Re: [hlds] blocking the server's PLAYERNAME has joined the game message
You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
they were talking about blocking the IP at the firewall level so it never even reached your servers, but glad you got it figured out :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 18 Mar 2009 15:01:57 -0400 From: mondo...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express your personality in color! Preview and select themes for HotmailĀ®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
inb4 omfg msleeper u sux lolololololololol On Mar 18, 2009, at 3:09 PM, msleeper wrote: Why not post this as a suggestion for SourceBans? I don't think it would be too hard for them to be able to suppress connection messages for banned users, considering there is a plugin that already does it. Just use the same method, but only when the user has been blocked. On Wed, 2009-03-18 at 15:01 -0400, MONDO wrote: Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Don't know if exist or not, but a script that would ip ban someone that connect x times in y seconds might be a good addition to stop some spam on that too MONDO wrote: Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
It's doable. Assuming you mean having a plugin running that would report the IPs, and a bash script or something that would IPTABLES or some other IP block method them out, then that is very doable. On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote: Don't know if exist or not, but a script that would ip ban someone that connect x times in y seconds might be a good addition to stop some spam on that too MONDO wrote: Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Just throttle connections to 1 connection every minute per IP or so. It's what I used to do with my old high priority slots and people were clogging up the required open slot with retry spam. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Wednesday, March 18, 2009 3:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message Don't know if exist or not, but a script that would ip ban someone that connect x times in y seconds might be a good addition to stop some spam on that too MONDO wrote: Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
i was thinking more of a SM script, but that would work too hehe msleeper wrote: It's doable. Assuming you mean having a plugin running that would report the IPs, and a bash script or something that would IPTABLES or some other IP block method them out, then that is very doable. On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote: Don't know if exist or not, but a script that would ip ban someone that connect x times in y seconds might be a good addition to stop some spam on that too MONDO wrote: Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Banning by IP using valve's addip command is sufficient. No packets from added IP addresses are processed so the player won't even get far enough to cause the joined the game message. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, March 18, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message It's doable. Assuming you mean having a plugin running that would report the IPs, and a bash script or something that would IPTABLES or some other IP block method them out, then that is very doable. On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote: Don't know if exist or not, but a script that would ip ban someone that connect x times in y seconds might be a good addition to stop some spam on that too MONDO wrote: Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Sometimes players who are not banned will join once and you will still get 10 messages saying they connected, not quite sure whats that from, probably a connection problem on their side. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
don't they show up as being disconnect by closing connection when that happens and when they do retry over and over it show up as disconnect by user? I dont remember and not going to look at the logs, i'm lazy =P DontWannaName! wrote: Sometimes players who are not banned will join once and you will still get 10 messages saying they connected, not quite sure whats that from, probably a connection problem on their side. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Maybe someone could make a plugin that bans users for connecting AND removes the message, I bet they were only trying to farm achievements anyway. No point in letting them spoil the gameplay with a connect message. On Wed, Mar 18, 2009 at 2:42 PM, SakeFox sake...@kingdomsend.com wrote: don't they show up as being disconnect by closing connection when that happens and when they do retry over and over it show up as disconnect by user? I dont remember and not going to look at the logs, i'm lazy =P DontWannaName! wrote: Sometimes players who are not banned will join once and you will still get 10 messages saying they connected, not quite sure whats that from, probably a connection problem on their side. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Do you have full access to the box (or firewall)? Just block his IP, and the packets won't even get to the server. MONDO wrote: One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these messages when someone tries to join? Unfortunately, banning him by STEAM_ID ( STEAM_0:0:18656375) doesn't help. If TF2 server doesn't allow this, is there a Sourcemod plugin? Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Useless - most people are on DHCP -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, 18 March 2009 2:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message Do you have full access to the box (or firewall)? Just block his IP, and the packets won't even get to the server. MONDO wrote: One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these messages when someone tries to join? Unfortunately, banning him by STEAM_ID ( STEAM_0:0:18656375) doesn't help. If TF2 server doesn't allow this, is there a Sourcemod plugin? Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
This can do what you need: http://forums.alliedmods.net/showthread.php?t=80794 (SuppressMessages) On Tue, Mar 17, 2009 at 8:21 PM, MONDO mondo...@gmail.com wrote: One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these messages when someone tries to join? Unfortunately, banning him by STEAM_ID ( STEAM_0:0:18656375) doesn't help. If TF2 server doesn't allow this, is there a Sourcemod plugin? Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
BINGO. Thanks guys, I new I would get an answer fast here. As always - your help is appreciated. On Tue, Mar 17, 2009 at 11:34 PM, Jeff Sugar jeffsu...@gmail.com wrote: This can do what you need: http://forums.alliedmods.net/showthread.php?t=80794 (SuppressMessages) On Tue, Mar 17, 2009 at 8:21 PM, MONDO mondo...@gmail.com wrote: One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these messages when someone tries to join? Unfortunately, banning him by STEAM_ID ( STEAM_0:0:18656375) doesn't help. If TF2 server doesn't allow this, is there a Sourcemod plugin? Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
Ban by subnet, solves all problems! Yaakov Smith wrote: Useless - most people are on DHCP -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, 18 March 2009 2:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message Do you have full access to the box (or firewall)? Just block his IP, and the packets won't even get to the server. MONDO wrote: One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these messages when someone tries to join? Unfortunately, banning him by STEAM_ID ( STEAM_0:0:18656375) doesn't help. If TF2 server doesn't allow this, is there a Sourcemod plugin? Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
You want to ban an entire ISP or segment thereof? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, 18 March 2009 3:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message Ban by subnet, solves all problems! Yaakov Smith wrote: Useless - most people are on DHCP -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, 18 March 2009 2:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message Do you have full access to the box (or firewall)? Just block his IP, and the packets won't even get to the server. MONDO wrote: One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these messages when someone tries to join? Unfortunately, banning him by STEAM_ID ( STEAM_0:0:18656375) doesn't help. If TF2 server doesn't allow this, is there a Sourcemod plugin? Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds