Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Tony Paloma
You guys know they haven't allocated IP addresses by class since the 90's,
right? The guy's IP block could be /anything.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
Sent: Wednesday, March 18, 2009 9:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
message

A few class C's should work, if that. If you honestly think that it will 
have a huge effect on your playerbase, you've got some issues. The 
likelihood of multiple people playing on such a limited IP range is so 
small, you'd have a better chance of playing the lottery. Plus it only 
really needs to be in effect for a few hours or days. After they can't 
get the server to respond, most people stop trying.

Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 
billion IP's out there (including RFC 1918 addresses), it's a drop in 
the bucket.

Matt Stanton wrote:
 Ban a whole class b network block.  That fixes most cable/dsl 
 customers... or small countries.

 Anthal wrote:
   
 Ban by subnet, solves all problems!
   

 


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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread MONDO
Actually, even with bans, we found that we would see the PLAYERNAME has
joined the game as they must attempt to connect for the bans to process.
 The plugin that was linked by Jeff S.  did the job.  Sure, we can't see
when ANYONE joins the game, but it stopped the vulgar names from spamming
our screens constantly, and that was the goal.
Thanks again all.

On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 You guys know they haven't allocated IP addresses by class since the 90's,
 right? The guy's IP block could be /anything.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
 Sent: Wednesday, March 18, 2009 9:01 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
 message

 A few class C's should work, if that. If you honestly think that it will
 have a huge effect on your playerbase, you've got some issues. The
 likelihood of multiple people playing on such a limited IP range is so
 small, you'd have a better chance of playing the lottery. Plus it only
 really needs to be in effect for a few hours or days. After they can't
 get the server to respond, most people stop trying.

 Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2
 billion IP's out there (including RFC 1918 addresses), it's a drop in
 the bucket.

 Matt Stanton wrote:
  Ban a whole class b network block.  That fixes most cable/dsl
  customers... or small countries.
 
  Anthal wrote:
 
  Ban by subnet, solves all problems!
 
 
 
 
 
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 please visit:
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Alec Sanger

they were talking about blocking the IP at the firewall level so it never even 
reached your servers, but glad you got it figured out :)

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Wed, 18 Mar 2009 15:01:57 -0400
 From: mondo...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
 message
 
 Actually, even with bans, we found that we would see the PLAYERNAME has
 joined the game as they must attempt to connect for the bans to process.
  The plugin that was linked by Jeff S.  did the job.  Sure, we can't see
 when ANYONE joins the game, but it stopped the vulgar names from spamming
 our screens constantly, and that was the goal.
 Thanks again all.
 
 On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote:
 
  You guys know they haven't allocated IP addresses by class since the 90's,
  right? The guy's IP block could be /anything.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
  Sent: Wednesday, March 18, 2009 9:01 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
  message
 
  A few class C's should work, if that. If you honestly think that it will
  have a huge effect on your playerbase, you've got some issues. The
  likelihood of multiple people playing on such a limited IP range is so
  small, you'd have a better chance of playing the lottery. Plus it only
  really needs to be in effect for a few hours or days. After they can't
  get the server to respond, most people stop trying.
 
  Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2
  billion IP's out there (including RFC 1918 addresses), it's a drop in
  the bucket.
 
  Matt Stanton wrote:
   Ban a whole class b network block.  That fixes most cable/dsl
   customers... or small countries.
  
   Anthal wrote:
  
   Ban by subnet, solves all problems!
  
  
  
  
  
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread f0rkz
inb4 omfg msleeper u sux lolololololololol

On Mar 18, 2009, at 3:09 PM, msleeper wrote:

 Why not post this as a suggestion for SourceBans? I don't think it  
 would
 be too hard for them to be able to suppress connection messages for
 banned users, considering there is a plugin that already does it. Just
 use the same method, but only when the user has been blocked.


 On Wed, 2009-03-18 at 15:01 -0400, MONDO wrote:
 Actually, even with bans, we found that we would see the  
 PLAYERNAME has
 joined the game as they must attempt to connect for the bans to  
 process.
 The plugin that was linked by Jeff S.  did the job.  Sure, we can't  
 see
 when ANYONE joins the game, but it stopped the vulgar names from  
 spamming
 our screens constantly, and that was the goal.
 Thanks again all.

 On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma  
 drunkenf...@hotmail.comwrote:

 You guys know they haven't allocated IP addresses by class since  
 the 90's,
 right? The guy's IP block could be /anything.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
 Sent: Wednesday, March 18, 2009 9:01 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] blocking the server's PLAYERNAME has joined  
 the game
 message

 A few class C's should work, if that. If you honestly think that  
 it will
 have a huge effect on your playerbase, you've got some issues. The
 likelihood of multiple people playing on such a limited IP range  
 is so
 small, you'd have a better chance of playing the lottery. Plus it  
 only
 really needs to be in effect for a few hours or days. After they  
 can't
 get the server to respond, most people stop trying.

 Oh, and a class B (/16) is only 65,536 IP's. Considering there are  
 4.2
 billion IP's out there (including RFC 1918 addresses), it's a drop  
 in
 the bucket.

 Matt Stanton wrote:
 Ban a whole class b network block.  That fixes most cable/dsl
 customers... or small countries.

 Anthal wrote:

 Ban by subnet, solves all problems!





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f0rkz
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread SakeFox
Don't know if exist or not, but a script that would ip ban someone that 
connect x times in y seconds might be a good addition to stop some spam 
on that too

MONDO wrote:
 Actually, even with bans, we found that we would see the PLAYERNAME has
 joined the game as they must attempt to connect for the bans to process.
  The plugin that was linked by Jeff S.  did the job.  Sure, we can't see
 when ANYONE joins the game, but it stopped the vulgar names from spamming
 our screens constantly, and that was the goal.
 Thanks again all.

 On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote:

   
 You guys know they haven't allocated IP addresses by class since the 90's,
 right? The guy's IP block could be /anything.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
 Sent: Wednesday, March 18, 2009 9:01 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
 message

 A few class C's should work, if that. If you honestly think that it will
 have a huge effect on your playerbase, you've got some issues. The
 likelihood of multiple people playing on such a limited IP range is so
 small, you'd have a better chance of playing the lottery. Plus it only
 really needs to be in effect for a few hours or days. After they can't
 get the server to respond, most people stop trying.

 Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2
 billion IP's out there (including RFC 1918 addresses), it's a drop in
 the bucket.

 Matt Stanton wrote:
 
 Ban a whole class b network block.  That fixes most cable/dsl
 customers... or small countries.

 Anthal wrote:

   
 Ban by subnet, solves all problems!



 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
   
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread msleeper
It's doable. Assuming you mean having a plugin running that would report
the IPs, and a bash script or something that would IPTABLES or some
other IP block method them out, then that is very doable.


On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote:
 Don't know if exist or not, but a script that would ip ban someone that 
 connect x times in y seconds might be a good addition to stop some spam 
 on that too
 
 MONDO wrote:
  Actually, even with bans, we found that we would see the PLAYERNAME has
  joined the game as they must attempt to connect for the bans to process.
   The plugin that was linked by Jeff S.  did the job.  Sure, we can't see
  when ANYONE joins the game, but it stopped the vulgar names from spamming
  our screens constantly, and that was the goal.
  Thanks again all.
 
  On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote:
 

  You guys know they haven't allocated IP addresses by class since the 90's,
  right? The guy's IP block could be /anything.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
  Sent: Wednesday, March 18, 2009 9:01 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
  message
 
  A few class C's should work, if that. If you honestly think that it will
  have a huge effect on your playerbase, you've got some issues. The
  likelihood of multiple people playing on such a limited IP range is so
  small, you'd have a better chance of playing the lottery. Plus it only
  really needs to be in effect for a few hours or days. After they can't
  get the server to respond, most people stop trying.
 
  Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2
  billion IP's out there (including RFC 1918 addresses), it's a drop in
  the bucket.
 
  Matt Stanton wrote:
  
  Ban a whole class b network block.  That fixes most cable/dsl
  customers... or small countries.
 
  Anthal wrote:
 

  Ban by subnet, solves all problems!
 
 
 
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,

  please visit:
  
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Spencer 'voogru' MacDonald
Just throttle connections to 1 connection every minute per IP or so. It's
what I used to do with my old high priority slots and people were clogging
up the required open slot with retry spam.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Sent: Wednesday, March 18, 2009 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
message

Don't know if exist or not, but a script that would ip ban someone that 
connect x times in y seconds might be a good addition to stop some spam 
on that too

MONDO wrote:
 Actually, even with bans, we found that we would see the PLAYERNAME has
 joined the game as they must attempt to connect for the bans to process.
  The plugin that was linked by Jeff S.  did the job.  Sure, we can't see
 when ANYONE joins the game, but it stopped the vulgar names from spamming
 our screens constantly, and that was the goal.
 Thanks again all.

 On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma
drunkenf...@hotmail.comwrote:

   
 You guys know they haven't allocated IP addresses by class since the
90's,
 right? The guy's IP block could be /anything.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
 Sent: Wednesday, March 18, 2009 9:01 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the
game
 message

 A few class C's should work, if that. If you honestly think that it will
 have a huge effect on your playerbase, you've got some issues. The
 likelihood of multiple people playing on such a limited IP range is so
 small, you'd have a better chance of playing the lottery. Plus it only
 really needs to be in effect for a few hours or days. After they can't
 get the server to respond, most people stop trying.

 Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2
 billion IP's out there (including RFC 1918 addresses), it's a drop in
 the bucket.

 Matt Stanton wrote:
 
 Ban a whole class b network block.  That fixes most cable/dsl
 customers... or small countries.

 Anthal wrote:

   
 Ban by subnet, solves all problems!



 
 ___
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 please visit:
 
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread SakeFox
i was thinking more of a SM script, but that would work too hehe

msleeper wrote:
 It's doable. Assuming you mean having a plugin running that would report
 the IPs, and a bash script or something that would IPTABLES or some
 other IP block method them out, then that is very doable.


 On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote:
   
 Don't know if exist or not, but a script that would ip ban someone that 
 connect x times in y seconds might be a good addition to stop some spam 
 on that too

 MONDO wrote:
 
 Actually, even with bans, we found that we would see the PLAYERNAME has
 joined the game as they must attempt to connect for the bans to process.
  The plugin that was linked by Jeff S.  did the job.  Sure, we can't see
 when ANYONE joins the game, but it stopped the vulgar names from spamming
 our screens constantly, and that was the goal.
 Thanks again all.

 On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote:

   
   
 You guys know they haven't allocated IP addresses by class since the 90's,
 right? The guy's IP block could be /anything.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
 Sent: Wednesday, March 18, 2009 9:01 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
 message

 A few class C's should work, if that. If you honestly think that it will
 have a huge effect on your playerbase, you've got some issues. The
 likelihood of multiple people playing on such a limited IP range is so
 small, you'd have a better chance of playing the lottery. Plus it only
 really needs to be in effect for a few hours or days. After they can't
 get the server to respond, most people stop trying.

 Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2
 billion IP's out there (including RFC 1918 addresses), it's a drop in
 the bucket.

 Matt Stanton wrote:
 
 
 Ban a whole class b network block.  That fixes most cable/dsl
 customers... or small countries.

 Anthal wrote:

   
   
 Ban by subnet, solves all problems!



 
 
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 To unsubscribe, edit your list preferences, or view the list archives,
   
   
 please visit:
 
 
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Tony Paloma
Banning by IP using valve's addip command is sufficient. No packets from
added IP addresses are processed so the player won't even get far enough to
cause the joined the game message.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, March 18, 2009 12:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
message

It's doable. Assuming you mean having a plugin running that would report
the IPs, and a bash script or something that would IPTABLES or some
other IP block method them out, then that is very doable.


On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote:
 Don't know if exist or not, but a script that would ip ban someone that 
 connect x times in y seconds might be a good addition to stop some spam 
 on that too
 
 MONDO wrote:
  Actually, even with bans, we found that we would see the PLAYERNAME has
  joined the game as they must attempt to connect for the bans to
process.
   The plugin that was linked by Jeff S.  did the job.  Sure, we can't see
  when ANYONE joins the game, but it stopped the vulgar names from
spamming
  our screens constantly, and that was the goal.
  Thanks again all.
 
  On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma
drunkenf...@hotmail.comwrote:
 

  You guys know they haven't allocated IP addresses by class since the
90's,
  right? The guy's IP block could be /anything.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
  Sent: Wednesday, March 18, 2009 9:01 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the
game
  message
 
  A few class C's should work, if that. If you honestly think that it
will
  have a huge effect on your playerbase, you've got some issues. The
  likelihood of multiple people playing on such a limited IP range is so
  small, you'd have a better chance of playing the lottery. Plus it only
  really needs to be in effect for a few hours or days. After they can't
  get the server to respond, most people stop trying.
 
  Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2
  billion IP's out there (including RFC 1918 addresses), it's a drop in
  the bucket.
 
  Matt Stanton wrote:
  
  Ban a whole class b network block.  That fixes most cable/dsl
  customers... or small countries.
 
  Anthal wrote:
 

  Ban by subnet, solves all problems!
 
 
 
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,

  please visit:
  
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread DontWannaName!
Sometimes players who are not banned will join once and you will still get
10 messages saying they connected, not quite sure whats that from, probably
a connection problem on their side.
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread SakeFox
don't they show up as being disconnect by closing connection when that 
happens and when they do retry over and over it show up as disconnect by 
user?

I dont remember and not going to look at the logs, i'm lazy =P

DontWannaName! wrote:
 Sometimes players who are not banned will join once and you will still get
 10 messages saying they connected, not quite sure whats that from, probably
 a connection problem on their side.
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread AzuiSleet
Maybe someone could make a plugin that bans users for connecting AND removes
the message, I bet they were only trying to farm achievements anyway. No
point in letting them spoil the gameplay with a connect message.

On Wed, Mar 18, 2009 at 2:42 PM, SakeFox sake...@kingdomsend.com wrote:

 don't they show up as being disconnect by closing connection when that
 happens and when they do retry over and over it show up as disconnect by
 user?

 I dont remember and not going to look at the logs, i'm lazy =P

 DontWannaName! wrote:
  Sometimes players who are not banned will join once and you will still
 get
  10 messages saying they connected, not quite sure whats that from,
 probably
  a connection problem on their side.
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-17 Thread Anthal
Do you have full access to the box (or firewall)? Just block his IP, and 
the packets won't even get to the server.

MONDO wrote:
 One of our servers has recently fallen victim to a few griefers that
 repeatedly try to join our server with offensive names.  We've banned by
 STEAM_ID and by IP address, but we still see the offensive names when he
 attempts to join.  Is there any way to stop the server from displaying these
 messages when someone tries to join?  Unfortunately, banning him by STEAM_ID
 ( STEAM_0:0:18656375) doesn't help.  If TF2 server doesn't allow this, is
 there a Sourcemod plugin?
 Any help is appreciated.
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-17 Thread Yaakov Smith
Useless - most people are on DHCP

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
Sent: Wednesday, 18 March 2009 2:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
message

Do you have full access to the box (or firewall)? Just block his IP, and 
the packets won't even get to the server.

MONDO wrote:
 One of our servers has recently fallen victim to a few griefers that
 repeatedly try to join our server with offensive names.  We've banned by
 STEAM_ID and by IP address, but we still see the offensive names when he
 attempts to join.  Is there any way to stop the server from displaying
these
 messages when someone tries to join?  Unfortunately, banning him by
STEAM_ID
 ( STEAM_0:0:18656375) doesn't help.  If TF2 server doesn't allow this, is
 there a Sourcemod plugin?
 Any help is appreciated.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
   


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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-17 Thread Jeff Sugar
This can do what you need:
http://forums.alliedmods.net/showthread.php?t=80794 (SuppressMessages)


On Tue, Mar 17, 2009 at 8:21 PM, MONDO mondo...@gmail.com wrote:

 One of our servers has recently fallen victim to a few griefers that
 repeatedly try to join our server with offensive names.  We've banned by
 STEAM_ID and by IP address, but we still see the offensive names when he
 attempts to join.  Is there any way to stop the server from displaying
 these
 messages when someone tries to join?  Unfortunately, banning him by
 STEAM_ID
 ( STEAM_0:0:18656375) doesn't help.  If TF2 server doesn't allow this, is
 there a Sourcemod plugin?
 Any help is appreciated.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-17 Thread MONDO
BINGO.  Thanks guys, I new I would get an answer fast here.
As always - your help is appreciated.

On Tue, Mar 17, 2009 at 11:34 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 This can do what you need:
 http://forums.alliedmods.net/showthread.php?t=80794 (SuppressMessages)


 On Tue, Mar 17, 2009 at 8:21 PM, MONDO mondo...@gmail.com wrote:

  One of our servers has recently fallen victim to a few griefers that
  repeatedly try to join our server with offensive names.  We've banned by
  STEAM_ID and by IP address, but we still see the offensive names when he
  attempts to join.  Is there any way to stop the server from displaying
  these
  messages when someone tries to join?  Unfortunately, banning him by
  STEAM_ID
  ( STEAM_0:0:18656375) doesn't help.  If TF2 server doesn't allow this, is
  there a Sourcemod plugin?
  Any help is appreciated.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-17 Thread Anthal
Ban by subnet, solves all problems!

Yaakov Smith wrote:
 Useless - most people are on DHCP

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
 Sent: Wednesday, 18 March 2009 2:29 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
 message

 Do you have full access to the box (or firewall)? Just block his IP, and 
 the packets won't even get to the server.

 MONDO wrote:
   
 One of our servers has recently fallen victim to a few griefers that
 repeatedly try to join our server with offensive names.  We've banned by
 STEAM_ID and by IP address, but we still see the offensive names when he
 attempts to join.  Is there any way to stop the server from displaying
 
 these
   
 messages when someone tries to join?  Unfortunately, banning him by
 
 STEAM_ID
   
 ( STEAM_0:0:18656375) doesn't help.  If TF2 server doesn't allow this, is
 there a Sourcemod plugin?
 Any help is appreciated.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 please visit:
   
 http://list.valvesoftware.com/mailman/listinfo/hlds
   
 


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Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-17 Thread Yaakov Smith
You want to ban an entire ISP or segment thereof?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
Sent: Wednesday, 18 March 2009 3:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
message

Ban by subnet, solves all problems!

Yaakov Smith wrote:
 Useless - most people are on DHCP

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
 Sent: Wednesday, 18 March 2009 2:29 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game
 message

 Do you have full access to the box (or firewall)? Just block his IP, and 
 the packets won't even get to the server.

 MONDO wrote:
   
 One of our servers has recently fallen victim to a few griefers that
 repeatedly try to join our server with offensive names.  We've banned by
 STEAM_ID and by IP address, but we still see the offensive names when he
 attempts to join.  Is there any way to stop the server from displaying
 
 these
   
 messages when someone tries to join?  Unfortunately, banning him by
 
 STEAM_ID
   
 ( STEAM_0:0:18656375) doesn't help.  If TF2 server doesn't allow this, is
 there a Sourcemod plugin?
 Any help is appreciated.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 please visit:
   
 http://list.valvesoftware.com/mailman/listinfo/hlds
   
 


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 please visit:
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