Fwd: [hlds] ;)

2020-11-16 Thread Stephanie d'Arc
Oh, I really am a seperate person. As you can see by who is also included
in this message.

Valve is losing their provider of services. Because you criminals have
engaged in criminal behavior on these lists. And as the client of
simplelists.com, Valve is responsible for allowing a platform for tour
criminal conduct.

And this is not the first time. As I see going back through the Archives.
There are a lot of victims of your cyberbullying/ cyberstalking.

Which is grounds for termination of services for simplelists.com to
terminate the contract with Valve software to provide these lists.

I love how people still keep going. Knowing they are indicted, and about to
be arrested. Only thinking of their own psychologically disturbed need to
bully people online.

And as mentioned. The archives are full of evidence of vALVE allowing this
list to be used to engage in criminal Cyberbullying / cyberstalking.

A lot of evidence.

Got to go now. Got an appointment with the Courts.

Au revoir

-Stephanie
Internarional Legal Counsel

-- Forwarded message -
From: muddy 
Date: Mon, Nov 16, 2020, 10:18
Subject: Re: [hlds] ;)
To: 


guys i think if we stop replying stealth will eventually just lose interest
and maybe perhaps actually take this issue to valve's legal team instead of
the HLDS mailing list

On Mon, Nov 16, 2020 at 8:14 AM Stephanie d'Arc <
lady.stephanie.d...@gmail.com> wrote:

> Well that is why you're not a licensed, nor credentialed psychologist.
>
> On Mon, Nov 16, 2020, 10:10 Jeremy Lorelli 
> wrote:
>
>> I do not mean to imply you're insane or anything, but it's clear to me
>> you're mentally unwell. You should seek help from a professional.
>> People on this mailing list will not be kind to spammers, so it could
>> make your condition worse. Please, seek help.
>>
>> On Mon, Nov 16, 2020 at 7:00 AM Stephanie d'Arc <
>> lady.stephanie.d...@gmail.com> wrote:
>>
>>> End Quote.
>>>
>>> Goodbye criminals.
>>>
>>> -Stephanie
>>> Internarional Legal Counsel
>>>
>>> On Mon, Nov 16, 2020, 09:51 Boris Borealis  wrote:
>>>
 > No further responses will be made.
 Finally, thanks god.

 пн, 16 нояб. 2020 г. в 17:45, Stephanie d'Arc <
 lady.stephanie.d...@gmail.com>:

> I guess you cyberbullies, and criminals did not see Stealths theead
> about it.
>
> Since you missed it.
>
> [quote]
> I see that you all continue to engage in criminal behavior on these
> lists.
>
> You have now been reported to Interpol, and the FBI of the United
> States.
>
> In case you thought you were smart. With your harassment, and
> attempted cyberbullyingknow thisyou have conducted yourselves in a
> manner that violates federal laws regarding harassment, and cyberbullying.
>
> Sit tight kids. You indicted yourselves.
>
> /OneFingerSalute
>
> Class dismissed.
>
> Also
> Congratulations.  You win the 1 delta 10 tango award.
>
> The lists are now reported to the hosting company. vALVE is about to
> lose service of both email,  and these lists.
>
> You can thank yourselves for this.  Sinplelists.com has one been
> involved.
>
> Have a nice day!!
> ️‍️‍
>
> I really wish I did not have to do this.
>
> But it's time you all got held accountable for your criminal behaviors.
> [EndQuote]
>
> In closing, it is apparent you block Stealth, or you would know
> simplelists.com is noe serving vALVE a termination of services notice
> for abuse of their platform in violation of Terms of Service.
>
> And your emails are now sitting at the FBI Cybercrimes division. As
> charges for Cyberbullying , and Harassment were brought against those
> responsible.
>
> Isn't it Ironic. Shit talking cyberbullied talk shit, and try to bully
> a Transgendered person, and then block them, continuing to talk shit.
> Giving more evidence that they are indeed criminals engaging in criminal
> behavior on these lists.
>
> Have fun in prison.
> No further responses will be made. As criminals are about to get
> arrested.
>
> -Steaphanie
> Internarional Legal Counsel
>
> On Mon, Nov 16, 2020, 08:58 Jason Contreras <
> jasonl.contre...@gmail.com> wrote:
>
>> Shut the fuck up
>>
>> On Sun, Nov 15, 2020, 20:43 Stephanie d'Arc <
>> lady.stephanie.d...@gmail.com> wrote:
>>
>>> So I see some server admins & owners like to harass people on these
>>> lists.
>>>
>>> Just so you know. Stealth has MANY friends.
>>>
>>> -Stephanie
>>> International Legal Counel
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> https://list.valvesoftware.com/
>>>
>> ___
>> To 

Re: [hlds] Fwd: hlds Digest, Vol 62, Issue 4

2016-06-19 Thread Rowedahelicon
I took the time today to research and document everything I could find on
Pinion. I don't want to spur the whole is it okay to run ads or not debate,
but I wanted to make it exceedingly clear to people that Valve had a huge
part to play in Pinion getting where it is. It should come as a surprise
that every game Pinion supports is a source game, and only PC games.

http://forums.steampowered.com/forums/showthread.php?t=3303593

On Sat, Jun 18, 2016 at 1:28 PM, Sergey Dobretsov 
wrote:

> We keep 20 tf2 servers for fun 5 years.
> http://download.altfs.ru/tf/motd-2016/?lang=en
> Indeed, right now for the influx of players need to make Herculean efforts.
> For this is no time and desire.
>
> Valve made sense.
> 1. Valve had to send new players to oficial servers with weak players. To
> new players were interested and they do not shut down the game.
> 2. Then new players by increasing the qualification had to move to a
> stronger community server. Only Community Servers this time have died.
> 3. Valve had to kill the bad community servers. Instead of controlling bad
> community servers, Valve decided to send all players to the official
> servers. Thus died community servers with good servers.
>
> We can talk a long time that is good or bad.
> But playing in TF2 no longer has fun in the actions of Valve and
> obsolescence of the game.
>
> PS: It is time to introduce a new type of community servers: Valve
> approved. With the same official servers rights.
>
> PPS: I am not advocating Valve, but they are logical steps to a certain
> extent. However, they forgot about the community, about people who believed
> in them...
>
> Sorry for my bad english.
>
>
> -- Forwarded message --
> Message: 1
> Date: Fri, 17 Jun 2016 23:56:06 +0300
> From: ics 
> To: Half-Life dedicated Win32 server mailing list
> 
> Subject: Re: [hlds] Where VALVe (and other developers) went wrong - an
> analysis on Quickplay-alike systems
> Message-ID: <576463e6.50...@ics-base.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> I'll just chime in and promise this is worth a read too. Long, but here
> we are.
>
> Like i've previously said to those who have been on this list for years,
> quickplay change emptied all our servers slowly in a period of over a
> year from all players. Regulars including and even if we try to start up
> games with regulars, like having some event or simply just going there,
> one server stays populated about 2-3 hours and then empties out. Even if
> there are regular players playing, they eventually leave. Nobody likes
> to play alone or on a near empty server.
>
> While someone now says "then it wasn't very good", thing is that
> quickplay is a driving force that community servers do not have in the
> same scale as valve servers do. Quickplay has thousands of players
> coming and going, while only randomly one of those might get assigned to
> community servers. There are always players who want to play and it
> assings those players to servers. New player might use server browser if
> we are lucky and join community server.
>
> Our servers, used to create value to this game too. They were part of
> the games success in long term. My only crime to get this punishment,
> was only to run a community server itself with custom maps alongside the
> regular official maps. I did not run crap plugins or give players extra
> hats and other effects. No extra speed, no instant spawn, no gimmicks
> that the bad servers did.
>
> I just ran servers where people could play and have more challenge due
> to more seasoned players playing. Teamwork. Something that Valve servers
> you don't get and get a chance to enjoy. This is my usual experience
> from Valve servers and needless to say, i won't stay long.
>
> http://images.akamai.steamusercontent.com/ugc/442856965057082199/DCD762E97768FC18C3EE28624D3D262962F707CE/
>
>
> Even if the money flow (revenue from passes and sold keys) is steady
> from TF2 to Valve, they dont' see that the more seasoned players are not
> playing the game much anymore and when those people who play Valve
> servers now get bored and more experienced, they don't find the
> community server where they could have had fun with friends playing the
> game once they have passed the initial stage to more better players.
> There is no community feeling. People like to be part of something, to
> get higher and have more depth in gaming. They find new ways to play but
> it's always more fun if you have friends you know.
>
> The community servers also tied players to play the game in long term.
> You had friends playing the game, you played the game too. Right now
> several of my friends online are playing overwatch together. They all
> used to play TF2 together. But nobody likes empty servers. I suspect
> that once their initial "enthusiasm" for overwatch has passed, they
> propably go play it alone, and 

[hlds] Fwd: hlds Digest, Vol 62, Issue 4

2016-06-18 Thread Sergey Dobretsov
We keep 20 tf2 servers for fun 5 years.
http://download.altfs.ru/tf/motd-2016/?lang=en
Indeed, right now for the influx of players need to make Herculean efforts.
For this is no time and desire.

Valve made sense.
1. Valve had to send new players to oficial servers with weak players. To
new players were interested and they do not shut down the game.
2. Then new players by increasing the qualification had to move to a
stronger community server. Only Community Servers this time have died.
3. Valve had to kill the bad community servers. Instead of controlling bad
community servers, Valve decided to send all players to the official
servers. Thus died community servers with good servers.

We can talk a long time that is good or bad.
But playing in TF2 no longer has fun in the actions of Valve and
obsolescence of the game.

PS: It is time to introduce a new type of community servers: Valve
approved. With the same official servers rights.

PPS: I am not advocating Valve, but they are logical steps to a certain
extent. However, they forgot about the community, about people who believed
in them...

Sorry for my bad english.


-- Forwarded message --
Message: 1
Date: Fri, 17 Jun 2016 23:56:06 +0300
From: ics 
To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Where VALVe (and other developers) went wrong - an
analysis on Quickplay-alike systems
Message-ID: <576463e6.50...@ics-base.net>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I'll just chime in and promise this is worth a read too. Long, but here
we are.

Like i've previously said to those who have been on this list for years,
quickplay change emptied all our servers slowly in a period of over a
year from all players. Regulars including and even if we try to start up
games with regulars, like having some event or simply just going there,
one server stays populated about 2-3 hours and then empties out. Even if
there are regular players playing, they eventually leave. Nobody likes
to play alone or on a near empty server.

While someone now says "then it wasn't very good", thing is that
quickplay is a driving force that community servers do not have in the
same scale as valve servers do. Quickplay has thousands of players
coming and going, while only randomly one of those might get assigned to
community servers. There are always players who want to play and it
assings those players to servers. New player might use server browser if
we are lucky and join community server.

Our servers, used to create value to this game too. They were part of
the games success in long term. My only crime to get this punishment,
was only to run a community server itself with custom maps alongside the
regular official maps. I did not run crap plugins or give players extra
hats and other effects. No extra speed, no instant spawn, no gimmicks
that the bad servers did.

I just ran servers where people could play and have more challenge due
to more seasoned players playing. Teamwork. Something that Valve servers
you don't get and get a chance to enjoy. This is my usual experience
from Valve servers and needless to say, i won't stay long.
http://images.akamai.steamusercontent.com/ugc/442856965057082199/DCD762E97768FC18C3EE28624D3D262962F707CE/


Even if the money flow (revenue from passes and sold keys) is steady
from TF2 to Valve, they dont' see that the more seasoned players are not
playing the game much anymore and when those people who play Valve
servers now get bored and more experienced, they don't find the
community server where they could have had fun with friends playing the
game once they have passed the initial stage to more better players.
There is no community feeling. People like to be part of something, to
get higher and have more depth in gaming. They find new ways to play but
it's always more fun if you have friends you know.

The community servers also tied players to play the game in long term.
You had friends playing the game, you played the game too. Right now
several of my friends online are playing overwatch together. They all
used to play TF2 together. But nobody likes empty servers. I suspect
that once their initial "enthusiasm" for overwatch has passed, they
propably go play it alone, and eventually stop because they have
achieved their goals and had their fun. This is where the community
servers usually would come up that would prolong their interests. This
is something that TF2 also no longer have in the scale it might have it.

Our community servers have also spawned real life meetings. First
between admins, then with admins and players, and these days it's a
meetup every year or sometimes even twice. More and more people each
year. I know atleast one couple who met on our servers, and they are
seriously been dating for atleast over a year now. They lived different
parts of the country but met on our server. There are also others i know
that have 

Fwd: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Big Bad
--
[ Picked text/plain from multipart/alternative ]
 We subscribed to the list before you young man dont lecture the old hands
on how it works :

Your arguments are adolescent, your toys have come flying out of the pram so
fast they have hit everyone on the head several times and are now starting
to hurt!

Yes that is unreasonible, did you pay for the hlds or srcds code? have you
read the licence docs?
Being this hard working experenced server operator who can fit in 50 posts
worth of arguments im sure you have!
The dedicated server software is free, you pay for the client, valve from
the word go chose these specific settings that were locked.
Some clever folk unlocked them, valve no likey this so they filter it out.

Or do we need to get our crayons out? :)

Valve do far more in return than any other company I know, your I dont give
a toss about EA to someone else earlier on...well if you did then you would
know most companies bundle out the dedicated files, half the time you have
to upload your own game to finish the build and after 2 patches your on your
own.
Complete with exploits and hacks that easily crash servers... the reply is
buy Elite Fighting Combat similiator 3 next year it will be fixed in that.

So no I dont think valve owe us anything, if anything I and a lot of people
are greatful for the time and effort people like alfred and jason do
constantly listening to the actual problems not make believe problems your
flooding us with!

That of course is if you can ask for help nicely instead of demanding
answers you might have got an answer after one post without all this
unpleasnt stuff! Then again thats what using forums instead of mailing lists
does to ya! :)

-Original Message-
You subscribed to the list. You read an argument you don't have an answer
for. You call it tiresome and ask for someone to be kicked off the list,
with a personal insult, stating my argument is adolescent.

Sorry. It is not. It's perfectly reasonable to ask Valve to do a little, in
return for it's customers saving a lot of time.

It's really simple. 30 minutes to an hour extra of Valves time, that would
save thousands of operators a lot of time over the years.

Chris.
--

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visit:
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Fwd: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Big Bad
--
[ Picked text/plain from multipart/alternative ]
 *holds up hand* agreed!

Quick before he gets his 5th keyboard!

 I second the motion

-- From: larry 
[EMAIL PROTECTED] Sent: Wednesday, October 17, 2007 8:54 AM To:
hlds@list.valvesoftware.com Subject: RE: [hlds] Valve's Lack of
Announcements * What's the chance of kicking this Barnett guy off the list?
Seems we get ** idiots like him once a year and have to suffer through
their adolescent ** view of things, it gets tiresome.*
**
--

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Fwd: [hlds] Source Engine Update Available

2007-06-13 Thread killahinstinct
I have this too.

It is definitely not related to Mani (I don't have it).

Nor MetaMod:Source (other plugins SourceMod / SBSRC) because after I disabled it
it still gave me the error message.

The only thing that makes it go away is not set sv_master_legacy_mode 0.


This is the correct build (Linux: version 1.0.0.34/7 3128), right?



On 13-06 Knobbly wrote:
 I've added the command sv_master_legacy_mode 0 and am getting:-

 utlmemory.h (314) : Assertion Failed: IsIdxValid(i)

 Every few seconds.
 Anyone else see this (I'm running mani 1.2N)?


This message was sent using IMP, the Internet Messaging Program.


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