Re: [hlds] Srcds on IPv6?

2008-12-08 Thread Karl Weckstrom
I'm sure I'm not alone when I say Don't hold your breath :)


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith
Sent: Monday, December 08, 2008 2:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Srcds on IPv6?

I figured out how to get it to work over IPv6, using tunnels.  Mind you, it
was IPv4 over IPv6, but it was still using IPv6 to transmit over the
Internet. It is a massive pain in the ass to set-up, and not worth it.  It
was an experiment for a project I am working on for my class.

Hopefully, Valve implements IPv6 in their software before the remaining 36
/8 prefixes are allocated.  After that, IP addresses are going to get
expensive.  And It would really suck to have to play though multiple layers
of NAT.



On Thu, Dec 4, 2008 at 1:44 AM, Mike Stiehm [EMAIL PROTECTED] wrote:

 I'm sure they will have to get with the times at some point..

 -Original Message-

 I'd be really surprised :)

 With any luck we'll see 64 bit native binaries and multithreaded support
 before ipv6...

 -Original Message-

 Is there any way to get srcds to work on IPv6?  If not, are they ever going
 to support it?
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Re: [hlds] Srcds on IPv6?

2008-12-08 Thread Alex Smith
I am not too worried about it.  I am working on this for a class project on
IPv6 more than anything.  The idea was to see how difficult it would be to
run IPv4 UDP applications over IPv6.  All the TCP stuff can be run through
SSH tunnels quite easily.

The reason for me posting here was to see if anyone knew a way to run
Counter-strike source over UDP.  I didn't want to reinvent the wheel if
someone already did it.

I am at least glad that some ISPs are planning to roll out IPv6 soon.
Comcast is one of them.  They have some power point slides about that posted
on RIPE's site.

I honestly don't care what Valve does.  I am not going to push for IPv6
support in Steam any more than this. Whether they implement it or not is
their call.  Thou, I still do think its a bad idea to wait till the last
minute like a lot of developers are doing.  In my opinion, It's far easier
sorting out the bugs over time, to have a smooth transition.

In any case, time will tell whether I am right or not.  Thou it will
probably take two to six years :-(.
On Mon, Dec 8, 2008 at 10:01 AM, Karl Weckstrom [EMAIL PROTECTED] wrote:

 I'm sure I'm not alone when I say Don't hold your breath :)


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Alex Smith
  Sent: Monday, December 08, 2008 2:47 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Srcds on IPv6?

 I figured out how to get it to work over IPv6, using tunnels.  Mind you, it
 was IPv4 over IPv6, but it was still using IPv6 to transmit over the
 Internet. It is a massive pain in the ass to set-up, and not worth it.  It
 was an experiment for a project I am working on for my class.

 Hopefully, Valve implements IPv6 in their software before the remaining 36
 /8 prefixes are allocated.  After that, IP addresses are going to get
 expensive.  And It would really suck to have to play though multiple layers
 of NAT.



 On Thu, Dec 4, 2008 at 1:44 AM, Mike Stiehm [EMAIL PROTECTED] wrote:

  I'm sure they will have to get with the times at some point..
 
  -Original Message-
 
  I'd be really surprised :)
 
  With any luck we'll see 64 bit native binaries and multithreaded support
  before ipv6...
 
  -Original Message-
 
  Is there any way to get srcds to work on IPv6?  If not, are they ever
 going
  to support it?
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  please visit:
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  signature
  database 3662 (20081203) __
 
  The message was checked by ESET NOD32 Antivirus.
 
  http://www.eset.com
 
 
 
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  database 3662 (20081203) __
 
  The message was checked by ESET NOD32 Antivirus.
 
  http://www.eset.com
 
 
 
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Re: [hlds] Srcds on IPv6?

2008-12-08 Thread Alex Smith
Correction on this line:

The reason for me posting here was to see if anyone knew a way to run
Counter-strike source over UDP

I meant over IPv6 not UDP

On Mon, Dec 8, 2008 at 10:31 AM, Alex Smith [EMAIL PROTECTED] wrote:

 I am not too worried about it.  I am working on this for a class project on
 IPv6 more than anything.  The idea was to see how difficult it would be to
 run IPv4 UDP applications over IPv6.  All the TCP stuff can be run through
 SSH tunnels quite easily.

 The reason for me posting here was to see if anyone knew a way to run
 Counter-strike source over UDP.  I didn't want to reinvent the wheel if
 someone already did it.

 I am at least glad that some ISPs are planning to roll out IPv6 soon.
 Comcast is one of them.  They have some power point slides about that posted
 on RIPE's site.

 I honestly don't care what Valve does.  I am not going to push for IPv6
 support in Steam any more than this. Whether they implement it or not is
 their call.  Thou, I still do think its a bad idea to wait till the last
 minute like a lot of developers are doing.  In my opinion, It's far easier
 sorting out the bugs over time, to have a smooth transition.

 In any case, time will tell whether I am right or not.  Thou it will
 probably take two to six years :-(.
   On Mon, Dec 8, 2008 at 10:01 AM, Karl Weckstrom [EMAIL PROTECTED]wrote:

 I'm sure I'm not alone when I say Don't hold your breath :)


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Alex Smith
  Sent: Monday, December 08, 2008 2:47 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Srcds on IPv6?

 I figured out how to get it to work over IPv6, using tunnels.  Mind you,
 it
 was IPv4 over IPv6, but it was still using IPv6 to transmit over the
 Internet. It is a massive pain in the ass to set-up, and not worth it.  It
 was an experiment for a project I am working on for my class.

 Hopefully, Valve implements IPv6 in their software before the remaining 36
 /8 prefixes are allocated.  After that, IP addresses are going to get
 expensive.  And It would really suck to have to play though multiple
 layers
 of NAT.



 On Thu, Dec 4, 2008 at 1:44 AM, Mike Stiehm [EMAIL PROTECTED] wrote:

  I'm sure they will have to get with the times at some point..
 
  -Original Message-
 
  I'd be really surprised :)
 
  With any luck we'll see 64 bit native binaries and multithreaded support
  before ipv6...
 
  -Original Message-
 
  Is there any way to get srcds to work on IPv6?  If not, are they ever
 going
  to support it?
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET NOD32 Antivirus, version of virus
  signature
  database 3662 (20081203) __
 
  The message was checked by ESET NOD32 Antivirus.
 
  http://www.eset.com
 
 
 
  __ Information from ESET NOD32 Antivirus, version of virus
  signature
  database 3662 (20081203) __
 
  The message was checked by ESET NOD32 Antivirus.
 
  http://www.eset.com
 
 
 
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  please visit:
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Re: [hlds] Srcds on IPv6?

2008-12-07 Thread Alex Smith
I figured out how to get it to work over IPv6, using tunnels.  Mind you, it
was IPv4 over IPv6, but it was still using IPv6 to transmit over the
Internet. It is a massive pain in the ass to set-up, and not worth it.  It
was an experiment for a project I am working on for my class.

Hopefully, Valve implements IPv6 in their software before the remaining 36
/8 prefixes are allocated.  After that, IP addresses are going to get
expensive.  And It would really suck to have to play though multiple layers
of NAT.



On Thu, Dec 4, 2008 at 1:44 AM, Mike Stiehm [EMAIL PROTECTED] wrote:

 I'm sure they will have to get with the times at some point..

 -Original Message-

 I'd be really surprised :)

 With any luck we'll see 64 bit native binaries and multithreaded support
 before ipv6...

 -Original Message-

 Is there any way to get srcds to work on IPv6?  If not, are they ever going
 to support it?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 3662 (20081203) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 3662 (20081203) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



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[hlds] Srcds on IPv6?

2008-12-03 Thread Alex Smith
Is there any way to get srcds to work on IPv6?  If not, are they ever going
to support it?
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Re: [hlds] Srcds on IPv6?

2008-12-03 Thread Karl Weckstrom
I'd be really surprised :)

With any luck we'll see 64 bit native binaries and multithreaded support before 
ipv6...

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith
Sent: Wednesday, December 03, 2008 5:46 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Srcds on IPv6?

Is there any way to get srcds to work on IPv6?  If not, are they ever going
to support it?
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Re: [hlds] Srcds on IPv6?

2008-12-03 Thread Mike Stiehm
I'm sure they will have to get with the times at some point..

-Original Message-

I'd be really surprised :)

With any luck we'll see 64 bit native binaries and multithreaded support
before ipv6...

-Original Message-

Is there any way to get srcds to work on IPv6?  If not, are they ever going
to support it?
___
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please visit:
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database 3662 (20081203) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com
 
 

__ Information from ESET NOD32 Antivirus, version of virus signature
database 3662 (20081203) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com
 


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