[hlds_linux] SteamCMD, etc.

2012-08-21 Thread Weasel
 On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
 nicho...@interwavestudios.com wrote:
  SteamCMD is still just as scriptable, and anonymous login is planned, though
  not available yet.
 
 I'll wait for the anonymous login feature to become available before
 switching to steamCMD then, since my server isn't running ND at the
 moment but a TF2 MvM game. The main issue I'm having with steamCMD is
 indeed that I need to log in with my steam account, which will
 disconnect the Steam client on my game PC.
 
 /rant

It second that.  I don't run ND. But, the whole idea that you have to use a 
Steam account that can't simultaneously be used elsewhere is ludicrous.  At the 
very least, Dedicated Server installs/updates should be excluded from the 
authentication requirement somehow.  Or, maybe allow ANY Steam account - even a 
Free-to-Play account from a different game to be used to install/update any 
game.

I tried no to be a whiner, and not to complain too much about stuff; because I 
do all this just for fun - not a living.  But, the whole logon/authentication 
idea on a server-side update function is one of the most wasteful and stupid 
things I have ever heard of.  The only reason I can even think to have 
something like that is legal/content-control/DRM crap.  Otherwise, I don't see 
it bringing any benefit to the players or the server operator community.

I can see this having all sorts of issues/complications:
1) As mentioned, can't play using an account while using it to install or 
update a server.
2) In the case of non-F2P (Free-to-Play) games, consequently potentially having 
to own another copy of the game just for the purpose of hosting (and 
maintaining) a dedicated server for it.
3) Even if ALL games were F2P, what if you need to update multiple game servers 
simultaneously? Do you need a separate Steam account on each, so that they can 
run concurrently?  What if they aren't even just multiple instances on the same 
host/IP, but on different hosts/IPs?
4) work-around's to script the password into the update command-line, etc? 
OMG more stuff to have - just because of the logon junk.

IMH(f)O, all that stuff is real community-killer functionality.  Meaning 
killing-off the community of people hosting dedicated servers - particularly 
those of us NOT doing so for any fee/charge/subscription/membership, etc.  
IMH(f)O, what makes many titles successful, and what keeps some viable - is all 
the volunteers hosting dedicated servers for them.  If we had to depend on 
Valve/WON/Sierra hosting the only decent game servers for HL1 death-match back 
in the day - Valve probably would probably be a little-known subsidiary of 
Sierra, a footnote on Wikipedia.  Add Counter-Strike into the mix (which STILL 
on many days has more peak players than any other Valve title - including the 
Source sequel to it!), and ... well , you get my point.  community 
dedicated servers also add variety-  with all their wonderful weirdness: custom 
maps (some of which eventually get picked-up as official), 3rd party mods, etc.

Heck, doesn't the guy who wrote the original AdminMod for dedicated servers 
(Alfred) work for Valve now? (I could be confused about that).  That type of 
functionality is CORE to almost every dedicated server for almost every Valve 
title or mod for a Valve title - and it started with a 3rd party server-side 
mod, running on 3rd party dedicated servers.  Alfred! if you ARE there, help us 
out bother! Can we give you a Sword of a Thousand Truth's or something so you 
can go slay whatever [censored] decided that logon/auth for server-side 
installations/updates was necessary?

/rant/lecture

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Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Nicholas Hastings
Or, maybe allow ANY Steam account - even a Free-to-Play account from a 
different game to be used to install/update any game 


That is already the case for most or all dedicated servers on the new 
system. CS:GO dedicated /was/ locked down until late last week only 
because the beta itself was locked down. Now, any Steam account has 
access to download the dedicated server, even if it does not own any games.



On 8/21/2012 8:32 PM, Weasel wrote:

On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:

SteamCMD is still just as scriptable, and anonymous login is planned, though
not available yet.

I'll wait for the anonymous login feature to become available before
switching to steamCMD then, since my server isn't running ND at the
moment but a TF2 MvM game. The main issue I'm having with steamCMD is
indeed that I need to log in with my steam account, which will
disconnect the Steam client on my game PC.

/rant

It second that.  I don't run ND. But, the whole idea that you have to use a Steam account 
that can't simultaneously be used elsewhere is ludicrous.  At the very least, 
Dedicated Server installs/updates should be excluded from the authentication 
requirement somehow.  Or, maybe allow ANY Steam account - even a Free-to-Play account 
from a different game to be used to install/update any game.

I tried no to be a whiner, and not to complain too much about stuff; because I do all this just for 
fun - not a living.  But, the whole logon/authentication idea on a server-side update function is 
one of the most wasteful and stupid things I have ever heard of.  The only reason I can even think 
to have something like that is legal/content-control/DRM crap.  Otherwise, I don't see it bringing 
any benefit to the players or the server operator community.

I can see this having all sorts of issues/complications:
1) As mentioned, can't play using an account while using it to install or 
update a server.
2) In the case of non-F2P (Free-to-Play) games, consequently potentially having to 
own another copy of the game just for the purpose of hosting (and 
maintaining) a dedicated server for it.
3) Even if ALL games were F2P, what if you need to update multiple game servers 
simultaneously? Do you need a separate Steam account on each, so that they can 
run concurrently?  What if they aren't even just multiple instances on the same 
host/IP, but on different hosts/IPs?
4) work-around's to script the password into the update command-line, etc? 
OMG more stuff to have - just because of the logon junk.

IMH(f)O, all that stuff is real community-killer functionality.  Meaning killing-off the 
community of people hosting dedicated servers - particularly those of us NOT doing so for any 
fee/charge/subscription/membership, etc.  IMH(f)O, what makes many titles successful, and what keeps some viable - is 
all the volunteers hosting dedicated servers for them.  If we had to depend on Valve/WON/Sierra hosting the only decent 
game servers for HL1 death-match back in the day - Valve probably would probably be a little-known subsidiary of 
Sierra, a footnote on Wikipedia.  Add Counter-Strike into the mix (which STILL on many days has more peak players than 
any other Valve title - including the Source sequel to it!), and ... well , you get my point.  
community dedicated servers also add variety-  with all their wonderful weirdness: custom maps (some of 
which eventually get picked-up as official), 3rd party mods, etc.

Heck, doesn't the guy who wrote the original AdminMod for dedicated servers (Alfred) work for 
Valve now? (I could be confused about that).  That type of functionality is CORE to almost every dedicated 
server for almost every Valve title or mod for a Valve title - and it started with a 3rd party server-side 
mod, running on 3rd party dedicated servers.  Alfred! if you ARE there, help us out bother! Can we give you a 
Sword of a Thousand Truth's or something so you can go slay whatever [censored] decided that 
logon/auth for server-side installations/updates was necessary?

/rant/lecture

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AlliedMods.net http://www.alliedmods.net
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Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Michael Ojeda
If I'm not mistaken they were planning on either 1. removing the need to
login to steam servers for F2P dedicated server files, 2. allow any steam
account (second account) or am I wrong?

On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings psycho...@alliedmods.net
 wrote:

 Or, maybe allow ANY Steam account - even a Free-to-Play account from a
 different game to be used to install/update any game 

 That is already the case for most or all dedicated servers on the new
 system. CS:GO dedicated /was/ locked down until late last week only because
 the beta itself was locked down. Now, any Steam account has access to
 download the dedicated server, even if it does not own any games.



 On 8/21/2012 8:32 PM, Weasel wrote:

 On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
 nicho...@interwavestudios.com** wrote:

 SteamCMD is still just as scriptable, and anonymous login is planned,
 though
 not available yet.

 I'll wait for the anonymous login feature to become available before
 switching to steamCMD then, since my server isn't running ND at the
 moment but a TF2 MvM game. The main issue I'm having with steamCMD is
 indeed that I need to log in with my steam account, which will
 disconnect the Steam client on my game PC.

 /rant

 It second that.  I don't run ND. But, the whole idea that you have to use
 a Steam account that can't simultaneously be used elsewhere is ludicrous.
  At the very least, Dedicated Server installs/updates should be excluded
 from the authentication requirement somehow.  Or, maybe allow ANY Steam
 account - even a Free-to-Play account from a different game to be used to
 install/update any game.

 I tried no to be a whiner, and not to complain too much about stuff;
 because I do all this just for fun - not a living.  But, the whole
 logon/authentication idea on a server-side update function is one of the
 most wasteful and stupid things I have ever heard of.  The only reason I
 can even think to have something like that is legal/content-control/DRM
 crap.  Otherwise, I don't see it bringing any benefit to the players or
 the server operator community.

 I can see this having all sorts of issues/complications:
 1) As mentioned, can't play using an account while using it to install or
 update a server.
 2) In the case of non-F2P (Free-to-Play) games, consequently potentially
 having to own another copy of the game just for the purpose of hosting
 (and maintaining) a dedicated server for it.
 3) Even if ALL games were F2P, what if you need to update multiple game
 servers simultaneously? Do you need a separate Steam account on each, so
 that they can run concurrently?  What if they aren't even just multiple
 instances on the same host/IP, but on different hosts/IPs?
 4) work-around's to script the password into the update command-line,
 etc? OMG more stuff to have - just because of the logon junk.

 IMH(f)O, all that stuff is real community-killer functionality.
  Meaning killing-off the community of people hosting dedicated servers -
 particularly those of us NOT doing so for any 
 fee/charge/subscription/**membership,
 etc.  IMH(f)O, what makes many titles successful, and what keeps some
 viable - is all the volunteers hosting dedicated servers for them.  If we
 had to depend on Valve/WON/Sierra hosting the only decent game servers for
 HL1 death-match back in the day - Valve probably would probably be a
 little-known subsidiary of Sierra, a footnote on Wikipedia.  Add
 Counter-Strike into the mix (which STILL on many days has more peak players
 than any other Valve title - including the Source sequel to it!), and ...
 well , you get my point.  community dedicated servers also add variety-
  with all their wonderful weirdness: custom maps (some of which eventually
 get picked-up as official), 3rd party mods, etc.

 Heck, doesn't the guy who wrote the original AdminMod for dedicated
 servers (Alfred) work for Valve now? (I could be confused about that).
  That type of functionality is CORE to almost every dedicated server for
 almost every Valve title or mod for a Valve title - and it started with a
 3rd party server-side mod, running on 3rd party dedicated servers.  Alfred!
 if you ARE there, help us out bother! Can we give you a Sword of a
 Thousand Truth's or something so you can go slay whatever [censored]
 decided that logon/auth for server-side installations/updates was
 necessary?

 /rant/lecture

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 --
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net

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 please visit:
 

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Nicholas Hastings
1 is planned, 2 has already been done for everything but CS:GO for a 
while, and CS:GO as well as of a few days ago.


On 8/21/2012 8:50 PM, Michael Ojeda wrote:

If I'm not mistaken they were planning on either 1. removing the need to
login to steam servers for F2P dedicated server files, 2. allow any steam
account (second account) or am I wrong?

On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings psycho...@alliedmods.net

wrote:
Or, maybe allow ANY Steam account - even a Free-to-Play account from a
different game to be used to install/update any game 

That is already the case for most or all dedicated servers on the new
system. CS:GO dedicated /was/ locked down until late last week only because
the beta itself was locked down. Now, any Steam account has access to
download the dedicated server, even if it does not own any games.



On 8/21/2012 8:32 PM, Weasel wrote:


On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings

nicho...@interwavestudios.com** wrote:


SteamCMD is still just as scriptable, and anonymous login is planned,
though
not available yet.


I'll wait for the anonymous login feature to become available before
switching to steamCMD then, since my server isn't running ND at the
moment but a TF2 MvM game. The main issue I'm having with steamCMD is
indeed that I need to log in with my steam account, which will
disconnect the Steam client on my game PC.

/rant


It second that.  I don't run ND. But, the whole idea that you have to use
a Steam account that can't simultaneously be used elsewhere is ludicrous.
  At the very least, Dedicated Server installs/updates should be excluded
from the authentication requirement somehow.  Or, maybe allow ANY Steam
account - even a Free-to-Play account from a different game to be used to
install/update any game.

I tried no to be a whiner, and not to complain too much about stuff;
because I do all this just for fun - not a living.  But, the whole
logon/authentication idea on a server-side update function is one of the
most wasteful and stupid things I have ever heard of.  The only reason I
can even think to have something like that is legal/content-control/DRM
crap.  Otherwise, I don't see it bringing any benefit to the players or
the server operator community.

I can see this having all sorts of issues/complications:
1) As mentioned, can't play using an account while using it to install or
update a server.
2) In the case of non-F2P (Free-to-Play) games, consequently potentially
having to own another copy of the game just for the purpose of hosting
(and maintaining) a dedicated server for it.
3) Even if ALL games were F2P, what if you need to update multiple game
servers simultaneously? Do you need a separate Steam account on each, so
that they can run concurrently?  What if they aren't even just multiple
instances on the same host/IP, but on different hosts/IPs?
4) work-around's to script the password into the update command-line,
etc? OMG more stuff to have - just because of the logon junk.

IMH(f)O, all that stuff is real community-killer functionality.
  Meaning killing-off the community of people hosting dedicated servers -
particularly those of us NOT doing so for any 
fee/charge/subscription/**membership,
etc.  IMH(f)O, what makes many titles successful, and what keeps some
viable - is all the volunteers hosting dedicated servers for them.  If we
had to depend on Valve/WON/Sierra hosting the only decent game servers for
HL1 death-match back in the day - Valve probably would probably be a
little-known subsidiary of Sierra, a footnote on Wikipedia.  Add
Counter-Strike into the mix (which STILL on many days has more peak players
than any other Valve title - including the Source sequel to it!), and ...
well , you get my point.  community dedicated servers also add variety-
  with all their wonderful weirdness: custom maps (some of which eventually
get picked-up as official), 3rd party mods, etc.

Heck, doesn't the guy who wrote the original AdminMod for dedicated
servers (Alfred) work for Valve now? (I could be confused about that).
  That type of functionality is CORE to almost every dedicated server for
almost every Valve title or mod for a Valve title - and it started with a
3rd party server-side mod, running on 3rd party dedicated servers.  Alfred!
if you ARE there, help us out bother! Can we give you a Sword of a
Thousand Truth's or something so you can go slay whatever [censored]
decided that logon/auth for server-side installations/updates was
necessary?

/rant/lecture

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--
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AlliedMods.net http://www.alliedmods.net

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Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Saul Rennison
People calm down. It's very early days of SteamCmd/Steam Pipe. Few games
use it, but as CSGO becomes more popular it will become vital to add
anonymous game server logins that allow concurrent users. It will be
implemented, just wait.

On Wednesday, August 22, 2012, Nicholas Hastings wrote:

 1 is planned, 2 has already been done for everything but CS:GO for a
 while, and CS:GO as well as of a few days ago.

 On 8/21/2012 8:50 PM, Michael Ojeda wrote:

 If I'm not mistaken they were planning on either 1. removing the need to
 login to steam servers for F2P dedicated server files, 2. allow any steam
 account (second account) or am I wrong?

 On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings 
 psycho...@alliedmods.net

 wrote:
 Or, maybe allow ANY Steam account - even a Free-to-Play account from a
 different game to be used to install/update any game 

 That is already the case for most or all dedicated servers on the new
 system. CS:GO dedicated /was/ locked down until late last week only because
 the beta itself was locked down. Now, any Steam account has access to
 download the dedicated server, even if it does not own any games.



 On 8/21/2012 8:32 PM, Weasel wrote:

  On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings

 nicho...@interwavestudios.com** wrote:

  SteamCMD is still just as scriptable, and anonymous login is planned,
 though
 not available yet.

  I'll wait for the anonymous login feature to become available before
 switching to steamCMD then, since my server isn't running ND at the
 moment but a TF2 MvM game. The main issue I'm having with steamCMD is
 indeed that I need to log in with my steam account, which will
 disconnect the Steam client on my game PC.

 /rant

  It second that.  I don't run ND. But, the whole idea that you have to use
 a Steam account that can't simultaneously be used elsewhere is ludicrous.
   At the very least, Dedicated Server installs/updates should be excluded
 from the authentication requirement somehow.  Or, maybe allow ANY Steam
 account - even a Free-to-Play account from a different game to be used to
 install/update any game.

 I tried no to be a whiner, and not to complain too much about stuff;
 because I do all this just for fun - not a living.  But, the whole
 logon/authentication idea on a server-side update function is one of the
 most wasteful and stupid things I have ever heard of.  The only reason I
 can even think to have something like that is legal/content-control/DRM
 crap.  Otherwise, I don't see it bringing any benefit to the players or
 the server operator community.

 I can see this having all sorts of issues/complications:
 1) As mentioned, can't play using an account while using it to install or
 update a server.
 2) In the case of non-F2P (Free-to-Play) games, consequently potentially
 having to own another copy of the game just for the purpose of hosting
 (and maintaining) a dedicated server for it.
 3) Even if ALL games were F2P, what if you need to update multiple game
 servers simultaneously? Do you need a separate Steam account on each, so
 that they can run concurrently?  What if they aren't even just multiple
 instances on the same host/IP, but on different hosts/IPs?
 4) work-around's to script the password into the update command-line,
 etc? OMG more stuff to have - just because of the logon junk.

 IMH(f)O, all that stuff is real community-killer functionality.
   Meaning killing-off the community of people hosting dedicated servers -
 particularly those of us NOT doing so for any fee/charge/subscription/
 membership,
 etc.  IMH(f)O, what makes many titles successful, and what keeps some
 viable - is all the volunteers hosting dedicated servers for them.  If we
 had to depend on Valve/WON/Sierra hosting the only decent game servers for
 HL1 death-match back in the day - Valve probably would probably be a
 little-known subsidiary of Sierra, a footnote on Wikipedia.  Add
 Counter-Strike into the mix (which STILL on many days has more peak players
 than any other Valve title - including the Source sequel to it!), and ...
 well , you get my point.  community dedicated servers also add variety-
   with all their wonderful weirdness: custom maps (some of which eventually
 get picked-up as official), 3rd party mods, etc.

 Heck, doesn't the guy who wrote the original AdminMod for dedicated
 servers (Alfred) work for Valve now? (I could be confused about that).
   That type of functionality is CORE to almost every dedicated server for
 almost

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Kind regards,
*Saul Rennison*
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Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Necavi
But at the same time, it IS the early days of SteamCmd, which is the perfect
time for the community to voice their opinions, before there's a massive
amount of legacy support and that kind of thing, it is...in development
still.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: Tuesday, August 21, 2012 18:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] SteamCMD, etc.

People calm down. It's very early days of SteamCmd/Steam Pipe. Few games
use it, but as CSGO becomes more popular it will become vital to add
anonymous game server logins that allow concurrent users. It will be
implemented, just wait.

On Wednesday, August 22, 2012, Nicholas Hastings wrote:

 1 is planned, 2 has already been done for everything but CS:GO for a
 while, and CS:GO as well as of a few days ago.

 On 8/21/2012 8:50 PM, Michael Ojeda wrote:

 If I'm not mistaken they were planning on either 1. removing the need to
 login to steam servers for F2P dedicated server files, 2. allow any steam
 account (second account) or am I wrong?

 On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings 
 psycho...@alliedmods.net

 wrote:
 Or, maybe allow ANY Steam account - even a Free-to-Play account from a
 different game to be used to install/update any game 

 That is already the case for most or all dedicated servers on the new
 system. CS:GO dedicated /was/ locked down until late last week only
because
 the beta itself was locked down. Now, any Steam account has access to
 download the dedicated server, even if it does not own any games.



 On 8/21/2012 8:32 PM, Weasel wrote:

  On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings

 nicho...@interwavestudios.com** wrote:

  SteamCMD is still just as scriptable, and anonymous login is planned,
 though
 not available yet.

  I'll wait for the anonymous login feature to become available before
 switching to steamCMD then, since my server isn't running ND at the
 moment but a TF2 MvM game. The main issue I'm having with steamCMD is
 indeed that I need to log in with my steam account, which will
 disconnect the Steam client on my game PC.

 /rant

  It second that.  I don't run ND. But, the whole idea that you have to use
 a Steam account that can't simultaneously be used elsewhere is ludicrous.
   At the very least, Dedicated Server installs/updates should be
excluded
 from the authentication requirement somehow.  Or, maybe allow ANY Steam
 account - even a Free-to-Play account from a different game to be used to
 install/update any game.

 I tried no to be a whiner, and not to complain too much about stuff;
 because I do all this just for fun - not a living.  But, the whole
 logon/authentication idea on a server-side update function is one of the
 most wasteful and stupid things I have ever heard of.  The only reason I
 can even think to have something like that is legal/content-control/DRM
 crap.  Otherwise, I don't see it bringing any benefit to the players or
 the server operator community.

 I can see this having all sorts of issues/complications:
 1) As mentioned, can't play using an account while using it to install or
 update a server.
 2) In the case of non-F2P (Free-to-Play) games, consequently potentially
 having to own another copy of the game just for the purpose of hosting
 (and maintaining) a dedicated server for it.
 3) Even if ALL games were F2P, what if you need to update multiple game
 servers simultaneously? Do you need a separate Steam account on each, so
 that they can run concurrently?  What if they aren't even just multiple
 instances on the same host/IP, but on different hosts/IPs?
 4) work-around's to script the password into the update command-line,
 etc? OMG more stuff to have - just because of the logon junk.

 IMH(f)O, all that stuff is real community-killer functionality.
   Meaning killing-off the community of people hosting dedicated servers
-
 particularly those of us NOT doing so for any fee/charge/subscription/
 membership,
 etc.  IMH(f)O, what makes many titles successful, and what keeps some
 viable - is all the volunteers hosting dedicated servers for them.  If we
 had to depend on Valve/WON/Sierra hosting the only decent game servers for
 HL1 death-match back in the day - Valve probably would probably be a
 little-known subsidiary of Sierra, a footnote on Wikipedia.  Add
 Counter-Strike into the mix (which STILL on many days has more peak
players
 than any other Valve title - including the Source sequel to it!), and
...
 well , you get my point.  community dedicated servers also add variety-
   with all their wonderful weirdness: custom maps (some of which
eventually
 get picked-up as official), 3rd party mods, etc.

 Heck, doesn't the guy who wrote the original AdminMod for dedicated
 servers (Alfred) work for Valve now? (I could be confused about that).
   That type of functionality is CORE to almost every dedicated

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Cameron Munroe
Well I for one would, as stated before, love to use it. If there is 
already an option for tf2 please email me valve. =)


On 8/21/2012 6:12 PM, Necavi wrote:

But at the same time, it IS the early days of SteamCmd, which is the perfect
time for the community to voice their opinions, before there's a massive
amount of legacy support and that kind of thing, it is...in development
still.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: Tuesday, August 21, 2012 18:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] SteamCMD, etc.

People calm down. It's very early days of SteamCmd/Steam Pipe. Few games
use it, but as CSGO becomes more popular it will become vital to add
anonymous game server logins that allow concurrent users. It will be
implemented, just wait.

On Wednesday, August 22, 2012, Nicholas Hastings wrote:


1 is planned, 2 has already been done for everything but CS:GO for a
while, and CS:GO as well as of a few days ago.

On 8/21/2012 8:50 PM, Michael Ojeda wrote:

If I'm not mistaken they were planning on either 1. removing the need to
login to steam servers for F2P dedicated server files, 2. allow any steam
account (second account) or am I wrong?

On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings 
psycho...@alliedmods.net

wrote:
Or, maybe allow ANY Steam account - even a Free-to-Play account from a
different game to be used to install/update any game 

That is already the case for most or all dedicated servers on the new
system. CS:GO dedicated /was/ locked down until late last week only

because

the beta itself was locked down. Now, any Steam account has access to
download the dedicated server, even if it does not own any games.



On 8/21/2012 8:32 PM, Weasel wrote:

  On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings

nicho...@interwavestudios.com** wrote:

  SteamCMD is still just as scriptable, and anonymous login is planned,
though
not available yet.

  I'll wait for the anonymous login feature to become available before
switching to steamCMD then, since my server isn't running ND at the
moment but a TF2 MvM game. The main issue I'm having with steamCMD is
indeed that I need to log in with my steam account, which will
disconnect the Steam client on my game PC.

/rant

  It second that.  I don't run ND. But, the whole idea that you have to use
a Steam account that can't simultaneously be used elsewhere is ludicrous.
   At the very least, Dedicated Server installs/updates should be

excluded

from the authentication requirement somehow.  Or, maybe allow ANY Steam
account - even a Free-to-Play account from a different game to be used to
install/update any game.

I tried no to be a whiner, and not to complain too much about stuff;
because I do all this just for fun - not a living.  But, the whole
logon/authentication idea on a server-side update function is one of the
most wasteful and stupid things I have ever heard of.  The only reason I
can even think to have something like that is legal/content-control/DRM
crap.  Otherwise, I don't see it bringing any benefit to the players or
the server operator community.

I can see this having all sorts of issues/complications:
1) As mentioned, can't play using an account while using it to install or
update a server.
2) In the case of non-F2P (Free-to-Play) games, consequently potentially
having to own another copy of the game just for the purpose of hosting
(and maintaining) a dedicated server for it.
3) Even if ALL games were F2P, what if you need to update multiple game
servers simultaneously? Do you need a separate Steam account on each, so
that they can run concurrently?  What if they aren't even just multiple
instances on the same host/IP, but on different hosts/IPs?
4) work-around's to script the password into the update command-line,
etc? OMG more stuff to have - just because of the logon junk.

IMH(f)O, all that stuff is real community-killer functionality.
   Meaning killing-off the community of people hosting dedicated servers

-

particularly those of us NOT doing so for any fee/charge/subscription/
membership,
etc.  IMH(f)O, what makes many titles successful, and what keeps some
viable - is all the volunteers hosting dedicated servers for them.  If we
had to depend on Valve/WON/Sierra hosting the only decent game servers for
HL1 death-match back in the day - Valve probably would probably be a
little-known subsidiary of Sierra, a footnote on Wikipedia.  Add
Counter-Strike into the mix (which STILL on many days has more peak

players

than any other Valve title - including the Source sequel to it!), and

...

well , you get my point.  community dedicated servers also add variety-
   with all their wonderful weirdness: custom maps (some of which

eventually

get picked-up as official), 3rd party mods, etc.

Heck, doesn't the guy who wrote the original AdminMod for dedicated
servers (Alfred) work