[hlds] Re: Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2019-10-02 Thread John Schoenick
Hey everyone, just a heads up that our plan is to make this release live
as soon as tomorrow.  A small follow-up build was pushed to this branch
to fix a few reported issues, so please make sure you are testing the
newest build.

- John

On 9/23/19 1:01 PM, John Schoenick wrote:
> A prerelease update is available for Counter-Strike: Source, Day of
> Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
> and the Source SDK 2013 Base. The update notes are below.
>
> Prerelease branches can be accessed in Steam via the Properties -> Betas
> tab. Dedicated servers can pass -beta prerelease to the app_update
> command in SteamCMD.
>
> This builds on the previous prerelease update released in April and
> addresses several additional issues.  If all goes well, this branch will
> be promoted to the current release in the coming days (for real this
> time!), so please let us know if you encounter any issues.
>
>  - John
>
> -
>
> - Various security and stability improvements from the Source 2013 branch
> - Updated localization files
>

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[hlds_linux] Optional client-only TF2 update released

2019-09-24 Thread John Schoenick
We've released an optional update for Team Fortress 2. The notes for the
update are below.

This is a client-only update - server operators do not need to take any
action.


- John

-

- Fixed an issue with saving navigation meshes when editing maps
- Updated the localization files

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[hlds_linux] Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2019-04-30 Thread John Schoenick
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

 - John

-

- Various security and stability improvements from the Source 2013 branch
- Updated localization files

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[hlds_linux] Mandatory Team Fortress 2 update released

2019-04-30 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 5063830.

- John



- Fixed the datacenter display in matchmaking settings occasionally
being blank
- Fixed several client crashes
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update coming

2019-04-30 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Fixed the datacenter display in matchmaking settings occasionally
being blank
- Fixed several client crashes
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_linux]

2019-04-16 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 5037004.

- John



- Fixed an issue causing matchmaking to fail for many users due to Steam
network changes
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update coming

2019-04-16 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Fixed an issue causing matchmaking to fail for many users due to Steam
network changes
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update released

2019-03-28 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 5018191.

- John



- Improved how vote kicks work in matchmaking to reduce potential for abuse
- Fixed a case where vote-kicked players could rejoin a match
- Added Asian BBall Cup tournament medals
- Updated model/materials for the Rasslabyxa Cup Helper medal
- Updated RETF2 Retrospective finalist medals to be paintable

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[hlds_linux] Mandatory Team Fortress 2 update coming

2019-03-28 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Improved how vote kicks work in matchmaking to reduce potential for abuse
- Fixed a case where vote-kicked players could rejoin a match
- Added Asian BBall Cup tournament medals
- Updated model/materials for the Rasslabyxa Cup Helper medal
- Updated RETF2 Retrospective finalist medals to be paintable

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[hlds_linux] Mandatory Team Fortress 2 update released

2018-10-22 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4771545.

- John



- Fixed a common crash related to the Panzer Pants taunt
- Fixed competitive match history failing to load
- Fixed an issue preventing some players from being able to activate
Halloween Contracts

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[hlds_linux] Mandatory Team Fortress 2 update coming

2018-10-22 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Fixed a common crash related to the Panzer Pants taunt
- Fixed competitive match history failing to load
- Fixed an issue preventing some players from being able to activate
Halloween Contracts

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[hlds_linux] Mandatory Team Fortress 2 update coming

2018-09-21 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Added LBTF2 6v6 Season 15 tournament medals
- Added NewbieDuo Cup Summer 2018 tournament medals
- Added Ultimate Ultiduo Season 2 tournament medals
- Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament
medals
- Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season
16 tournament medals
- Added Newbie Highlander Season 4 tournament medals
- Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament
medals
- Added PASS Time Federation Season 1 tournament medals
- Added Chapelaria Highlander Season 1 tournament medals
- Added Respawn League Highlander Season 1 tournament medals
- Added Moscow LAN Summer 2018 tournament medals
- Community request: player_hurt events are now visible to SourceTV clients
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update released

2018-08-02 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4647498.

- John



- Added UGC Highlander Season 24, Highlander Season 25, 6v6 Season 26,
6v6 Season 27, 4v4 Season 13, and 4v4 Season 14 tournament medals
- Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2
tournament medals
- Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal
- Added Insomnia 63 tournament medals
- Added Essentials.TF monthly tournament medals
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update coming

2018-08-02 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Added UGC Highlander Season 24, Highlander Season 25, 6v6 Season 26,
6v6 Season 27, 4v4 Season 13, and 4v4 Season 14 tournament medals
- Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2
tournament medals
- Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal
- Added Insomnia 63 tournament medals
- Added Essentials.TF monthly tournament medals
- Updated the localization files

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[hlds_linux] Mandatory Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2018-07-24 Thread John Schoenick
A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source
SDK 2013 Base has been made available. The patch notes are below.

- John

---

- Fixed physics not operating at the correct tickrate when specifying
non-standard -tickrate options on the command line
- Fixed viewing demos recorded at a non-standard tickrate causing the
next listen server hosted to be at that tickrate
- Various security and stability improvements
- Updated localization files

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[hlds_linux] Mandatory Update Today For Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2018-07-24 Thread John Schoenick
We're working on a mandatory update for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The notes for the update are below. We're
aiming to ship this in a few hours.

This update is based on the build currently available on the prerelease
branch.

 - John

-

- Fixed physics not operating at the correct tickrate when specifying
non-standard -tickrate options on the command line
- Fixed viewing demos recorded at a non-standard tickrate causing the
next listen server hosted to be at that tickrate
- Various security and stability improvements
- Updated localization files

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[hlds_linux] Mandatory TF2 update released

2018-07-18 Thread John Schoenick
We've released a mandatory update for TF2. The notes for the update are
below. The new version is 4620606.

- John

-

- Added NHBL Heavyweight Champion Season 7 tournament medal
- Added TF2Maps 72hr Summer Jam 2018 community medal
- Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
- Added Newbie Highlander Season 2 tournament medals
- Added Newbie Prolander Season 3 tournament medals
- Added Rally Call 2018 community medals
- Fixed tooltips for Fabricator items being truncated on OS X and Linux
clients

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[hlds_linux] Mandatory Team Fortress 2 update coming

2018-07-18 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

--

- Added NHBL Heavyweight Champion Season 7 tournament medal
- Added TF2Maps 72hr Summer Jam 2018 community medal
- Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
- Added Newbie Highlander Season 2 tournament medals
- Added Newbie Prolander Season 3 tournament medals
- Added Rally Call 2018 community medals
- Fixed tooltips for Fabricator items being truncated on OS X and Linux
clients
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Re: [hlds_linux] Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2018-07-17 Thread John Schoenick
A minor update to this build has just been pushed.  This build will be
promoted to the default build sometime this week.

- John

On 6/27/18 3:45 PM, John Schoenick wrote:
> A prerelease update is available for Counter-Strike: Source, Day of
> Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
> and the Source SDK 2013 Base. The update notes are below.
>
> Prerelease branches can be accessed in Steam via the Properties -> Betas
> tab. Dedicated servers can pass -beta prerelease to the app_update
> command in SteamCMD.
>
> If all goes well, this branch will be promoted to the current release in
> the coming days, so please let us know if you encounter any issues.
>
>  - John
>
> -
>
> - Fixed physics not operating at the correct tickrate when specifying
> non-standard -tickrate options on the command line
> - Fixed viewing demos recorded at a non-standard tickrate causing the
> next listen server hosted to be at that tickrate
> - Various security and stability improvements
> - Updated localization files
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>

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[hlds_linux] Prerelease Update Available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2018-06-27 Thread John Schoenick
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

 - John

-

- Fixed physics not operating at the correct tickrate when specifying
non-standard -tickrate options on the command line
- Fixed viewing demos recorded at a non-standard tickrate causing the
next listen server hosted to be at that tickrate
- Various security and stability improvements
- Updated localization files

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[hlds_linux] Mandatory Team Fortress 2 update released

2018-06-26 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4586063.

- John



- Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady
Pan Season 4, and Blapature
- Tweaked Competitive Mode MMR calculations
  - MMR mobility increased somewhat across the board
  - Players who have high game counts relative to the rest of the player
base should see fewer adjustments of 1 or 0 MMR
- Updated pl_enclosure_final to fix a displacement hole in stage two
- Updated Test Run items such that the discount is not valid if the item
is already on sale in the Mann Co. Store
- Updated the models for The Frontier Djustice, The Rotation Sensation,
and the Elf Esteem to fix display problems with unusual effects
- Fixed some currencies not properly calculating the Test Run discount,
which prevented being able to purchase the item
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update coming

2018-06-26 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady
Pan Season 4, and Blapature
- Tweaked Competitive Mode MMR calculations
  - MMR mobility increased somewhat across the board
  - Players who have high game counts relative to the rest of the player
base should see fewer adjustments of 1 or 0 MMR
- Updated pl_enclosure_final to fix a displacement hole in stage two
- Updated Test Run items such that the discount is not valid if the item
is already on sale in the Mann Co. Store
- Updated the models for The Frontier Djustice, The Rotation Sensation,
and the Elf Esteem to fix display problems with unusual effects
- Fixed some currencies not properly calculating the Test Run discount,
which prevented being able to purchase the item
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update released

2018-03-30 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4445080.

- John



- Updated model/materials for the Starboard Crusader and added a second
style
- Added AsiaFortress Season 13 medals
- Updated the localization files
- Fixed Mann vs. Machine matches with open slots not receiving late-joiners
- Fixed a server crash related to the Sniper Rifle
- Fixed the "View promotional codes" button not showing for those users
with promotional codes


Notes missed from Competitive Revamp update
- The UI version has been bumped to 3.  Any UI mods will need to be
updated to work with the new UI changes.


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[hlds_linux] Mandatory Team Fortress 2 update coming

2018-03-30 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Updated model/materials for the Starboard Crusader and added a second
style
- Added AsiaFortress Season 13 medals
- Updated the localization files
- Fixed Mann vs. Machine matches with open slots not receiving late-joiners
- Fixed a server crash related to the Sniper Rifle
- Fixed the "View promotional codes" button not showing for those users
with promotional codes


Notes missed from Competitive Revamp update
- The UI version has been bumped to 3.  Any UI mods will need to be
updated to work with the new UI changes.


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[hlds_linux] Mandatory Team Fortress 2 update released

2018-03-29 Thread John Schoenick
 We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4442762.

- John



- Added smoke to the Punk's Pomp
- Made the Sky High Fly Guy and The Hot Case paintable
- Fixed the Short Circuit still performing its old area-of-effect attack
when firing
- Fixed Scouts taking to the skies
- Fixed thumbnail for ctf_foundry


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[hlds_linux] Mandatory Team Fortress 2 update coming

2018-03-29 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Added smoke to the Punk's Pomp
- Made the Sky High Fly Guy and The Hot Case paintable
- Fixed the Short Circuit still performing its old area-of-effect attack
when firing
- Fixed Scouts taking to the skies
- Fixed thumbnail for ctf_foundry


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[hlds_linux] Mandatory Team Fortress 2 update coming

2018-03-28 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are conspicuous in their absence. We should have the update
ready soon.

- John



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[hlds_linux] Mandatory Team Fortress 2 update released

2017-08-03 Thread John Schoenick
 We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4085139.

- John



- Fixed players being unable to shoot or heal during pre-round freeze time
- Updated the localization files



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[hlds_linux] Mandatory Team Fortress 2 update coming

2017-08-03 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Fixed players being unable to shoot or heal during pre-round freeze time
- Updated the localization files



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[hlds_linux] Mandatory Team Fortress 2 update released

2017-06-16 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4016097.

- John



- Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh
Meat Challenge tournament medals
- Fixed multiple security issues reported by Justin Taft from One Up
Security, LLC
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update coming

2017-06-16 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh
Meat Challenge tournament medals
- Fixed multiple security issues reported by Justin Taft from One Up
Security, LLC
- Updated the localization files

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[hlds_linux] Mandatory Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2017-06-15 Thread John Schoenick
A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source
SDK 2013 Base has been made available. The patch notes are below.

- John

---

- Improved Steam Voice support
  - Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
  - Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
  - Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
  - Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
  - Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
  - Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
  - Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
  - Steam per-game language setting is now properly honored and syncs
with the in-game setting
  - In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version



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[hlds_linux] Mandatory Update Today For Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2017-06-15 Thread John Schoenick
We're working on a mandatory update for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The notes for
the update are below. We're aiming to ship this in a few hours.

This update is based on the build currently available on the prerelease
branch.

 - John

-

- Improved Steam Voice support
  - Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
  - Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
  - Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
  - Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
  - Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
  - Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
  - Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
  - Steam per-game language setting is now properly honored and syncs
with the in-game setting
  - In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version


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[hlds_linux] Mandatory Team Fortress 2 update released

2017-06-02 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3990974.

- John



- Added Arms Race 3 community medals
- Added FBTF Cup 6v6 Season 4 tournament medals
- Fixed Competitive match history sometimes appearing as empty when
connection to matchmaking servers is lost
- Fixed a crash when exiting the client
- Fixed teleporters teleporting players that respawn or change team
during the teleport animation
  - This fixes an exploit possible when playing on some "instant
respawn" community servers
- Fixed the Neutron Star unusual effect being occasionally displaced
after the player respawns
- Fixed Rescue Ranger bolts healing disposable sentries in MvM
- Fixed some text in the UI only displaying the first character on OS X
and Linux
- Updated localization files


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[hlds_linux] Mandatory Team Fortress 2 update coming

2017-06-02 Thread John Schoenick
 We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Added Arms Race 3 community medals
- Added FBTF Cup 6v6 Season 4 tournament medals
- Fixed Competitive match history sometimes appearing as empty when
connection to matchmaking servers is lost
- Fixed a crash when exiting the client
- Fixed teleporters teleporting players that respawn or change team
during the teleport animation
  - This fixes an exploit possible when playing on some "instant
respawn" community servers
- Fixed the Neutron Star unusual effect being occasionally displaced
after the player respawns
- Fixed Rescue Ranger bolts healing disposable sentries in MvM
- Fixed some text in the UI only displaying the first character on OS X
and Linux
- Updated localization files


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[hlds_linux] Optional client-only TF2 update released

2017-04-27 Thread John Schoenick
We've released an optional update for Team Fortress 2. The notes for the
update are below.

This is a client-only update - server operators do not need to take any
action.


- John

-

- Fixed Windows XP clients being stuck in insecure mode
- Updated localization files
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[hlds_linux] Optional TF2 update released

2017-04-14 Thread John Schoenick
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3914266.

Server operators only need to install this update if they are
experiencing the crash below.

- John

-

- Fixed crash when running on systems without AVX support



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Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2017-04-14 Thread John Schoenick
We're working on a small optional update for later today that should fix
this


On 04/14/2017 06:20 AM, Arie wrote:
> This update includes a version of libcrypto++ which incorrectly tries to
> use AVX instructions on CPUs that don't support those, e.g. Xeon X56**
> CPUs. This causes "invalid opcode" crashes.
>
>> traps: srcds_linux[30047] trap invalid opcode ip:f762af59 sp:ffe39690
>> error:0 in dedicated_srv.so[f74ac000+23f000]
>>
> The steam linux client had a similar issue caused by the same libcrypto++
> library a while ago (
> https://github.com/ValveSoftware/steam-for-linux/issues/4077 ).
>
> Can we please get an update with these instructions disabled?
>
>
> On 13 April 2017 at 22:43, John Schoenick <jo...@valvesoftware.com> wrote:
>
>> We're working on a mandatory update for Team Fortress 2.  We should have
>> the update ready soon.
>>
>> As this update will be mandatory, there will no longer be a compatible
>> pre-toolchain-update build.  Admins that have not yet moved to the most
>> recent optional update should ensure it works with their setups to avoid
>> surprises.
>>
>>
>> - John
>>
>>
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[hlds_linux] Mandatory Team Fortress 2 update coming

2017-04-13 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2.  We should have
the update ready soon.

As this update will be mandatory, there will no longer be a compatible
pre-toolchain-update build.  Admins that have not yet moved to the most
recent optional update should ensure it works with their setups to avoid
surprises.


- John


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[hlds_linux] Optional Team Fortress 2 update released (toolchain update)

2017-03-14 Thread John Schoenick
We've released an optional update for Team Fortress 2. The notes for the
update are below. The new version is 3842775.

This is the toolchain update discussed previously on this list.  The
update is optional to give server operators a final grace period to
ensure their setups are valid, but be warned that there will be no
fallback available whenever the next mandatory TF update ships.

See the "Updated system requirements for TF2 dedicated servers" thread
for more information on the internal changes in this update.

- John



- Internal updates to support future development


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[hlds_linux] Prerelease Update available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2017-03-14 Thread John Schoenick
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

Note that this is *not* the previously mentioned toolchain update for
these games, which is still slated for the near future.


 - John

-

- Improved Steam Voice support
  - Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
  - Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
  - Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
  - Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
  - Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
  - Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
  - Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
  - Steam per-game language setting is now properly honored and syncs
with the in-game setting
  - In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version


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[hlds_linux] Optional Team Fortress 2 update later today (toolchain update)

2017-03-14 Thread John Schoenick
We're working on an optional update for Team Fortress 2. The notes for
the update are below. We are tentatively aiming for 4PM PDT (23:00 UTC).

This update will be making the toolchain beta branch live.  This update
is known to break numerous server mods, many of which have updates
available.  In order to reduce the pain with this transition, the update
is optional for servers.  However, the next mandatory TF update will
necessarily end support for the pre-toolchain-update builds, so server
administrators should seek to update as soon as possible.

See the "Updated system requirements for TF2 dedicated servers" thread
for more information on the toolchain update.

- John



- Internal updates to support future development
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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread John Schoenick
Reminder, we plan on releasing a normal update with this change this
week.  Server operators are encouraged to double-check that their setup
works against the toolchainbeta branch to avoid ugly surprises!

- John


On 02/20/2017 02:46 PM, John Schoenick wrote:
>
> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're
> making good on our promise and changing our build toolchains for the
> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> the other SDK2013 games to follow.
>
> There are two things that may affect server administrators that you
> should be aware of:
>
>
> *The Linux dedicated server now targets the Steam Runtime*
>
> The Steam Runtime is a common runtime target based on Ubuntu.  For
> srcds, this largely means linking against a more recent glibc than may
> be available in some server distributions.  Administrators should
> check that the provided beta still runs in their environment of
> choice.  Those who are on older or incompatible distributions have
> several options:
>
> - Switch to a distribution more compatible with the Steam Runtime,
> such as Ubuntu LTS
>
> - Make use of a chroot/container/VM environment to run srcds.  The
> tools linked below include a script for creating a chroot that can be
> used for bootstrapping Steam Runtime environments.
>
> - Use the Steam Runtime tools linked below combined with some dynamic
> linker magic to use the runtime libraries on an incompatible
> distribution, e.g.:
>
> steamrt=/path/to/runtime
> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> LD="$steamrt/usr/lib32/ld-linux.so.2"
> "$LD" ./srcds_linux "$@"
>
> More information about the Steam Runtime and utilities for obtaining
> it can be found here: https://github.com/ValveSoftware/steam-runtime
>
> *
> *
>
> *The compiler toolchain used for all editions of srcds has changed*
>
> Along with the client builds, all server builds have been updated to a
> newer compiler.  Windows builds now use the MSVC2015 tools, while
> Linux builds now use a newer edition of GCC with differing
> command-line parameters that affect codegen.
>
> This is expected to break mods that expect certain ABI behaviors or
> look for certain signatures in order to hook functions (such as
> SourceMod).  We have separately spoken with the SourceMod team and
> they are working on supporting the new setup.  Maintainers of other
> mods should test them against the beta release below.
>
> Our previous warning also indicated that this would change the _srv
> naming of the linux binaries.  We have decided *not* to adjust this,
> and the separate _srv build and naming remains unchanged.
>
>
> *Beta*
>
> We've made a beta branch available for TF2 with these new changes. 
> The remaining SDK2013 games will be updated in the near future, and we
> will provide a beta for them at that time.
>
> The beta is compatible with the current TF2 public release - servers
> may safely convert to it and continue serving both beta and non-beta
> clients.
>
> The beta branch is titled "toolchainbeta" with no required password. 
> It can be accessed with SteamCMD via:
>
> app_update 232250 -beta toolchainbeta
>
> These changes may be promoted to an official release of TF2 as soon as
> next week, so we encourage all server administrators to test their
> setup against the beta before then.
>
>
> Let me know if you have any questions or concerns
>
> - John
>

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Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
This means that replay_srv.so could not load due to missing
dependencies, and is likely due to missing required libraries.

The following command, from the tf install directory (where srcds_linux
is), should identify why replay_srv.so is not able to be loaded

env LD_LIBRARY_PATH="$LD_LIBRARY_PATH:bin" ldd -d bin/replay_srv.so

(if you are using any special LD_LIBRARY_PATH/linker tricks, ensure you
invoke ldd the same way)

On 02/20/2017 05:19 PM, Weasels Lair wrote:
> Ok, here's the error I encountered trying to host the TF2 beta linux
> dedicated server build:
>
> Operating System: Ubuntu 14.04 LTS
> Kernel: Linux 3.13.0-108-generic
> Architecture: 64-bit (x86_64)
> Video: Headless install (via SteamCMD)
> Hosted: NFO Servers (dedicated VPS, much cores & RAM, several games on
> same server)
> Summary: Throws some error about replay (which I don't use anyway). 
> Have not run in "debug" mode just yet.
>
> Console output:
> Start-up command-line:
> nice -n 9 ./srcds_run -game tf -secure +ip 192.223.29.234 -usercon
> +port 6911 -steamport 7911 +clientport 8911 -nohltv -nodefaultmap
> -authkey {censored}
> Starting game server ...
> WARNING: No map specified! Server may not heartbeat.
> Auto detecting CPU
> Using default binary: ./srcds_linux
> Server will auto-restart if there is a crash.
> Using Breakpad minidump system. Version: 3842775 AppID: 232250
> Setting breakpad minidump AppID = 232250
> Using breakpad crash handler
> Loaded 7627 VPK file hashes from
> /home/game-servers/game911/tf/tf2_textures.vpk for pure server operation.
> Loaded 7627 VPK file hashes from
> /home/game-servers/game911/tf/tf2_textures.vpk for pure server operation.
> Loaded 465 VPK file hashes from
> /home/game-servers/game911/tf/tf2_sound_vo_english.vpk for pure server
> operation.
> Loaded 465 VPK file hashes from
> /home/game-servers/game911/tf/tf2_sound_vo_english.vpk for pure server
> operation.
> Loaded 1095 VPK file hashes from
> /home/game-servers/game911/tf/tf2_sound_misc.vpk for pure server
> operation.
> Loaded 1095 VPK file hashes from
> /home/game-servers/game911/tf/tf2_sound_misc.vpk for pure server
> operation.
> Loaded 1791 VPK file hashes from
> /home/game-servers/game911/tf/tf2_misc.vpk for pure server operation.
> Loaded 1791 VPK file hashes from
> /home/game-servers/game911/tf/tf2_misc.vpk for pure server operation.
> Loaded 1791 VPK file hashes from
> /home/game-servers/game911/tf/tf2_misc.vpk for pure server operation.
> Loaded 1217 VPK file hashes from
> /home/game-servers/game911/hl2/hl2_textures.vpk for pure server operation.
> Loaded 574 VPK file hashes from
> /home/game-servers/game911/hl2/hl2_sound_vo_english.vpk for pure
> server operation.
> Loaded 383 VPK file hashes from
> /home/game-servers/game911/hl2/hl2_sound_misc.vpk for pure server
> operation.
> Loaded 449 VPK file hashes from
> /home/game-servers/game911/hl2/hl2_misc.vpk for pure server operation.
> Loaded 449 VPK file hashes from
> /home/game-servers/game911/hl2/hl2_misc.vpk for pure server operation.
> Loaded 5 VPK file hashes from
> /home/game-servers/game911/platform/platform_misc.vpk for pure server
> operation.
> Loaded 5 VPK file hashes from
> /home/game-servers/game911/platform/platform_misc.vpk for pure server
> operation.
> server_srv.so loaded for "Team Fortress"
> Could not load: replay_srv.so
> Could not load: replay_srv.so
>
> dlopen failed trying to load:
> /home/game-servers/.steam/sdk32/steamclient.so
> with error:
> /home/game-servers/.steam/sdk32/steamclient.so: cannot open shared
> object file: No such file or directory
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Segmentation fault (core dumped)
> Add "-debug" to the ./srcds_run command line to generate a debug.log
> to help with solving this problem
> Tue Feb 21 01:17:54 UTC 2017: Server restart in 10 seconds
> Tue Feb 21 01:17:57 UTC 2017: Server Quit
>
>
>
> On Mon, Feb 20, 2017 at 5:13 PM, John Schoenick
> <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:
>
> The list is probably the best place for visibility
>
>
>
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Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
The list is probably the best place for visibility


On 02/20/2017 05:04 PM, Weasels Lair wrote:
> John -
> For those server-operators who encounter errors running the beta, do you
> want the reports here on the list? or in the Git-Hub?
> Thanks,
> - Weasel
>
> On Mon, Feb 20, 2017 at 4:54 PM, John Schoenick <jo...@valvesoftware.com>
> wrote:
>
>> We've pushed a small update to the beta that removes the libstdc++ and
>> libgcc_s libraries that were previously shipping with the linux dedicated
>> server build.  These were a workaround for compatibility prior to the Steam
>> Runtime requirement, and were now causing conflicts in some environments.
>>
>> On 02/20/2017 02:46 PM, John Schoenick wrote:
>>
>> Hey everyone,
>>
>> Following up on the warning email we sent a long while back, we're making
>> good on our promise and changing our build toolchains for the TF2+SDK2013
>> games' dedicated server.  TF2 is being updated first, with the other
>> SDK2013 games to follow.
>>
>> There are two things that may affect server administrators that you should
>> be aware of:
>>
>>
>> *The Linux dedicated server now targets the Steam Runtime*
>>
>> The Steam Runtime is a common runtime target based on Ubuntu.  For srcds,
>> this largely means linking against a more recent glibc than may be
>> available in some server distributions.  Administrators should check that
>> the provided beta still runs in their environment of choice.  Those who are
>> on older or incompatible distributions have several options:
>>
>> - Switch to a distribution more compatible with the Steam Runtime, such as
>> Ubuntu LTS
>>
>> - Make use of a chroot/container/VM environment to run srcds.  The tools
>> linked below include a script for creating a chroot that can be used for
>> bootstrapping Steam Runtime environments.
>>
>> - Use the Steam Runtime tools linked below combined with some dynamic
>> linker magic to use the runtime libraries on an incompatible distribution,
>> e.g.:
>>
>> steamrt=/path/to/runtime
>> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
>> LD="$steamrt/usr/lib32/ld-linux.so.2"
>> "$LD" ./srcds_linux "$@"
>>
>> More information about the Steam Runtime and utilities for obtaining it
>> can be found here: https://github.com/ValveSoftware/steam-runtime
>>
>>
>> *The compiler toolchain used for all editions of srcds has changed*
>>
>> Along with the client builds, all server builds have been updated to a
>> newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
>> builds now use a newer edition of GCC with differing command-line
>> parameters that affect codegen.
>>
>> This is expected to break mods that expect certain ABI behaviors or look
>> for certain signatures in order to hook functions (such as SourceMod).  We
>> have separately spoken with the SourceMod team and they are working on
>> supporting the new setup.  Maintainers of other mods should test them
>> against the beta release below.
>>
>> Our previous warning also indicated that this would change the _srv naming
>> of the linux binaries.  We have decided *not* to adjust this, and the
>> separate _srv build and naming remains unchanged.
>>
>>
>> *Beta*
>>
>> We've made a beta branch available for TF2 with these new changes.  The
>> remaining SDK2013 games will be updated in the near future, and we will
>> provide a beta for them at that time.
>>
>> The beta is compatible with the current TF2 public release - servers may
>> safely convert to it and continue serving both beta and non-beta clients.
>>
>> The beta branch is titled "toolchainbeta" with no required password.  It
>> can be accessed with SteamCMD via:
>>
>> app_update 232250 -beta toolchainbeta
>>
>> These changes may be promoted to an official release of TF2 as soon as
>> next week, so we encourage all server administrators to test their setup
>> against the beta before then.
>>
>>
>> Let me know if you have any questions or concerns
>>
>> - John
>>
>>
>>
>> ___
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
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Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We've pushed a small update to the beta that removes the libstdc++ and
libgcc_s libraries that were previously shipping with the linux
dedicated server build.  These were a workaround for compatibility prior
to the Steam Runtime requirement, and were now causing conflicts in some
environments.


On 02/20/2017 02:46 PM, John Schoenick wrote:
>
> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're
> making good on our promise and changing our build toolchains for the
> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> the other SDK2013 games to follow.
>
> There are two things that may affect server administrators that you
> should be aware of:
>
>
> *The Linux dedicated server now targets the Steam Runtime*
>
> The Steam Runtime is a common runtime target based on Ubuntu.  For
> srcds, this largely means linking against a more recent glibc than may
> be available in some server distributions.  Administrators should
> check that the provided beta still runs in their environment of
> choice.  Those who are on older or incompatible distributions have
> several options:
>
> - Switch to a distribution more compatible with the Steam Runtime,
> such as Ubuntu LTS
>
> - Make use of a chroot/container/VM environment to run srcds.  The
> tools linked below include a script for creating a chroot that can be
> used for bootstrapping Steam Runtime environments.
>
> - Use the Steam Runtime tools linked below combined with some dynamic
> linker magic to use the runtime libraries on an incompatible
> distribution, e.g.:
>
> steamrt=/path/to/runtime
> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> LD="$steamrt/usr/lib32/ld-linux.so.2"
> "$LD" ./srcds_linux "$@"
>
> More information about the Steam Runtime and utilities for obtaining
> it can be found here: https://github.com/ValveSoftware/steam-runtime
>
> *
> *
>
> *The compiler toolchain used for all editions of srcds has changed*
>
> Along with the client builds, all server builds have been updated to a
> newer compiler.  Windows builds now use the MSVC2015 tools, while
> Linux builds now use a newer edition of GCC with differing
> command-line parameters that affect codegen.
>
> This is expected to break mods that expect certain ABI behaviors or
> look for certain signatures in order to hook functions (such as
> SourceMod).  We have separately spoken with the SourceMod team and
> they are working on supporting the new setup.  Maintainers of other
> mods should test them against the beta release below.
>
> Our previous warning also indicated that this would change the _srv
> naming of the linux binaries.  We have decided *not* to adjust this,
> and the separate _srv build and naming remains unchanged.
>
>
> *Beta*
>
> We've made a beta branch available for TF2 with these new changes. 
> The remaining SDK2013 games will be updated in the near future, and we
> will provide a beta for them at that time.
>
> The beta is compatible with the current TF2 public release - servers
> may safely convert to it and continue serving both beta and non-beta
> clients.
>
> The beta branch is titled "toolchainbeta" with no required password. 
> It can be accessed with SteamCMD via:
>
> app_update 232250 -beta toolchainbeta
>
> These changes may be promoted to an official release of TF2 as soon as
> next week, so we encourage all server administrators to test their
> setup against the beta before then.
>
>
> Let me know if you have any questions or concerns
>
> - John
>

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Re: [hlds_linux] [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We will be updating the github repository with the associated bits when
the beta is ready for the SDK2013 games.  The build system now also
requests c++11 on all platforms


On 02/20/2017 03:16 PM, sigsegv wrote:
> Hi John,
>
> VC++2015? Praise the lord, it's finally happening!
>
> Can we expect a corresponding push to the source-sdk-2013
> <https://github.com/ValveSoftware/source-sdk-2013> GitHub repo when
> the SDK2013 update happens?
>
> I can't wait to get off of VC++2013, a.k.a. the "we at Microsoft don't
> give a shit about C++11 support even though the standard has been
> finalized for literally over 2 years" edition.
>
> Justin (sigsegv)
>
> On Mon, Feb 20, 2017 at 2:46 PM, John Schoenick
> <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:
>
> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're
> making good on our promise and changing our build toolchains for
> the TF2+SDK2013 games' dedicated server.  TF2 is being updated
> first, with the other SDK2013 games to follow.
>
> There are two things that may affect server administrators that
> you should be aware of:
>
>
> *The Linux dedicated server now targets the Steam Runtime*
>
> The Steam Runtime is a common runtime target based on Ubuntu.  For
> srcds, this largely means linking against a more recent glibc than
> may be available in some server distributions.  Administrators
> should check that the provided beta still runs in their
> environment of choice.  Those who are on older or incompatible
> distributions have several options:
>
> - Switch to a distribution more compatible with the Steam Runtime,
> such as Ubuntu LTS
>
> - Make use of a chroot/container/VM environment to run srcds.  The
> tools linked below include a script for creating a chroot that can
> be used for bootstrapping Steam Runtime environments.
>
> - Use the Steam Runtime tools linked below combined with some
> dynamic linker magic to use the runtime libraries on an
> incompatible distribution, e.g.:
>
> steamrt=/path/to/runtime
> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> LD="$steamrt/usr/lib32/ld-linux.so.2"
> "$LD" ./srcds_linux "$@"
>
> More information about the Steam Runtime and utilities for
> obtaining it can be found here:
> https://github.com/ValveSoftware/steam-runtime
> <https://github.com/ValveSoftware/steam-runtime>
>
> *
> *
>
> *The compiler toolchain used for all editions of srcds has changed*
>
> Along with the client builds, all server builds have been updated
> to a newer compiler.  Windows builds now use the MSVC2015 tools,
> while Linux builds now use a newer edition of GCC with differing
> command-line parameters that affect codegen.
>
> This is expected to break mods that expect certain ABI behaviors
> or look for certain signatures in order to hook functions (such as
> SourceMod).  We have separately spoken with the SourceMod team and
> they are working on supporting the new setup.  Maintainers of
> other mods should test them against the beta release below.
>
> Our previous warning also indicated that this would change the
> _srv naming of the linux binaries.  We have decided *not* to
> adjust this, and the separate _srv build and naming remains unchanged.
>
>
> *Beta*
>
> We've made a beta branch available for TF2 with these new
> changes.  The remaining SDK2013 games will be updated in the near
> future, and we will provide a beta for them at that time.
>
> The beta is compatible with the current TF2 public release -
> servers may safely convert to it and continue serving both beta
> and non-beta clients.
>
> The beta branch is titled "toolchainbeta" with no required
> password.  It can be accessed with SteamCMD via:
>
> app_update 232250 -beta toolchainbeta
>
> These changes may be promoted to an official release of TF2 as
> soon as next week, so we encourage all server administrators to
> test their setup against the beta before then.
>
>
> Let me know if you have any questions or concerns
>
> - John
>
>
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[hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
Hey everyone,

Following up on the warning email we sent a long while back, we're
making good on our promise and changing our build toolchains for the
TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
the other SDK2013 games to follow.

There are two things that may affect server administrators that you
should be aware of:


*The Linux dedicated server now targets the Steam Runtime*

The Steam Runtime is a common runtime target based on Ubuntu.  For
srcds, this largely means linking against a more recent glibc than may
be available in some server distributions.  Administrators should check
that the provided beta still runs in their environment of choice.  Those
who are on older or incompatible distributions have several options:

- Switch to a distribution more compatible with the Steam Runtime, such
as Ubuntu LTS

- Make use of a chroot/container/VM environment to run srcds.  The tools
linked below include a script for creating a chroot that can be used for
bootstrapping Steam Runtime environments.

- Use the Steam Runtime tools linked below combined with some dynamic
linker magic to use the runtime libraries on an incompatible
distribution, e.g.:

steamrt=/path/to/runtime
export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
LD="$steamrt/usr/lib32/ld-linux.so.2"
"$LD" ./srcds_linux "$@"

More information about the Steam Runtime and utilities for obtaining it
can be found here: https://github.com/ValveSoftware/steam-runtime

*
*

*The compiler toolchain used for all editions of srcds has changed*

Along with the client builds, all server builds have been updated to a
newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
builds now use a newer edition of GCC with differing command-line
parameters that affect codegen.

This is expected to break mods that expect certain ABI behaviors or look
for certain signatures in order to hook functions (such as SourceMod). 
We have separately spoken with the SourceMod team and they are working
on supporting the new setup.  Maintainers of other mods should test them
against the beta release below.

Our previous warning also indicated that this would change the _srv
naming of the linux binaries.  We have decided *not* to adjust this, and
the separate _srv build and naming remains unchanged.


*Beta*

We've made a beta branch available for TF2 with these new changes.  The
remaining SDK2013 games will be updated in the near future, and we will
provide a beta for them at that time.

The beta is compatible with the current TF2 public release - servers may
safely convert to it and continue serving both beta and non-beta clients.

The beta branch is titled "toolchainbeta" with no required password.  It
can be accessed with SteamCMD via:

app_update 232250 -beta toolchainbeta

These changes may be promoted to an official release of TF2 as soon as
next week, so we encourage all server administrators to test their setup
against the beta before then.


Let me know if you have any questions or concerns

- John

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Re: [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread John Schoenick
The game now captures audio directly, similar to CS:GO, instead of via the 
steam voice system.  This means that you'll need to ensure your mic is adjusted 
properly, and any steam-specific volume adjustment will not take effect.  We'll 
keep an eye on it however, as it's entirely possible there are other bugs 
lurking.


From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf of A 
Fearts [joewatshis...@gmail.com]
Sent: Wednesday, December 21, 2016 5:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

@psychonic

Yes it isn't forced for community servers you are correct. The bigger issue
I think would be Valve's servers now default these settings and those
servers have the majority of players. I expect many people will be effect
and head over to Reddit so keep a eye there to see if it's as wide spread
as I think it is. I just ran a quick test with someone who was effect on a
Casual Valve server and that person was still effected there, and also
another player on the server who I asked to talk also seemed effected.

On Wed, Dec 21, 2016 at 8:20 PM, Eric Smith  wrote:

> I'll forward that information. Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 5:12 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> Thanks for the quick response Eric. Doing a quick Google search I found
> this bug report from 2013 which shows it's pretty wide spread:
>
> https://github.com/ValveSoftware/Source-1-Games/issues/33
>
> Also I think the person in that bug report is using a Linux server but I
> can also report this is happening on Windows servers as well.
>
> On Wed, Dec 21, 2016 at 8:04 PM, Eric Smith 
> wrote:
>
> > Yes, the voice codec note was missed in the original update but was added
> > later this afternoon:
> >
> > Note missed from the previous update:
> > - The CELT voice codec is now the default for all game
> servers
> > - Community servers can enable use of the older steam
> > voice codec with sv_use_steam_voice 1
> >
> > Apologies for not also sending this information to the mailing lists.
> I'll
> > forward your information about customers having problems.
> >
> > Thanks.
> >
> > -Eric
> >
> >
> > -Original Message-
> > From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> > Behalf Of A Fearts
> > Sent: Wednesday, December 21, 2016 4:56 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 update released
> >
> > I noticed you also changed:
> >
> > sv_use_steam_voice So it defaults to: 0
> > sv_voicecodec So it defaults to: vaudio_celt
> >
> >
> > When testing these setting a month or so when it was in BETA stages I
> > noticed a few issues. I would set these setting and restart the server to
> > make sure it set everything properly. For most people their Mic quality
> is
> > improved however, a significant minority of players were have a issue.
> When
> > they tried to talk it sounded very quite to the point where you can
> almost
> > not hear them.
> >
> > I don't think this is a issue with the new Voice Codec but with setting
> > Steam Voice to 0. I remember a issue like this happening to some people
> > when I would set this to 0 in the past. Now that it's seems you are
> making
> > these options the new standard is there any information you can give us
> as
> > to why this may be happen to certain players and how to fix it?
> >
> > Thanks for the update and have a happy holiday.
> > ___
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> > please visit:
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> >
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[hlds_linux] Optional TF2 update released

2016-11-18 Thread John Schoenick
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3703329.

Community servers only need this update if they are interested in the
CELT codec beta.  The mentioned ReadPreserveEnt fix is a client-side
update only.

- John

 -

- Returned Unusual drop chances and possible particles effects to their
original values now that Halloween has ended
- Added beta support for the CELT voice codec
- Currently only enabled in community servers that opt-in to the beta
- Server operators can enable CELT usage by setting the below
convars, followed by a level change
- sv_use_steam_voice 0
- sv_voicecodec vaudio_celt
- Updated the localization files
- Fixed an occasional client crash with an error message regarding
"CL_ReadPreserveEnt"


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Re: [hlds_linux] Problem

2016-11-16 Thread John Schoenick
ient not in appropriate state
>> Forcing client reconnect (2)
>> Stringtable modelprecache compression: 21192 -> 11080 bytes: 0.11ms
>> Stringtable soundprecache compression: 157111 -> 59643 bytes: 13.65ms
>> Stringtable instancebaseline compression: 7956 -> 2499 bytes: 0.03ms
>> Stringtable ParticleEffectNames compression: 23709 -> 19491 bytes:
>> 0.16ms
>> Stringtable Scenes compression: 47474 -> 21863 bytes: 16.74ms
>> Compressing fragments (120749 -> 118620 bytes): 0.22ms
>> Compressing fragments (15327 -> 12515 bytes): 0.09ms
>> Sending full update to Client sigsegv
>> Sending full update to Client sigsegv
>> MVM assigned sigsegv to defending team (5 more slots remaining after us)
>> Dropped sigsegv from server (CL_ReadPreserveEnt: u.m_nNewEntity ==
>> MAX_EDICTS || u.m_nNewEntity < 0)
>> Server is hibernating
>>
>>
>>
>> Justin (sigsegv)
>>
>> On Tue, Nov 15, 2016 at 5:19 PM, sigsegv <sigs...@sigpipe.info> wrote:
>>
>>> I've had this happen multiple times with a Windows client and Linux
>>> dedicated server on my same box for testing.
>>>
>>> Had it occur on mvm_example (hardly a high-entity-quantity map) at
>>> least
>>> twice. Once of those times was literally moments after the server had
>>> started and changelevel'd to the map.
>>>
>>> So I'm reasonably sure this has little or nothing to do with maps in
>>> particular.
>>>
>>>
>>> Justin (sigsegv)
>>>
>>> On Mon, Nov 14, 2016 at 6:51 PM, N-Gon <ngongamedes...@gmail.com>
>>> wrote:
>>>
>>>> I've had it happen to me on cp_granary on a completely empty
>>>> server. I got
>>>> kicked the moment I ran "ugc_off" even though I hadn't exec'd any
>>>> previous
>>>> ugc config.
>>>> Don't ask me why I was doing that :P
>>>>
>>>> On Mon, Nov 14, 2016 at 9:44 PM, John Schoenick
>>>> <jo...@valvesoftware.com>
>>>> wrote:
>>>>
>>>>> We're looking in to this.  Please let me know if you identify any
>>>>> maps/etc. that seem to reliably trigger the error.
>>>>>
>>>>> - John
>>>>>
>>>>>
>>>>> On 11/12/2016 04:12 AM, Sergey Dobretsov wrote:
>>>>>> Hi.
>>>>>>
>>>>>> Yesterday, I've realised people are getting kicked randomly on
>>>>>> all of
>>>> the
>>>>>> tf2 servers:
>>>>>> L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:17103025
>>>> 1]>"
>>>>>> disconnected (reason "CL_ReadPreserveEnt: u.m_nNewEntity ==
>>>> MAX_EDICTS ||
>>>>>> u.m_nNewEntity < 0")
>>>>>> ___
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>>>>>> archives,
>>>>> please visit:
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>>>>>>
>>>>>
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>>>>> please visit:
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>>>>>
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>>>>
>>>
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>
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Re: [hlds_linux] Problem

2016-11-14 Thread John Schoenick
We're looking in to this.  Please let me know if you identify any
maps/etc. that seem to reliably trigger the error.

- John


On 11/12/2016 04:12 AM, Sergey Dobretsov wrote:
> Hi.
>
> Yesterday, I've realised people are getting kicked randomly on all of the
> tf2 servers:
> L 11/12/2016 - 14:53:06: "Kalashnikov<32><[U:1:171030251]>"
> disconnected (reason "CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS ||
> u.m_nNewEntity < 0")
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[hlds_linux] Mandatory Team Fortress 2 update released

2016-09-28 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3631357.

- John



- Fixed some players not being able to click on the new rematch UI elements
- Fixed the end of round music not playing in Casual matches


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[hlds_linux] Mandatory Team Fortress 2 update coming

2016-09-28 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Fixed some players not being able to click on the new rematch UI elements
- Fixed the end of round music not playing in Casual matches

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[hlds_linux] Mandatory Team Fortress 2 update released

2016-09-20 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3619588.

- John



- Internal changes to the way the client talks to the Valve gameserver
network in preparation for future changes to the matchmaking ping system


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[hlds_linux] Mandatory Team Fortress 2 update coming

2016-09-20 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. The notes for
the update are below. We should have the update ready soon.

- John



- Internal changes to the way the client talks to the Valve gameserver
network in preparation for future changes to the matchmaking ping system
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[hlds_linux] Optional TF2 update released

2016-09-09 Thread John Schoenick
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3600545.

- John

-

- Fixthe Righteous Bison projectiles colliding with, but not impacting,
some doors (ex. the BLU spawn doors of cp_mountainlab)
- Updated the localization files

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[hlds_linux] Optional TF2 update released (heads up @ bootcamp operators)

2016-08-30 Thread John Schoenick
An optional update is available for TF2 servers. The new version number
is 3593021.  This update is only needed if you are running bootcamp. 
There are no player-visible changes.

For bootcamp server operators: This update is in preparation for TF
system maintenance that will occur later today.  It fixes an issue
related to matchmaking communication with the TF system -- *bootcamp
servers that have *not* updated by time the maintenance occurs may have
their matches in progress interrupted at that time*.

We expect said maintenance to occur in about an hour.

- John

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[hlds_linux] Optional TF2 update coming (heads up @ bootcamp operators)

2016-08-30 Thread John Schoenick
We're working on an optional TF2 update, it will be made available shortly.

Important for bootcamp server operators: This update is in preparation
for TF system maintenance that will occur later today.  It will fix an
issue related to matchmaking communication with the TF system --
*bootcamp servers that have *not* updated by time the maintenance occurs
may have their matches in progress interrupted at that time*.

There are no other user-visible changes; servers not running bootcamp do
not need to apply this update.  

- John

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[hlds_linux] Mandatory Team Fortress 2 update released

2016-08-16 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3575947.

- John



- Competitive Mode
- Players in the first tier of ranks (1-6) now lose substantially
fewer rank points on match loss
- Players with high win/loss ratios in recent matches now earn bonus
rank points in order to accelerate their progress toward a more
appropriate rank
- Added report player context menu on scoreboard
- Requires mouse input mode on the scoreboard (see Adv. Options)
- Fixed a potential security issue (thanks to Justin G., aka sigsegv,
and Linus S., aka PistonMiner, for this report)
- Fixed an issue with The Righteous Bison and Pomson 5000 hit detection
where projectiles were being removed when colliding with invisible entities
- Fixed a display issue with combat text damage numbers against Engineer
buildings sometimes being incorrect (such as with weapons that do
reduced damage against buildings)
- Removed the damage effects and pain sounds when using the Rocket
Jumper and Sticky Jumper
- Updated the animations for the Sharp Dresser to fix a clipping problem
- Updated the localization files
- Updated cp_sunshine to fix some clipping issues
- Updated cp_metalworks
- Adjusted the height of the ceiling in the room behind the second
control point
- Added some slight visual detail to various concrete rooms
throughout (team color stripe)
- Adjusted the height and width of various doors throughout the
level. Mostly focused on primary paths into combat areas, with an eye
towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that
players could surf on (thanks Photon)
- Adjusted height of 'tank' in L room behind 2nd control point
- Moved two tall spotlights back into a clipping brush at mid to
avoid very small collision issue (thanks Bilbert)
- Adjusted some clipping issues by turning rooftop brushes into
displacements/func_brushes throughout the map and disabling collision
(thanks Bilbert)
- Clipped off some glass windows at 2nd
- Added crate to cargo containers at mid, allowing Scouts to get
onto the highest cargo container
- Added props to the clipping ramp around the final control point to
indicate collision
- Replaced brush fence on the platform in alley with a metal prop to
solve an asymmetrical shadow bug (thanks Bilbert)


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[hlds_linux] Mandatory Team Fortress 2 update coming

2016-08-16 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. We should have
it ready soon.

For real this time. Probably.

- John


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Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread John Schoenick
It gets worse!

This update has been postponed to next week. There will be a smaller
client-only update later today if all goes well.

Apologies for the noise!

- John


On 08/11/2016 05:49 PM, Eric Smith wrote:
> The update won't be released until tomorrow. We found some problems during 
> testing and we're fixing them.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com 
> [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, August 11, 2016 5:32 PM
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds_announce] Mandatory Team Fortress 2 update coming
>
> We're working on a mandatory update for Team Fortress 2. We should have it 
> ready soon.
>
> -Eric
>
>
>
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[hlds_linux] Mandatory Team Fortress 2 update released

2016-08-03 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3561198.

- John



- Fixed map objectives (e.g. flags, capture points, carts) sometimes
becoming unresponsive in Casual Mode games
- Fixed a case where players could be late-joined into games playing a
map that they didn't have selected
- Updated the tooltips for the Sticky and Rocket Jumper to include the
PASS Time JACK in the list of items that can't be picked up while they
are equipped
- More fixes and improvements to weapon viewmodels when using
wider/larger weapon field-of-view settings


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[hlds_linux] Mandatory Team Fortress 2 update coming

2016-08-03 Thread John Schoenick
We're working on a mandatory update for Team Fortress 2. We should have
it ready soon.

- John


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[hlds_linux] Optional TF2 Server Update Released

2016-06-25 Thread John Schoenick
We've released an optional server update for TF2 servers to go with
today's client update.  The patch notes are below.  Community servers
need only apply this update if they are encountering the server issues
mentioned.

Thanks.

- John



- Internal system changes in preparation for a future update.
- Fixed erroneously being warned that leaving a bootcamp match will
result in an abandon penalty.
- Fixed servers running tf_mm_strict 2 mis-handling bootcamp matches.
- Fixed servers running arena mode constantly entering and exiting the
pre-round state while empty.
- Fixed servers failing to recover properly from crashing while running
a bootcamp match.


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[hlds_linux] Mandatory Team Fortress 2 update released

2016-06-22 Thread John Schoenick
We've released a mandatory update for TF2. The update notes are below.
The new version is 3508298.

- John

---

- Internal system changes in preparation for a future update
- Updated the localization files



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[hlds_linux] Mandatory Team Fortress 2 update coming

2016-06-22 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

This is a minor/bugfix update.


- John

--

- Internal system changes in preparation for a future update

- Updated the localization files



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Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-06-21 Thread John Schoenick
It is, but not in the next month or so.  We'll let you know when it is
imminent.

*From:* Anakkk
*Sent:* Friday, June 17, 2016 6:14AM
*To:* Half-life Dedicated Win32 Server Mailing List
*Subject:* Re: [hlds] Heads Up: Minimum Requirements Changing for Linux
TF2 and SDK2013 Dedicated Server


Is this still planned?

2016-03-15 21:30 GMT+01:00 John Schoenick <jo...@valvesoftware.com
<mailto:jo...@valvesoftware.com>>:

Hi everyone,

The current Linux TF2/SDK2013 dedicated server is a bit odd,
shipping a dedicated-only build of the source engine that targets a
very old toolchain for maximal compatibility.  This setup predates
the Steam Runtime and the widespread availability of container
setups like Docker that make it trivial to run apps in alternate
environments.

We're planning on obsoleting this setup, and shipping a unified
build[1] between clients and servers that targets the current Steam
Runtime[2]

What this means for you:
*1) If your distro is not binary compatible[3] with the Steam
Runtime (based on Ubuntu 12 LTS) you may need to update your setup
to continue running TF2 servers.

*There are several options for this. *
*- Switch to a Ubuntu 12 LTS based distro
- Create a Steam Runtime chroot or container (e.g. Docker) to run
your servers.
- Package a copy of the Steam Runtime for your servers and invoke
the server with a modified environment ( env
LD_LIBRARY_PATH="$RUNTIME"/usr/lib/ "$RUNTIME"/usr/lib/ld-linux.so.2
./srcds_linux ... )
- Etc

See the Steam Runtime page[2] for more information on setup and usage.
*
**2) If you have mods or scripts that are hard-coded to expect
"_srv" binaries, they will need to be fixed*

We plan on working with the SourceMod team to ensure their tools
continue to function, but server operators will likely need to
update when this occurs. Other tools or scripts that are hard coded
to "_srv" may need fixing.

_When__?_
The plan is to begin shipping builds based requiring the Steam
Runtime in the next few months, so we encourage server operators to
begin looking into their setups ASAP.

Non-TF2 SDK2013 games will likely be switched to this setup some
time after TF2, as it becomes necessary to maintain compatibility
with the Steam SDK.

Let me know if you have any questions or concerns
- John

[1] Meaning, one client.so and server.so and associated engine,
rather than a separate "_srv.so" build of the entire system for
dedicated servers.
[2] https://github.com/ValveSoftware/steam-runtime
[3] Binary compatibility largely meaning new-enough
gcc-libs/libc/libstdc++, but also some supporting libraries like
ncurses.

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[hlds_linux] TF2 - Upcoming game server account requirements

2016-05-13 Thread John Schoenick
Hey everyone,

I wanted to give a heads-up about some upcoming changes to the way
server accounts work in TF.

In an future update, we are going to be introducing features that will
only be available to game servers that have a registered game server
SteamID, via the Game Server Login Token (GSLT) system.  This system has
existed for some time, but is currently only used in TF for persistent
favouriting in the server browser.  It has also gained some more
restrictions recently that you should be aware of.

- Game server accounts are tied to an owning Steam user account
- This Steam account must not be currently community banned or locked.
- This Steam account must not be limited
.
- This Steam account must have a qualifying registered phone
.
- Game servers that violate the community guidelines for the game they
are hosting may have their access suspended or revoked.
- Game server account suspensions or bans also apply to *all* other game
servers tied to said Steam user

More info and management tools are here:
https://steamcommunity.com/dev/managegameservers

For TF specifically, being free-to-play, access to some upcoming
features may eventually depend on the qualifications the owning Steam
user account.  So, while creating dedicated individual user accounts to
own individual game servers is possible, it may lead to an increased
burden in the future.  We recommend game server accounts be registered
to the Steam account of the acting server owner -- GSPs should require
clients to provide their own tokens.

This change will allow us to have a greater level of confidence in game
servers, by making it easier to revoke access for bad actors and better
tying game servers to their owners.  The increased persistence gives us
many more opportunities to assign trust to community servers, and to
provide them access to features that would otherwise be too open for
abuse.  It also provides a much better mechanism for dealing with abuse
than the current IP-ban system that is both less effective and more
painful for server providers that share IPs between clients.

We will have more information once we are ready to begin rolling out
these features, but I wanted to send this heads up such that current
admins and server providers can look into integrating this support into
their setups.

Let me know if you have any questions or concerns and I will try to
address them,
- Neph
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[hlds_linux] Mandatory Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2016-05-11 Thread John Schoenick
A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source
SDK 2013 Base has been made available. The patch notes are below.

*Important*: This update replaces the current main branch of the SDK
2013 Base with what was previously the prerelease branch, retiring the
"beta_test" branch. The previous SDK 2013 release branch as well as the
outdated "upcoming" branch are now available for a short time as
"previous" and "previous_upcoming" respectively.

- John

---

 - Fixed potential security issues (thanks to Justin G. (aka sigsegv),
Nathaniel Theis, Simon Pinfold for these reports)
 - Fixed a case where changelevel2 would print a map not found error and
fail to function in SDK2013 mods
 - Fixed an exploit that could be used to crash dedicated servers

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[hlds_linux] Mandatory Update Today for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2016-05-11 Thread John Schoenick
A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the
Source SDK 2013 Base will be made available later today. We're aiming
for mid-afternoon pacific time unless issues arise.

This update is based on the current prerelease branch build of these
games. We encourage server operators and SDK mod authors to test their
setup against that branch, and let us know of any blocking issues.

*Important*: Today's update will replace the current main branch of the
SDK 2013 Base with what is now the prerelease branch, retiring the
"beta_test" branch. The current SDK 2013 release branch as well as the
now-outdated "upcoming" branch will be available as legacy branches for
a short time in case unsolved compatibility issues arise.

- John

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[hlds_linux] Optional TF2 Server Update Released

2016-04-26 Thread John Schoenick
We've released an optional server update for TF2 servers that fixes a
common crash on round end. This update is optional, and only needs to be
applied if you are encountering said crash.

Thanks.

- John


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[hlds_linux] Prerelease Update available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2016-04-25 Thread John Schoenick
A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

 - John

-

 - Fixed potential security issues (thanks to Justin G. (aka sigsegv),
Nathaniel Theis, Simon Pinfold for these reports)
 - Fixed a case where changelevel2 would print a map not found error and
fail to function in SDK2013 mods
 - Fixed an exploit that could be used to crash dedicated servers



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[hlds_linux] Optional TF2 Server Update Released

2016-04-19 Thread John Schoenick
We've released an optional server update for TF2 servers that fixes a
denial-of-service (crash) vulnerability being used against servers. 
This update is optional, but all community admins are encouraged to
apply it.

Thanks.

- John



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[hlds_linux] Mandatory TF2 update released

2016-03-24 Thread John Schoenick
We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu  
- Updated models/materials for the Heavy's Hockey Hair, The Gift
Bringer, and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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[hlds_linux] Mandatory Team Fortress 2 update coming

2016-03-24 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update are 
below. We should have it ready soon.

- John

--

- Added display of popular TF2 streams to the main menu  
- Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer, and 
The Soviet Gentleman
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit 
https://steamcommunity.com/groups/tfcompetitive


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Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread John Schoenick
Yes, the server will be using the same libtier0/engine/etc as the client
builds, like the current windows builds, rather than being separate. We
can evaluate shipping a stub/symlink depending on how many tools work
with that v. those that may need a recompile either way.

On 03/15/2016 02:07 PM, Bottiger wrote:
> Does this mean every extension and vsp needs to be recompiled back
> to libtier0.so? 
>
> Can we just create a symlink named libtier0_srv.so?
>
> Is server_srv.so also going to be renamed server.so?
>
> On Tue, Mar 15, 2016 at 1:30 PM, John Schoenick
> <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:
>
> Hi everyone,
>
> The current Linux TF2/SDK2013 dedicated server is a bit odd,
> shipping a dedicated-only build of the source engine that targets
> a very old toolchain for maximal compatibility.  This setup
> predates the Steam Runtime and the widespread availability of
> container setups like Docker that make it trivial to run apps in
> alternate environments.
>
> We're planning on obsoleting this setup, and shipping a unified
> build[1] between clients and servers that targets the current
> Steam Runtime[2]
>
> What this means for you:
> *1) If your distro is not binary compatible[3] with the Steam
> Runtime (based on Ubuntu 12 LTS) you may need to update your setup
> to continue running TF2 servers.
>
> *There are several options for this. *
> *- Switch to a Ubuntu 12 LTS based distro
> - Create a Steam Runtime chroot or container (e.g. Docker) to run
> your servers.
> - Package a copy of the Steam Runtime for your servers and invoke
> the server with a modified environment ( env
> LD_LIBRARY_PATH="$RUNTIME"/usr/lib/
> "$RUNTIME"/usr/lib/ld-linux.so.2 ./srcds_linux ... )
> - Etc
>
> See the Steam Runtime page[2] for more information on setup and usage.
> *
> **2) If you have mods or scripts that are hard-coded to expect
> "_srv" binaries, they will need to be fixed*
>
> We plan on working with the SourceMod team to ensure their tools
> continue to function, but server operators will likely need to
> update when this occurs. Other tools or scripts that are hard
> coded to "_srv" may need fixing.
>
> _When__?_
> The plan is to begin shipping builds based requiring the Steam
> Runtime in the next few months, so we encourage server operators
> to begin looking into their setups ASAP.
>
> Non-TF2 SDK2013 games will likely be switched to this setup some
> time after TF2, as it becomes necessary to maintain compatibility
> with the Steam SDK.
>
> Let me know if you have any questions or concerns
> - John
>
> [1] Meaning, one client.so and server.so and associated engine,
> rather than a separate "_srv.so" build of the entire system for
> dedicated servers.
> [2] https://github.com/ValveSoftware/steam-runtime
> [3] Binary compatibility largely meaning new-enough
> gcc-libs/libc/libstdc++, but also some supporting libraries like
> ncurses.
>
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> archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
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[hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread John Schoenick
Hi everyone,

The current Linux TF2/SDK2013 dedicated server is a bit odd, shipping a
dedicated-only build of the source engine that targets a very old
toolchain for maximal compatibility.  This setup predates the Steam
Runtime and the widespread availability of container setups like Docker
that make it trivial to run apps in alternate environments.

We're planning on obsoleting this setup, and shipping a unified build[1]
between clients and servers that targets the current Steam Runtime[2]

What this means for you:
*1) If your distro is not binary compatible[3] with the Steam Runtime
(based on Ubuntu 12 LTS) you may need to update your setup to continue
running TF2 servers.

*There are several options for this. *
*- Switch to a Ubuntu 12 LTS based distro
- Create a Steam Runtime chroot or container (e.g. Docker) to run your
servers.
- Package a copy of the Steam Runtime for your servers and invoke the
server with a modified environment ( env
LD_LIBRARY_PATH="$RUNTIME"/usr/lib/ "$RUNTIME"/usr/lib/ld-linux.so.2
./srcds_linux ... )
- Etc

See the Steam Runtime page[2] for more information on setup and usage.
*
**2) If you have mods or scripts that are hard-coded to expect "_srv"
binaries, they will need to be fixed*

We plan on working with the SourceMod team to ensure their tools
continue to function, but server operators will likely need to update
when this occurs. Other tools or scripts that are hard coded to "_srv"
may need fixing.

_When__?_
The plan is to begin shipping builds based requiring the Steam Runtime
in the next few months, so we encourage server operators to begin
looking into their setups ASAP.

Non-TF2 SDK2013 games will likely be switched to this setup some time
after TF2, as it becomes necessary to maintain compatibility with the
Steam SDK.

Let me know if you have any questions or concerns
- John

[1] Meaning, one client.so and server.so and associated engine, rather
than a separate "_srv.so" build of the entire system for dedicated servers.
[2] https://github.com/ValveSoftware/steam-runtime
[3] Binary compatibility largely meaning new-enough
gcc-libs/libc/libstdc++, but also some supporting libraries like ncurses.
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[hlds_linux] Mandatory TF2 update released

2016-03-07 Thread John Schoenick
We've released a mandatory update for TF2. The update notes are below.
The new version is 053.

- John

--

- Fixed a client crash related to player names
- Fixed some HUD elements remaining hidden after using +inspect and the
scoreboard
- Updated models/materials for the Beep Boy, Dead of Night, and the
Graybanns



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[hlds_linux] Mandatory Team Fortress 2 update coming

2016-03-07 Thread John Schoenick
We're working on a mandatory update for TF2. The notes for the update
are below. We should have it ready soon.

- John

===

- Fixed a client crash related to player names
- Fixed some HUD elements remaining hidden after using +inspect and the
scoreboard
- Updated models/materials for the Beep Boy, Dead of Night, and the
Graybanns


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[hlds_linux] Mandatory Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server

2016-02-04 Thread John Schoenick
A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the
Source SDK Base 2013 beta branch[1] has been made available. The patch
notes are below.

[1] This is a SDK binary update only, and should not require
changes/recompiles to currently shipping SDK games.

- John

---

- Fixed a security issue related to the file system (thanks to Simon
Pinfold for this report)
- Fixed mp3 sounds causing occasional hitching and framerate stuttering
- Fixed OS X players being limited to medium texture quality
- Fixed maps compiled with static prop lighting causing crashes for
players on medium or low texture quality
- [SDK] Fixed steam.inf not being loaded from the base directory for SDK
mods
- [CS:S] Fixed server crash when running with 64 players plus SourceTV
- The following fixes were already included in the previous update for
Half-Life 2: Deathmatch:
  - Fixed ent_teleport causing a crash when issued by the server
  - Fixed buildcubemaps command not working for maps that already have
cubemaps embedded
  - Fixed -buildcubemaps command line option generating black non-HDR
cubemaps



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Re: [hlds_linux] Mandatory Update Today for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server

2016-02-04 Thread John Schoenick
This obviously didn't make it out yesterday, apologies. The current
target is mid-afternoon today.

On 02/03/2016 12:47 PM, John Schoenick wrote:
> A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
> Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the
> Source SDK Base 2013 Dedicated Server[1] will be made available later
> today. We're aiming for mid-afternoon pacific time unless issues arise.
>
> This update is based on the current prerelease branch build. We
> encourage server operators to test their setup against that branch, and
> let us know of any blocking issues.
>
> [1] This is a SDK binary update only, and should not require
> changes/recompiles to currently shipping SDK games. The prerelease
> branch of the SDK multiplayer server is currently based on the
> soon-to-be-release beta_test branch.
>
> - John
>
>
>
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[hlds_linux] Mandatory Update Today for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server

2016-02-03 Thread John Schoenick
A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the
Source SDK Base 2013 Dedicated Server[1] will be made available later
today. We're aiming for mid-afternoon pacific time unless issues arise.

This update is based on the current prerelease branch build. We
encourage server operators to test their setup against that branch, and
let us know of any blocking issues.

[1] This is a SDK binary update only, and should not require
changes/recompiles to currently shipping SDK games. The prerelease
branch of the SDK multiplayer server is currently based on the
soon-to-be-release beta_test branch.

- John



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[hlds_linux] Mandatory Half-Life 2: Deathmatch Update Released

2015-11-09 Thread John Schoenick
An update to Half-Life 2: Deathmatch has been released. The major 
changes are below. The new version number is 3094542.


 - John

-

 - Fixed "You do not have this 3rd party mod installed" error when 
joining game servers via the Steam server browser

 - Fixed ent_teleport causing a crash when issued by the server
 - Fixed buildcubemaps command not working for maps that already have 
cubemaps embedded
 - Fixed -buildcubemaps command line option generating black non-HDR 
cubemaps

 - Fixed a potential cause of graphical corruption for OS X and Linux users


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[hlds_linux] Optional TF2 update released

2015-11-07 Thread John Schoenick
We've released an optional server update for TF2 that fixes a crash related to 
Mannpower mode.  You only need to update your server if you are running 
Mannpower and experiencing this crash.

Thanks.

- John
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[hlds_linux] Prerelease Update for Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source Available

2015-10-14 Thread John Schoenick
We've made a Prerelease update available for Counter-Strike: Source, Day 
of Defeat: Source, Half-Life 2: Deathmatch, Half-Life Deathmatch: 
Source, and their dedicated server components. The update notes are below.


Please give this branch a test and let us know if you encounter any 
issues. Prerelease branches can be accessed in Steam via the Properties 
-> Betas tab. Dedicated servers can pass -beta prerelease to the 
app_update command in SteamCMD. If all goes well, this branch will be 
promoted to the current release in the coming days.


 - John

-

 - Fixed a problem with the Steam Overlay for Mac clients
 - Fixed maps using static prop lighting producing bad lighting in some 
conditions

 - Fixed a Linux client crash related to the sound system
 - [Day of Defeat: Source] Fixed client consoles being spammed with a 
message about Matt-related invisible weapons



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Re: [hlds_linux] [hlds] All old server tokens invalidated by new CSGO System?

2015-10-13 Thread John Schoenick
This was fixed, if you're still not seeing your previously registered servers 
let me know.


From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
on behalf of Bubka3 [em...@bubka3.com]
Sent: Tuesday, October 13, 2015 5:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] All old server tokens invalidated by new CSGO System?

It appears the servers still login to your old tokens, but they aren't listing 
on that page or via the web API.

Sounds like Valve screwed up the backend for this.

Daniel Barreiro
Tuesday, October 13, 2015 8:37 PM
So there's a mess in the CSGO_Servers list right now as Valve introduced an 
update which will be enforcing login tokens and disabling anonymous login. It 
only applies to CSGO but looking at my account page, all of my old server 
tokens are gone. Am I just blind or did all tokens get wiped by this?
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[hlds_linux] Optional Half-Life Deathmatch: Source Update Released

2015-09-22 Thread John Schoenick
An optional update to Half-Life Deathmatch: Source has been released. 
The changes are below.


 - John

-

 - Fixed OS X clients failing to load maps
 - Fixed config files being packaged into hl1/cfg/ instead of 
hl1mp/cfg/ resulting in servers not loading a skill config by default



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[hlds_linux] Mandatory Half-Life Deathmatch: Source Update Released

2015-09-21 Thread John Schoenick
An update to Half-Life Deathmatch: Source has been released. The major 
changes are below.


 - John

-

 - Synced the latest fixes and updates from the Orangebox engine and 
shared game code

 - Fixed several security issues


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[hlds_linux] Mandatory Update Today for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch

2015-09-16 Thread John Schoenick
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, and 
Half-Life 2: Deathmatch will be made available later today. We're aiming for 
mid-afternoon pacific time unless issues arise.

This update is based on the current prerelease branch build. We encourage 
server operators to test their setup against that branch, and let us know of 
any blocking issues.

- John

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[hlds_linux] Mandatory Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

2015-09-16 Thread John Schoenick
Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 
2: Deathmatch Updates Released have been released. The major changes are 
below.


 - John

-

 - Synced the latest fixes and updates from the Orangebox engine and 
shared game code

 - Fixed several security issues


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Re: [hlds_linux] Mandatory Update Today for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch

2015-09-16 Thread John Schoenick
Update - the prerelease branch has been updated with the final build 
that will be shipping. If all goes well this will be going live in about 
an hour.


- John

*From:* John Schoenick
*Sent:* Wednesday, September 16, 2015 11:11AM
*To:* Hlds Announce, Hlds, Half-life Dedicated Linux Server Mailing List
*Subject:* Mandatory Update Today for Counter-Strike: Source, Day of 
Defeat: Source, and Half-Life 2: Deathmatch



A mandatory update for Counter-Strike: Source, Day of Defeat: Source, 
and Half-Life 2: Deathmatch will be made available later today. We're 
aiming for mid-afternoon pacific time unless issues arise.


This update is based on the current prerelease branch build. We 
encourage server operators to test their setup against that branch, and 
let us know of any blocking issues.


- John


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Re: [hlds_linux] [hlds] Source SDK Base 2013 Multiplayer beta release

2015-09-14 Thread John Schoenick
This is likely on our end, I'll take a look

- John


From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
on behalf of Bjorn Wielens [uniac...@yahoo.ca]
Sent: Sunday, September 13, 2015 10:47 AM
To: Half-Life dedicated Win32 server mailing list; 
'hlcod...@list.valvesoftware.com'; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] Source SDK Base 2013 Multiplayer beta release

Is anyone else getting "your server needs to be restarted to receive the latest 
update" with the beta_test branch? I've run multiple validations and completely 
deleted the install directory but am still getting this. As a result any mods 
hosted aren't showing in the master server list either.




From: Eric Smith 
To: "'hlcod...@list.valvesoftware.com'" ; 
"h...@list.valvesoftware.com" ; 
"hlds_linux@list.valvesoftware.com" 
Sent: Monday, September 7, 2015 10:39 PM
Subject: [hlds] Source SDK Base 2013 Multiplayer beta release

We've released a beta update for the Source SDK Base 2013 Multiplayer depot. 
The updated depots include several security fixes. The name for the beta branch 
is "beta_test". If you're running a game that depends on the Source SDK Base 
2013 Multiplayer tool, please give the beta a try and report any problems. You 
can email me directly with any problems you find.

* Clients can opt-in to the beta using the Betas tab of the Properties 
dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the 
dropdown menu)

* Dedicated servers can find information about how to use a beta here:
https://developer.valvesoftware.com/wiki/SteamCMD

We're also working on updates for Counter-Strike: Source, Day of Defeat: 
Source, and Half-Life 2: Deathmatch. We'll have more information about those 
soon.

Thanks.

-Eric


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[hlds_linux] Prerelease Update for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Available

2015-09-10 Thread John Schoenick
We've made a Prerelease update available for Counter-Strike: Source, Day 
of Defeat: Source, and Half-Life 2: Deathmatch and their dedicated 
server components. The update notes are below.


Please give this branch a test and let us know if you encounter any 
issues. Prerelease branches can be accessed in Steam via the Properties 
-> Betas tab. Dedicated servers can pass -beta prerelease to the 
app_update command in SteamCMD. If all goes well, this branch will be 
promoted to the current release in the coming week.


- John



- Sync'd engine and base game code with the latest Orangebox code
- Fixed several recent security issues


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[hlds_linux] Mandatory update for TF2 coming

2015-07-15 Thread John Schoenick

We're working on a mandatory update for TF2. We should have it ready soon.

- Eric

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[hlds_linux] Mandatory TF2 update released

2015-07-08 Thread John Schoenick
We've released a mandatory update for TF2. The notes for the update are 
below. The new version is 2870030 Konsole output .


- John

-

 - Revolver and Pistol Killstreak Kits now properly work on decorated 
weapons

 - Rescue Ranger bolts now properly heal friendly mini-sentries
 - Vaccinator Über bubbles once again work on Reanimators in Mann vs 
Machine, but now instantly fills them by 90%
 - Fixed cosmetic items with an ambient particle effect (i.e. Soldier's 
Stogie, Nine-Pipe Problem) erroneously reporting that they had the 
Genteel Smoke unusual effect
 - Fixed Stickybombs not properly having distance fall off for the 
first 5 seconds of their life time
 - Fixed an issue with The Sandvich where consuming it at full health 
would consume it forever
 - Fixed The Dalokoh's Bar giving medium health kits when thrown. Now 
properly gives small health kits when thrown
 - Fixed suicides counting for the Get a kill on Powerhouse Contract 
objective

 - Fixed a issue with The Box Trot taunt when window focus changed
 - Fixed a case where speed-line particles were visible for enemy 
players when a Spy triggered the Dead Ringer
 - Fixed The Scorch Shot not applying its small knockback on 
non-burning enemies

 - Fixed The Scorch Shot knockback from effecting Quick-Fix Über
 - Fixed The Wrangler not properly disabling Sentries for 3 seconds on 
Engineer death
 - Fixed a case where textures and models would fail to load on maps 
with embedded resources
 - Fixed an exploit related to instantly completing a payload map while 
taunting and picking up dropped weapons


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[hlds_linux] Mandatory update for TF2 coming

2015-07-08 Thread John Schoenick

We're working on a mandatory update for TF2. We should have it ready soon.

- John


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[hlds_linux] Mandatory update for TF2 coming

2015-07-06 Thread John Schoenick

We're working on a mandatory update for TF2. We should have it ready soon.

- John


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[hlds_linux] Mandatory TF2 update released

2015-07-06 Thread John Schoenick

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2865874.

- John

-

 - Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
 - Vaccinator - Übercharge penalty no longer applies during setup time
 - Fixed a case where weapons could still be dropped in Mann vs. Machine
 - Fixed missing descriptions for the Powerhouse Contract
 - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro and any 
other means of force from self damage.  Soldier jumping was fixed in a previous 
patch)
 - Fixed weapon pickups resetting the Ullapool Caber
 - Fixed some weapons not displaying their attachments when dropped (Festives, 
Kritzkrieg, etc.)
 - Fixed missing freeze period, not resetting of player scores and not 
resetting map time when using mp_tournament
 - Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is 
set to show everyone
 - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
 - Fixed an OS X crash related to Contracts


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[hlds_linux] Community Servers and the Gun Mettle Update

2015-07-02 Thread John Schoenick
Hey guys, with today's update we're introducing a few new features that 
will impact servers, and I just wanted to give you guys a heads up.


There is a new quickplay category, featured, that represents the 
featured maps for a given campaign. In order to have your server in this 
category, you need to be running the mapcycle 
mapcycle_featured_maps.txt, and have the special string 'featured' in 
your quickplay tags.


Today's update also introduces contracts, which currently require 
players be on official servers to complete. Unfortunately, our current 
setup makes it very difficult to restrict features like this other than 
in an all-or-nothing manner, and we determined this was necessary to 
protect the system from immediate abuse.


We agree this is not ideal. We are continuing the look at the situation 
with community servers and how we can better support passionate 
communities, but currently have nothing to announce.


- JohnS

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