[hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) ** ** We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. ** ** These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) ** ** - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? On Wed, Apr 24, 2013 at 11:16 AM, big john brewskii...@gmail.com wrote: Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) ** ** We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. ** ** These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) ** ** - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Only Linux has that ability as always. Sent from my iPhone 5 On Apr 24, 2013, at 11:16 AM, big john brewskii...@gmail.com wrote: Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! One quick question, and please forgive me if I missed this previously. Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. Have a great day! From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 11:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? Yes! Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don't know about yet. So, I'd definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it's probably a good idea to keep the HLDS version of your server on hand, in case there's some problem we don't know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up. To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don't switch all of your installations now. We didn't bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don't have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He's also working on the update-in-the-background functionality.) The App ID's haven't changed, however there is some confusion because the SteamPipe Beta is not related to the TF2 beta app, which has been discontinued. (I've updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik Sent: Wednesday, April 24, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating?I had a test steam pipe server running on windows that I could connect to before. But now I get that error... Sent Via PigeonFrom: Fletcher DunnSent: Wednesday, April 24, 2013 12:03 PMTo: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.comReply To: Half-Life dedicated Win32 server mailing listSubject: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game Weâve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) Weâve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
On Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote: Anyone else getting The server you are trying to connect to is running an older version of the Game after updating? I had a test steam pipe server running on windows that I could connect to before. But now I get that error... Try verifying your local game files for your client... it might still have yesterday's version number which was one higher than today's. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Probably using the wrong appid. - Original Message - From: Gamers Exile To: hlds@list.valvesoftware.com Sent: Wednesday, April 24, 2013 3:09 PM Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta;now interoperable with regular game Anyone else getting The server you are trying to connect to is running an older version of the Game after updating? I had a test steam pipe server running on windows that I could connect to before. But now I get that error... Sent Via Pigeon From: Fletcher Dunn Sent: Wednesday, April 24, 2013 12:03 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Reply To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
It was the client.I had verified it but there wasn't any changes and I wasn't prompted to wait for an update.Client just got the update notice and it's all good. Sent Via PigeonFrom: Peter JerdeSent: Wednesday, April 24, 2013 1:12 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular gameOn Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote: Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating? I had a test steam pipe server running on windows that I could connect to before. But now I get that error...Try verifying your local game files for your client... it might still have yesterday's version number which was one higher than today's. - Peter___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
You can run multiple instances out of the same folder. I would not recommend trying to update a server while it is running. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Wednesday, April 24, 2013 12:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! One quick question, and please forgive me if I missed this previously... Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. Have a great day! From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 11:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? Yes! Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don't know about yet. So, I'd definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it's probably a good idea to keep the HLDS version of your server on hand, in case there's some problem we don't know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up. To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don't switch all of your installations now. We didn't bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don't have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He's also working on the update-in-the-background functionality.) The App ID's haven't changed, however there is some confusion because the SteamPipe Beta is not related to the TF2 beta app, which has been discontinued. (I've updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik Sent: Wednesday, April 24, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Excellent Fletcher! Thank you. And yes, I've confirmed that as before, Windows-based TF2 servers won't update successfully if they're running. No big deal. We have always dealt with that just fine. Thanks again! Mike V. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 1:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game You can run multiple instances out of the same folder. I would not recommend trying to update a server while it is running. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Wednesday, April 24, 2013 12:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! One quick question, and please forgive me if I missed this previously. Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. Have a great day! From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, April 24, 2013 11:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? Yes! Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don't know about yet. So, I'd definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it's probably a good idea to keep the HLDS version of your server on hand, in case there's some problem we don't know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up. To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don't switch all of your installations now. We didn't bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don't have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He's also working on the update-in-the-background functionality.) The App ID's haven't changed, however there is some confusion because the SteamPipe Beta is not related to the TF2 beta app, which has been discontinued. (I've updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik Sent: Wednesday, April 24, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Some non steam pipe clients are crashing on connect to my steam pipe server. On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote: Excellent Fletcher! Thank you. And yes, I've confirmed that as before, Windows-based TF2 servers won't update successfully if they're running. No big deal. We have always dealt with that just fine. ** ** Thanks again! Mike V. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, April 24, 2013 1:16 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** You can run multiple instances out of the same folder. ** ** I would not recommend trying to update a server while it is running. ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Mike Vail *Sent:* Wednesday, April 24, 2013 12:05 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! ** ** One quick question, and please forgive me if I missed this previously… Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. ** ** Have a great day! ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, April 24, 2013 11:47 AM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? ** ** Yes! ** ** Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don’t know about yet. So, I’d definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it’s probably a good idea to keep the HLDS version of your server on hand, in case there’s some problem we don’t know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up. ** ** To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don’t switch all of your installations now. ** ** ** ** We didn’t bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don’t have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He’s also working on the update-in-the-background functionality.) ** ** ** ** The App ID’s haven’t changed, however there is some confusion because the “SteamPipe Beta” is not related to the TF2 beta app, which has been discontinued. (I’ve updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. ** ** ** ** ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Andrew Donshik *Sent:* Wednesday, April 24, 2013 11:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** Will the steampipe beta now be updated
Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Same about the non-steampipe clients crashing On Wed, Apr 24, 2013 at 5:39 PM, big john brewskii...@gmail.com wrote: Some non steam pipe clients are crashing on connect to my steam pipe server. On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote: Excellent Fletcher! Thank you. And yes, I've confirmed that as before, Windows-based TF2 servers won't update successfully if they're running. No big deal. We have always dealt with that just fine. ** ** Thanks again! Mike V. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, April 24, 2013 1:16 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** You can run multiple instances out of the same folder. ** ** I would not recommend trying to update a server while it is running. ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Mike Vail *Sent:* Wednesday, April 24, 2013 12:05 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! ** ** One quick question, and please forgive me if I missed this previously… Are we ok to run muliple servers under Windows on a single set of server files using custom configs for each server or are we now required to have a separate set of server files installed for each TF2 server? I have 20 MvMs and would like them to share the core files if possible to save update time.I jJust need to know before I set them all up. Thanks in advance for the help. ** ** Have a great day! ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, April 24, 2013 11:47 AM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game ** ** So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? ** ** Yes! ** ** Well, yes, in theory. And yes to the best of our knowledge. There could be some bug we don’t know about yet. So, I’d definitely recommend switching your server to SteamPipe now, so that you will be ready for next Tuesday and can start working out the kinks. At the same time, it’s probably a good idea to keep the HLDS version of your server on hand, in case there’s some problem we don’t know about with your particular config, you can take down the SteamPipe one and put the HLDSUpdateOne back up.*** * ** ** To be clear: if you update your server now to SteamPipe, then you will not only be able to host any client now, you will be able to host all the clients after the switchover. If you wait to update your server, you will be in a scramble on Tuesday. Seriously, everybody really should download the server now and get it configured, even if you don’t switch all of your installations now. ** ** ** ** We didn’t bump the required version in the GMS, which is want causes servers to delist and signals the out-of-date message, because SteamPipe and HLDSUpdateTool were running different PatchVersions. Now that they are using the same PatchVersion, they will both have the same out-of-date notification support. On Windows, we don’t have an executive script to do the update automatically. (As an aside, I have been in contact with the author of nemrun. We are planning to ship his script as the official script, as a replacement to srcds_run, and are working to make the Windows server have all the same functionality. He’s also working on the update-in-the-background functionality.) ** ** ** ** The App ID’s haven’t changed, however there is some confusion because the “SteamPipe Beta” is not related to the TF2 beta app, which has been discontinued. (I’ve updated the wiki to make this more clear.) 232250 is the AppID you want to use. Remember that you need to use anonymous login. ** ** ** ** ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Andrew Donshik *Sent:* Wednesday, April 24, 2013 11:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory update