Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-28 Thread Dave Rosca
Also have server fps spikes and generally much lower server fps since the
halloween update. Running on windows. Haven't installed the optional update
though.

On Sun, Oct 28, 2012 at 2:38 PM, Frank  wrote:

> Anyone else getting this when trying to enter your servers - seems a map
> reset fixes it but I had a few I didn't notice people couldn't join due to
> getting this and they(the servers) nearly died.
>
> disconnected (reason "Server info data overflow")
>
>
> That is what they see when trying to enter the servers.
>
>
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Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Dave Rosca
My MvM server is running with the newest metamod snapshot and SM disabled
on mvm_coaltown, and hasn't crashed.

On Fri, Oct 26, 2012 at 7:09 PM, Joel Zhang wrote:

> I don't understand why MvM crashes as soon as someone joins a class.
>
> Anyone else getting this problem? I'm not running MM or SM, just vanilla.
>
> On Fri, Oct 26, 2012 at 6:57 PM, Bjorn Wielens  wrote:
>
> >
> >
> > Anyone else experiencing the below? I can confirm it on a Linux box.
> >
> >
> >
> > 
> >  From: T Marler 
> > To: Half-Life dedicated Win32 server mailing list <
> > h...@list.valvesoftware.com>
> > Sent: Friday, October 26, 2012 9:15:43 PM
> > Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
> >
> > I updated my servers (with verify all) twice, as soon ass the queueing
> > system kicks in, my server blurts out:
> >
> > Invalid wave number
> > Invalid Where argument 'spawnbot_scattered'
> > Unknown attribute 'Where' in WaveSpawn definition.
> > Invalid Where argument 'spawnbot_scattered'
> > Unknown attribute 'Where' in WaveSpawn definition.
> >
> >
> > And now my servers are not responsive.
> >
> > Wtf?
> >
> > - Original Message -
> > From: "Eric Smith" 
> > To: "Half-Life dedicated Linux server mailing list" <
> > hlds_linux@list.valvesoftware.com>, "Half-Life dedicated Win32 server
> > mailing list" , "
> > hlds_annou...@list.valvesoftware.com" <
> > hlds_annou...@list.valvesoftware.com>
> > Sent: Friday, October 26, 2012 5:16:39 PM
> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
> >
> > We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
> for
> > the updates are below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Added mat_viewportupscale and mat_viewportscale to enable rendering the
> > world at a reduced resolution. ("mat_viewportupscale 1" and
> > "mat_viewportscale 0.5" will downscale world rendering by 50%.)
> > - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
> > changelevel when the server is empty
> > - Fixed a bug that prevented consecutive clicks on scrollbar buttons
> > - Performance and stability improvements
> > - Added positional audio support for Mumble clients
> >
> > Team Fortress 2
> > - Scream Fortress Event 2012
> > - Fixed a bug where buildings would be invisible during their setup time
> > - Mann vs. Machine
> >- Added the map Mvm_coaltown_event with a special Halloween mission
> >- Fixed a bug where players money would not be set properly when
> > restoring a checkpoint
> >- Fixed server crash on vote to restart mission
> >
> >
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Re: [hlds_linux] Poor TF2 performance on a dedicated server

2012-04-07 Thread dave . rosca

What effects are you seeing in-game?

On , frog  wrote:
I'm hoping to get some advice from the undoubted wealth of experience  
subscribed to this list.




We've got dedicated server, 6 x 2.3ghz (AMD Opteron 6276), 16GB RAM,  
200GB HDD, which struggles to run a full 24 slot TF2 server smoothly.




It used to be running CentOS 5.x, and a TF2 server would occasionally  
spike beyond 100% of a core. Months of experimentation resulted in some  
improvement, but nothing really satisfying.


Also tried all the things suggested in  
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide




For the last few days, it's been rebuilt with Debian 6.0 with a  
built-on-the-box kernel of 3.3.1, following the recommendations listed in  
the fragaholics' wiki.



http://wiki.fragaholics.de/index.php/EN:Kernel_Configuration_General




Still there has been no improvement. If anything it's worse with  
sustained periods of srcds_linux requiring more than 100% of a core.





The TF2 server is just running a basic sourcemod setup.




Any advise would be very gratefully received. Could it be that the  
hardware is simply not up to it regardless of OS and configuration?




Has anyone here manage to get a 24 slot TF2 server to run smoothly on the  
same or comparable hardware?





Happy to supply any further info as required.







--



Best regards,



frog mailto:f...@thehh.co.uk







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