Re: [hlds] TF2 update coming this afternoon

2011-07-29 Thread Brian
Calvin and Hobbes references, in MY mailing list? More likely than you
think.
On Jul 28, 2011 5:18 p.m., Fletcher Dunn fletch...@valvesoftware.com
wrote:
 We have fixed the crash related to the mantreads. (We also found a problem
with the damage calculation.) The problem was gcc-specific and thus only
affected Linux servers. We are mostly sure (though not 100% sure) that a
similar problem was happening with the Dr. G weapons.

 This update will probably be an optional update, since it isn't critical
for clients. But of course all the server operators will want to make sure
and get it.

 Further bulletins as events warrant.

 Your humble servant,
 Fletch

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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread anna rack
3

Kind Regards

annarack



From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com]
Sent: 28 July 2011 16:55
To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com'
Subject: [hlds] TF2 update coming this afternoon

We have fixed the crash related to the mantreads.  (We also found a problem 
with the damage calculation.)  The problem was gcc-specific and thus only 
affected Linux servers.  We are mostly sure (though not 100% sure) that a 
similar problem was happening with the Dr. G weapons.

This update will probably be an optional update, since it isn't critical for 
clients.  But of course all the server operators will want to make sure and get 
it.

Further bulletins as events warrant.

Your humble servant,
Fletch


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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Jay Singh

I'd like to thank Valve for doing something right for once ;).

From: fletch...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Date: Thu, 28 Jul 2011 15:55:45 +
Subject: [hlds] TF2 update coming this afternoon



We have fixed the crash related to the mantreads.  (We also found a problem 
with the damage calculation.)  The problem was gcc-specific and thus only 
affected Linux servers.  We are mostly sure (though not 100% sure) that a 
similar problem was happening with the Dr. G weapons. This update will probably 
be an optional update, since it isn't critical for clients.  But of course all 
the server operators will want to make sure and get it. Further bulletins as 
events warrant. Your humble servant,Fletch 
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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread LordVader!
something right for once I'm sure that makes him feel so much better now.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh
Sent: Thursday, July 28, 2011 2:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 update coming this afternoon

 

I'd like to thank Valve for doing something right for once ;).

  _  

From: fletch...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Date: Thu, 28 Jul 2011 15:55:45 +
Subject: [hlds] TF2 update coming this afternoon

We have fixed the crash related to the mantreads.  (We also found a problem
with the damage calculation.)  The problem was gcc-specific and thus only
affected Linux servers.  We are mostly sure (though not 100% sure) that a
similar problem was happening with the Dr. G weapons.

 

This update will probably be an optional update, since it isn't critical for
clients.  But of course all the server operators will want to make sure and
get it.

 

Further bulletins as events warrant.

 

Your humble servant,

Fletch

 


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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Fletcher Dunn
Let's save the back-handed compliments until AFTER we confirm that this release 
did, in fact, fix all the bugs we think it fixed.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader!
Sent: Thursday, July 28, 2011 12:50 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 update coming this afternoon

something right for once I'm sure that makes him feel so much better now.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh
Sent: Thursday, July 28, 2011 2:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 update coming this afternoon

I'd like to thank Valve for doing something right for once ;).

From: fletch...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Date: Thu, 28 Jul 2011 15:55:45 +
Subject: [hlds] TF2 update coming this afternoon
We have fixed the crash related to the mantreads.  (We also found a problem 
with the damage calculation.)  The problem was gcc-specific and thus only 
affected Linux servers.  We are mostly sure (though not 100% sure) that a 
similar problem was happening with the Dr. G weapons.

This update will probably be an optional update, since it isn't critical for 
clients.  But of course all the server operators will want to make sure and get 
it.

Further bulletins as events warrant.

Your humble servant,
Fletch


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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Saul Rennison
Good job all glad you fixed the problem.

What was the GCC error by the way? It'd be interesting to share with us
developers!

On Thursday, 28 July 2011, Fletcher Dunn fletch...@valvesoftware.com
wrote:
 We have fixed the crash related to the mantreads.  (We also found a
problem with the damage calculation.)  The problem was gcc-specific and thus
only affected Linux servers.  We are mostly sure (though not 100% sure) that
a similar problem was happening with the Dr. G weapons.



 This update will probably be an optional update, since it isn't critical
for clients.  But of course all the server operators will want to make sure
and get it.



 Further bulletins as events warrant.



 Your humble servant,

 Fletch



-- 


Kind regards,
*Saul Rennison*
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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Fletcher Dunn
It was not a gcc bug, it was just gcc behaving differently (properly?) from VC 
on some very iffy code.  This caused bad damage calculations.  We believe that 
this then resulted in bad forces being calculated, and then physics code 
exploding the stack, a type of crash that is notorious for leaving little or 
misleading forensic evidence behind, and preventing all the usual error 
reporting from working.  Plus, the code worked as intended on VC.  We also 
fixed a problem at a global level to prevent NaNs or any numbers way out of 
expected range getting into the physics engine to begin with.  I am hopeful, 
but not 100% confident, that this same issue was affecting the Dr. G weapons.

- Fletch

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Thursday, July 28, 2011 1:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 update coming this afternoon

Good job all glad you fixed the problem.

What was the GCC error by the way? It'd be interesting to share with us 
developers!

On Thursday, 28 July 2011, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
 We have fixed the crash related to the mantreads.  (We also found a problem 
 with the damage calculation.)  The problem was gcc-specific and thus only 
 affected Linux servers.  We are mostly sure (though not 100% sure) that a 
 similar problem was happening with the Dr. G weapons.



 This update will probably be an optional update, since it isn't critical for 
 clients.  But of course all the server operators will want to make sure and 
 get it.



 Further bulletins as events warrant.



 Your humble servant,

 Fletch



--


Kind regards,
Saul Rennison
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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread hl admin
Thanks for all your hard work on this. 

On Thu, 28 Jul 2011 20:29:27 +, Fletcher Dunn
fletch...@valvesoftware.com wrote:
 It was not a gcc bug, it was just gcc behaving differently (properly?)
 from VC on some very iffy code. This caused bad damage calculations. We
 believe that this then resulted in bad forces being calculated, and then
 physics code exploding the stack, a type of crash that is notorious for
 leaving little or misleading forensic evidence behind, and preventing
all
 the usual error reporting from working. Plus, the code worked as
intended
 on VC. We also fixed a problem at a global level to prevent NaNs or any
 numbers way out of expected range getting into the physics engine to
 begin with. I am hopeful, but not 100% confident, that this same issue
 was affecting the Dr. G weapons.
 
 - Fletch
 
 FROM: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Saul Rennison
 SENT: Thursday, July 28, 2011 1:15 PM
 TO: Half-Life dedicated Win32 server mailing list
 SUBJECT: Re: [hlds] TF2 update coming this afternoon
 
 Good job all glad you fixed the problem.
 
 What was the GCC error by the way? It'd be interesting to share with us
 developers!
 
 On Thursday, 28 July 2011, Fletcher Dunn  wrote:
 We have fixed the crash related to the mantreads. (We also found a
 problem with the damage calculation.) The problem was gcc-specific and
 thus only affected Linux servers. We are mostly sure (though not 100%
 sure) that a similar problem was happening with the Dr. G weapons.

 

 This update will probably be an optional update, since it isn't
 critical for clients. But of course all the server operators will want
to
 make sure and get it.

 

 Further bulletins as events warrant.

 

 Your humble servant,

 Fletch



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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Drogen Viech
This sounds like good news for garrysmod, too! Thanks Valve guys! :D

2011/7/28 Fletcher Dunn fletch...@valvesoftware.com:
 It was not a gcc bug, it was just gcc behaving differently (properly?) from
 VC on some very iffy code.  This caused bad damage calculations.  We believe
 that this then resulted in bad forces being calculated, and then physics
 code exploding the stack, a type of crash that is notorious for leaving
 little or misleading forensic evidence behind, and preventing all the usual
 error reporting from working.  Plus, the code worked as intended on VC.  We
 also fixed a problem at a global level to prevent NaNs or any numbers way
 out of expected range getting into the physics engine to begin with.  I am
 hopeful, but not 100% confident, that this same issue was affecting the Dr.
 G weapons.



 - Fletch



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
 Sent: Thursday, July 28, 2011 1:15 PM

 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 update coming this afternoon



 Good job all glad you fixed the problem.

 What was the GCC error by the way? It'd be interesting to share with us
 developers!

 On Thursday, 28 July 2011, Fletcher Dunn fletch...@valvesoftware.com
 wrote:
 We have fixed the crash related to the mantreads.  (We also found a
 problem with the damage calculation.)  The problem was gcc-specific and thus
 only affected Linux servers.  We are mostly sure (though not 100% sure) that
 a similar problem was happening with the Dr. G weapons.



 This update will probably be an optional update, since it isn't critical
 for clients.  But of course all the server operators will want to make sure
 and get it.



 Further bulletins as events warrant.



 Your humble servant,

 Fletch



 --





 Kind regards,

 Saul Rennison

 ___
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 please visit:
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Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Jonathan Zakay

Is there any update on why item drop/trade notifications no longer show in a 
servers chat and if it may be resolved in the near future (assuming it was not 
deliberately removed)? 


Kind Regards,
Jon
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