Re: [hlds_linux] Red X's still appearing
Did you clear the ..\steam\steamapps\*username\team fortress 2\tf\ 's Materials / Models / Particles / Maps / Resource folders? to clear out any residual stuff that has not all files of a downloaded custom content. If it happens in valve maps, then most probably some props are having replaced skins/models. Did you try to use -autoconfig parameter for 1 boot of the CLIENT? (remove it after starting the game once with it). To clear out any FPS config you might have? Did you try to delete the ..\steam\steamapps\*username\team fortress 2\ folder ? to clear out any bad mishap that went wrong when updating the game itself Did you try to: - exit steam - go to your steam folder - delete AppUpdateStats.blob - delete ClientRegistry.blob - start steam - Verify your Game Cache files - redo the point above this one. - and check again? If valve updates something, say skins of some models, steam/the game will auto delete those skins updated that are in the game folder (to let the game use the new stuff), but not the custom models (if those where not updated), which will most probably then causing these kinds of problems. And why are we talking client issues on a server list? From: cladiron cladi...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 27 September 2012, 2:38 Subject: Re: [hlds_linux] Red X's still appearing For Tom McClellan'shttps://plus.google.com/u/0/102193414965656437180?prsrc=4failed post. I have 2 hard drives, 1 has windows7 and 1 has windows8-dev. I unplug 1 to plug the other in so only 1 drive is connected at a time. The issues happens on both drives, 2 separate game servers, both run 2fort. 1 has rollthedice, the other is plain other than quick respawn. Again, this happens on both. Separate harddrives, separate OS, separate game servers, same valve map. On Wed, Sep 26, 2012 at 7:06 PM, Ryan Stecker voidedwea...@gmail.comwrote: The red x's *can* be a sign of missing files, but that's not the case this time. There's a legitimate issue where the ParticleEffectNames stringtable is getting close to full and some of the game's particles aren't precaching on clients because of this. On Wed, Sep 26, 2012 at 5:22 PM, Tom McClellan tombomb...@gmail.com wrote: For the 9001'th time red x's mean you are missing files for your maps / mods. This is not a valve problem, this is a problem for the mod makers / map makers. if you are getting red x's on a valve map, try doing a clean install / disabling your ui mods. On Wed, Sep 26, 2012 at 3:12 PM, cladiron cladi...@gmail.com wrote: I'm 100% it's happen to me on 2fort. i made a comment on the other thread regarding this. I was wrong thinking it was related to a custom map. Lots and lots of small x's, it's usually while i'm playing as pyro and up close on the enemy. On Wed, Sep 26, 2012 at 10:06 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: I think it is on all maps. On 9/26/2012 2:19 AM, Michael Johansen wrote: Hi I'm just wondering what I can do to fix this red X problem that's appearing on all my custom map servers. At first it just happened on my Surf servers, but now it does indeed seem like it happens on all the servers except vanilla. I have tried the extension linked to, and I also have tried the particle_manifest.txt file. http://forums.alliedmods.net/**showpost.php?p=1803148**postcount=57 http://forums.alliedmods.net/showpost.php?p=1803148postcount=57 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] TF2 not starting properly
You would think that, but the user running the screen and launch command has rwx rights and owns all files. This is really annoying me since there doesn't seem to be any obvious reason. From: Benedict Glover mailto:neobened...@hotmail.co.uk neobened...@hotmail.co.uk To: mailto:hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 not starting properly Message-ID: mailto:dub101-w93cce22aa676edc12fe05e0...@phx.gbl dub101-w93cce22aa676edc12fe05e0...@phx.gbl error: Failed to open/read local data from file/applicationFile permissions maybe. From: mailto:mar...@rcz.dk mar...@rcz.dk To: mailto:hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com Date: Tue, 25 Sep 2012 11:29:21 +0200 Subject: [hlds_linux] TF2 not starting properly Hello, I'm hosting several TF2 servers, but after an update a couple of days ago, it wouldn't update. After a clean reinstall, it updated but wouldn't start properly. Seemingly everything is fine until it tries to initialize Steam libraries for secure Internet server: Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. I can still join the server, but the client crashes occasionally (not only for me). Also, MetaMod and SourceMod won't load. If I attempt to execute the etf2l_6v6.cfg used in competitive play, the server crashes with this message: exec etf2l_6v6.cfg PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20120925112641_1.dmp success = no error: Failed to open/read local data from file/application Furthermore, MetaMod and SourceMod won't load. The box is running Debian and everything worked perfectly before this issue. Launch-string: ~/srcds_l/srcds1/orangebox/srcds_run -game tf +ip 192.168.80.50 -port 5506 +map cp_badlands +maxplayers 16 -autoupdate (The +ip command is there to fix an internal networking problem.) I scoured both the srcds.com and Steam forums to no avail. I tried a couple of things, mainly setting rwx rights and ownership to the user running srcds and adding the steam_appid.txt file to the orangebox directory. - Martin Alstrup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X's still appearing
We have had this a few times on our match servers reported by multiple people at the same time. The servers are vanilla and its a mix of people with custom to vanilla huds. The servers are vanilla also but a map change normally resolves it. On Sep 27, 2012 7:37 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Did you clear the ..\steam\steamapps\*username\team fortress 2\tf\ 's Materials / Models / Particles / Maps / Resource folders? to clear out any residual stuff that has not all files of a downloaded custom content. If it happens in valve maps, then most probably some props are having replaced skins/models. Did you try to use -autoconfig parameter for 1 boot of the CLIENT? (remove it after starting the game once with it). To clear out any FPS config you might have? Did you try to delete the ..\steam\steamapps\*username\team fortress 2\ folder ? to clear out any bad mishap that went wrong when updating the game itself Did you try to: - exit steam - go to your steam folder - delete AppUpdateStats.blob - delete ClientRegistry.blob - start steam - Verify your Game Cache files - redo the point above this one. - and check again? If valve updates something, say skins of some models, steam/the game will auto delete those skins updated that are in the game folder (to let the game use the new stuff), but not the custom models (if those where not updated), which will most probably then causing these kinds of problems. And why are we talking client issues on a server list? From: cladiron cladi...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 27 September 2012, 2:38 Subject: Re: [hlds_linux] Red X's still appearing For Tom McClellan's https://plus.google.com/u/0/102193414965656437180?prsrc=4failed post. I have 2 hard drives, 1 has windows7 and 1 has windows8-dev. I unplug 1 to plug the other in so only 1 drive is connected at a time. The issues happens on both drives, 2 separate game servers, both run 2fort. 1 has rollthedice, the other is plain other than quick respawn. Again, this happens on both. Separate harddrives, separate OS, separate game servers, same valve map. On Wed, Sep 26, 2012 at 7:06 PM, Ryan Stecker voidedwea...@gmail.com wrote: The red x's *can* be a sign of missing files, but that's not the case this time. There's a legitimate issue where the ParticleEffectNames stringtable is getting close to full and some of the game's particles aren't precaching on clients because of this. On Wed, Sep 26, 2012 at 5:22 PM, Tom McClellan tombomb...@gmail.com wrote: For the 9001'th time red x's mean you are missing files for your maps / mods. This is not a valve problem, this is a problem for the mod makers / map makers. if you are getting red x's on a valve map, try doing a clean install / disabling your ui mods. On Wed, Sep 26, 2012 at 3:12 PM, cladiron cladi...@gmail.com wrote: I'm 100% it's happen to me on 2fort. i made a comment on the other thread regarding this. I was wrong thinking it was related to a custom map. Lots and lots of small x's, it's usually while i'm playing as pyro and up close on the enemy. On Wed, Sep 26, 2012 at 10:06 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: I think it is on all maps. On 9/26/2012 2:19 AM, Michael Johansen wrote: Hi I'm just wondering what I can do to fix this red X problem that's appearing on all my custom map servers. At first it just happened on my Surf servers, but now it does indeed seem like it happens on all the servers except vanilla. I have tried the extension linked to, and I also have tried the particle_manifest.txt file. http://forums.alliedmods.net/**showpost.php?p=1803148**postcount=57 http://forums.alliedmods.net/showpost.php?p=1803148postcount=57 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Red X's still appearing
The ParticleEffectNames stringtable issue is what I'm running into. No missing files as others say. Date: Wed, 26 Sep 2012 18:06:32 -0500 From: voidedwea...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X's still appearing The red x's *can* be a sign of missing files, but that's not the case this time. There's a legitimate issue where the ParticleEffectNames stringtable is getting close to full and some of the game's particles aren't precaching on clients because of this. On Wed, Sep 26, 2012 at 5:22 PM, Tom McClellan tombomb...@gmail.com wrote: For the 9001'th time red x's mean you are missing files for your maps / mods. This is not a valve problem, this is a problem for the mod makers / map makers. if you are getting red x's on a valve map, try doing a clean install / disabling your ui mods. On Wed, Sep 26, 2012 at 3:12 PM, cladiron cladi...@gmail.com wrote: I'm 100% it's happen to me on 2fort. i made a comment on the other thread regarding this. I was wrong thinking it was related to a custom map. Lots and lots of small x's, it's usually while i'm playing as pyro and up close on the enemy. On Wed, Sep 26, 2012 at 10:06 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: I think it is on all maps. On 9/26/2012 2:19 AM, Michael Johansen wrote: Hi I'm just wondering what I can do to fix this red X problem that's appearing on all my custom map servers. At first it just happened on my Surf servers, but now it does indeed seem like it happens on all the servers except vanilla. I have tried the extension linked to, and I also have tried the particle_manifest.txt file. http://forums.alliedmods.net/**showpost.php?p=1803148**postcount=57 http://forums.alliedmods.net/showpost.php?p=1803148postcount=57 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] orangebox bins differ (TF2 vs Garrysmod) (@valve please fix)
On 27.09.2012 00:17, Andre Müller wrote: Does Garrysmod have an own serverbasedirectory? When not and you install tf2 and gm into one place, the binaries will be replaced. Use different serverdirectorys for mods/games. That's the problem which confuses everyone who thinks that orangebox is orangebox. But it is not. Currently the garrysmodbeta also is VERY confusing. There seem to be multiple binary sets around. You can run the hldsupdatetool multiple times and everytime it downloads an update (don't forget the -verify_all). Currently I see two different binary sets: md5 57ebaa69fc0bf825d1ab131c0dee5784 of orangebox/bin/engine.so crashes immediately and the md5 61eb96103f1c535e02d3a76a06ac6551 makes the server stuck at Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Logging into anonymous gameserver account. Whyever it fails to load This is currently a real mess because nothing works like expected. Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Nuclear Dawn Update Released
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.6 are below. Gameplay and Balance - Slightly lowered NX300 damage output against players. - Slightly raised Sonic Turrent damage output to balance with Flame Turret's extra fire damage. - Lowered Machine Gun Turret cost to 2500. - Commanders now get points for a critical assist if player-initiated artillery strike kills an enemy. - Empire commander ability poison is now differently colored to distinguish between it and Consortium's. - Commander poison ability now matches description and no longer hurts teammates unless friendly fire is enabled. - Fixed NX300 not hurting teammates with friendly fire enabled. Client - Updated Report a Bug link. - Added invert mouse wheel zoom option to Options panel. - Fixed bad password connect error box using lan server error text after a recent update. - Fixed a bug that allowed malicious servers to execute restricted console commands on players. - Fixed a bug that allowed malicious servers to prevent players from executing console commands. Server - Added sv_allow_addon_override (default 0) to block client addon vpks from overriding game files. - Added mp_winlimit cvar. - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added check to prevent player names from containing color codes. - setinfo console command will now reject attempts to set / change convars with any unusual characters - Tweaked team balancer logic to be smarter about when and whom to move. - Fixed some exploits where a malicious client could intentionally crash a server. - Fixed typo in name of research_complete event; added research completion logging. - Added rate limiting for connections and added the following convars, sv_max_connects_sec, sv_max_connects_window, sv_max_connects_sec_global. Other - Fixed being able to use some weapons (mostly throwables) while on ladder or sprinting. - Fixed in-chair commanders being unable to chat at round end. - Fixed some issues with wall and barrier collision performance. - Fixed a bug that allowed server browser network activity to continue after choosing a server. - Fixed missing effect console error when reloading Avenger. - Fixed sv_offline console error when going into Offline Practice mode. - Marked mem_force_flush as a cheat to prevent client exploits. - Fixed a packet injection exploit in the client/server streams. - Updated localizations. Mapping / Modding - Added numerous functions to the vscript api (see https://developer.valvesoftware.com/wiki/List_of_ND_Script_Functions). - Added OnResearchUnlockedConsortium and OnResearchUnlockedEmpire outputs to nd_logic_custom ent. - Added OnConditionAdded and OnConditionRemoved outputs to player. See wiki for value meanings. Hydro - Fixed commanders being able to deploy structures outside of the level in some areas. Clocktower - Fixed commanders being able to deploy structures in the parking garage. Gate - No longer in beta. - Updated overview. - Updated loading screen. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2, DoD:S, HL2:DM updates coming
We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Shared Changes (TF2, DoD:S, HL2:DM) - Improved the performance of the libraries used for in-game HTML display Team Fortress 2 - Added new promo items - Fixed hats sometimes appearing multiple times in incorrect locations when changing classes - Fixed Demoman shields not reducing explosive damage in non-MvM games - Fixed the tf_bot_add command using the same name for all of the bots when adding multiple bots simultaneously - Updated the localization files - Moved map descriptions into the localization files - Map descriptions will still be loaded from the maps folder first if they exist - Updated Mann vs. Machine - Fixed a bug where players could only buy 1 upgrade at a time from the upgrade station - Fixed a bug where the Victory dialog would sometimes show during incorrect times ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Still no fix for the red X's? Sigh. From: er...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Sep 2012 21:37:05 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Shared Changes (TF2, DoD:S, HL2:DM) - Improved the performance of the libraries used for in-game HTML display Team Fortress 2 - Added new promo items - Fixed hats sometimes appearing multiple times in incorrect locations when changing classes - Fixed Demoman shields not reducing explosive damage in non-MvM games - Fixed the tf_bot_add command using the same name for all of the bots when adding multiple bots simultaneously - Updated the localization files - Moved map descriptions into the localization files - Map descriptions will still be loaded from the maps folder first if they exist - Updated Mann vs. Machine - Fixed a bug where players could only buy 1 upgrade at a time from the upgrade station - Fixed a bug where the Victory dialog would sometimes show during incorrect times ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] nemrun v1.8.7
http://nephyr.in/tools/nemrun/1.8.7/ The only fix from v1.8.6 is adding a socket timeout to API calls, as it was observed that valve's API server will happily keep a TCP socket alive for hours at a time without responding. :-/ - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X's still appearing
@Mart The original mailing on this was started in a different thread. At that point it was thought to have been a map issue, so i guess that is why it was brought here. On this thread it is being discussed if it's server side or client. Regarding your message, wouldn't that be irreverent since it's 2 separate installs ? (if you were talking about my input) On Thu, Sep 27, 2012 at 3:31 AM, Michael Johansen michs...@live.no wrote: The ParticleEffectNames stringtable issue is what I'm running into. No missing files as others say. Date: Wed, 26 Sep 2012 18:06:32 -0500 From: voidedwea...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X's still appearing The red x's *can* be a sign of missing files, but that's not the case this time. There's a legitimate issue where the ParticleEffectNames stringtable is getting close to full and some of the game's particles aren't precaching on clients because of this. On Wed, Sep 26, 2012 at 5:22 PM, Tom McClellan tombomb...@gmail.com wrote: For the 9001'th time red x's mean you are missing files for your maps / mods. This is not a valve problem, this is a problem for the mod makers / map makers. if you are getting red x's on a valve map, try doing a clean install / disabling your ui mods. On Wed, Sep 26, 2012 at 3:12 PM, cladiron cladi...@gmail.com wrote: I'm 100% it's happen to me on 2fort. i made a comment on the other thread regarding this. I was wrong thinking it was related to a custom map. Lots and lots of small x's, it's usually while i'm playing as pyro and up close on the enemy. On Wed, Sep 26, 2012 at 10:06 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: I think it is on all maps. On 9/26/2012 2:19 AM, Michael Johansen wrote: Hi I'm just wondering what I can do to fix this red X problem that's appearing on all my custom map servers. At first it just happened on my Surf servers, but now it does indeed seem like it happens on all the servers except vanilla. I have tried the extension linked to, and I also have tried the particle_manifest.txt file. http://forums.alliedmods.net/**showpost.php?p=1803148**postcount=57 http://forums.alliedmods.net/showpost.php?p=1803148postcount=57 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux