[hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
We've released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We've also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread big john
Do the steam pipe servers auto update usually? I don't remember seeing
anything about that.
On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

  We’ve released a mandatory update to the SteamPipe beta.  Please note
 that your server will NOT automatically detect that it is out of date and
 restart; you will need to manually update it.  (This should be the last
 such manual restart.)

 ** **

 We’ve also released an optional update to the non-SteamPipe version of
 TF2.  If you restart your server you may get an update to engine.dll/.so,
 but there are no relevant changes to the dedicated server so updating is
 not necessary.

 ** **

 These changes make the SteamPipe server and client interoperable with the
 non-SteamPipe server and client.  (Any client can connect with any
 server.)  We expect many more clients to opt into the beta after this
 change.  (And remember, we are planning on flipping the switch next Tuesday
 which forces all clients to convert.)

 ** **

 - Fletch

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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Charlie
So, if you were to switch your non-steampipe server over to steampipe now,
the client wouldn't know the difference?


On Wed, Apr 24, 2013 at 11:16 AM, big john brewskii...@gmail.com wrote:

 Do the steam pipe servers auto update usually? I don't remember seeing
 anything about that.
 On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

  We’ve released a mandatory update to the SteamPipe beta.  Please note
 that your server will NOT automatically detect that it is out of date and
 restart; you will need to manually update it.  (This should be the last
 such manual restart.)

 ** **

 We’ve also released an optional update to the non-SteamPipe version of
 TF2.  If you restart your server you may get an update to engine.dll/.so,
 but there are no relevant changes to the dedicated server so updating is
 not necessary.

 ** **

 These changes make the SteamPipe server and client interoperable with the
 non-SteamPipe server and client.  (Any client can connect with any
 server.)  We expect many more clients to opt into the beta after this
 change.  (And remember, we are planning on flipping the switch next Tuesday
 which forces all clients to convert.)

 ** **

 - Fletch

 ___
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 please visit:
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread DontWannaName!
Only Linux has that ability as always. 

Sent from my iPhone 5

On Apr 24, 2013, at 11:16 AM, big john brewskii...@gmail.com wrote:

 Do the steam pipe servers auto update usually? I don't remember seeing 
 anything about that.
 
 On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
 We’ve released a mandatory update to the SteamPipe beta.  Please note that 
 your server will NOT automatically detect that it is out of date and 
 restart; you will need to manually update it.  (This should be the last such 
 manual restart.)
 
  
 
 We’ve also released an optional update to the non-SteamPipe version of TF2.  
 If you restart your server you may get an update to engine.dll/.so, but 
 there are no relevant changes to the dedicated server so updating is not 
 necessary.
 
  
 
 These changes make the SteamPipe server and client interoperable with the 
 non-SteamPipe server and client.  (Any client can connect with any server.)  
 We expect many more clients to opt into the beta after this change.  (And 
 remember, we are planning on flipping the switch next Tuesday which forces 
 all clients to convert.)
 
  
 
 - Fletch
 
 
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Andrew Donshik
Will the steampipe beta now be updated alongside the release at the same time?

-Andrew

On Apr 24, 2013, at 2:03 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:

We’ve released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We’ve also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch
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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Mike Vail
It's wonderful to know that I can build all my servers in advance to the
public release. Thanks SO MUCH to Valve for setting it up this way!
Awesome job Fletcher and Gang!

 

One quick question, and please forgive me if I missed this previously. Are
we ok to run muliple servers under Windows on a single set of server files
using  custom configs for each server or are we now required to have a
separate set of server files installed for each TF2 server? I have 20 MvMs
and would like them to share the core files if possible to save update
time.I jJust need to know before I set them all up.  Thanks in advance for
the help.

 

Have a great day!

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, April 24, 2013 11:47 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list (hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

So, if you were to switch your non-steampipe server over to

steampipe now, the client wouldn't know the difference? 

 

Yes!

 

Well, yes, in theory.  And yes to the best of our knowledge.  There could be
some bug we don't know about yet.  So, I'd definitely recommend switching
your server to SteamPipe now, so that you will be ready for next Tuesday and
can start working out the kinks.  At the same time, it's probably a good
idea to keep the HLDS version of your server on hand, in case there's some
problem we don't know about with your particular config, you can take down
the SteamPipe one and put the HLDSUpdateOne back up.

 

To be clear: if you update your server now to SteamPipe, then you will not
only be able to host any client now, you will be able to host all the
clients after the switchover.  If you wait to update your server, you will
be in a scramble on Tuesday.  Seriously, everybody really should download
the server now and get it configured, even if you don't switch all of your
installations now.

 

 

We didn't bump the required version in the GMS, which is want causes servers
to delist and signals the out-of-date message, because SteamPipe and
HLDSUpdateTool were running different PatchVersions.  Now that they are
using the same PatchVersion, they will both have the same out-of-date
notification support.  On Windows, we don't have an executive script to do
the update automatically.  (As an aside, I have been in contact with the
author of nemrun.  We are planning to ship his script as the official
script, as a replacement to srcds_run, and are working to make the Windows
server have all the same functionality.  He's also working on the
update-in-the-background functionality.)

 

 

The App ID's haven't changed, however there is some confusion because the
SteamPipe Beta is not related to the TF2 beta app, which has been
discontinued.  (I've updated the wiki to make this more clear.)  232250 is
the AppID you want to use.  Remember that you need to use anonymous login.

 

 

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik
Sent: Wednesday, April 24, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

Will the steampipe beta now be updated alongside the release at the same
time?

-Andrew


On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

We've released a mandatory update to the SteamPipe beta.  Please note that
your server will NOT automatically detect that it is out of date and
restart; you will need to manually update it.  (This should be the last such
manual restart.)

 

We've also released an optional update to the non-SteamPipe version of TF2.
If you restart your server you may get an update to engine.dll/.so, but
there are no relevant changes to the dedicated server so updating is not
necessary.

 

These changes make the SteamPipe server and client interoperable with the
non-SteamPipe server and client.  (Any client can connect with any server.)
We expect many more clients to opt into the beta after this change.  (And
remember, we are planning on flipping the switch next Tuesday which forces
all clients to convert.)

 

- Fletch

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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Gamers Exile
Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating?I had a test steam pipe server running on windows that I could connect to before. But now I get that error... Sent Via PigeonFrom: Fletcher DunnSent: Wednesday, April 24, 2013 12:03 PMTo: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.comReply To: Half-Life dedicated Win32 server mailing listSubject: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game







We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.)

We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we
 are planning on flipping the switch next Tuesday which forces all clients to convert.)

- Fletch



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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Peter Jerde

On Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote:

 Anyone else getting The server you are trying to connect to is running an 
 older version of the Game after updating? 
 
 I had a test steam pipe server running on windows that I could connect to 
 before. But now I get that error...

Try verifying your local game files for your client... it might still have 
yesterday's version number which was one higher than today's.

 - Peter


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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Evourr
Probably using the wrong appid.
  - Original Message - 
  From: Gamers Exile 
  To: hlds@list.valvesoftware.com 
  Sent: Wednesday, April 24, 2013 3:09 PM
  Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta;now 
interoperable with regular game


  Anyone else getting The server you are trying to connect to is running an 
older version of the Game after updating? 
  I had a test steam pipe server running on windows that I could connect to 
before. But now I get that error...
  Sent Via Pigeon

From: Fletcher Dunn
Sent: Wednesday, April 24, 2013 12:03 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Reply To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game 



  We’ve released a mandatory update to the SteamPipe beta.  Please note that 
your server will NOT automatically detect that it is out of date and restart; 
you will need to manually update it.  (This should be the last such manual 
restart.)



  We’ve also released an optional update to the non-SteamPipe version of TF2.  
If you restart your server you may get an update to engine.dll/.so, but there 
are no relevant changes to the dedicated server so updating is not necessary.



  These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)



  - Fletch





--


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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Gamers Exile
It was the client.I had verified it but there wasn't any changes and I wasn't prompted to wait for an update.Client just got the update notice and it's all good. Sent Via PigeonFrom: Peter JerdeSent: Wednesday, April 24, 2013 1:12 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta;	now interoperable with regular gameOn Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote: Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating?   I had a test steam pipe server running on windows that I could connect to before. But now I get that error...Try verifying your local game files for your client... it might still have yesterday's version number which was one higher than today's. - Peter___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
You can run multiple instances out of the same folder.

I would not recommend trying to update a server while it is running.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Wednesday, April 24, 2013 12:05 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game

It's wonderful to know that I can build all my servers in advance to the public 
release. Thanks SO MUCH to Valve for setting it up this way! Awesome job 
Fletcher and Gang!

One quick question, and please forgive me if I missed this previously... Are we 
ok to run muliple servers under Windows on a single set of server files using  
custom configs for each server or are we now required to have a separate set of 
server files installed for each TF2 server? I have 20 MvMs and would like them 
to share the core files if possible to save update time.I jJust need to know 
before I set them all up.  Thanks in advance for the help.

Have a great day!

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, April 24, 2013 11:47 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game

So, if you were to switch your non-steampipe server over to
steampipe now, the client wouldn't know the difference?

Yes!

Well, yes, in theory.  And yes to the best of our knowledge.  There could be 
some bug we don't know about yet.  So, I'd definitely recommend switching your 
server to SteamPipe now, so that you will be ready for next Tuesday and can 
start working out the kinks.  At the same time, it's probably a good idea to 
keep the HLDS version of your server on hand, in case there's some problem we 
don't know about with your particular config, you can take down the SteamPipe 
one and put the HLDSUpdateOne back up.

To be clear: if you update your server now to SteamPipe, then you will not only 
be able to host any client now, you will be able to host all the clients after 
the switchover.  If you wait to update your server, you will be in a scramble 
on Tuesday.  Seriously, everybody really should download the server now and get 
it configured, even if you don't switch all of your installations now.


We didn't bump the required version in the GMS, which is want causes servers to 
delist and signals the out-of-date message, because SteamPipe and 
HLDSUpdateTool were running different PatchVersions.  Now that they are using 
the same PatchVersion, they will both have the same out-of-date notification 
support.  On Windows, we don't have an executive script to do the update 
automatically.  (As an aside, I have been in contact with the author of nemrun. 
 We are planning to ship his script as the official script, as a replacement to 
srcds_run, and are working to make the Windows server have all the same 
functionality.  He's also working on the update-in-the-background 
functionality.)


The App ID's haven't changed, however there is some confusion because the 
SteamPipe Beta is not related to the TF2 beta app, which has been 
discontinued.  (I've updated the wiki to make this more clear.)  232250 is the 
AppID you want to use.  Remember that you need to use anonymous login.




From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik
Sent: Wednesday, April 24, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now 
interoperable with regular game

Will the steampipe beta now be updated alongside the release at the same time?

-Andrew

On Apr 24, 2013, at 2:03 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
We've released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We've also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Mike Vail
Excellent Fletcher! Thank you. And yes, I've confirmed that as before,
Windows-based TF2 servers won't update successfully if they're running. No
big deal. We have always dealt with that just fine.

 

Thanks again!

Mike V.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, April 24, 2013 1:16 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

You can run multiple instances out of the same folder.

 

I would not recommend trying to update a server while it is running.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Wednesday, April 24, 2013 12:05 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

It's wonderful to know that I can build all my servers in advance to the
public release. Thanks SO MUCH to Valve for setting it up this way!
Awesome job Fletcher and Gang!

 

One quick question, and please forgive me if I missed this previously. Are
we ok to run muliple servers under Windows on a single set of server files
using  custom configs for each server or are we now required to have a
separate set of server files installed for each TF2 server? I have 20 MvMs
and would like them to share the core files if possible to save update
time.I jJust need to know before I set them all up.  Thanks in advance for
the help.

 

Have a great day!

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, April 24, 2013 11:47 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list (hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

So, if you were to switch your non-steampipe server over to

steampipe now, the client wouldn't know the difference? 

 

Yes!

 

Well, yes, in theory.  And yes to the best of our knowledge.  There could be
some bug we don't know about yet.  So, I'd definitely recommend switching
your server to SteamPipe now, so that you will be ready for next Tuesday and
can start working out the kinks.  At the same time, it's probably a good
idea to keep the HLDS version of your server on hand, in case there's some
problem we don't know about with your particular config, you can take down
the SteamPipe one and put the HLDSUpdateOne back up.

 

To be clear: if you update your server now to SteamPipe, then you will not
only be able to host any client now, you will be able to host all the
clients after the switchover.  If you wait to update your server, you will
be in a scramble on Tuesday.  Seriously, everybody really should download
the server now and get it configured, even if you don't switch all of your
installations now.

 

 

We didn't bump the required version in the GMS, which is want causes servers
to delist and signals the out-of-date message, because SteamPipe and
HLDSUpdateTool were running different PatchVersions.  Now that they are
using the same PatchVersion, they will both have the same out-of-date
notification support.  On Windows, we don't have an executive script to do
the update automatically.  (As an aside, I have been in contact with the
author of nemrun.  We are planning to ship his script as the official
script, as a replacement to srcds_run, and are working to make the Windows
server have all the same functionality.  He's also working on the
update-in-the-background functionality.)

 

 

The App ID's haven't changed, however there is some confusion because the
SteamPipe Beta is not related to the TF2 beta app, which has been
discontinued.  (I've updated the wiki to make this more clear.)  232250 is
the AppID you want to use.  Remember that you need to use anonymous login.

 

 

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Donshik
Sent: Wednesday, April 24, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now
interoperable with regular game

 

Will the steampipe beta now be updated alongside the release at the same
time?

-Andrew


On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

We've released a mandatory update to the SteamPipe beta.  Please note that
your server will NOT automatically detect that it is out of date and
restart; you will need to manually update it.  (This should be the last such
manual restart.)

 

We've also released an optional update to the non-SteamPipe version of TF2.
If you restart your server you may get an update to engine.dll/.so, but
there are no relevant changes

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread big john
Some non steam pipe clients are crashing on connect to my steam pipe
server.
On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote:

 Excellent Fletcher! Thank you. And yes, I've confirmed that as before,
 Windows-based TF2 servers won't update successfully if they're running. No
 big deal. We have always dealt with that just fine.

 ** **

 Thanks again!

 Mike V.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, April 24, 2013 1:16 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 You can run multiple instances out of the same folder.

 ** **

 I would not recommend trying to update a server while it is running.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Mike Vail
 *Sent:* Wednesday, April 24, 2013 12:05 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 It's wonderful to know that I can build all my servers in advance to the
 public release. Thanks SO MUCH to Valve for setting it up this way!
 Awesome job Fletcher and Gang!

 ** **

 One quick question, and please forgive me if I missed this previously… Are
 we ok to run muliple servers under Windows on a single set of server files
 using  custom configs for each server or are we now required to have a
 separate set of server files installed for each TF2 server? I have 20 MvMs
 and would like them to share the core files if possible to save update
 time.I jJust need to know before I set them all up.  Thanks in advance for
 the help.

 ** **

 Have a great day!

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, April 24, 2013 11:47 AM
 *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list (hlds_li...@list.valvesoftware.com)
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 So, if you were to switch your non-steampipe server over to

 steampipe now, the client wouldn't know the difference? 

 ** **

 Yes!

 ** **

 Well, yes, in theory.  And yes to the best of our knowledge.  There could
 be some bug we don’t know about yet.  So, I’d definitely recommend
 switching your server to SteamPipe now, so that you will be ready for next
 Tuesday and can start working out the kinks.  At the same time, it’s
 probably a good idea to keep the HLDS version of your server on hand, in
 case there’s some problem we don’t know about with your particular config,
 you can take down the SteamPipe one and put the HLDSUpdateOne back up.

 ** **

 To be clear: if you update your server now to SteamPipe, then you will not
 only be able to host any client now, you will be able to host all the
 clients after the switchover.  If you wait to update your server, you will
 be in a scramble on Tuesday.  Seriously, everybody really should download
 the server now and get it configured, even if you don’t switch all of your
 installations now.

 ** **

 ** **

 We didn’t bump the required version in the GMS, which is want causes
 servers to delist and signals the out-of-date message, because SteamPipe
 and HLDSUpdateTool were running different PatchVersions.  Now that they are
 using the same PatchVersion, they will both have the same out-of-date
 notification support.  On Windows, we don’t have an executive script to do
 the update automatically.  (As an aside, I have been in contact with the
 author of nemrun.  We are planning to ship his script as the official
 script, as a replacement to srcds_run, and are working to make the Windows
 server have all the same functionality.  He’s also working on the
 update-in-the-background functionality.)

 ** **

 ** **

 The App ID’s haven’t changed, however there is some confusion because the
 “SteamPipe Beta” is not related to the TF2 beta app, which has been
 discontinued.  (I’ve updated the wiki to make this more clear.)  232250 is
 the AppID you want to use.  Remember that you need to use anonymous login.
 

 ** **

 ** **

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Andrew Donshik
 *Sent:* Wednesday, April 24, 2013 11:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 Will the steampipe beta now be updated

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Daniel Barreiro
Same about the non-steampipe clients crashing


On Wed, Apr 24, 2013 at 5:39 PM, big john brewskii...@gmail.com wrote:

 Some non steam pipe clients are crashing on connect to my steam pipe
 server.
 On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote:

 Excellent Fletcher! Thank you. And yes, I've confirmed that as before,
 Windows-based TF2 servers won't update successfully if they're running. No
 big deal. We have always dealt with that just fine.

 ** **

 Thanks again!

 Mike V.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, April 24, 2013 1:16 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 You can run multiple instances out of the same folder.

 ** **

 I would not recommend trying to update a server while it is running.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Mike Vail
 *Sent:* Wednesday, April 24, 2013 12:05 PM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 It's wonderful to know that I can build all my servers in advance to the
 public release. Thanks SO MUCH to Valve for setting it up this way!
 Awesome job Fletcher and Gang!

 ** **

 One quick question, and please forgive me if I missed this previously…
 Are we ok to run muliple servers under Windows on a single set of server
 files using  custom configs for each server or are we now required to have
 a separate set of server files installed for each TF2 server? I have 20
 MvMs and would like them to share the core files if possible to save update
 time.I jJust need to know before I set them all up.  Thanks in advance for
 the help.

 ** **

 Have a great day!

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, April 24, 2013 11:47 AM
 *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list (hlds_li...@list.valvesoftware.com)
 *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
 now interoperable with regular game

 ** **

 So, if you were to switch your non-steampipe server over to

 steampipe now, the client wouldn't know the difference? 

 ** **

 Yes!

 ** **

 Well, yes, in theory.  And yes to the best of our knowledge.  There could
 be some bug we don’t know about yet.  So, I’d definitely recommend
 switching your server to SteamPipe now, so that you will be ready for next
 Tuesday and can start working out the kinks.  At the same time, it’s
 probably a good idea to keep the HLDS version of your server on hand, in
 case there’s some problem we don’t know about with your particular config,
 you can take down the SteamPipe one and put the HLDSUpdateOne back up.***
 *

 ** **

 To be clear: if you update your server now to SteamPipe, then you will
 not only be able to host any client now, you will be able to host all the
 clients after the switchover.  If you wait to update your server, you will
 be in a scramble on Tuesday.  Seriously, everybody really should download
 the server now and get it configured, even if you don’t switch all of your
 installations now.

 ** **

 ** **

 We didn’t bump the required version in the GMS, which is want causes
 servers to delist and signals the out-of-date message, because SteamPipe
 and HLDSUpdateTool were running different PatchVersions.  Now that they are
 using the same PatchVersion, they will both have the same out-of-date
 notification support.  On Windows, we don’t have an executive script to do
 the update automatically.  (As an aside, I have been in contact with the
 author of nemrun.  We are planning to ship his script as the official
 script, as a replacement to srcds_run, and are working to make the Windows
 server have all the same functionality.  He’s also working on the
 update-in-the-background functionality.)

 ** **

 ** **

 The App ID’s haven’t changed, however there is some confusion because the
 “SteamPipe Beta” is not related to the TF2 beta app, which has been
 discontinued.  (I’ve updated the wiki to make this more clear.)  232250 is
 the AppID you want to use.  Remember that you need to use anonymous login.
 

 ** **

 ** **

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Andrew Donshik
 *Sent:* Wednesday, April 24, 2013 11:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory update