Re: [hlds_linux] TF2 Maps Workshop

2015-06-04 Thread Bill
Do any of the map chooser plugins for Sourcemod support this format?

On Thu, Jun 4, 2015 at 3:20 PM, ics i...@ics-base.net wrote:

 If it works same way as in CSGO, you only need the map id to switch maps
 manually from one to another. For example changelevel 454225330 or
 changelevel 454225336 should do the trick.

 I haven't experimented yet but you should be able to put those map i'ds to
 your servers maplist or mapcycle in order to swap to them or create a
 cycle. Works differenly on CSGO though.

 -ics

 Gordon Reynolds kirjoitti:

  I have figured out I can manually change the server to go to a workshop
 map
 using:

 `changelevel workshop/map_name/.ugcmapID`

 ex: changelevel workshop/pl_rainbowride_b7e.ugc454588202

 Is there any easier way, or will that be coming later in the workshop
 beta?

 On Thu, Jun 4, 2015 at 9:58 AM Gordon Reynolds 
 thisisgordonsem...@gmail.com
 wrote:

  I'm wondering how exactly the map workshop works for servers.

 Should I have to configure anything on my server to get them to work?

 Does this work like the CS:GO maps workshop in that people can just
 force my server to play whatever workshop map they want?

 How do I select one of the workshop maps to play on?

 I haven't seen a whole lot of discussion here about the maps workshop and
 the website is pretty light on technical details outside of the few
 cvars.

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Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-19 Thread Bill
While we're at it why even have a password for rcon?  Only a small handful
of players even know how to use rcon.

On Tue, May 19, 2015 at 10:10 AM, N-Gon ngongamedes...@gmail.com wrote:

 Again.
 Only a small handful of people within UGC know about making Sourcemod
 plugins.
 Instead of being pessimistic about fixing something why not come up with a
 better solution than the one I have presented?
 Such as maybe removing the cvar all together because it serves 0 purpose as
 the 0 backstab method is completely broken and 2 backstab method is
 completely untested AND broken.
 There is no need to have that cvar set to anything other than 1, so why not
 just remove it.

 On Tue, May 19, 2015 at 10:01 AM, AnAkkk anakin...@gmail.com wrote:

  Removing a cvar flag with a plugin is only 2 lines, some people sell
 cheat
  server plugins that got many more features than that, so it's easy for
  anyone to buy one and put it on their server.
  With VAC there is at least a chance (even if it's small) that the guy is
  going to get banned, and there's none if he has access to the server.
 
  2015-05-19 14:54 GMT+01:00 N-Gon ngongamedes...@gmail.com:
 
   But the amount of players who can readily make something like that
 within
   UGC is not all that high.
   People thought of me as a messiah for my simple plugin when I had only
   learned about programming in SMod 2 days prior.
  
   Making a plugin to continue to cheat is way more steps involved than
  simply
   typing an rcon command in console.
  
   Nothing will ever 100% stop cheaters, but it's silly not to even try to
   slow them down.
   If we're going to just toss our hands in the air and say it's pointless
   because there will always be a workaround then why even bother having a
  VAC
   system in place.
  
   On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose rbemr...@gmail.com
  wrote:
  
Yes, that was a given.
   
After all, server plugins can remove the cheat flag just as readily
 as
   the
notify flag.
   
On Tue, May 19, 2015 at 9:46 AM, AnAkkk anakin...@gmail.com wrote:
   
 That's pointless, someone could make a a plugin to remove the
 notify
flag.
 You should only trust servers that are hosted by leagues where no
 one
   has
 the rcon_password or any access to the machine. There are many
 other
cvars
 that can be modified the same way and be used to cheat.

 2015-05-19 14:41 GMT+01:00 Ross Bemrose rbemr...@gmail.com:

  Either way, tf_backstab_detection_method should probably be
 flagged
   as
  Notify so that all players are told when its value changes.
 
  On Tue, May 19, 2015 at 9:13 AM, N-Gon ngongamedes...@gmail.com
 
wrote:
 
   Hey, while we're on the subject of exploits I wanted to bring
something
  up.
  
   tf_backstab_detection_method
  
   Currently that cvar can be changed on the fly with just rcon
   access.
   It's not Cheat or Notify flagged.
  
   I've had reports from 3 different UGC Plat players who are
 highly
   suspicious of other teams using this on a toggle to allow their
   spies
  easy
   facestabs when they need them.
   Adding a flag to this command will not harm anyone and it will
  be a
 load
   off the minds of the Comp players who have no way of proving
 this
   is
  being
   done in official matches.
  
   I made a plugin that, among other things, flagged this thing
 is a
 cheat.
   It's a nice start but I can't force everyone to use my plugin.
  But
   if
  Valve
   were to change this I wouldn't have to :)
  
   -Miggy
  
   On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia 
garcia.bru...@gmail.com
 
   wrote:
  
Fixed *crash* when getting a malformed KeyValues buffer
   
On Mon, May 18, 2015 at 10:11 PM, N-Gon 
   ngongamedes...@gmail.com
   wrote:
   
 Out of curiosity, what exactly did this do?

 On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson 
 kyle.l...@gmail.com
  
 wrote:

  Now that this exploit is public knowledge, any idea when
 we
will
  see
  the remaining mainline Source Games updated?
 
  Thanks,
  Kyle.
 
  On Mon, May 18, 2015 at 5:53 PM, Eric Smith 
  er...@valvesoftware.com
   
  wrote:
   We've released an optional update for Team Fortress 2.
 Dedicated
 servers
  do not need to download the update but you can if you'd
  like.
The
   note
 for
  the update is below. The updated version is 2771145.
  
   Thanks.
  
   -Eric
  
   ---
  
   - Fixed crash when getting a malformed KeyValues buffer
(thanks
  to
  Nathaniel Theis for the report)
  
  
  
   

[hlds_linux] I must be missing something simple ...

2004-12-12 Thread Bill W
I've downloaded and installed hldsupdatetool.bin to a new directory.
Ran it which installed steam, ran steam which updated steam.  Ran steam
again to update/install hl2dm.  Now everything looks fine.
When I run:
./hlds_run -nomaster -insecure +sv_lan 1 +maxplayers 4 +map gasworks
I see:
Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Console initialized.
scandir failed:/usr/local/games/hl2server/./platform/SAVE
Protocol version 47
Exe version 1.1.2.0/Stdio (valve)
Exe build: 02:38:31 Jul  7 2004 (2738)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 192.168.1.5:27015
scandir failed:/usr/local/games/hl2server/./platform/SAVE
couldn't exec listip.cfg
couldn't exec banned.cfg
Master server communication disabled.
status
hostname:  Greybeard's Server
version :  47/1.1.2.0/Stdio 2738 insecure
tcp/ip  :  192.168.1.5:27015
map :  gasworks at: 0 x, 0 y, 0 z
players :  0 active (4 max)
#  name userid uniqueid frag time ping loss adr
0 users
sv_lan
sv_lan is 1
-Note the status and sv_lan commands I entered, everything looks good.
netstat shows a lister on port 27015 (UDP)
But when I start HL2DM on my PC it says I have no servers running on my
LAN.  They are on the same subnet.  I can communicate between the two
with no problem.  The firewall is off on the Windows machine.  I have no
iptables filters at all on the Linux machine.
What am I missing?
Bill W.
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Re: [hlds_linux] I must be missing something simple ...

2004-12-12 Thread Bill W
 Message: 11
 Date: Sun, 12 Dec 2004 18:17:28 -0500
 From: Elmer Fudd [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] I must be missing something simple ...
 Reply-To: [EMAIL PROTECTED]

 ./srcds_run not hlds_run

 and there is no gasworks map

 On Sun, 12 Dec 2004 22:49:58 +0100, Florian Zschocke
[EMAIL PROTECTED] wrote:
  Bill W wrote:
 
   ./hlds_run -nomaster -insecure +sv_lan 1 +maxplayers 4 +map gasworks
  [...]
   What am I missing?
 
  You didn't tell hlds_run which game you want to run. So it probably
  runs a HLDM server, not a HL2MP server. I don't know for sure, but I
  don't think there is a gasworks map in the standard mappack for
HL2MP.
 
  Florian
 

 --
 Cheers!

 -- Elmer Fudd
Well, the answers made me poke around some more and I suspect that I am
running HL2MP, not a DM server.  Because that's what I had steam
install.  So, naturally, when I load HLDM on the PC it doesn't see it.
On HL2MP there is a gasworks map, in fact it was the one I picked out of
this list:
maps *
-
undertow.bsp
subtransit.bsp
stalkyard.bsp
snark_pit.bsp
rapidcore.bsp
lambda_bunker.bsp
gasworks.bsp
frenzy.bsp
datacore.bsp
crossfire.bsp
bounce.bsp
boot_camp.bsp
The answer, of course, was as simple as I thought it ought to be, I just
hadn't thought of it yet ... right-click Steam in the system tray and
bring up Servers ... da, dah!
Thanks for the nudge in the right direction!
Bill W
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[hlds_linux] Re: I must be missing something simple ...

2004-12-12 Thread Bill W
Glenn said:
Hate to tell you this, but that is not the maps directory of any HL2DM
server I run. It looks suspiciously like my old HL1DM server's maps
directory however.
The game to install to install HL2 Deathmatch is actually hl2mp, so
beware of installing the wrong item.
--
Yeah, I think I've got it going right now.  But, apparently, you need to
first use steam to install Counter-Strike Source and then install HL2MP
and/or HL2DM ...
CSS is installing now and it's download a ton of hl2 files that I didn't
have before.  I'm hoping the trick is the install of CSS first.
It seems like it's easy to get the HL1 files downloaded but that's not
what I wanted.
Bill W
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Re: [hlds_linux] Steam client version?

2003-09-11 Thread Bill
There probably won't be a release tonight, they are still working on it
which either means something broke. Or they just simply don't have it
finished.


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Re: [hlds_linux] [OT] Quiet on the list?

2003-02-10 Thread Bill B
Yeah, gotta agree.   It seems like valve has definitely given up the battle
and doesn't care about VAC.  The much vaunted Global Ban never happened as
far as I know.   I never even got to see VAC on my op4 server, probably
never will. Ah well. HLGuard and Cdeath have made valiant efforts, and seem
to stop most stuff for now.  Sound hacks still work though.  How long till
stuff gets by hlg and cd again?  I think when this next cycle of cheats come
out  and Valve still hasn't done antything, I'll probably take my server
down.

Valve managed to create 1 gamethink they'll ever come out with another
that has real anti cheat integrated in it from the ground up? Nah, why
bother probably just keep milking the CS franchise till the end time.

What the heck does Valve do all day, manage licensing deals for:
CS: Condition Flatulent,
CS:Were Out of Ideas,
CS: My Kid Needs Braces or whatever stupid thing they have licensed
someone else to develop for them?

Ack.
-B

- Original Message -
From: Tyler Overkill Schwend [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 10, 2003 7:19 PM
Subject: RE: [hlds_linux] [OT] Quiet on the list?


 I certainly feel that CS and HLDS have become pretty stagnant...
 I think Valve's support cycle for this stuff is coming to an end
 except as a testing ground for future products. VAC is way
 behind, HLGuard is way behind, and I can't imagine much revenue
 is still being generated... I'm looking into other games, but
 sadly, Linux servers and community-generated utilities are hard
 to come by for the majority of games I'm interested in. AA:O,
 BF1942...

 -
 Tyler [TASF]Overkill Schwend
 Semper facere bonum, an a amare odium, vita mors.
 Waiting for our enemies to strike us first is as dangerous and
 irresponsible as it is an act of ignorance.

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[hlds_linux] So what happened to www.unitedadmins.com ???

2003-01-21 Thread Bill B
Seems like it's been down the past few days. Anyone have any clues?

-Bill
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Re: [hlds_linux] Cheaters are back grrr

2002-12-27 Thread Bill B
Yea it's been like this for the last month or so.  They beat hlguard and CD
also.  Cheaters have the upper hand and frankly VAC is not cutting it.  Pity
the poor mod that doesn't even have VAC, like the original HLDM or OP4.

Unfortunately the last thread on cheating degenerated in a discussion about
connection prices $^#%#%.  Few here actually seem to care about cheaters
and how they are destroying the game. I guess thats why valve can get away
with not releasing updates to vac or porting it to op4 or hldm.
-B.


- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 27, 2002 9:23 PM
Subject: [hlds_linux] Cheaters are back grrr


 We have had 4 cheaters back in the last couple of days

 One of them looked he was using a wallhack on a secure server
 demo is here
 http://www.users.on.net/gary/432763.zip

 I think it is about time for a new VAC


 Kingsley
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Re: [hlds_linux] Pingboost 3 impressions ...

2002-08-28 Thread Bill B

Hi Adam,
Pingboost 3 was pretty unusable for me, it caused lag from hell at times.
And this was on a 1.1 ghz server with up to 8 players!
I use pingboost 2 and it helped lower peoples pings by 10 to 20 with no
noticable lag increase and cpu was about the same as well.

-Bill
- Original Message -
From: Adam Pearse [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, August 28, 2002 4:32 PM
Subject: [hlds_linux] Pingboost 3 impressions ...


 This message is in MIME format. Since your mail reader does not understand
 this format, some or all of this message may not be legible.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi all, I run a 20 ppl CS server on a XP 2000+ with 512 MB of memory on a
 stripped down Linux 2.4.18. This is the only process running. It is
 connected to a 10Mbit half duplex connection to the Net. I am wondering
due
 to the fact that pingboost 3 processing a frame EVERY time a packet
arrives
 and can cause extreme CPU usage, should some players experience warping
or
 sliding effect when they are all in and around 30 - 50ms with a server
 average across all players of approx. 45 ms? Basically, has anyone else
 noticed that when running pingboost 3 that some (1 or 2) ppl are
 experiencing lag-like effect?
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Re: [hlds_linux] [OT] This is NOT the HLG support maillist, please respect that.

2002-08-25 Thread Bill B

Sometimes the things you descibe appear to happen on the UA forums I have to
agree with you..  Although usually I've been lucky to get good help. This
list is a valuable resource where you can get answers that sometimes you
can't get anywhere else, and that includes hlguard.  I think it's cause
linux users are smater than windows users (jk) hehe.  I think it's fine to
ask HLGuard questions here.

Folks  if you don't wanna read em, DON'T :)
- Bill
- Original Message -
From: Jay Carter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, August 25, 2002 8:57 PM
Subject: Re: [hlds_linux] [OT] This is NOT the HLG support maillist, please
respect that.


 At Monday 03:35 PM 8/26/2002 +1200, you wrote:
 Err Jay they do!
 forums.unitedadmins.com
 Suggest you go ask your questions there.


 Ever tried getting support on their forums? Only thing support about them
 is their name is Support Forums

 You usually get some UA member giving you some sort of smart ass, non
 helpful reply or nothing at all.

 While this list may not be the place for this kind of stuff, it IS the
only
 place you are going to get any sort of intelligent response. I've yet to
 have one issue resolved on those forums and 90% of the time, they don't
 even get addressed there. Posts sit with no replies forever until they
fall
 off the front page. Here, however, I have never had 1 problem that hasn't
 been solved thanks to the helpful people on this list.

 Here's some examples for you.

 I posted over there a couple of days ago about the OGC detection.
 Specifically that I was having some scenarios come up that were not listed
 in the manual. My question was whether what I was seeing was a legit
 response that wasn't mentioned in the manual or if the people were indeed
 using OGC. I get a couple of me too people wanting to know the answer
 because they were also getting the same response I was and some UA guy
 comes in and pastes the page out of the manual in his post. That was in.
No
 clarification of any sort. No This is the way it is, if it isn't this
 their cheating or I'll have someone look into it and get back with you
 or anything of that sort. I had said I had read the manual and what do I
 get? A smartass UA person pasting the page out of the manual in my post.
 Yea, that's real helpful.

 A while back I made another post about the wallhack unloading after a
 couple of rounds. No response for days and then someone gives a config
 change to make. I made the change, no difference and that was that. No
 This is a known bug. It will be addressed in a future release or
anything
 of the sort. Couple of weeks later they release the next version with my
 problem specifically addressed. Obviously they knew it was a known bug but
 rather than address it, they just left me twisting in the wind. I wasted a
 fair amount of time trying to resolve something on my end that I assumed
 (Yea, I know all about ASS U ME) was a problem I was having and not a
 support issue with HLGuard because they didn't bother addressing my post
in
 their forums.

 Where's the support in either of those scenarios? At least here you have
 people running the same things that can compare notes.

 FWIW, I appreciate the effort these guys are making. I've dealt with some
 of the UA guys before and they have been terrific. However, the ones I
have
 dealt with in passing rarely respond to anything on those forums. I see
 them more on the OGC forums than I do the UA forums and I'd guess that
 asking support questions on the OGC forums is probably more off topic than
 doing so here :)

 For the person that called me a n00b, please look up sarcasm in the
dictionary.


 Jay

 Jay Carter
 [EMAIL PROTECTED]
 [EMAIL PROTECTED]

 www.MeanKidsRacing.com

 Gary Coleman has a posse


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Re: [hlds_linux] [OT] This is NOT the HLG support maillist, please respect that.

2002-08-25 Thread Bill B

I've seen the post, and he does ask intelligent questions. Questions are
sometimes NOT answered well.

- Original Message -
From: Delirium Tremens [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, August 25, 2002 9:40 PM
Subject: RE: [hlds_linux] [OT] This is NOT the HLG support maillist, please
respect that.


 Maybe you should ask your questions in a more intelligent manner and
 SEARCH the forum before you post...


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of Jay Carter
 Sent: Sunday, August 25, 2002 11:58 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] [OT] This is NOT the HLG support maillist,
 please respect that.

 At Monday 03:35 PM 8/26/2002 +1200, you wrote:
 Err Jay they do!
 forums.unitedadmins.com
 Suggest you go ask your questions there.


 Ever tried getting support on their forums? Only thing support about
 them
 is their name is Support Forums

 You usually get some UA member giving you some sort of smart ass, non
 helpful reply or nothing at all.



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Re: [hlds_linux] Cheating in a nutshell

2002-08-19 Thread Bill B

I can understand your frustration.  I run an op4 server and it's difficult
without having VAC.  Cheaters seem more brazen than ever.

Hlguard does seem to work fine for me(under linux).  The only issue I have
with it right now is for some reason, it reports I try to hack lambert
and various other messages on folks that I know and are not cheating(their
scores are normal).  I posted error on UA and several other people are
having problem, and no one can figure out where these are coming from.
Other than that it's been great.  UA and the hard work they do is the only
reason I'm still running a server. I love the game, and the folks I've met
through running my server are some great people, but there there is some 12
year old with a mouth like a sailor getting 58 to 0 on a map with no good
camping spots, it can be annoying to everyone.

Some things I've found that help:
1. Give some kind of Admin access to your trusted users that have been
playing for awhile and can distinguish between cheaters and good players,
and can be objective if they are legitamately gettign their butt kicked.
Make sure they know how to get wonid's, ban, etc.

2. Those players that are Admin, have them put Admin in their name.
Cheaters tend not to hang around if they know Admins watch site.

3. Install Cheating Death, in optional mode.  If an admin thinks someone is
cheating, they can ask suspected cheater to run cheating Death.  Most people
are cool with it, like the policy and I've gotten several compliments on it.

What is really funny, are the people that completely refuse to run Cheating
Death when asked, and YET swear they arent' cheating, they are just good.
It is hilarious how vehement they are.  If you arent' cheating, you
shouldn't have a problem with running it.

4.  Next version of HLGuard should help a lot, it's coming out soon.  And
VAC will eventually be coming for more mods.

5. The global ban from WON on cheater's Wonid's that will be happening
soon This is the coolest thing, can't wait the OGC babies cry on
their little forums when they get bannned.  Yeah there are other stolen
wonid's they can use for now, but those will eventually run out.
-[USA]i see dead people...



- Original Message -
From: Rick and Cheryl [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, August 19, 2002 4:56 PM
Subject: [hlds_linux] Cheating in a nutshell


 I am a realist and as much as I hate to say it, this problem is getting
 much worse very quickly. I am at the point where I think I am just going
to
 take the server down because it is simply not worth it. Gazing into the
 horizon for that next anti-cheat that will solve our problems might be
 something you people want to fool yourselves with but I have been in this
 biz long enough to know better.

 HLGuard just don't cut it, the thing causes more problems than it solves.
 My server runs flawlessly without it but as soon as I try to use it (as I
 have 4 times now) all kinds of things go wrong... Custom maps crash at
 load, doors and elevators cease to work in a seemingly random manner and
 lag spikes become common. Please don't take this as a slam against UA, I
 applaud them for trying and know a lot of effort is put into it but
HLGuard
 is just not a viable solution for me.

 This VAC which supposedly will help (when released for TFC) does not hold
 much promise in my book. The cheat community seems to be far more active
 than Valve's anti-cheat team and I honestly think they release revisions
to
 circumvent faster than Valve can hack out new code. It is nothing but a
 vicious circle with no end in sight and I for one don't have that kind of
 time to devote to a game that consumes bandwidth and makes us no profit
 what so ever.

 The only real solution would be to identify and ban cheaters but that has
 serious problems too. The average cheater has plenty of keys and even most
 broadband connections now have a dynamic IP so what is a person to do, ban
 whole nodes by the hundreds? Not to mention the general pain in the ass it
 is to ban by IP to begin with.

 I don't see this getting better in the near future and the fact is that I
 spend almost as much time dicking around with a gameserver that makes us
 nothing as I do managing the four *nix servers we make our living off of.
I
 hope the cheaters are happy because they are ruining this entire gaming
 community and then what are they going to do, go find another game to ruin
 I suppose.

 Sincerely,
 Rick Thompson

 Network Admin - Fortweb.com
 http://www.fortweb.com
 Email: [EMAIL PROTECTED]
 Voice  Fax: 219.493.1280

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Re: [hlds_linux] VAC?

2002-08-14 Thread Bill B

How hard is OP4?
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Sent: Wednesday, August 14, 2002 1:23 PM
Subject: RE: [hlds_linux] VAC?


 No, the reason for doing DoD first is that they have a more flexible
release
 path. For TFC, this would require a full client release, for DoD it only
 requires a post to their news page.

 We're going to add VAC to TFC. TFC is still very important for us.

 -Original Message-
 From: Redemption [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, August 14, 2002 1:15 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] VAC?


 Pssst
 He was trying to help you out there.
 But so now that you've mentioned that.
 Why was DOD chosen for VAC before TFC?
 Are we going to see a Day of Defeat box in our local Game Stop and you
 needed to have the support in place for it?
 Please, share.
 Red
 - Original Message -
 From: Erik Johnson [EMAIL PROTECTED]
 To: Half-Life Dedicated Linux Server Mailing List
 [EMAIL PROTECTED]
 Sent: Wednesday, August 14, 2002 1:12 PM
 Subject: RE: [hlds_linux] VAC?


  In terms of popularity (number of players) TFC and DoD are pretty close
to
  identical.
 
  -Original Message-
  From: Eric (Deacon) [mailto:[EMAIL PROTECTED]]
  Sent: Wednesday, August 14, 2002 12:59 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlds_linux] VAC?
 
 
   Thank you Billy, yes it does help, at least I know now why I can't
  find
   anything about VAC relating to TFC from an intense google search. Odd
  that
   they would add it to a new mod before TFC though and as usual, if it
  was
   out I would have to read about it here or on a private individuals
  website
   because Valves site tells me squat.
 
  I wouldn't classify DoD as a new mod.  Certainly TFC has been around
  longer, but it's also nowhere near as popular as DoD.  And as far as
  Valve telling you squat, you WILL here hear it on this list and the
  HLDS Announce list when VAC goes gold on TFC servers.
 
  Though I do admit it would be nice to have a URL to point people to (and
  for our own checking) that would give at least basic, current
  information and links to other valuable and/or official resources...
 
  --
  Eric (the Deacon remix)
 
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Re: [hlds_linux] how long between restarts?

2002-08-14 Thread Bill B

I only restart for some really good reason like hardware addition/fix or I
need to shutdown and move server.  Last time was up for 50 days before I had
to shutdown to see if something could be removed from memory to diagnose an
hlguard bug.  It's an op4 server, rh linux 7.3

I run Admin Mod, Player Name, hlguard, stripper2 and Cheating Death.




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Re: [hlds_linux] Best Linux OS

2002-08-11 Thread Bill B

- Original Message -
From: Casper Gielen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, August 11, 2002 9:16 AM
Subject: Re: [hlds_linux] Best Linux OS
snip
...  slow for me). I tried Red Hat Linux 7.1(Couldn't get it to boot).
Anything

7.1 is pretty old and may not have supported whatever hardware you are
trying it on.  There is full list at www.redhat.com as to what hardware the
different versions support.

7.2 and 7.3 have both come out since then.  I'd recomend 7.3, works great
for me.  Any linux distro should be good as long as it's recent and supports
your hardware.
-[USA]i see dead people...


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Re: [hlds_linux] spiders/bots and email archives

2002-06-10 Thread Bill Everhart


 Which every _good_ list poster will do before sending a reply, right?  :)

Well, yes. I myself follow this simple rule (most of the time) . However,
good luck trying to change ANYONE on this list.

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RE: [hlds_linux] [OT] spiders/bots and email archives

2002-06-10 Thread Bill Everhart


 I like Brian's Sig it shows creativity and art in
 the form of ASCII.  If you have a problem with it,
 then go else with it.  You are probably envious
 because you can't have a sig that looks like
 Brians.  I use Outlook 2000 and it shows up just
 fine.

 Thanks,
 Daniel Reinhardt


I vote the guy with the stupid sig off our island. Oh wait, were we voting
or just telling people to go else with it? God damn Outlook users.

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Re: [hlds_linux] spiders/bots and email archives

2002-06-10 Thread Bill Everhart


 Actually, I'd say that page is a disservice to the BSD* community -- to me
 it portrays BSD users as being just as stupid and immature as the Linux
 users it is criticising. Fortunately, I know that neither generalisation is
 at all accurate.


I know. I don't agree with that website. I was just trying to make a joke.
Sorry.


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[hlds_linux] 2 year old WON id Shepard is this a jacked id?

2002-06-10 Thread Bill B

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi Everyone,

Tonight on my server (Op4 DM, i see dead people..) there was a Shepard that 
connected that was playing *extremely* well wasting very experienced players I know , 
and moving at speeds faster than are possible in a straight like, and he did not have 
long jump.  I'm pretty sure they were cheating.

What makes it really suspicious is that this persons WONID is over 2 years old ( 
1348704 ) yet they are playing under Shepard the most generic op4 name possible.  He 
said he only been playing, get this, a week!  I looked thru my logs and it's the only 
name he's ever connected under since yesterday.

Does this person have a jacked WONID, and if so is there way to find out if it's been 
stolen or key generated, which I've heard folks that are into cheating do??

Thanks for any input on this,
-i see dead people...


--

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Re: [hlds_linux] [OT] adminmod plugin

2002-06-04 Thread Bill Everhart


do you have a link to this mod? if so I'll take a look at it and see what
needs to be done. also, what does meta list in your console say?


On Tue, 4 Jun 2002, Jay Anstiss wrote:

 Hi folks - before anyone asks, yes - I have tried the adminmod forums (and
 also a chatroom), but have had no success, so forgive me for asking here...

 I have downloaded a plugin that announces the arrival of admins on a server,
 converted it to an amx file and placed it in the dlls dir within the csrtike
 dir. The server has been restarted but so far it does not seem to announce
 my (or a friends arrival) joining the server. It didn't really explain what
 else needs to be done (if anything does), but I'm wondering if anything else
 needs to be done, like perhaps editing some config or such.

 If anyone can help, please do!

 jay.

 (email - for off topic replies: [EMAIL PROTECTED])

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