Re: [hlds] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Steven Hartland

Thanks for the update and thanks for the early heads up.

Appreciate timings never gonna  be perfect for everyone but this is much
better for a good portion of EU, so from us to you thanks :)

If you could just enable the server download 30mins and hour before the
client releases so we can all be ready to throw the switch that would
be great :)

   Regards
   Steve

- Original Message - 
From: Jason Ruymen jas...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Sent: Tuesday, August 17, 2010 8:01 PM
Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of 
Defeat: Source Update Released



Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now 
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the 
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in 
the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet 
penetration bug in some community maps.
- Fixed clients being able to spam servers using the 
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
  - Reduced overlap in the sound timing code.
  - Fixed a case where audio could skip.
  - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet 
spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem with objects placed around the bombsite interrupting 
defuse attempts.
- Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted.  Also fixes the resulting out of sync 
hit boxes.

- Fixed bug in which a player who crouched rapidly and repeatedly was seen as 
stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making 
it sound like a reload was taking place near the spectated player.

- Gave chat interface priority over scoreboard to reduce conflict between the 
two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater 
than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed 
the framerate dependent jittering bugs.
- Stats:
  - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the 
game.
  - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the 
most kills with a knife or grenade.
  - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale 
data.

  - Improved the font on the achievement toast.
- Community Requests:
  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server 
with bunnyhop )
  - De_dust and De_dust2 updated.
 - Fixed several exploits.
 - Fixed collisions on crenellation and domes.
 - Fixed minor visual glitches.
 - Adjusted HDR settings.
 - Removed dust clouds.
  - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar sv_max_usercmd_future_ticks which prevents clients from 
running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not 
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which 
resulted in items in invalid backpack positions.
- Fixed players not always getting recent damager credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using 
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
  - Clipped off sticky outcrops for smoother movement
  - Clipped various exploit ledges
  - Increased environment ambient exterior light level
  - Stage 1
 - Fixed hole in respawn room brushes in RED spawn
 - Shifted respawn times to favor BLU by two seconds
  - Stage 3
 - Clipped rocks off by BLU's 

Re: [hlds] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread DontWannaName!
Was the 100% CPU bug ever fixed?

On Tue, Aug 17, 2010 at 1:42 PM, Steven Hartland kill...@multiplay.co.ukwrote:

 Thanks for the update and thanks for the early heads up.

 Appreciate timings never gonna  be perfect for everyone but this is much
 better for a good portion of EU, so from us to you thanks :)

 If you could just enable the server download 30mins and hour before the
 client releases so we can all be ready to throw the switch that would
 be great :)

   Regards
   Steve

 - Original Message - From: Jason Ruymen 
 jas...@valvesoftware.com
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Sent: Tuesday, August 17, 2010 8:01 PM
 Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of
 Defeat: Source Update Released


  Required updates to TF2/CSS and DODS are up now.  The specific changes
 include:

 Source Engine Changes (CS:S, DoD:S, TF2)
 - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
 saved in the user's config file.
 - Fixed clients being able to connect to servers with spoofed SteamIDs.
 - Fixed a bug where some video configurations could get reset by
 restarting the engine.
 - Fixed materials compiled into a map not being loaded correctly if
 they're in the root materials folder.
 - Fixed a case of uneven performance on multicore machines.
 - Fixed point contents not respecting detail brushes. This fixes a bullet
 penetration bug in some community maps.
 - Fixed clients being able to spam servers using the
 ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
 - Audio fixes:
  - Reduced overlap in the sound timing code.
  - Fixed a case where audio could skip.
  - Fixed voice communication getting corrupted while playing on a Mac.
 - sv_pure 2 now protects the game_sounds files in the scripts directory.

 Counter-Strike Source
 - Fixed prediction errors that were causing greater weapon inaccuracy
 (bullet spread) on client than server.
 - Made the bomb the primary target of a +USE command.  This fixes a
 problem with objects placed around the bombsite interrupting defuse
 attempts.
 - Fixed the 'skating' behavior that could occur when a bomb planting
 attempt was aborted.  Also fixes the resulting out of sync hit boxes.
 - Fixed bug in which a player who crouched rapidly and repeatedly was seen
 as stationery by other players.
 - Fixed problem in which the sound of a reload that was occurring when a
 player was killed persisted into spectator mode, making it sound like a
 reload was taking place near the spectated player.
 - Gave chat interface priority over scoreboard to reduce conflict between
 the two.
 - Increased size of HUD icons.
 - Fixed bug with env_hudhint that caused problems when its value was
 greater than 255 characters.
 - Made the message of the day screen dismissible by hitting ENTER.
 - Fixed servers not being able to set sv_hudhint_sound.
 - Gun sounds now match up with the framerate dependent sound timing, and
 fixed the framerate dependent jittering bugs.
 - Stats:
  - Fixed an issue that could cause loss of player stats if network
 connectivity was lost briefly, just after launching the game.
  - Fixed an issue that caused the favorite weapon to display incorrectly
 on the stats summary page when a player achieves the most kills with a knife
 or grenade.
  - Made newly-earned achievements and stats immediately update in the
 achievements and stats panels instead of showing stale data.
  - Improved the font on the achievement toast.
 - Community Requests:
  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
 autotags the server with bunnyhop )
  - De_dust and De_dust2 updated.
 - Fixed several exploits.
 - Fixed collisions on crenellation and domes.
 - Fixed minor visual glitches.
 - Adjusted HDR settings.
 - Removed dust clouds.
  - Added console variable cl_hudhint_sound.

 Team Fortress 2
 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients
 from running usercmds too far in the future.
 - Added missing Mac intro movie for cp_coldfront.
 - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're
 not hard coded to 'e' and '-'.
 - Fixed servers trying to validate backpack positions in inventories.
 - Fixed clients validating inventories other than their own.
 - Fixed item selection HUD elements showing un-acknowledged items, which
 resulted in items in invalid backpack positions.
 - Fixed players not always getting recent damager credit for player
 suicides.
 - Fixed the weapon selection menu not displaying properly when using
 hud_fastswitch and lastinv at the same time.
 - Updated Engineer startup music.
 - Updated localization files.
 - Updated Pl_ThunderMountain
  - Clipped off sticky outcrops for smoother movement
  - Clipped various exploit ledges
  - Increased environment ambient exterior light level
  -