

 In ROGame.ini in the [Engine.GameInfo] section:

 MaxTimeMargin - set this to zero if you want to disable Speedhack
 detection. Otherwise, just leave this value alone
 TimeMarginSlack - this value can fine tune how sensitive you want
 Speedhack detection to be. I found 1.1 to be a good conservative value.
 Going as low as 1.05 is ok, any lower than that and you'll start getting a
 lot of false positives.
 MaxSpeedhackDetections - This is how many times the game will detect
 someone is speedhacking before kicking them. If they are detected
 speedhacking more than this value, they will get punished. I would never set
 this to less than 1, since 1 false positive would then get someone punished.
 The default is 2 (which means they get punished on the 3rd detection).
 SpeedhackPunishment - This is what to do with the player that has crossed
 the MaxSpeedhackDetections threshold. 0 = Kick, 1 = Session Ban, 2 =
 Permanent Ban. The default punishment is 1.

 *Map List Update
 *
 For this update we are removing 2 maps from the beta maps, and adding 3
 more. The default map rotation will be automatically updated in your INI
 file. However, you must ensure you DO NOT add any of the maps not in that
 list to the map rotation (i.e. do no add Apartments of Fallen Fighters), as
 clients will not be able to connect to those maps, and switching to them
 will cause the server to crash.

 For reference here is a new map rotation set up with all maps in the
 cycle:

 In ROGame.ini in the [ROGame.ROGameInfo] section:

 GameMapCycles=(Maps=(TE-Barracks,CD-GrainElevator,FF-Barracks,CD-RedOctoberFactory,FF-GrainElevator,TE-Gumrak,CD-Barracks,TE-GrainElevator,CD-Gumrak,TE-RedOctoberFactory),RoundLimits=(0,0,0,0,0,1,0,0,0,0))

 Here is the changelist:

 - Turned on Speedhack detection and added a system to allow server admins
 to decide what to do with a player when they are detected using a speedhack
 (kick, session ban, or permanent ban).
 - Fixed PreStartDuration not working properly which caused the round to
 start prematurely after a map change.
 - Fixed getting stuck with a zoomed FOV when using grenades
 - Added ability to turn off anti-aliasing
 - Fixed floating meshes when a player dies
 - Fixed destructibles not updating their shadows when destroyed
 - Fixed DOF inside tanks
 - The ranked server system is now operational
 - Player progression stats are now 

Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd

2011-09-04 Thread Claudio Beretta
I guess most of us expected that since this update will introduce the rank
system, there would be a way already in place for (not recommended) GSPs and
clans to apply for the ranked status.


On Sun, Sep 4, 2011 at 7:56 PM, John Gibson j...@tripwireinteractive.comwrote:

 Regarding the question about ranking, that was answered on this mailing
 list already, and is also posted up on the Tripwire dedicated server forums
 here:

 http://forums.tripwireinteractive.com/showthread.php?t=57434

 Just scroll down to the section that says Hosting Ranked Servers


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Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd

2011-09-04 Thread John Gibson
We've got to stress test the system. It doesn't do us any good if a ton of
servers are instantly ranked, only to have the entire backend system go
down. The recommended GSP's will be first, everyone else will come in the
the next couple of days. If we were other companies, no other admins/GSPs
would ever get ranked servers - but we're not other companies ;)

On Sun, Sep 4, 2011 at 4:07 PM, Claudio Beretta
beretta.clau...@gmail.comwrote:

 I guess most of us expected that since this update will introduce the rank
 system, there would be a way already in place for (not recommended) GSPs and
 clans to apply for the ranked status.


 On Sun, Sep 4, 2011 at 7:56 PM, John Gibson 
 j...@tripwireinteractive.comwrote:

 Regarding the question about ranking, that was answered on this mailing
 list already, and is also posted up on the Tripwire dedicated server forums
 here:

 http://forums.tripwireinteractive.com/showthread.php?t=57434

 Just scroll down to the section that says Hosting Ranked Servers


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd

2011-09-04 Thread Claudio Beretta
I was speculating why there were so many how can i have ranked status
questions in the forum and the mailing list, after announcing that the
ranked system was going live.
Thanks for giving a time frame


On Sun, Sep 4, 2011 at 10:11 PM, John Gibson
j...@tripwireinteractive.comwrote:

 We've got to stress test the system. It doesn't do us any good if a ton of
 servers are instantly ranked, only to have the entire backend system go
 down. The recommended GSP's will be first, everyone else will come in the
 the next couple of days. If we were other companies, no other admins/GSPs
 would ever get ranked servers - but we're not other companies ;)

 On Sun, Sep 4, 2011 at 4:07 PM, Claudio Beretta beretta.clau...@gmail.com
  wrote:

 I guess most of us expected that since this update will introduce the rank
 system, there would be a way already in place for (not recommended) GSPs and
 clans to apply for the ranked status.


 On Sun, Sep 4, 2011 at 7:56 PM, John Gibson j...@tripwireinteractive.com
  wrote:

 Regarding the question about ranking, that was answered on this mailing
 list already, and is also posted up on the Tripwire dedicated server forums
 here:

 http://forums.tripwireinteractive.com/showthread.php?t=57434

 Just scroll down to the section that says Hosting Ranked Servers


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] [TWI Serveradmins] RO2 Beta Required Server Update Coming Today - September 2nd

2011-09-04 Thread Bubka3
A priority for GSPs, then clans would be nice. As I have a feeling
first few days will be impossible to get ranked as everyone will be
trying.

On Sun, Sep 4, 2011 at 4:23 PM, Claudio Beretta
beretta.clau...@gmail.com wrote:
 I was speculating why there were so many how can i have ranked status
 questions in the forum and the mailing list, after announcing that the
 ranked system was going live.
 Thanks for giving a time frame


 On Sun, Sep 4, 2011 at 10:11 PM, John Gibson j...@tripwireinteractive.com
 wrote:

 We've got to stress test the system. It doesn't do us any good if a ton of
 servers are instantly ranked, only to have the entire backend system go
 down. The recommended GSP's will be first, everyone else will come in the
 the next couple of days. If we were other companies, no other admins/GSPs
 would ever get ranked servers - but we're not other companies ;)

 On Sun, Sep 4, 2011 at 4:07 PM, Claudio Beretta
 beretta.clau...@gmail.com wrote:

 I guess most of us expected that since this update will introduce the
 rank system, there would be a way already in place for (not recommended)
 GSPs and clans to apply for the ranked status.

 On Sun, Sep 4, 2011 at 7:56 PM, John Gibson
 j...@tripwireinteractive.com wrote:

 Regarding the question about ranking, that was answered on this mailing
 list already, and is also posted up on the Tripwire dedicated server forums
 here:

 http://forums.tripwireinteractive.com/showthread.php?t=57434

 Just scroll down to the section that says Hosting Ranked Servers


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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