Re: [hlds] pl_goldrush using too many edicts

2014-12-05 Thread ics
Couldn't find anything odd, the beam wasn't env_beam. Did comparison to 
other maps and it seems that on goldrush, the edict count has been as 
high as it is now.


-ics

ics kirjoitti:
Not sure what has changed as it seems to eat more edicts than before. 
However, you must be running 30+ user servers since i have had no 
issues with 24 slot ones. But the map indeed has over 1400 entities


You can get a list of the entities with sv_dump_edicts. On a quick 
look, on the list there is 84 beam entities (env_beam?) which looks 
odd to me as i'm not sure where goldrush uses these. You can also do 
more investigating by loading the map on your own pc and look 
cl_showents and report_entities - see that on what does what.


I would do it but i have to leave to work. I'll have a look later 
today and post here if i find something that might be not normal.


-ics

rd1...@cox.net kirjoitti:
is anyone else having problems with payload goldrush on their windows 
and linux servers this map is using over 1400 edicts on server boot 
with no players that only leave like 600 for players and everything 
else which causes the server to crash reboot due to it running out of 
edicts ?


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Re: [hlds] pl_goldrush using too many edicts

2014-12-04 Thread ics
Not sure what has changed as it seems to eat more edicts than before. 
However, you must be running 30+ user servers since i have had no issues 
with 24 slot ones. But the map indeed has over 1400 entities


You can get a list of the entities with sv_dump_edicts. On a quick look, 
on the list there is 84 beam entities (env_beam?) which looks odd to me 
as i'm not sure where goldrush uses these. You can also do more 
investigating by loading the map on your own pc and look cl_showents and 
report_entities - see that on what does what.


I would do it but i have to leave to work. I'll have a look later today 
and post here if i find something that might be not normal.


-ics

rd1...@cox.net kirjoitti:

is anyone else having problems with payload goldrush on their windows and linux 
servers this map is using over 1400 edicts on server boot with no players that 
only leave like 600 for players and everything else which causes the server to 
crash reboot due to it running out of edicts ?

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Re: [hlds] pl_goldrush using too many edicts

2014-12-04 Thread rd1981
yes I run 32 I removed the map from rotation 24 slot servers or less should be 
fine on this map plus the server runs x10 so that eats up more than normal.


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