Is banned_user.cfg your default ban-file?
If so, everyone you ban will end up in the default ban-file.
Everything is loaded into the memory, and at mapschange it writes all IDs
from memory into the default ban-file.
No mater where you loaded them from.
Someone will correct me if im wrong :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ac
Sent: 5. oktober 2005 00:21
To: hlds@list.valvesoftware.com
Subject: [hlds] ban files
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[ Picked text/plain from multipart/alternative ]
Okay, here goes. Want to move my 1.6 bans over to DoDS. I have a HUGE ban
file (running a very strict server for a little over 2 years now) so I have
about 5000 unique steam IDs I want to move.
I understand the new format (ie 'banid 0.0' is now 'banid 0'). I created a
file called 16bans.cfg and called it in my server.cfg AFTER banned_user.cfg.
When I booted the server, the banned_user.cfg was immediately updated with
the first 2777 IDs in the 16bans.cfg file. I don't know if that's all the
bans allowed and I certainly can't figure out why the bans were loaded into
the banned_user.cfg when I'm trying to keep them seperate.
Any help on getting this working would be great. It's not that important to
me that I have all my bans in seperate files, but I do want to make sure
that the ENTIRE list of steam IDs is loaded in so that those that have been
banned, stay banned.
Thanks
AnxietyClown
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