Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile
Searchkey acts like a server search preference, not a server search requirement (for example when all servers specifying that same searchkey are full it falls back to a generic server search), if you would prefer only your friends/group friends joining your server and no one else then you'll need to delist it from the master server list or otherwise clients will still get a listing and be able to join via lobby search/game search or the server browser. -- From: DI misla...@gmail.com Sent: Sunday, April 25, 2010 7:41 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile Guys, these configs dont/cant stop players using the built-in server browser (openserverbrowser command - custom/history tabs) to connecto and play on your server or players manually connecting via IP/Port if your server is listed on the web somewhere. Randoms can even join friend-only games using the server browser. I believe lobbies also check the lobby host's server history when finding a server. I know the configs aren't full proof, but this isn't one person connecting and a game forming, it's anywhere between 2-8 people joining the server (so it's an actual lobby connecting) and it happens without fail, when i boot the server up. It's a rented server, so i can't speak for what it's been used for previously but i doubt the IP is overly well known. It just seems like right now the settings just aren't working as intended, completely random public lobbies, with no knowledge of my search key, nor anyone from my (very small) steamgroup being present in the lobby are getting punted straight onto my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile
I'm fine with people being able to join through the serverbrowser since that pretty much never happens for me randomly. I just want to keep public lobbies out which sv_search_key has always done for me in both L4D1 and L4D2 until yesterday. As far as delisting from the master server list, how would I got about trying that? On Sat, Apr 24, 2010 at 5:23 PM, dmex dme...@gmail.com wrote: Searchkey acts like a server search preference, not a server search requirement (for example when all servers specifying that same searchkey are full it falls back to a generic server search), if you would prefer only your friends/group friends joining your server and no one else then you'll need to delist it from the master server list or otherwise clients will still get a listing and be able to join via lobby search/game search or the server browser. -- From: DI misla...@gmail.com Sent: Sunday, April 25, 2010 7:41 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile Guys, these configs dont/cant stop players using the built-in server browser (openserverbrowser command - custom/history tabs) to connecto and play on your server or players manually connecting via IP/Port if your server is listed on the web somewhere. Randoms can even join friend-only games using the server browser. I believe lobbies also check the lobby host's server history when finding a server. I know the configs aren't full proof, but this isn't one person connecting and a game forming, it's anywhere between 2-8 people joining the server (so it's an actual lobby connecting) and it happens without fail, when i boot the server up. It's a rented server, so i can't speak for what it's been used for previously but i doubt the IP is overly well known. It just seems like right now the settings just aren't working as intended, completely random public lobbies, with no knowledge of my search key, nor anyone from my (very small) steamgroup being present in the lobby are getting punted straight onto my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile
If you delist your server from the master server, then you are no longer able to join your server with mm_dedicated_force_servers or sv_search_key from a lobby, and would also cause your server to not show up as a steam group server. You would have to already have all the people who are going to play together ready to join the server via console connect or the server browser, both of which require that everyone who wants to join already knows the ip of the server and how to use the console. On 4/24/2010 7:31 PM, Brent Veal wrote: I'm fine with people being able to join through the serverbrowser since that pretty much never happens for me randomly. I just want to keep public lobbies out which sv_search_key has always done for me in both L4D1 and L4D2 until yesterday. As far as delisting from the master server list, how would I got about trying that? On Sat, Apr 24, 2010 at 5:23 PM, dmexdme...@gmail.com wrote: Searchkey acts like a server search preference, not a server search requirement (for example when all servers specifying that same searchkey are full it falls back to a generic server search), if you would prefer only your friends/group friends joining your server and no one else then you'll need to delist it from the master server list or otherwise clients will still get a listing and be able to join via lobby search/game search or the server browser. -- From: DImisla...@gmail.com Sent: Sunday, April 25, 2010 7:41 AM To:hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile Guys, these configs dont/cant stop players using the built-in server browser (openserverbrowser command - custom/history tabs) to connecto and play on your server or players manually connecting via IP/Port if your server is listed on the web somewhere. Randoms can even join friend-only games using the server browser. I believe lobbies also check the lobby host's server history when finding a server. I know the configs aren't full proof, but this isn't one person connecting and a game forming, it's anywhere between 2-8 people joining the server (so it's an actual lobby connecting) and it happens without fail, when i boot the server up. It's a rented server, so i can't speak for what it's been used for previously but i doubt the IP is overly well known. It just seems like right now the settings just aren't working as intended, completely random public lobbies, with no knowledge of my search key, nor anyone from my (very small) steamgroup being present in the lobby are getting punted straight onto my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile
ok, that wouldn't be a good solution then. Talking with my server provider and they say that they believe it's a problem that Valve needs to patch, so I guess we wait for now. On Sat, Apr 24, 2010 at 6:04 PM, Matt Stanton inflatablesoulm...@brothersofchaos.com wrote: If you delist your server from the master server, then you are no longer able to join your server with mm_dedicated_force_servers or sv_search_key from a lobby, and would also cause your server to not show up as a steam group server. You would have to already have all the people who are going to play together ready to join the server via console connect or the server browser, both of which require that everyone who wants to join already knows the ip of the server and how to use the console. On 4/24/2010 7:31 PM, Brent Veal wrote: I'm fine with people being able to join through the serverbrowser since that pretty much never happens for me randomly. I just want to keep public lobbies out which sv_search_key has always done for me in both L4D1 and L4D2 until yesterday. As far as delisting from the master server list, how would I got about trying that? On Sat, Apr 24, 2010 at 5:23 PM, dmexdme...@gmail.com wrote: Searchkey acts like a server search preference, not a server search requirement (for example when all servers specifying that same searchkey are full it falls back to a generic server search), if you would prefer only your friends/group friends joining your server and no one else then you'll need to delist it from the master server list or otherwise clients will still get a listing and be able to join via lobby search/game search or the server browser. -- From: DImisla...@gmail.com Sent: Sunday, April 25, 2010 7:41 AM To:hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile Guys, these configs dont/cant stop players using the built-in server browser (openserverbrowser command - custom/history tabs) to connecto and play on your server or players manually connecting via IP/Port if your server is listed on the web somewhere. Randoms can even join friend-only games using the server browser. I believe lobbies also check the lobby host's server history when finding a server. I know the configs aren't full proof, but this isn't one person connecting and a game forming, it's anywhere between 2-8 people joining the server (so it's an actual lobby connecting) and it happens without fail, when i boot the server up. It's a rented server, so i can't speak for what it's been used for previously but i doubt the IP is overly well known. It just seems like right now the settings just aren't working as intended, completely random public lobbies, with no knowledge of my search key, nor anyone from my (very small) steamgroup being present in the lobby are getting punted straight onto my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds