We've released a mandatory update for Team Fortress 2. The notes for the update
are below. The new version is 3528598.
-Eric
The Meet Your Match Update has arrived!
- Added Casual and Competitive Matchmaking modes
- Additional information available on the website (
http://www.teamfortress.com/meetyourmatch/ )
- Casual mode replaces Quickplay
- Added the Heavy vs. Pyro war
- Additional information available on the website (
http://www.teamfortress.com/meetyourmatch/war.php )
- 3 new community maps
- Sunshine
- Metalworks
- Swiftwater
- Added 3 new community taunts
- The Balloonibouncer (Pyro only)
- Disco Fever (Spy only)
- The Fubar Fanfare (Soldier only)
- Added 1 new official taunt
- The Carlton (Scout only)
- Added the Perfect Stranger crate
General
- Reworked the main menu
- All play-related buttons are now accessible by clicking the "Find a
game" button
- Moved the Workshop and Replay buttons down the bottom group of
mini-buttons
- Enemies killed by energy weapons now play a special sound as their body
dissolves
- Improved stopwatch UI to help better communicate game state
- Added new sound vo files for Competitive Mode
- Added sounds to all attacks where the target player resisted a part of the
damage
- Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch,
and Prinny Machete
- Added AsiaFortress Cup Mercenaries Cup Season 7 medals
- Added TF2Maps 72hr TF2Jam Summer Participant medal
- Added Random Acts of TF2 medals
- Added check to prevent players with P-REC loaded from participating in
matchmaking
- Prevents P-REC crashing which results in players receiving abandon
penalties
- Updated the Demo Support feature
- Added an option to only record matches that are played using
Tournament mode (mp_tournament)
- Added an option to auto-delete matches that don't have any events
recorded
- Fixed a bug where tickcount values were being noted incorrectly
- Options can be set using the Adv. Options menu
- Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole
Saviors, and The Dark Falkirk Helm
- Updated the localization files
- PASS Time update
- No longer in Beta!
- New Items Available
- An Early Participation Pin will be awarded to everyone who
played PASS Time during beta
- Two new achievements with item rewards
- Tune Merasmus's Multi-Dimensional Television
- Jackpot!
- Map Changes
- All maps are tweaked, polished, and out of beta
- Renamed pass_pinewood to pass_timberlodge
- Renamed pass_warehouse to pass_brickyard
- Added a new city-themed map, pass_district
- An updated pass_template for level designers will be released
on http://www.escalation.com/news
- Game Mode Changes
- Changed the score limit from 3 to 5
- Tweaked various JACK throwing parameters
- Pack Running
- The JACK no longer heals the player carrying it
- A player carrying the JACK with no nearby teammates
is marked for death
- Teammates near a player holding the JACK will be
slowly healed, and can run as fast as the fastest nearby teammate
- JACK Power
- Passing the JACK increases a power meter
- The power meter will decay over time
- Filling the power meter unlocks a special goal worth
extra points
- Art Changes
- New view model animations
- The HUD provides more information about goal type and status
- Player pips for Spies will reflect cloak and disguise status
- Misc Details
- Added cvar tf_passtime_scores_per_round
- Added tf_glow entity that can be used to enable the glow
effect on any entity
- Updated trigger_passtime_ball FGD entry to hide unimplemented
features, temporarily
- Spawnflag added to func_passtime_goal to indicate to the HUD
that a goal is unlocked by JACK power
Bug fixes
- Fixed being able to repeatedly activate taunts before the current one had
ended while underwater
- Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing
the Sentry to ignore the Spy
- Fixed class change notifications appearing to the enemy team for a period of
time after teams swap sides in Competitive Mode
- Fixed a case where players would sometimes see other players carrying the
wrong weapon(s)
- Fixed a bug where the Engineer couldn't remove the Sapper from a linked
teleporter if was building (not active)
- Fixed a bug where the Engineer was