[hlds_announce] Mandatory Team Fortress 2 update released

2016-10-12 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3651233.

-Eric

--

- Players will now be randomly selected to participate in a survey at the end 
of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and 
reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions 
when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the 
server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing 
teammates
- Fixed a case where players could use the Halloween teleport spell to get 
outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community 
Halloween maps
- Added the ability for community Halloween maps to call a truce during 
a Monoculus or Merasmus fight 
- Can be set via the game rules entity using the 
SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and 
RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster 
detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck 
so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies 
underground
- Fixed Monoculus not getting stunned when hit by players exiting 
purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch 
projectiles
- Removed a ladder on last

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[hlds_announce] Mandatory Team Fortress 2 update coming

2016-10-12 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have the update ready soon.

-Eric

--

- Players will now be randomly selected to participate in a survey at the end 
of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and 
reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions 
when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the 
server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing 
teammates
- Fixed a case where players could use the Halloween teleport spell to get 
outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community 
Halloween maps
- Added the ability for community Halloween maps to call a truce during 
a Monoculus or Merasmus fight 
- Can be set via the game rules entity using the 
SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and 
RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster 
detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck 
so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies 
underground
- Fixed Monoculus not getting stunned when hit by players exiting 
purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch 
projectiles
- Removed a ladder on last

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