Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile

2010-04-24 Thread dmex
Searchkey acts like a server search preference, not a server search 
requirement (for example when all servers specifying that same searchkey are 
full it falls back to a generic server search), if you would prefer only 
your friends/group friends joining your server and no one else then you'll 
need to delist it from the master server list or otherwise clients will 
still get a listing and be able to join via lobby search/game search or the 
server browser.

--
From: DI misla...@gmail.com
Sent: Sunday, April 25, 2010 7:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key 
afterawhile

Guys, these configs dont/cant stop players using the built-in server 
browser
(openserverbrowser command - custom/history tabs) to connecto and play on
your server or players manually connecting via IP/Port if your server is
listed on the web somewhere. Randoms can even join friend-only games using
the server browser.

I believe lobbies also check the lobby host's server history when finding 
a
server.

 I know the configs aren't full proof, but this isn't one person
 connecting and a game forming, it's anywhere between 2-8 people
 joining the server (so it's an actual lobby connecting) and it happens
 without fail, when i boot the server up. It's a rented server, so i
 can't speak for what it's been used for previously but i doubt the IP
 is overly well known.

 It just seems like right now the settings just aren't working as
 intended, completely random public lobbies, with no knowledge of my
 search key, nor anyone from my (very small) steamgroup being present
 in the lobby are getting punted straight onto my server.

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Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile

2010-04-24 Thread Brent Veal
I'm fine with people being able to join through the serverbrowser since that
pretty much never happens for me randomly. I just want to keep public
lobbies out which sv_search_key has always done for me in both L4D1 and L4D2
until yesterday.

As far as delisting from the master server list, how would I got about
trying that?


On Sat, Apr 24, 2010 at 5:23 PM, dmex dme...@gmail.com wrote:

 Searchkey acts like a server search preference, not a server search
 requirement (for example when all servers specifying that same searchkey
 are
 full it falls back to a generic server search), if you would prefer only
 your friends/group friends joining your server and no one else then you'll
 need to delist it from the master server list or otherwise clients will
 still get a listing and be able to join via lobby search/game search or the
 server browser.

 --
 From: DI misla...@gmail.com
 Sent: Sunday, April 25, 2010 7:41 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key
 afterawhile

 Guys, these configs dont/cant stop players using the built-in server
 browser
 (openserverbrowser command - custom/history tabs) to connecto and play on
 your server or players manually connecting via IP/Port if your server is
 listed on the web somewhere. Randoms can even join friend-only games
 using
 the server browser.
 
 I believe lobbies also check the lobby host's server history when finding
 a
 server.
 
  I know the configs aren't full proof, but this isn't one person
  connecting and a game forming, it's anywhere between 2-8 people
  joining the server (so it's an actual lobby connecting) and it happens
  without fail, when i boot the server up. It's a rented server, so i
  can't speak for what it's been used for previously but i doubt the IP
  is overly well known.
 
  It just seems like right now the settings just aren't working as
  intended, completely random public lobbies, with no knowledge of my
  search key, nor anyone from my (very small) steamgroup being present
  in the lobby are getting punted straight onto my server.
 
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  please visit:
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Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile

2010-04-24 Thread Matt Stanton
If you delist your server from the master server, then you are no longer 
able to join your server with mm_dedicated_force_servers or 
sv_search_key from a lobby, and would also cause your server to not show 
up as a steam group server.  You would have to already have all the 
people who are going to play together ready to join the server via 
console connect or the server browser, both of which require that 
everyone who wants to join already knows the ip of the server and how to 
use the console.

On 4/24/2010 7:31 PM, Brent Veal wrote:
 I'm fine with people being able to join through the serverbrowser since that
 pretty much never happens for me randomly. I just want to keep public
 lobbies out which sv_search_key has always done for me in both L4D1 and L4D2
 until yesterday.

 As far as delisting from the master server list, how would I got about
 trying that?


 On Sat, Apr 24, 2010 at 5:23 PM, dmexdme...@gmail.com  wrote:


 Searchkey acts like a server search preference, not a server search
 requirement (for example when all servers specifying that same searchkey
 are
 full it falls back to a generic server search), if you would prefer only
 your friends/group friends joining your server and no one else then you'll
 need to delist it from the master server list or otherwise clients will
 still get a listing and be able to join via lobby search/game search or the
 server browser.

 --
 From: DImisla...@gmail.com
 Sent: Sunday, April 25, 2010 7:41 AM
 To:hlds@list.valvesoftware.com
 Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key
 afterawhile

  
 Guys, these configs dont/cant stop players using the built-in server
 browser
 (openserverbrowser command - custom/history tabs) to connecto and play on
 your server or players manually connecting via IP/Port if your server is
 listed on the web somewhere. Randoms can even join friend-only games
  
 using
  
 the server browser.

 I believe lobbies also check the lobby host's server history when finding
 a
 server.
  
 I know the configs aren't full proof, but this isn't one person
 connecting and a game forming, it's anywhere between 2-8 people
 joining the server (so it's an actual lobby connecting) and it happens
 without fail, when i boot the server up. It's a rented server, so i
 can't speak for what it's been used for previously but i doubt the IP
 is overly well known.

 It just seems like right now the settings just aren't working as
 intended, completely random public lobbies, with no knowledge of my
 search key, nor anyone from my (very small) steamgroup being present
 in the lobby are getting punted straight onto my server.

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
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Re: [hlds] [L4D2] Server seems to be dropping sv_search_key afterawhile

2010-04-24 Thread Brent Veal
ok, that wouldn't be a good solution then. Talking with my server provider
and they say that they believe it's a problem that Valve needs to patch, so
I guess we wait for now.


On Sat, Apr 24, 2010 at 6:04 PM, Matt Stanton 
inflatablesoulm...@brothersofchaos.com wrote:

 If you delist your server from the master server, then you are no longer
 able to join your server with mm_dedicated_force_servers or
 sv_search_key from a lobby, and would also cause your server to not show
 up as a steam group server.  You would have to already have all the
 people who are going to play together ready to join the server via
 console connect or the server browser, both of which require that
 everyone who wants to join already knows the ip of the server and how to
 use the console.

 On 4/24/2010 7:31 PM, Brent Veal wrote:
  I'm fine with people being able to join through the serverbrowser since
 that
  pretty much never happens for me randomly. I just want to keep public
  lobbies out which sv_search_key has always done for me in both L4D1 and
 L4D2
  until yesterday.
 
  As far as delisting from the master server list, how would I got about
  trying that?
 
 
  On Sat, Apr 24, 2010 at 5:23 PM, dmexdme...@gmail.com  wrote:
 
 
  Searchkey acts like a server search preference, not a server search
  requirement (for example when all servers specifying that same searchkey
  are
  full it falls back to a generic server search), if you would prefer only
  your friends/group friends joining your server and no one else then
 you'll
  need to delist it from the master server list or otherwise clients will
  still get a listing and be able to join via lobby search/game search or
 the
  server browser.
 
  --
  From: DImisla...@gmail.com
  Sent: Sunday, April 25, 2010 7:41 AM
  To:hlds@list.valvesoftware.com
  Subject: Re: [hlds] [L4D2] Server seems to be dropping sv_search_key
  afterawhile
 
 
  Guys, these configs dont/cant stop players using the built-in server
  browser
  (openserverbrowser command - custom/history tabs) to connecto and play
 on
  your server or players manually connecting via IP/Port if your server
 is
  listed on the web somewhere. Randoms can even join friend-only games
 
  using
 
  the server browser.
 
  I believe lobbies also check the lobby host's server history when
 finding
  a
  server.
 
  I know the configs aren't full proof, but this isn't one person
  connecting and a game forming, it's anywhere between 2-8 people
  joining the server (so it's an actual lobby connecting) and it happens
  without fail, when i boot the server up. It's a rented server, so i
  can't speak for what it's been used for previously but i doubt the IP
  is overly well known.
 
  It just seems like right now the settings just aren't working as
  intended, completely random public lobbies, with no knowledge of my
  search key, nor anyone from my (very small) steamgroup being present
  in the lobby are getting punted straight onto my server.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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 please visit:
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 please visit:
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