Re: [hlds] New Heavy Update

2008-08-19 Thread Robert Whelan
people will always complain, thats the nature of the beast. instaspawn blows 
imho... so many times you die and you don't even see who or what kill you and 
from where, lol. 5 seconds is just about perfect...
see... i complained



- Original Message 
From: chillicane [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Monday, August 18, 2008 9:50:47 PM
Subject: Re: [hlds] New Heavy Update

people complain about the 3-5 seconds you get on disabled respawn timers,
hence the vast number of InstaSpawn plugins available.

On Tue, Aug 19, 2008 at 12:40 PM, Spencer 'voogru' MacDonald 
[EMAIL PROTECTED] wrote:

 Lol respawn times.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
 Sent: Monday, August 18, 2008 10:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New Heavy Update

 i think you missed it.

 yes the other types have spawn timers, but with arena having no respawns
 (by the sounds of it) i can only imagine the complaining because they
 died now have to wait a few mins to spawn for the next round. its hard
 enough for them to wait the 20 secs on the default spawns when there
 unlucky

 Daron Dodd wrote:
  thats only on arena maps like ctf and pl and cp maps
 
  On Mon, Aug 18, 2008 at 6:46 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 
  i'm not impressed by it. will probably run it till the heavy patch rush
  wears off then turn them back off. people already complain enough about
  the spawn times, i can't imagine that they will say about these.
 
  chillicane wrote:
 
  looks to me like TF2-CS:S. If im reading this right; can you imagine
  everyone dead waiting for 2 spys to kill each other or the time to run
 out?
 
  The new color scheme/skybox on Lumberyard however looks amazing!
 
  On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch
 [EMAIL PROTECTED]wrote:
 
 
 
  And 3 revamped maps.
  Is it just me or does this like enhanced Sudden Death
 
  Patrick Shelley wrote:
 
 
  Arena Mode + 2 new maps!
 
  http://steamgames.com/tf2/heavy/arena.htm
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Re: [hlds] New Heavy Update

2008-08-19 Thread chillicane
i agree Robert, thats what im sticking to atm

On Tue, Aug 19, 2008 at 10:45 PM, Robert Whelan [EMAIL PROTECTED]wrote:

 people will always complain, thats the nature of the beast. instaspawn
 blows imho... so many times you die and you don't even see who or what kill
 you and from where, lol. 5 seconds is just about perfect...
 see... i complained



 - Original Message 
 From: chillicane [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Monday, August 18, 2008 9:50:47 PM
 Subject: Re: [hlds] New Heavy Update

 people complain about the 3-5 seconds you get on disabled respawn timers,
 hence the vast number of InstaSpawn plugins available.

 On Tue, Aug 19, 2008 at 12:40 PM, Spencer 'voogru' MacDonald 
 [EMAIL PROTECTED] wrote:

  Lol respawn times.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
  Sent: Monday, August 18, 2008 10:35 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New Heavy Update
 
  i think you missed it.
 
  yes the other types have spawn timers, but with arena having no respawns
  (by the sounds of it) i can only imagine the complaining because they
  died now have to wait a few mins to spawn for the next round. its hard
  enough for them to wait the 20 secs on the default spawns when there
  unlucky
 
  Daron Dodd wrote:
   thats only on arena maps like ctf and pl and cp maps
  
   On Mon, Aug 18, 2008 at 6:46 PM, SakeFox [EMAIL PROTECTED]
  wrote:
  
   i'm not impressed by it. will probably run it till the heavy patch
 rush
   wears off then turn them back off. people already complain enough
 about
   the spawn times, i can't imagine that they will say about these.
  
   chillicane wrote:
  
   looks to me like TF2-CS:S. If im reading this right; can you imagine
   everyone dead waiting for 2 spys to kill each other or the time to
 run
  out?
  
   The new color scheme/skybox on Lumberyard however looks amazing!
  
   On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch
  [EMAIL PROTECTED]wrote:
  
  
  
   And 3 revamped maps.
   Is it just me or does this like enhanced Sudden Death
  
   Patrick Shelley wrote:
  
  
   Arena Mode + 2 new maps!
  
   http://steamgames.com/tf2/heavy/arena.htm
   ___
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  archives,
  
  
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Re: [hlds] New Heavy Update

2008-08-18 Thread chillicane
looks to me like TF2-CS:S. If im reading this right; can you imagine
everyone dead waiting for 2 spys to kill each other or the time to run out?

The new color scheme/skybox on Lumberyard however looks amazing!

On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch [EMAIL PROTECTED]wrote:

 And 3 revamped maps.
 Is it just me or does this like enhanced Sudden Death

 Patrick Shelley wrote:
  Arena Mode + 2 new maps!
 
  http://steamgames.com/tf2/heavy/arena.htm
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Re: [hlds] New Heavy Update

2008-08-18 Thread SakeFox
i'm not impressed by it. will probably run it till the heavy patch rush 
wears off then turn them back off. people already complain enough about 
the spawn times, i can't imagine that they will say about these.

chillicane wrote:
 looks to me like TF2-CS:S. If im reading this right; can you imagine
 everyone dead waiting for 2 spys to kill each other or the time to run out?

 The new color scheme/skybox on Lumberyard however looks amazing!

 On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch [EMAIL PROTECTED]wrote:

   
 And 3 revamped maps.
 Is it just me or does this like enhanced Sudden Death

 Patrick Shelley wrote:
 
 Arena Mode + 2 new maps!

 http://steamgames.com/tf2/heavy/arena.htm
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Re: [hlds] New Heavy Update

2008-08-18 Thread Daron Dodd
thats only on arena maps like ctf and pl and cp maps

On Mon, Aug 18, 2008 at 6:46 PM, SakeFox [EMAIL PROTECTED] wrote:
 i'm not impressed by it. will probably run it till the heavy patch rush
 wears off then turn them back off. people already complain enough about
 the spawn times, i can't imagine that they will say about these.

 chillicane wrote:
 looks to me like TF2-CS:S. If im reading this right; can you imagine
 everyone dead waiting for 2 spys to kill each other or the time to run out?

 The new color scheme/skybox on Lumberyard however looks amazing!

 On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch [EMAIL PROTECTED]wrote:


 And 3 revamped maps.
 Is it just me or does this like enhanced Sudden Death

 Patrick Shelley wrote:

 Arena Mode + 2 new maps!

 http://steamgames.com/tf2/heavy/arena.htm
 ___
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Re: [hlds] New Heavy Update

2008-08-18 Thread SakeFox
i think you missed it.

yes the other types have spawn timers, but with arena having no respawns 
(by the sounds of it) i can only imagine the complaining because they 
died now have to wait a few mins to spawn for the next round. its hard 
enough for them to wait the 20 secs on the default spawns when there unlucky

Daron Dodd wrote:
 thats only on arena maps like ctf and pl and cp maps

 On Mon, Aug 18, 2008 at 6:46 PM, SakeFox [EMAIL PROTECTED] wrote:
   
 i'm not impressed by it. will probably run it till the heavy patch rush
 wears off then turn them back off. people already complain enough about
 the spawn times, i can't imagine that they will say about these.

 chillicane wrote:
 
 looks to me like TF2-CS:S. If im reading this right; can you imagine
 everyone dead waiting for 2 spys to kill each other or the time to run out?

 The new color scheme/skybox on Lumberyard however looks amazing!

 On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch [EMAIL PROTECTED]wrote:


   
 And 3 revamped maps.
 Is it just me or does this like enhanced Sudden Death

 Patrick Shelley wrote:

 
 Arena Mode + 2 new maps!

 http://steamgames.com/tf2/heavy/arena.htm
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Re: [hlds] New Heavy Update

2008-08-18 Thread Spencer 'voogru' MacDonald
Lol respawn times.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
Sent: Monday, August 18, 2008 10:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New Heavy Update

i think you missed it.

yes the other types have spawn timers, but with arena having no respawns 
(by the sounds of it) i can only imagine the complaining because they 
died now have to wait a few mins to spawn for the next round. its hard 
enough for them to wait the 20 secs on the default spawns when there unlucky

Daron Dodd wrote:
 thats only on arena maps like ctf and pl and cp maps

 On Mon, Aug 18, 2008 at 6:46 PM, SakeFox [EMAIL PROTECTED] wrote:
   
 i'm not impressed by it. will probably run it till the heavy patch rush
 wears off then turn them back off. people already complain enough about
 the spawn times, i can't imagine that they will say about these.

 chillicane wrote:
 
 looks to me like TF2-CS:S. If im reading this right; can you imagine
 everyone dead waiting for 2 spys to kill each other or the time to run
out?

 The new color scheme/skybox on Lumberyard however looks amazing!

 On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch
[EMAIL PROTECTED]wrote:


   
 And 3 revamped maps.
 Is it just me or does this like enhanced Sudden Death

 Patrick Shelley wrote:

 
 Arena Mode + 2 new maps!

 http://steamgames.com/tf2/heavy/arena.htm
 ___
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Re: [hlds] New Heavy Update

2008-08-18 Thread chillicane
people complain about the 3-5 seconds you get on disabled respawn timers,
hence the vast number of InstaSpawn plugins available.

On Tue, Aug 19, 2008 at 12:40 PM, Spencer 'voogru' MacDonald 
[EMAIL PROTECTED] wrote:

 Lol respawn times.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
 Sent: Monday, August 18, 2008 10:35 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New Heavy Update

 i think you missed it.

 yes the other types have spawn timers, but with arena having no respawns
 (by the sounds of it) i can only imagine the complaining because they
 died now have to wait a few mins to spawn for the next round. its hard
 enough for them to wait the 20 secs on the default spawns when there
 unlucky

 Daron Dodd wrote:
  thats only on arena maps like ctf and pl and cp maps
 
  On Mon, Aug 18, 2008 at 6:46 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 
  i'm not impressed by it. will probably run it till the heavy patch rush
  wears off then turn them back off. people already complain enough about
  the spawn times, i can't imagine that they will say about these.
 
  chillicane wrote:
 
  looks to me like TF2-CS:S. If im reading this right; can you imagine
  everyone dead waiting for 2 spys to kill each other or the time to run
 out?
 
  The new color scheme/skybox on Lumberyard however looks amazing!
 
  On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch
 [EMAIL PROTECTED]wrote:
 
 
 
  And 3 revamped maps.
  Is it just me or does this like enhanced Sudden Death
 
  Patrick Shelley wrote:
 
 
  Arena Mode + 2 new maps!
 
  http://steamgames.com/tf2/heavy/arena.htm
  ___
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 archives,
 
 
  please visit:
 
 
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Re: [hlds] New Heavy Update

2008-08-17 Thread Patrick Shelley
Totally agree Eric

On 8/17/08, Eric van Beesten [EMAIL PROTECTED] wrote:

 I'm not sure, but the achievements are part of the steamworks. I really
 think steamworks can more then implanted in tf2. How hard is it to filter
 bots for archievements? Every server that isn't standard is going to a
 custom tab.. but it is still possible to change settings to get
 archievements faster. I'm almost sure there are more reasons for not
 blocking from getting achievements on those achievementsboxes.

 I think that more of 50 procent of the fun is gone when a few seconds after
 the update everybody is walking with there new guns unlocked. You can ask
 yourself if using a file to unlock guns is part of cheating?

 But maybe I'm a too die-hard gamer...

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens 1nsane
 Verzonden: zaterdag 16 augustus 2008 23:23
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] New Heavy Update

 Half hour? 30 seconds... there are files floating around that unlock
 everything and apparently Valve is not stopping them :/.

 On Sat, Aug 16, 2008 at 3:31 AM, Eric van Beesten
 [EMAIL PROTECTED]wrote:

  Btw, http://steamgames.com/tf2/heavy/kgb.htm
 
  I see that we have a lot of archievementbox archievements:
 
  So expect a half hour after the release players are walking with all guns
  unlocked!
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
  Verzonden: vrijdag 15 augustus 2008 21:34
  Aan: Half-Life dedicated Win32 server mailing list
  Onderwerp: Re: [hlds] New Heavy Update
 
  New Minigun: http://steamgames.com/tf2/heavy/natascha.htm
 
  Regards
 
  Yatin
 
 
  2008/8/14 Yatin Vadhia [EMAIL PROTECTED]
 
   New PL map!! http://steamgames.com/tf2/heavy/badwater.htm
  
   Regards
  
   Yatin
  
  
   2008/8/13 Steve [EMAIL PROTECTED]
  
   http://steamgames.com/tf2/heavy/kgb.htm
  
  
 I want to see the next Meet the .. Video
- Original Message -
From: 1nsane [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, August 12, 2008 5:53 PM
Subject: Re: [hlds] New Heavy Update
   
   
So the Arena mode has finally been announced?
   
tf_arena_max_teamsize
tf_arena_required_teamsize
tf_arena_preround_time
tf_arena_round_time
tf_arena_force_class
tf_arena_change_limit
   
These cvars have been bugging me for a while now :D.
   
On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
[EMAIL PROTECTED]wrote:
   
I love the maps that Vilepickle makes like CP_CASTLE.  Another new
  one
that
he made that is great is DOM_CANALZONE_B3 which is an old school
quakewars
Team Fortress map.
   
As for the update, I can't wait for it to come out as that is my
  main
class.
   
-Video Master
   
   
   
 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
   Date:
Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy
  Update

I
always think the next community map will be cp_castle. But I don't
think
valve is going to release it! If I'm not wrong valve is going to
release
a
pl or ctf (because they just release a cp map). Because there
 aren't
really
good pl community maps around there it will be a ctf map. There
 are
some
good ctf maps around :) so guys suggest before we will hear it
   tomorrow
:)
 [offtopic]  Jason, can you wait with the update for 4 weeks ;)
  I'm
on
vacation then :)  -Oorspronkelijk bericht- Van:
[EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] Namens Yatin Vadhia
  Verzonden:
dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32
  server
mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
   info
was
posted on the offical TF2 Blog: 
 http://steamgames.com/tf2/heavy/
  
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Re: [hlds] New Heavy Update

2008-08-17 Thread Jonah Hirsch
Well, you never know. They could surprise us with some new restrictions 
on (knock on wood) Tuesday...

Patrick Shelley wrote:
 Totally agree Eric

 On 8/17/08, Eric van Beesten [EMAIL PROTECTED] wrote:
   
 I'm not sure, but the achievements are part of the steamworks. I really
 think steamworks can more then implanted in tf2. How hard is it to filter
 bots for archievements? Every server that isn't standard is going to a
 custom tab.. but it is still possible to change settings to get
 archievements faster. I'm almost sure there are more reasons for not
 blocking from getting achievements on those achievementsboxes.

 I think that more of 50 procent of the fun is gone when a few seconds after
 the update everybody is walking with there new guns unlocked. You can ask
 yourself if using a file to unlock guns is part of cheating?

 But maybe I'm a too die-hard gamer...

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens 1nsane
 Verzonden: zaterdag 16 augustus 2008 23:23
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] New Heavy Update

 Half hour? 30 seconds... there are files floating around that unlock
 everything and apparently Valve is not stopping them :/.

 On Sat, Aug 16, 2008 at 3:31 AM, Eric van Beesten
 [EMAIL PROTECTED]wrote:

 
 Btw, http://steamgames.com/tf2/heavy/kgb.htm

 I see that we have a lot of archievementbox archievements:

 So expect a half hour after the release players are walking with all guns
 unlocked!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
 Verzonden: vrijdag 15 augustus 2008 21:34
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] New Heavy Update

 New Minigun: http://steamgames.com/tf2/heavy/natascha.htm

 Regards

 Yatin


 2008/8/14 Yatin Vadhia [EMAIL PROTECTED]

   
 New PL map!! http://steamgames.com/tf2/heavy/badwater.htm

 Regards

 Yatin


 2008/8/13 Steve [EMAIL PROTECTED]

 http://steamgames.com/tf2/heavy/kgb.htm
 
   
  I want to see the next Meet the .. Video
 - Original Message -
 From: 1nsane [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, August 12, 2008 5:53 PM
 Subject: Re: [hlds] New Heavy Update


 
 So the Arena mode has finally been announced?

 tf_arena_max_teamsize
 tf_arena_required_teamsize
 tf_arena_preround_time
 tf_arena_round_time
 tf_arena_force_class
 tf_arena_change_limit

 These cvars have been bugging me for a while now :D.

 On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
 [EMAIL PROTECTED]wrote:

   
 I love the maps that Vilepickle makes like CP_CASTLE.  Another new
 
 one
   
 that
 he made that is great is DOM_CANALZONE_B3 which is an old school
 quakewars
 Team Fortress map.

 As for the update, I can't wait for it to come out as that is my
 
 main
   
 class.

 -Video Master



 
 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
   
 Date:
   
 Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy
 
 Update
   
 I
 always think the next community map will be cp_castle. But I don't
 think
 valve is going to release it! If I'm not wrong valve is going to
 release
 a
 pl or ctf (because they just release a cp map). Because there
 
 aren't
 
 really
 good pl community maps around there it will be a ctf map. There
 
 are
 
 some
 good ctf maps around :) so guys suggest before we will hear it
 
 tomorrow
   
 :)
 
 [offtopic]  Jason, can you wait with the update for 4 weeks ;)
   
 I'm
   
 on
 vacation then :)  -Oorspronkelijk bericht- Van:
 [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] Namens Yatin Vadhia
 
 Verzonden:
   
 dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32
 
 server
   
 mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
 
 info
   
 was
 posted on the offical TF2 Blog: 
 
 http://steamgames.com/tf2/heavy/
 
 ___ To unsubscribe,
 
 edit
   
 your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds  
 
 __
 
 NOD32
 3350 (20080812) Informatie __  Dit bericht is
 
 gecontroleerd
   
 door
 het NOD32 Antivirus Systeem. http://www.nod32.nl   
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 your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 _
 Your PC, mobile phone

Re: [hlds] New Heavy Update

2008-08-17 Thread [??R] The-/iller
And unless you have the weapon listed on the weapons page people are not 
getting points for the kills. What we do is whenever updates are 
released goto an hlstatsx premium site and look for the new weapons, 
look at the url and it has the weapon name. Weapons are fine but some of 
the actions you cant track with the old hlstatsx script because it 
doesnt decypher the new logs(As it was made before OB engine) Really 
wish hlstatsx would release an updated version for public use, dont feel 
like paying for something we can run ourselves...


Timothy Sadleir wrote:
 Well, it tracks the kills but doesn't add the weapons to the weapons page.
 I had to add the new ones myself as they came.  Also, last time I just stole
 the weapon icons that the HLStatsX guys made and put it onto our webserver.

 On Fri, Aug 15, 2008 at 5:15 PM, Anthal [EMAIL PROTECTED] wrote:

   
 It's been my experience that when new weapon types are released, they
 are automatically added to the database, but lack a position in the
 weapon statistics and have no icons.

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Re: [hlds] New Heavy Update

2008-08-17 Thread MStiehm

I'm in your boat. Hell if I'm going to pay $$ for the joy of running my own 
server
just to have my entire stats system run by someone else and have to pay for 
it
to boot. I like the experience in doing EVERYTHING myself. I'm sure the 
premium
service is top notch but I'll take that trade off in order to run everything 
in house
If you run hlstatsx yourself I'm sure you have already checked out 
www.lart2150.com
Good setup and anyone that knows Perl is welcome to come help out. octodhd 
is a
huge contributor to the project I would almost say he runs it now. Thank 
you!!!

For someone that runs a lot of server the cost of the premium can add up


-=-
And unless you have the weapon listed on the weapons page people are not
getting points for the kills. What we do is whenever updates are
released goto an hlstatsx premium site and look for the new weapons,
look at the url and it has the weapon name. Weapons are fine but some of
the actions you cant track with the old hlstatsx script because it
doesnt decypher the new logs(As it was made before OB engine) Really
wish hlstatsx would release an updated version for public use, dont feel
like paying for something we can run ourselves...
 


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visit:
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Re: [hlds] New Heavy Update

2008-08-17 Thread Timothy Sadleir
Exactly what I did before.  I just don't want to have to wait till other
servers' HLStatsX are populated with kills of the new weapons.  I also stole
their image icons and put em in our webserver for associated weapons.

On Sun, Aug 17, 2008 at 9:43 AM, [??R] The-/iller [EMAIL PROTECTED]
 wrote:

 And unless you have the weapon listed on the weapons page people are not
 getting points for the kills. What we do is whenever updates are
 released goto an hlstatsx premium site and look for the new weapons,
 look at the url and it has the weapon name. Weapons are fine but some of
 the actions you cant track with the old hlstatsx script because it
 doesnt decypher the new logs(As it was made before OB engine) Really
 wish hlstatsx would release an updated version for public use, dont feel
 like paying for something we can run ourselves...


 Timothy Sadleir wrote:
  Well, it tracks the kills but doesn't add the weapons to the weapons
 page.
  I had to add the new ones myself as they came.  Also, last time I just
 stole
  the weapon icons that the HLStatsX guys made and put it onto our
 webserver.
 
  On Fri, Aug 15, 2008 at 5:15 PM, Anthal [EMAIL PROTECTED]
 wrote:
 
 
  It's been my experience that when new weapon types are released, they
  are automatically added to the database, but lack a position in the
  weapon statistics and have no icons.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] New Heavy Update

2008-08-17 Thread Keeper
I know they are planning on adding bot detection to remove using bots to get
achievements.  Don't know if this will happen on Tuesday, but here's to
hoping :)

-Original Message-
From: Eric van Beesten [mailto:[EMAIL PROTECTED] 
Sent: Saturday, August 16, 2008 3:32 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] New Heavy Update

Btw, http://steamgames.com/tf2/heavy/kgb.htm

I see that we have a lot of archievementbox archievements:

So expect a half hour after the release players are walking with all guns
unlocked!


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Re: [hlds] New Heavy Update

2008-08-17 Thread 1nsane
Why not try PsychoStats? It has a nice Sourcemod ingame reader plugin that
can easily be altered for any features that it may lack and the web
interface looks pretty good:

http://tf2.lotusstats.com/
http://axlstfc.com/stats/
http://74.53.242.35/index.php
http://cs.kharkov.ukrtel.net/ps3_css/index.php

Psychostats site:
http://www.psychostats.com/

And best of all... Free support is provided by the creator (who is ussualy
quick to fix any problems) :D.

On Sun, Aug 17, 2008 at 7:15 PM, Keeper [EMAIL PROTECTED] wrote:

 I know they are planning on adding bot detection to remove using bots to
 get
 achievements.  Don't know if this will happen on Tuesday, but here's to
 hoping :)

 -Original Message-
 From: Eric van Beesten [mailto:[EMAIL PROTECTED]
 Sent: Saturday, August 16, 2008 3:32 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] New Heavy Update

 Btw, http://steamgames.com/tf2/heavy/kgb.htm

 I see that we have a lot of archievementbox archievements:

 So expect a half hour after the release players are walking with all guns
 unlocked!


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] New Heavy Update

2008-08-16 Thread Eric van Beesten
Btw, http://steamgames.com/tf2/heavy/kgb.htm

I see that we have a lot of archievementbox archievements:

So expect a half hour after the release players are walking with all guns
unlocked!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
Verzonden: vrijdag 15 augustus 2008 21:34
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] New Heavy Update

New Minigun: http://steamgames.com/tf2/heavy/natascha.htm

Regards

Yatin


2008/8/14 Yatin Vadhia [EMAIL PROTECTED]

 New PL map!! http://steamgames.com/tf2/heavy/badwater.htm

 Regards

 Yatin


 2008/8/13 Steve [EMAIL PROTECTED]

 http://steamgames.com/tf2/heavy/kgb.htm


   I want to see the next Meet the .. Video
  - Original Message -
  From: 1nsane [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, August 12, 2008 5:53 PM
  Subject: Re: [hlds] New Heavy Update
 
 
  So the Arena mode has finally been announced?
 
  tf_arena_max_teamsize
  tf_arena_required_teamsize
  tf_arena_preround_time
  tf_arena_round_time
  tf_arena_force_class
  tf_arena_change_limit
 
  These cvars have been bugging me for a while now :D.
 
  On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
  [EMAIL PROTECTED]wrote:
 
  I love the maps that Vilepickle makes like CP_CASTLE.  Another new
one
  that
  he made that is great is DOM_CANALZONE_B3 which is an old school
  quakewars
  Team Fortress map.
 
  As for the update, I can't wait for it to come out as that is my main
  class.
 
  -Video Master
 
 
 
   From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
 Date:
  Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy
Update
  
  I
  always think the next community map will be cp_castle. But I don't
  think
  valve is going to release it! If I'm not wrong valve is going to
  release
  a
  pl or ctf (because they just release a cp map). Because there aren't
  really
  good pl community maps around there it will be a ctf map. There are
  some
  good ctf maps around :) so guys suggest before we will hear it
 tomorrow
  :)
   [offtopic]  Jason, can you wait with the update for 4 weeks ;)
I'm
  on
  vacation then :)  -Oorspronkelijk bericht- Van:
  [EMAIL PROTECTED] [mailto:
  [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
  dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
  mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
 info
  was
  posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
  ___ To unsubscribe, edit
  your
  list preferences, or view the list archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds   __
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Re: [hlds] New Heavy Update

2008-08-16 Thread 1nsane
Half hour? 30 seconds... there are files floating around that unlock
everything and apparently Valve is not stopping them :/.

On Sat, Aug 16, 2008 at 3:31 AM, Eric van Beesten [EMAIL PROTECTED]wrote:

 Btw, http://steamgames.com/tf2/heavy/kgb.htm

 I see that we have a lot of archievementbox archievements:

 So expect a half hour after the release players are walking with all guns
 unlocked!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
 Verzonden: vrijdag 15 augustus 2008 21:34
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] New Heavy Update

 New Minigun: http://steamgames.com/tf2/heavy/natascha.htm

 Regards

 Yatin


 2008/8/14 Yatin Vadhia [EMAIL PROTECTED]

  New PL map!! http://steamgames.com/tf2/heavy/badwater.htm
 
  Regards
 
  Yatin
 
 
  2008/8/13 Steve [EMAIL PROTECTED]
 
  http://steamgames.com/tf2/heavy/kgb.htm
 
 
I want to see the next Meet the .. Video
   - Original Message -
   From: 1nsane [EMAIL PROTECTED]
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Tuesday, August 12, 2008 5:53 PM
   Subject: Re: [hlds] New Heavy Update
  
  
   So the Arena mode has finally been announced?
  
   tf_arena_max_teamsize
   tf_arena_required_teamsize
   tf_arena_preround_time
   tf_arena_round_time
   tf_arena_force_class
   tf_arena_change_limit
  
   These cvars have been bugging me for a while now :D.
  
   On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
   [EMAIL PROTECTED]wrote:
  
   I love the maps that Vilepickle makes like CP_CASTLE.  Another new
 one
   that
   he made that is great is DOM_CANALZONE_B3 which is an old school
   quakewars
   Team Fortress map.
  
   As for the update, I can't wait for it to come out as that is my
 main
   class.
  
   -Video Master
  
  
  
From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
  Date:
   Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy
 Update
   
   I
   always think the next community map will be cp_castle. But I don't
   think
   valve is going to release it! If I'm not wrong valve is going to
   release
   a
   pl or ctf (because they just release a cp map). Because there aren't
   really
   good pl community maps around there it will be a ctf map. There are
   some
   good ctf maps around :) so guys suggest before we will hear it
  tomorrow
   :)
[offtopic]  Jason, can you wait with the update for 4 weeks ;)
 I'm
   on
   vacation then :)  -Oorspronkelijk bericht- Van:
   [EMAIL PROTECTED] [mailto:
   [EMAIL PROTECTED] Namens Yatin Vadhia
 Verzonden:
   dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32
 server
   mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
  info
   was
   posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
 
   ___ To unsubscribe,
 edit
   your
   list preferences, or view the list archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds   __
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   3350 (20080812) Informatie __  Dit bericht is
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Re: [hlds] New Heavy Update

2008-08-16 Thread Eric van Beesten
I'm not sure, but the achievements are part of the steamworks. I really
think steamworks can more then implanted in tf2. How hard is it to filter
bots for archievements? Every server that isn't standard is going to a
custom tab.. but it is still possible to change settings to get
archievements faster. I'm almost sure there are more reasons for not
blocking from getting achievements on those achievementsboxes.

I think that more of 50 procent of the fun is gone when a few seconds after
the update everybody is walking with there new guns unlocked. You can ask
yourself if using a file to unlock guns is part of cheating? 

But maybe I'm a too die-hard gamer...

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens 1nsane
Verzonden: zaterdag 16 augustus 2008 23:23
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] New Heavy Update

Half hour? 30 seconds... there are files floating around that unlock
everything and apparently Valve is not stopping them :/.

On Sat, Aug 16, 2008 at 3:31 AM, Eric van Beesten
[EMAIL PROTECTED]wrote:

 Btw, http://steamgames.com/tf2/heavy/kgb.htm

 I see that we have a lot of archievementbox archievements:

 So expect a half hour after the release players are walking with all guns
 unlocked!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
 Verzonden: vrijdag 15 augustus 2008 21:34
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] New Heavy Update

 New Minigun: http://steamgames.com/tf2/heavy/natascha.htm

 Regards

 Yatin


 2008/8/14 Yatin Vadhia [EMAIL PROTECTED]

  New PL map!! http://steamgames.com/tf2/heavy/badwater.htm
 
  Regards
 
  Yatin
 
 
  2008/8/13 Steve [EMAIL PROTECTED]
 
  http://steamgames.com/tf2/heavy/kgb.htm
 
 
I want to see the next Meet the .. Video
   - Original Message -
   From: 1nsane [EMAIL PROTECTED]
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Tuesday, August 12, 2008 5:53 PM
   Subject: Re: [hlds] New Heavy Update
  
  
   So the Arena mode has finally been announced?
  
   tf_arena_max_teamsize
   tf_arena_required_teamsize
   tf_arena_preround_time
   tf_arena_round_time
   tf_arena_force_class
   tf_arena_change_limit
  
   These cvars have been bugging me for a while now :D.
  
   On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
   [EMAIL PROTECTED]wrote:
  
   I love the maps that Vilepickle makes like CP_CASTLE.  Another new
 one
   that
   he made that is great is DOM_CANALZONE_B3 which is an old school
   quakewars
   Team Fortress map.
  
   As for the update, I can't wait for it to come out as that is my
 main
   class.
  
   -Video Master
  
  
  
From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
  Date:
   Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy
 Update
   
   I
   always think the next community map will be cp_castle. But I don't
   think
   valve is going to release it! If I'm not wrong valve is going to
   release
   a
   pl or ctf (because they just release a cp map). Because there
aren't
   really
   good pl community maps around there it will be a ctf map. There are
   some
   good ctf maps around :) so guys suggest before we will hear it
  tomorrow
   :)
[offtopic]  Jason, can you wait with the update for 4 weeks ;)
 I'm
   on
   vacation then :)  -Oorspronkelijk bericht- Van:
   [EMAIL PROTECTED] [mailto:
   [EMAIL PROTECTED] Namens Yatin Vadhia
 Verzonden:
   dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32
 server
   mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
  info
   was
   posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
 
   ___ To unsubscribe,
 edit
   your
   list preferences, or view the list archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds   __
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Re: [hlds] New Heavy Update

2008-08-15 Thread Yatin Vadhia
New Minigun: http://steamgames.com/tf2/heavy/natascha.htm

Regards

Yatin


2008/8/14 Yatin Vadhia [EMAIL PROTECTED]

 New PL map!! http://steamgames.com/tf2/heavy/badwater.htm

 Regards

 Yatin


 2008/8/13 Steve [EMAIL PROTECTED]

 http://steamgames.com/tf2/heavy/kgb.htm


   I want to see the next Meet the .. Video
  - Original Message -
  From: 1nsane [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, August 12, 2008 5:53 PM
  Subject: Re: [hlds] New Heavy Update
 
 
  So the Arena mode has finally been announced?
 
  tf_arena_max_teamsize
  tf_arena_required_teamsize
  tf_arena_preround_time
  tf_arena_round_time
  tf_arena_force_class
  tf_arena_change_limit
 
  These cvars have been bugging me for a while now :D.
 
  On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
  [EMAIL PROTECTED]wrote:
 
  I love the maps that Vilepickle makes like CP_CASTLE.  Another new one
  that
  he made that is great is DOM_CANALZONE_B3 which is an old school
  quakewars
  Team Fortress map.
 
  As for the update, I can't wait for it to come out as that is my main
  class.
 
  -Video Master
 
 
 
   From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
 Date:
  Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update
  
  I
  always think the next community map will be cp_castle. But I don't
  think
  valve is going to release it! If I'm not wrong valve is going to
  release
  a
  pl or ctf (because they just release a cp map). Because there aren't
  really
  good pl community maps around there it will be a ctf map. There are
  some
  good ctf maps around :) so guys suggest before we will hear it
 tomorrow
  :)
   [offtopic]  Jason, can you wait with the update for 4 weeks ;) I'm
  on
  vacation then :)  -Oorspronkelijk bericht- Van:
  [EMAIL PROTECTED] [mailto:
  [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
  dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
  mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
 info
  was
  posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
  ___ To unsubscribe, edit
  your
  list preferences, or view the list archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds   __
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  3350 (20080812) Informatie __  Dit bericht is gecontroleerd
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Re: [hlds] New Heavy Update

2008-08-15 Thread Eric van Beesten
Ahhh poor sasha!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
Verzonden: vrijdag 15 augustus 2008 21:34
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] New Heavy Update

New Minigun: http://steamgames.com/tf2/heavy/natascha.htm

Regards

Yatin


2008/8/14 Yatin Vadhia [EMAIL PROTECTED]

 New PL map!! http://steamgames.com/tf2/heavy/badwater.htm

 Regards

 Yatin


 2008/8/13 Steve [EMAIL PROTECTED]

 http://steamgames.com/tf2/heavy/kgb.htm


   I want to see the next Meet the .. Video
  - Original Message -
  From: 1nsane [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Tuesday, August 12, 2008 5:53 PM
  Subject: Re: [hlds] New Heavy Update
 
 
  So the Arena mode has finally been announced?
 
  tf_arena_max_teamsize
  tf_arena_required_teamsize
  tf_arena_preround_time
  tf_arena_round_time
  tf_arena_force_class
  tf_arena_change_limit
 
  These cvars have been bugging me for a while now :D.
 
  On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
  [EMAIL PROTECTED]wrote:
 
  I love the maps that Vilepickle makes like CP_CASTLE.  Another new
one
  that
  he made that is great is DOM_CANALZONE_B3 which is an old school
  quakewars
  Team Fortress map.
 
  As for the update, I can't wait for it to come out as that is my main
  class.
 
  -Video Master
 
 
 
   From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
 Date:
  Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy
Update
  
  I
  always think the next community map will be cp_castle. But I don't
  think
  valve is going to release it! If I'm not wrong valve is going to
  release
  a
  pl or ctf (because they just release a cp map). Because there aren't
  really
  good pl community maps around there it will be a ctf map. There are
  some
  good ctf maps around :) so guys suggest before we will hear it
 tomorrow
  :)
   [offtopic]  Jason, can you wait with the update for 4 weeks ;)
I'm
  on
  vacation then :)  -Oorspronkelijk bericht- Van:
  [EMAIL PROTECTED] [mailto:
  [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
  dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
  mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
 info
  was
  posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
  ___ To unsubscribe, edit
  your
  list preferences, or view the list archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds   __
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  3350 (20080812) Informatie __  Dit bericht is gecontroleerd
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Re: [hlds] New Heavy Update

2008-08-15 Thread Timothy Sadleir
Hey, can someone answer me this please?  As soon as the update comes out I
want to add all the new kill types to my HLStatsX for instance the last
update had deflect_flare, deflect_promode, deflect_rocket, deflect_sticky,
axtinguisher, flaregun, backburner and such.  I know most people are
registered with the HLStatsX guys but we've got our own database seperate
from them.  My question is how do you find out the implemented weapon kill
signifiers without actually killing with them and looking in the console for
the kill?  Is it within the server .DLL or what?  Thanks!

On Fri, Aug 15, 2008 at 3:51 PM, Eric van Beesten [EMAIL PROTECTED]wrote:

 Ahhh poor sasha!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
 Verzonden: vrijdag 15 augustus 2008 21:34
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] New Heavy Update

 New Minigun: http://steamgames.com/tf2/heavy/natascha.htm

 Regards

 Yatin


 2008/8/14 Yatin Vadhia [EMAIL PROTECTED]

  New PL map!! http://steamgames.com/tf2/heavy/badwater.htm
 
  Regards
 
  Yatin
 
 
  2008/8/13 Steve [EMAIL PROTECTED]
 
  http://steamgames.com/tf2/heavy/kgb.htm
 
 
I want to see the next Meet the .. Video
   - Original Message -
   From: 1nsane [EMAIL PROTECTED]
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Tuesday, August 12, 2008 5:53 PM
   Subject: Re: [hlds] New Heavy Update
  
  
   So the Arena mode has finally been announced?
  
   tf_arena_max_teamsize
   tf_arena_required_teamsize
   tf_arena_preround_time
   tf_arena_round_time
   tf_arena_force_class
   tf_arena_change_limit
  
   These cvars have been bugging me for a while now :D.
  
   On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
   [EMAIL PROTECTED]wrote:
  
   I love the maps that Vilepickle makes like CP_CASTLE.  Another new
 one
   that
   he made that is great is DOM_CANALZONE_B3 which is an old school
   quakewars
   Team Fortress map.
  
   As for the update, I can't wait for it to come out as that is my
 main
   class.
  
   -Video Master
  
  
  
From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
  Date:
   Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy
 Update
   
   I
   always think the next community map will be cp_castle. But I don't
   think
   valve is going to release it! If I'm not wrong valve is going to
   release
   a
   pl or ctf (because they just release a cp map). Because there aren't
   really
   good pl community maps around there it will be a ctf map. There are
   some
   good ctf maps around :) so guys suggest before we will hear it
  tomorrow
   :)
[offtopic]  Jason, can you wait with the update for 4 weeks ;)
 I'm
   on
   vacation then :)  -Oorspronkelijk bericht- Van:
   [EMAIL PROTECTED] [mailto:
   [EMAIL PROTECTED] Namens Yatin Vadhia
 Verzonden:
   dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32
 server
   mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More
  info
   was
   posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
 
   ___ To unsubscribe,
 edit
   your
   list preferences, or view the list archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds   __
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   3350 (20080812) Informatie __  Dit bericht is
 gecontroleerd
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Re: [hlds] New Heavy Update

2008-08-15 Thread Anthal
It's been my experience that when new weapon types are released, they 
are automatically added to the database, but lack a position in the 
weapon statistics and have no icons.

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Re: [hlds] New Heavy Update

2008-08-15 Thread Timothy Sadleir
Well, it tracks the kills but doesn't add the weapons to the weapons page.
I had to add the new ones myself as they came.  Also, last time I just stole
the weapon icons that the HLStatsX guys made and put it onto our webserver.

On Fri, Aug 15, 2008 at 5:15 PM, Anthal [EMAIL PROTECTED] wrote:

 It's been my experience that when new weapon types are released, they
 are automatically added to the database, but lack a position in the
 weapon statistics and have no icons.

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Re: [hlds] New Heavy Update

2008-08-13 Thread Steve
http://steamgames.com/tf2/heavy/kgb.htm


  I want to see the next Meet the .. Video
 - Original Message -
 From: 1nsane [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, August 12, 2008 5:53 PM
 Subject: Re: [hlds] New Heavy Update


 So the Arena mode has finally been announced?

 tf_arena_max_teamsize
 tf_arena_required_teamsize
 tf_arena_preround_time
 tf_arena_round_time
 tf_arena_force_class
 tf_arena_change_limit

 These cvars have been bugging me for a while now :D.

 On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
 [EMAIL PROTECTED]wrote:

 I love the maps that Vilepickle makes like CP_CASTLE.  Another new one
 that
 he made that is great is DOM_CANALZONE_B3 which is an old school
 quakewars
 Team Fortress map.

 As for the update, I can't wait for it to come out as that is my main
 class.

 -Video Master



  From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date:
 Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update
 
 I
 always think the next community map will be cp_castle. But I don't
 think
 valve is going to release it! If I'm not wrong valve is going to
 release
 a
 pl or ctf (because they just release a cp map). Because there aren't
 really
 good pl community maps around there it will be a ctf map. There are
 some
 good ctf maps around :) so guys suggest before we will hear it tomorrow
 :)
  [offtopic]  Jason, can you wait with the update for 4 weeks ;) I'm
 on
 vacation then :)  -Oorspronkelijk bericht- Van:
 [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
 dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
 mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More info
 was
 posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
 ___ To unsubscribe, edit
 your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds   __
 NOD32
 3350 (20080812) Informatie __  Dit bericht is gecontroleerd
 door
 het NOD32 Antivirus Systeem. http://www.nod32.nl   
 ___ To unsubscribe, edit
 your
 list preferences, or view the list archives, please visit:
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 _
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 please visit:
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Re: [hlds] New Heavy Update

2008-08-13 Thread Yatin Vadhia
A new weapon

http://steamgames.com/tf2/heavy/kgb.htm

Regards

Yatin


2008/8/13 Munra [EMAIL PROTECTED]

  I want to see the next Meet the .. Video
 - Original Message -
 From: 1nsane [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Tuesday, August 12, 2008 5:53 PM
 Subject: Re: [hlds] New Heavy Update


  So the Arena mode has finally been announced?
 
  tf_arena_max_teamsize
  tf_arena_required_teamsize
  tf_arena_preround_time
  tf_arena_round_time
  tf_arena_force_class
  tf_arena_change_limit
 
  These cvars have been bugging me for a while now :D.
 
  On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich
  [EMAIL PROTECTED]wrote:
 
  I love the maps that Vilepickle makes like CP_CASTLE.  Another new one
  that
  he made that is great is DOM_CANALZONE_B3 which is an old school
  quakewars
  Team Fortress map.
 
  As for the update, I can't wait for it to come out as that is my main
  class.
 
  -Video Master
 
 
 
   From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date:
  Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update 
  I
  always think the next community map will be cp_castle. But I don't
 think
  valve is going to release it! If I'm not wrong valve is going to release
  a
  pl or ctf (because they just release a cp map). Because there aren't
  really
  good pl community maps around there it will be a ctf map. There are
 some
  good ctf maps around :) so guys suggest before we will hear it tomorrow
  :)
   [offtopic]  Jason, can you wait with the update for 4 weeks ;) I'm
 on
  vacation then :)  -Oorspronkelijk bericht- Van:
  [EMAIL PROTECTED] [mailto:
  [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
  dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
  mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More info
  was
  posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
  ___ To unsubscribe, edit
  your
  list preferences, or view the list archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds   __
 NOD32
  3350 (20080812) Informatie __  Dit bericht is gecontroleerd
  door
  het NOD32 Antivirus Systeem. http://www.nod32.nl   
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  your
  list preferences, or view the list archives, please visit:
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Re: [hlds] New Heavy Update

2008-08-12 Thread SakeFox
I thought castle was good in version 3, but i think went kinda over 
board in changes in 4. It changed to much of the game flow.

Eric van Beesten wrote:
 I always think the next community map will be cp_castle. But I don't think
 valve is going to release it! If I'm not wrong valve is going to release a
 pl or ctf (because they just release a cp map). Because there aren't really
 good pl community maps around there it will be a ctf map. There are some
 good ctf maps around :) so guys suggest before we will hear it tomorrow :)

 [offtopic]

 Jason, can you wait with the update for 4 weeks ;) I'm on vacation then :)

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
 Verzonden: dinsdag 12 augustus 2008 22:21
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: [hlds] New Heavy Update

 Just FYI, More info was posted on the offical TF2 Blog:

 http://steamgames.com/tf2/heavy/
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Re: [hlds] New Heavy Update

2008-08-12 Thread David Ulbrich
I love the maps that Vilepickle makes like CP_CASTLE.  Another new one that he 
made that is great is DOM_CANALZONE_B3 which is an old school quakewars Team 
Fortress map.
 
As for the update, I can't wait for it to come out as that is my main class.
 
-Video Master



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 12 Aug 
 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update  I always think 
 the next community map will be cp_castle. But I don't think valve is going 
 to release it! If I'm not wrong valve is going to release a pl or ctf 
 (because they just release a cp map). Because there aren't really good pl 
 community maps around there it will be a ctf map. There are some good ctf 
 maps around :) so guys suggest before we will hear it tomorrow :)  
 [offtopic]  Jason, can you wait with the update for 4 weeks ;) I'm on 
 vacation then :)  -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia Verzonden: dinsdag 12 augustus 
 2008 22:21 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: 
 [hlds] New Heavy Update  Just FYI, More info was posted on the offical TF2 
 Blog:  http://steamgames.com/tf2/heavy/ 
 ___ To unsubscribe, edit your 
 list preferences, or view the list archives, please visit: 
 http://list.valvesoftware.com/mailman/listinfo/hlds   __ NOD32 
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 het NOD32 Antivirus Systeem. http://www.nod32.nl
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Re: [hlds] New Heavy Update

2008-08-12 Thread Saint K.
Imo castle is not a good TF2 map which represents the TF2 map quality which
is normally around (same goes for turbine btw). Cp_steel thought is a
awesome map, and I already wondered why it wasn't included in the last
update.
The map is well textured, properly designed and has a awesome gameplay. Im
delighted to see the map being released officially!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, August 12, 2008 11:00 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] New Heavy Update

I always think the next community map will be cp_castle. But I don't think
valve is going to release it! If I'm not wrong valve is going to release a
pl or ctf (because they just release a cp map). Because there aren't really
good pl community maps around there it will be a ctf map. There are some
good ctf maps around :) so guys suggest before we will hear it tomorrow :)

[offtopic]

Jason, can you wait with the update for 4 weeks ;) I'm on vacation then :)

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Yatin Vadhia
Verzonden: dinsdag 12 augustus 2008 22:21
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: [hlds] New Heavy Update

Just FYI, More info was posted on the offical TF2 Blog:

http://steamgames.com/tf2/heavy/
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Re: [hlds] New Heavy Update

2008-08-12 Thread 1nsane
So the Arena mode has finally been announced?

tf_arena_max_teamsize
tf_arena_required_teamsize
tf_arena_preround_time
tf_arena_round_time
tf_arena_force_class
tf_arena_change_limit

These cvars have been bugging me for a while now :D.

On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich [EMAIL PROTECTED]wrote:

 I love the maps that Vilepickle makes like CP_CASTLE.  Another new one that
 he made that is great is DOM_CANALZONE_B3 which is an old school quakewars
 Team Fortress map.

 As for the update, I can't wait for it to come out as that is my main
 class.

 -Video Master



  From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date:
 Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update  I
 always think the next community map will be cp_castle. But I don't think
 valve is going to release it! If I'm not wrong valve is going to release a
 pl or ctf (because they just release a cp map). Because there aren't really
 good pl community maps around there it will be a ctf map. There are some
 good ctf maps around :) so guys suggest before we will hear it tomorrow :)
  [offtopic]  Jason, can you wait with the update for 4 weeks ;) I'm on
 vacation then :)  -Oorspronkelijk bericht- Van:
 [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
 dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
 mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More info was
 posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
 ___ To unsubscribe, edit your
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 http://list.valvesoftware.com/mailman/listinfo/hlds   __ NOD32
 3350 (20080812) Informatie __  Dit bericht is gecontroleerd door
 het NOD32 Antivirus Systeem. http://www.nod32.nl   
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Re: [hlds] New Heavy Update

2008-08-12 Thread Munra
 I want to see the next Meet the .. Video
- Original Message - 
From: 1nsane [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, August 12, 2008 5:53 PM
Subject: Re: [hlds] New Heavy Update


 So the Arena mode has finally been announced?

 tf_arena_max_teamsize
 tf_arena_required_teamsize
 tf_arena_preround_time
 tf_arena_round_time
 tf_arena_force_class
 tf_arena_change_limit

 These cvars have been bugging me for a while now :D.

 On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich 
 [EMAIL PROTECTED]wrote:

 I love the maps that Vilepickle makes like CP_CASTLE.  Another new one 
 that
 he made that is great is DOM_CANALZONE_B3 which is an old school 
 quakewars
 Team Fortress map.

 As for the update, I can't wait for it to come out as that is my main
 class.

 -Video Master



  From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date:
 Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update  
 I
 always think the next community map will be cp_castle. But I don't think
 valve is going to release it! If I'm not wrong valve is going to release 
 a
 pl or ctf (because they just release a cp map). Because there aren't 
 really
 good pl community maps around there it will be a ctf map. There are some
 good ctf maps around :) so guys suggest before we will hear it tomorrow 
 :)
  [offtopic]  Jason, can you wait with the update for 4 weeks ;) I'm on
 vacation then :)  -Oorspronkelijk bericht- Van:
 [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden:
 dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server
 mailing list Onderwerp: [hlds] New Heavy Update  Just FYI, More info 
 was
 posted on the offical TF2 Blog:  http://steamgames.com/tf2/heavy/
 ___ To unsubscribe, edit 
 your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds   __ NOD32
 3350 (20080812) Informatie __  Dit bericht is gecontroleerd 
 door
 het NOD32 Antivirus Systeem. http://www.nod32.nl   
 ___ To unsubscribe, edit 
 your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 _
 Your PC, mobile phone, and online services work together like never 
 before.
 http://clk.atdmt.com/MRT/go/108587394/direct/01/
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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