[hlds] Counter-Strike: Source Beta Update Released
The replay system has been added and is now live. You can find the document on setting up a replay server herehttp://forums.steampowered.com/forums/showthread.php?p=22333197. Please post feedback about the system herehttp://forums.steampowered.com/forums/showthread.php?t=2073934. If you discover any major issues, please mail me directly at j...@valvesoftware.com. There are some UI issues at the moment, and a crash on exit that we are aware of. We are working on a patch to fix these issues, but wanted to get the system out sooner rather than later. Enjoy! -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Beta Update Released
A required update for the Counter-Strike: Source is now available. The specific changes include: - Made another pass on De_Inferno bug fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta Update Released
forgot to update steam.inf ? HldsUpdateTool -command update -game Counter-Strike Source -dir . -verify_all Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Source Shared Content' from version 97 to version 98 10.71% downloading ./orangebox\cstrike\bin\server.dll 29.57% downloading ./orangebox\cstrike\bin\server.dylib 59.18% downloading ./orangebox\cstrike\bin\server.so 69.81% downloading ./orangebox\cstrike\resource\cstrike_english.txt Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Base Source Shared Materials' version 8 Updating 'OB Dedicated Server' from version 71 to version 72 71.24% downloading ./orangebox\bin\adminserver.dll 71.77% downloading ./orangebox\bin\crashhandler.dll 72.21% downloading ./orangebox\bin\datacache.dll 73.87% downloading ./orangebox\bin\dedicated.dll 81.04% downloading ./orangebox\bin\engine.dll 81.25% downloading ./orangebox\bin\inputsystem.dll 83.08% downloading ./orangebox\bin\materialsystem.dll 83.28% downloading ./orangebox\bin\parsifal.dll 83.43% downloading ./orangebox\bin\scenefilecache.dll 83.61% downloading ./orangebox\bin\shaderapiempty.dll 83.85% downloading ./orangebox\bin\soundemittersystem.dll 84.15% downloading ./orangebox\bin\stdshader_dbg.dll 84.59% downloading ./orangebox\bin\stdshader_dx6.dll 84.91% downloading ./orangebox\bin\stdshader_dx7.dll 85.57% downloading ./orangebox\bin\stdshader_dx8.dll 86.56% downloading ./orangebox\bin\stdshader_dx9.dll 94.59% downloading ./orangebox\bin\steamclient.dll 95.41% downloading ./orangebox\bin\studiorender.dll 95.84% downloading ./orangebox\bin\tier0.dll 96.35% downloading ./orangebox\bin\tier0_s.dll 96.98% downloading ./orangebox\bin\vgui2.dll 98.65% downloading ./orangebox\bin\vphysics.dll 98.97% downloading ./orangebox\bin\vstdlib.dll 99.76% downloading ./orangebox\bin\vstdlib_s.dll 100.00% downloading ./orangebox\srcds.exe HLDS installation up to date On Sat, Dec 4, 2010 at 12:59 AM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for the Counter-Strike: Source is now available. The specific changes include: - Made another pass on De_Inferno bug fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Beta Update Released
A required update to the Counter-Strike: Source Beta is now available. The specific changes include: - Optimizations to multi-core rendering Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Beta Update Released
A required update to the Counter-Strike: Source Beta is now available. The specific changes include: - Fixed ragdolls popping when using mp_fadetoblack 1 - Fixed a buffer overrun exploit that could be used to attack/crash servers. - Fixed a crash at startup when no sound emitter scripts were loaded. - Fixed a crash that could happen if a custom model was loaded with missing materials. - Fixed a case where alt-tabbing crashed the game. - Fixed a potential crash in the shaders. - Removed the client console commands mat_supress and mat_debug - Fixed a case where alt-tab would stop rendering models. - Smoke Grenades: increased density. increased duration. reverted elasticity change. - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 ) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Beta Update Released
A required update to the Counter-Strike: Source Beta has been. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug in the client plugin checks. - Smokegrenade: - Simplified appearance for better perf. - Shortened duration to 12 seconds. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Beta Update Released
A required update to the Counter-Strike: Source Beta has been released. The specific changes include: - Improved Smoke Grenade: - Made them expand faster. - Made the smoke thicker. - Fixed bug that made smoke less opaque to someone standing in it. - Added check to prevent clients using plugins from connecting to VAC secured servers. - Listen servers no longer load plug-ins unless -insecure is added to the command line. - Clients running with -insecure cannot connect to VAC secure servers. - Added console variable sv_competitive_minspec that enforces the following restrictions on the client: - r_drawdetailprops 1 - r_staticprop_lod (-1 to 3) - fps_max minimum 60 (or 0) - cl_detailfade minimum 400 - cl_detaildist minimum 1200 - cl_interp (0 to 0.031) - cl_interp_ratio (1 to 2) - Fixed ragdolls popping with mp_fadetoblack 1 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
-- [ Picked text/plain from multipart/alternative ] Strangely enough I mentioned in another mail thread, we have a couple of win2k3 servers (mostly we have linux) and those have never had to have srcdsbooster or anything (just default install, no extra apps at all running) and run at 500fps (if fps_max is 600). Not sure why that is and others don't but happy to check any processes that someone may think is doing it and see if its running. I'm guessing that oddly enough if a way is found to increase fps it will hit the same problem though anyway and get the same bad performance (if thats the issue). We don't run 100tick any more so can't comment on cpu util for that, just 66. Ian On 10/17/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] So how do you get more than 64fps on your servers? On 10/17/06, Andrew A [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I found the same thing Whisper , till i removed srcdsfpsbooster now it's all good again. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
This is really odd. The problem is that system timer resolution can be changed once after OS was started and program does not really need to keep running after that so the list of processes won't help I'm afraid... Do you have ogswatcher or similar tool? Regards, Roman On 17/10/06, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Strangely enough I mentioned in another mail thread, we have a couple of win2k3 servers (mostly we have linux) and those have never had to have srcdsbooster or anything (just default install, no extra apps at all running) and run at 500fps (if fps_max is 600). Not sure why that is and others don't but happy to check any processes that someone may think is doing it and see if its running. I'm guessing that oddly enough if a way is found to increase fps it will hit the same problem though anyway and get the same bad performance (if thats the issue). We don't run 100tick any more so can't comment on cpu util for that, just 66. Ian On 10/17/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] So how do you get more than 64fps on your servers? On 10/17/06, Andrew A [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I found the same thing Whisper , till i removed srcdsfpsbooster now it's all good again. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
-- [ Picked text/plain from multipart/alternative ] Hiya, nope don't have anything like that. Just have the servers and perl scripts managing them (which I don't think could do anything like that). We're rebuilding a win2k3 box in the near future, so I'll try and do a css server straight away before anything else to test just to confirm when its done. On 10/17/06, Roman Hatsiev [EMAIL PROTECTED] wrote: This is really odd. The problem is that system timer resolution can be changed once after OS was started and program does not really need to keep running after that so the list of processes won't help I'm afraid... Do you have ogswatcher or similar tool? Regards, Roman On 17/10/06, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Strangely enough I mentioned in another mail thread, we have a couple of win2k3 servers (mostly we have linux) and those have never had to have srcdsbooster or anything (just default install, no extra apps at all running) and run at 500fps (if fps_max is 600). Not sure why that is and others don't but happy to check any processes that someone may think is doing it and see if its running. I'm guessing that oddly enough if a way is found to increase fps it will hit the same problem though anyway and get the same bad performance (if thats the issue). We don't run 100tick any more so can't comment on cpu util for that, just 66. Ian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Hiya, nope don't have anything like that. Just have the servers and perl scripts managing them (which I don't think could do anything like that). We're rebuilding a win2k3 box in the near future, so I'll try and do a css server straight away before anything else to test just to confirm when its done. Activestate or cygwin? Cygwin I know sets the highres timer up. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
This is true. Cygwin port of sleep utility is doing this, probably some other utilities as well. Regards, Roman On 17/10/06, Steven Hartland [EMAIL PROTECTED] wrote: Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Hiya, nope don't have anything like that. Just have the servers and perl scripts managing them (which I don't think could do anything like that). We're rebuilding a win2k3 box in the near future, so I'll try and do a css server straight away before anything else to test just to confirm when its done. Activestate or cygwin? Cygwin I know sets the highres timer up. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
-- [ Picked text/plain from multipart/alternative ] Hiya, its activeperl, but that could have a similar thing and be the key! Will try and check at some point. On 10/17/06, Roman Hatsiev [EMAIL PROTECTED] wrote: This is true. Cygwin port of sleep utility is doing this, probably some other utilities as well. Regards, Roman On 17/10/06, Steven Hartland [EMAIL PROTECTED] wrote: Ian mu wrote: -- [ Picked text/plain from multipart/alternative ] Hiya, nope don't have anything like that. Just have the servers and perl scripts managing them (which I don't think could do anything like that). We're rebuilding a win2k3 box in the near future, so I'll try and do a css server straight away before anything else to test just to confirm when its done. Activestate or cygwin? Cygwin I know sets the highres timer up. Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
I don't know what you guys did, but with this beta and/or the last engine update, performance has been greatly improved on the dual Xeon 2.8GHZ / 2.4 Linux kernel machine I'm running this on. Before this, the server would inexplicably use 99% with a mere 10 players, but a year or so before that it could handle up to 32 players just fine! On 10/12/06, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to Counter-Strike: Source Beta have been released. Please run hldsupdatetool to receive the update. The changes are: Counter-Strike: Source Beta - Added missing purchase screen art - Fixed being unable to purchase smoke grenades ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
-- [ Picked text/plain from multipart/alternative ] Well Windows performance has been declining at an ever increasing rate 40 player 100 tickrate servers with mods became 32 player 100 tickrate servers with mods which became 32 player 100 tickrate servers without mods which became 32 player 66 tickrate servers without mods which became 18 player 66 tickrate servers because we gave up trying to extract any sort of performance out of machines. If we have to drop the tickrate or player numbers any lower we may as well shut down CSS altogether. On 10/16/06, dackz [EMAIL PROTECTED] wrote: I don't know what you guys did, but with this beta and/or the last engine update, performance has been greatly improved on the dual Xeon 2.8GHZ / 2.4 Linux kernel machine I'm running this on. Before this, the server would inexplicably use 99% with a mere 10 players, but a year or so before that it could handle up to 32 players just fine! On 10/12/06, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to Counter-Strike: Source Beta have been released. Please run hldsupdatetool to receive the update. The changes are: Counter-Strike: Source Beta - Added missing purchase screen art - Fixed being unable to purchase smoke grenades ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
-- [ Picked text/plain from multipart/alternative ] I found the same thing Whisper , till i removed srcdsfpsbooster now it's all good again. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Beta update released
-- [ Picked text/plain from multipart/alternative ] So how do you get more than 64fps on your servers? On 10/17/06, Andrew A [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I found the same thing Whisper , till i removed srcdsfpsbooster now it's all good again. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Beta update released
Updates to Counter-Strike: Source Beta have been released. Please run hldsupdatetool to receive the update. The changes are: Counter-Strike: Source Beta - Added missing purchase screen art - Fixed being unable to purchase smoke grenades Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds