[hlds_linux] l4d2 update

2013-08-27 Thread Erik-jan Riemers
So i noticed a l4d2 update yesterday, what was the change?

Appcode 550 does not show changes..

Cheers,
 Erik

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Re: [hlds_linux] l4d2 update

2013-08-27 Thread ics
Last update was August 16th that i know of, unless it was fix for 
servers to correct appid. At the time of that update, someone forgot 
update something and servers didn't say they were out of date, unless 
you manually updated them.


-ics

Erik-jan Riemers kirjoitti:

So i noticed a l4d2 update yesterday, what was the change?

Appcode 550 does not show changes..

Cheers,
  Erik

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Re: [hlds_linux] l4d2 update

2013-08-27 Thread wickedplayer494 .
If you saw it on either SteamDB or SteamPing, it might be a mystery.
However, the SteamDB page for 550 (
http://steamdb.info/app/550/#section_history) only shows Changed
changenumber – 267715 › 272381 and no branch updates. Usually, this means
that only something server-side was changed in the changelist 272381
involving L4D2, meaning that the game's actual content wasn't updated.


On Tue, Aug 27, 2013 at 1:06 AM, Erik-jan Riemers riem...@binkey.nl wrote:

 So i noticed a l4d2 update yesterday, what was the change?

 Appcode 550 does not show changes..

 Cheers,
  Erik

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Re: [hlds_linux] l4d2 update

2013-08-27 Thread Erik-jan Riemers
I dont know what changed, but i checked the steam api url for out of date
and that triggered my tools yesterday.


2013/8/27 wickedplayer494 . wickedplayer...@gmail.com

 If you saw it on either SteamDB or SteamPing, it might be a mystery.
 However, the SteamDB page for 550 (
 http://steamdb.info/app/550/#section_history) only shows Changed
 changenumber – 267715 › 272381 and no branch updates. Usually, this means
 that only something server-side was changed in the changelist 272381
 involving L4D2, meaning that the game's actual content wasn't updated.


 On Tue, Aug 27, 2013 at 1:06 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

  So i noticed a l4d2 update yesterday, what was the change?
 
  Appcode 550 does not show changes..
 
  Cheers,
   Erik
 
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Re: [hlds_linux] l4d2 update

2013-08-27 Thread Nicholas Hastings
It was the August 16th update. They were just late on rolling the master 
server required version.


--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net




Erik-jan Riemers mailto:riem...@binkey.nl
Tuesday, August 27, 2013 3:03 AM
I dont know what changed, but i checked the steam api url for out of date
and that triggered my tools yesterday.


2013/8/27 wickedplayer494 . wickedplayer...@gmail.com

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wickedplayer494 . mailto:wickedplayer...@gmail.com
Tuesday, August 27, 2013 2:46 AM
If you saw it on either SteamDB or SteamPing, it might be a mystery.
However, the SteamDB page for 550 (
http://steamdb.info/app/550/#section_history) only shows Changed
changenumber – 267715 › 272381 and no branch updates. Usually, this means
that only something server-side was changed in the changelist 272381
involving L4D2, meaning that the game's actual content wasn't updated.


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Erik-jan Riemers mailto:riem...@binkey.nl
Tuesday, August 27, 2013 2:06 AM
So i noticed a l4d2 update yesterday, what was the change?

Appcode 550 does not show changes..

Cheers,
Erik

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[hlds_linux] L4D2 Update Released

2013-01-17 Thread hasser css
No one sends out these emails anymore for L4D2 but yeah. Update is
out, go grab it.

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Re: [hlds_linux] L4D2 Update Released

2013-01-17 Thread Scipizoa
is anyone having trouble with their servers after the updates,   like  crashing 
or anything

From: hasser css hasserva...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list h...@list.valvesoftware.com
Sent: Thursday, January 17, 2013 at 10:33 pm
Subject: [hlds_linux] L4D2 Update Released

No one sends out these emails anymore for L4D2 but yeah. Update is

out, go grab it.



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Re: [hlds_linux] L4D2 Update Released

2013-01-17 Thread hasser css
I get this on launch, and no one seems to be joining my server (but
the second part probably is because official dedicated is STILL the
default option for server-finding instead of unmodded third-party
dedicated servers. pretty lame in my opinion).

dlopen failed trying to load:
/home/srcds/.steam/bin32/steamclient.sowith error:
/home/srcds/.steam/bin32/steamclient.so: cannot open shared object file: No 
such file or directory


On Thu, Jan 17, 2013 at 10:36 PM, Scipizoa scipi...@aol.com wrote:
 is anyone having trouble with their servers after the updates,   like  
 crashing or anything

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Re: [hlds_linux] L4D2 Update Released

2013-01-17 Thread Sachin Sud
Hi,

I have updated my linux servers.
My addons are loaded correctly and and its morning time here so we dont have
many players to check the stability of the server.

I tried to login and every thing looked fine to me.

Will keep you posted !

Thanks,
Sachin

On Fri, Jan 18, 2013 at 9:12 AM, hasser css hasserva...@gmail.com wrote:

 I get this on launch, and no one seems to be joining my server (but
 the second part probably is because official dedicated is STILL the
 default option for server-finding instead of unmodded third-party
 dedicated servers. pretty lame in my opinion).

 dlopen failed trying to load:
 /home/srcds/.steam/bin32/steamclient.sowith error:
 /home/srcds/.steam/bin32/steamclient.so: cannot open shared object file:
 No such file or directory


 On Thu, Jan 17, 2013 at 10:36 PM, Scipizoa scipi...@aol.com wrote:
  is anyone having trouble with their servers after the updates,   like
  crashing or anything

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[hlds_linux] l4d2 update

2011-06-27 Thread Eric Riemers
A nice, at the peak of prime time, 100k tf2 users and all steam servers not
available..

 snip 

Content: Updates to Left 4 Dead 2 have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes
include:

Left 4 Dead 2

Updated Cold Stream Beta campaign
Known Bug - No audio for radio. Use the radio twice to activate the
finale.




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[hlds_linux] L4d2 update annouce

2011-03-22 Thread Eric Riemers
Since I didn't see one...

--- snip ---

Content: Updates to Left 4 Dead 2 have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes
include:

* In-game bug reporting activated


Beta Version of Cold Stream Campaign Released

* If you have a problem with a spawn room, vote to restart that chapter.
* Everyone needs to be by the radio headset to start the finale map.
* There are bugs, this is a work in progress. Please read the blog for
more information


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[hlds_linux] L4D2 update out

2011-02-24 Thread ics

Incase you missed it, like i did, update your servers.

-ics

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Re: [hlds_linux] L4D2 update out

2011-02-24 Thread Eric Riemers
They updated the master servers version of l4d2 today, while it was out
yesterday. Happened last time too..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: donderdag 24 februari 2011 20:18
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Linux
server mailing list
Subject: [hlds_linux] L4D2 update out

Incase you missed it, like i did, update your servers.

-ics

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Re: [hlds_linux] l4d2 update

2011-02-02 Thread Ronny Schedel

This update fucked up someting, 10 of 10 forks at 100% CPU.




Hi,

Seems a update is out for l4d2, don't know what is new though. Might be 
that

fixed, but it's a required update.

Eric


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Re: [hlds_linux] l4d2 update

2011-02-02 Thread Ronny Schedel


It seems the main server goes to 100% CPU and the forks follow one by one 
later. Someone else experience the same?



This update fucked up someting, 10 of 10 forks at 100% CPU.




Hi,

Seems a update is out for l4d2, don't know what is new though. Might be 
that

fixed, but it's a required update.

Eric


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Re: [hlds_linux] l4d2 update

2011-02-02 Thread Eric Riemers
No problems here ..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: woensdag 2 februari 2011 19:16
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] l4d2 update


It seems the main server goes to 100% CPU and the forks follow one by one
later. Someone else experience the same?

 This update fucked up someting, 10 of 10 forks at 100% CPU.



 Hi,

 Seems a update is out for l4d2, don't know what is new though. Might 
 be that fixed, but it's a required update.

 Eric


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[hlds_linux] l4d2 update

2011-02-01 Thread Eric Riemers
Hi,

Seems a update is out for l4d2, don't know what is new though. Might be that
fixed, but it's a required update.

Eric


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Re: [hlds_linux] l4d2 update

2011-02-01 Thread violentcrimes

On 2/1/2011 7:33 PM, Eric Riemers wrote:

Hi,

Seems a update is out for l4d2, don't know what is new though. Might be that
fixed, but it's a required update.

Eric


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Has something to do with a exploit that crashes server.

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Re: [hlds_linux] l4d2 update

2011-02-01 Thread Nicholas Hastings

There was also an L4D1 update for presumably the same issue.

On 2/1/2011 7:53 PM, violentcrimes wrote:

On 2/1/2011 7:33 PM, Eric Riemers wrote:

Hi,

Seems a update is out for l4d2, don't know what is new though. Might 
be that

fixed, but it's a required update.

Eric


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Has something to do with a exploit that crashes server.

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Re: [hlds_linux] l4d2 update

2011-02-01 Thread Eric Riemers
And the one for l4d too, must be that fix for server crashes is what i was
trying to say the mail before ;-)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: woensdag 2 februari 2011 1:33
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] l4d2 update

Hi,

Seems a update is out for l4d2, don't know what is new though. Might be that
fixed, but it's a required update.

Eric


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Re: [hlds_linux] l4d2 update

2011-02-01 Thread Netshroud
http://store.steampowered.com/news/4954/

On Wed, Feb 2, 2011 at 11:56 AM, Eric Riemers riem...@binkey.nl wrote:

 And the one for l4d too, must be that fix for server crashes is what i was
 trying to say the mail before ;-)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
 Riemers
 Sent: woensdag 2 februari 2011 1:33
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: [hlds_linux] l4d2 update

 Hi,

 Seems a update is out for l4d2, don't know what is new though. Might be
 that
 fixed, but it's a required update.

 Eric


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[hlds_linux] l4d2 update came out..

2010-12-17 Thread Eric Riemers
Left 4 Dead 2
-Community Mutation: Special Delivery
-Added protection against servers executing restricted commands on clients
-Fixed clients sometimes not getting disconnected from the server after
getting a consistency error
-Fixed an exploit that could cause players to fall through the elevator in
No Mercy
-Fixed the still-crownable witch in Realism Versus

They fixed the elevator!


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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread Richard GrosJean
thanks 3

On Fri, Dec 17, 2010 at 8:55 PM, Eric Riemers riem...@binkey.nl wrote:

 Left 4 Dead 2
 -Community Mutation: Special Delivery
 -Added protection against servers executing restricted commands on clients
 -Fixed clients sometimes not getting disconnected from the server after
 getting a consistency error
 -Fixed an exploit that could cause players to fall through the elevator in
 No Mercy
 -Fixed the still-crownable witch in Realism Versus

 They fixed the elevator!


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-- 
Regards,

Richard GrosJean
XR Digital Services
www.xr.fi

richard.grosj...@gmail.com
+358509119747
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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread PharaohsPaw
 Left 4 Dead 2

yep just saw all my l4d2 servers (which i've not modded to use nemrun yet)
spamming:

MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.

to the consoles.  Glad I got nemrun modded to work w/L4D2 since running a
stock dedicated server tree with -autoupdate clearly isn't enough foo
to truly get automatic updates. :)

And thank you Valve for putting this update out, gives me perfect
opportunity to verify nemrun is doing the right thing with a real update.
:)

Cheers,
PharaohsPaw


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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread Kyle Sanderson
Thanks Eric.

Kyle.

On Fri, Dec 17, 2010 at 11:11 AM, PharaohsPaw listac...@lvwnet.com wrote:

  Left 4 Dead 2

 yep just saw all my l4d2 servers (which i've not modded to use nemrun yet)
 spamming:

 MasterRequestRestart
 Your server will be restarted on map change.
 MasterRequestRestart
 Your server will be restarted on map change.
 MasterRequestRestart
 Your server will be restarted on map change.

 to the consoles.  Glad I got nemrun modded to work w/L4D2 since running a
 stock dedicated server tree with -autoupdate clearly isn't enough foo
 to truly get automatic updates. :)

 And thank you Valve for putting this update out, gives me perfect
 opportunity to verify nemrun is doing the right thing with a real update.
 :)

 Cheers,
 PharaohsPaw


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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread Ross Bemrose

On 12/17/2010 2:11 PM, PharaohsPaw wrote:

Left 4 Dead 2

yep just saw all my l4d2 servers (which i've not modded to use nemrun yet)
spamming:

MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.

to the consoles.  Glad I got nemrun modded to work w/L4D2 since running a
stock dedicated server tree with -autoupdate clearly isn't enough foo
to truly get automatic updates. :)

And thank you Valve for putting this update out, gives me perfect
opportunity to verify nemrun is doing the right thing with a real update.
:)

Cheers,
PharaohsPaw
Apparently you're not aware of how Valve's autoupdate works.  Valve's 
autoupdate only kicks in when the server changes maps.  This is to 
prevent it from kicking players off the server.


Now, one could argue that it should immediately cycle empty servers... 
but it doesn't.


In theory, you could write a server plugin that catches the 
MasterRequestRestart event (which is only shown on -autoupdate servers) 
and have it restart the server, which would cause said server to run the 
Steam updater for that game.



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Re: [hlds_linux] l4d2 update came out..

2010-12-17 Thread PharaohsPaw
 to the consoles.  Glad I got nemrun modded to work w/L4D2 since running
 a
 stock dedicated server tree with -autoupdate clearly isn't enough
 foo
 to truly get automatic updates. :)

 Apparently you're not aware of how Valve's autoupdate works.  Valve's
 autoupdate only kicks in when the server changes maps.  This is to
 prevent it from kicking players off the server.

Dude, I've been running Valve dedicated server games on Linux machines for
over 4 years.  Whether YOU think so or not, I actually do understand
fairly well how updates work.  Do you really have nothing better to do
than piss in my corn flakes?

I was trying to make a point, nothing more.  Without something like
nemrun, these servers aren't going to update until a map change happens. 
Since nobody was on the servers at the time, when exactly do you suppose
that map change is going to happen?

I'll leave that as an exercise for you to figure out or recite since you
know so much.  I already know the answer.  Me, I'd rather have the servers
update BEFORE then.

Next time I fix something like this maybe I'll just keep it to myself.

DIAF,
PharaohsPaw



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[hlds_linux] l4d2 update no version change

2010-12-03 Thread D3vilfish - Simiancage.org
Just updated l4d2 

Updating 'left 4 dead 2 linux dedicated server' from version 52 to version
53

45.20%  downloading ../l4d2/left4dead2/bin/dedicated.so
54.89%  downloading ../l4d2/left4dead2/bin/engine.so
81.67%  downloading ../l4d2/left4dead2/left4dead2/bin/server.so

But no version change, people cant join again.
Regards
D3v


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Re: [hlds_linux] l4d2 update no version change

2010-12-03 Thread faulpelz

Updated my server but still getting:
MasterRequestRestart
Your server will be restarted on map change.
L 12/03/2010 - 20:31:20: Your server will be restarted on map change.




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Re: [hlds_linux] l4d2 update no version change

2010-12-03 Thread ics
Yes, after updating the servers, servers complain about update being 
available, yet there isn't.


-ics

3.12.2010 20:56, D3vilfish - Simiancage.org kirjoitti:

Just updated l4d2 

Updating 'left 4 dead 2 linux dedicated server' from version 52 to version
53

45.20%  downloading ../l4d2/left4dead2/bin/dedicated.so
54.89%  downloading ../l4d2/left4dead2/bin/engine.so
81.67%  downloading ../l4d2/left4dead2/left4dead2/bin/server.so

But no version change, people cant join again.
Regards
D3v


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[hlds_linux] L4D2 Update

2010-11-05 Thread D3vilfish - Simiancage.org
Apparently I'm getting reports from Admins and clients that client update is
bugged and can't be run since the update!
Can anyone confirm this?
Regards
D3v


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Re: [hlds_linux] L4D2 Update

2010-11-05 Thread oGre
I get an engine error trying to start the client:

Could not load library client.

So yes, it seems bugged


/o

2010/11/5 D3vilfish - Simiancage.org priv...@caterhamhill.net:
 Apparently I'm getting reports from Admins and clients that client update is
 bugged and can't be run since the update!
 Can anyone confirm this?
 Regards
 D3v


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Re: [hlds_linux] L4D2 Update

2010-11-05 Thread D3vilfish - Simiancage.org
Servers populating I take it Valve done a quick fix which we thank them for.
D3v

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of oGre
Sent: 05 November 2010 18:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 Update

I get an engine error trying to start the client:

Could not load library client.

So yes, it seems bugged


/o

2010/11/5 D3vilfish - Simiancage.org priv...@caterhamhill.net:
 Apparently I'm getting reports from Admins and clients that client update
is
 bugged and can't be run since the update!
 Can anyone confirm this?
 Regards
 D3v


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Re: [hlds_linux] L4D2 Update

2010-11-05 Thread Jon cooney

fix not out yet, servers are faulting internal scripts..
according to l4d twitter due soon...


- Original Message - 
From: D3vilfish - Simiancage.org priv...@caterhamhill.net
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com

Sent: Friday, November 05, 2010 7:24 PM
Subject: Re: [hlds_linux] L4D2 Update


Servers populating I take it Valve done a quick fix which we thank them 
for.

D3v

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of oGre
Sent: 05 November 2010 18:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 Update

I get an engine error trying to start the client:

Could not load library client.

So yes, it seems bugged


/o

2010/11/5 D3vilfish - Simiancage.org priv...@caterhamhill.net:

Apparently I'm getting reports from Admins and clients that client update

is

bugged and can't be run since the update!
Can anyone confirm this?
Regards
D3v


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Re: [hlds_linux] L4D2 Update

2010-11-05 Thread Jon cooney

looks like a server/client roll back
no idea if we can expect the mutation tonight now..


- Original Message - 
From: Jon cooney c4rn...@blueyonder.co.uk
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

Sent: Friday, November 05, 2010 7:37 PM
Subject: Re: [hlds_linux] L4D2 Update



fix not out yet, servers are faulting internal scripts..
according to l4d twitter due soon...


- Original Message - 
From: D3vilfish - Simiancage.org priv...@caterhamhill.net
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com

Sent: Friday, November 05, 2010 7:24 PM
Subject: Re: [hlds_linux] L4D2 Update


Servers populating I take it Valve done a quick fix which we thank them 
for.

D3v

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of oGre
Sent: 05 November 2010 18:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 Update

I get an engine error trying to start the client:

Could not load library client.

So yes, it seems bugged


/o

2010/11/5 D3vilfish - Simiancage.org priv...@caterhamhill.net:
Apparently I'm getting reports from Admins and clients that client 
update

is

bugged and can't be run since the update!
Can anyone confirm this?
Regards
D3v


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Re: [hlds_linux] L4D2 update

2010-05-07 Thread D3vilfish - Simiancage.org
Yes there is!

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f0rkz
Sent: 07 May 2010 14:25
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 server won't start

Pretty sure you cant.  And if they did install it without the Orange Box
engine, the subject definitely explains that.

On Thu, 2010-05-06 at 21:41 +0300, Kaspars wrote:
 just out of curiosity - how does one install team fortress without
 installing OB engine and what is the point of having such an option?
 
 2010/5/6 Chad Bishop chadjbis...@gmail.com
 
  Thanks for the replies.
 
  @Peter.  Yes, this is just a vanilla install.
 
  I'll go for the OB version.
 
  Thanks much,
 
  -Chad
 
 
  On Thu, May 6, 2010 at 12:53 PM, Ross Bemrose rbemr...@vgmusic.com
  wrote:
 
 Checking/Installing 'Linux Source HLDS' version 98
  
   This is the wrong dedicated server version.  TF2 uses the OC Linux
   Dedicated Server package now..  For TF2, your packages should be:
  
   Checking/Installing 'Team Fortress 2 Content' version 144
  
  
   Checking/Installing 'Team Fortress 2 Materials' version 56
  
  
   Checking/Installing 'Base Source Shared Materials' version 8
  
  
   Checking/Installing 'Base Source Shared Models' version 4
  
  
   Checking/Installing 'Base Source Shared Sounds' version 4
  
  
   Checking/Installing 'OB Linux Dedicated Server' version 32
  
  
  
  
   On 5/6/2010 12:55 PM, Chad Bishop wrote:
Greetings,
   
After the latest TF2 update and the issues with sourcemod/metamod, I
   decided
to do a fresh install and am now unable to start my server.
   
Any advice/help/suggestions would be appreciated.
   
Thanks,
   
-Chad
   
   
  
 


--
   
The Goods:
   
I used the hldsupdatetool.bin to do the install (not Orangebox
  version).
   
Server OS: CentOS 5
   
Start Command:
nohup ./srcds_run -game tf -ip 173.201.16.98 -port 27015 -timeout 30
-autoupdate +map plr_pipeline -maxplayers 24 -debug
   
Standard output:
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
./srcds_run: line 139: ulimit: core file size: cannot modify limit:
Operation not permitted
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 144
Checking/Installing 'Team Fortress 2 Materials' version 56
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Linux Source HLDS' version 98
HLDS installation up to date
./srcds_run: line 344: 11949 Segmentation fault  $HL_CMD
cat: hlds.3502.pid: No such file or directory
email debug.log to li...@valvesoftware.com
Thu May  6 09:39:23 MST 2010: Server restart in 30 seconds
   
   
Debug log:
CRASH: Thu May  6 09:39:23 MST 2010
Start Line: ./srcds_i686 -game tf -ip 173.201.16.98 -port 27015
  -timeout
   30
-autoupdate +map plr_pipeline -maxplayers 24 -debug
End of Source crash report
   
Versions / OS:
   
$ gcc -v
Using built-in specs.
Target: i386-redhat-linux
Configured with: ../configure --prefix=/usr --mandir=/usr/share/man
--infodir=/usr/share/info --enable-shared --enable-threads=posix
--enable-checking=release --with-system-zlib --enable-__cxa_atexit
--disable-libunwind-exceptions --enable-libgcj-multifile
--enable-languages=c,c++,objc,obj-c++,java,fortran,ada
   --enable-java-awt=gtk
--disable-dssi --enable-plugin
--with-java-home=/usr/lib/jvm/java-1.4.2-gcj-1.4.2.0/jre
   --with-cpu=generic
--host=i386-redhat-linux
Thread model: posix
gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)
   
$ ldd --version
ldd (GNU libc) 2.5
Copyright (C) 2006 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There
is
   NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR
   PURPOSE.
Written by Roland McGrath and Ulrich Drepper.
   
$ uname -a
Linux ip-173-201-16-98.ip.secureserver.net 2.6.18-028stab059.6 #1
SMP
   Fri
Nov 14 14:01:22 MSK 2008 i686 i686 i386 GNU/Linux
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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread Ronny Schedel
The autoupdate with forked servers still does not work.


 Since no one posted official info about this, just for your information,
 there is a new update for left 4 dead 2 available for you all server
 running folks.

* Fixed case where game failed to launch in certain machine
  configurations Fixed bug where a burning witch could get into a
  state where she's invincible
* Fixed bug where bots would not shoot at Jockeys and Chargers while
  approaching to save a teammate


 -ics


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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread Saint K .
It was a server update as well (required!)

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Wednesday, December 02, 2009 8:47 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 update (yeah again, right now)

By the looks of it, they are client-side updates. Not really something 
that needs to be announced on a hlds_srcds list.

There is actually a proper announce list if that's what you guys want.

Saint K. wrote:
 Why o why is this not being announced anymore

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, December 01, 2009 11:44 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 update (yeah again, right now)

 Since no one posted official info about this, just for your information, 
 there is a new update for left 4 dead 2 available for you all server 
 running folks.

 * Fixed case where game failed to launch in certain machine
   configurations Fixed bug where a burning witch could get into a
   state where she's invincible
 * Fixed bug where bots would not shoot at Jockeys and Chargers while
   approaching to save a teammate


 -ics


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 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 9.0.709 / Virus Database: 270.14.87/2536 - Release Date: 12/01/09 
 08:59:00

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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread Saint K .
KF has its own mailing list with its announcements.

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Xavier Kerestesy
Sent: Wednesday, December 02, 2009 8:45 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] L4D2 update (yeah again, right now)

Probably the same reason they don't announce Killing Floor updates or 
similar games.  I wish there was some consistency, but then again, that 
would make life too easy.  If only we lived in a perfect world.


Xavier



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Version: 9.0.709 / Virus Database: 270.14.88/2538 - Release Date: 12/01/09 
20:32:00

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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread Shane Arnold
The server files would of had to match obviously... but it is not so 
much a server update. Both issues list are cient side, that is what I 
meant. Even more reason for people to fix their autoupdate scripts and 
use scheduled updates ;)

Saint K. wrote:
 It was a server update as well (required!)

 Saint K.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
 Sent: Wednesday, December 02, 2009 8:47 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 update (yeah again, right now)

 By the looks of it, they are client-side updates. Not really something 
 that needs to be announced on a hlds_srcds list.

 There is actually a proper announce list if that's what you guys want.

 Saint K. wrote:
   
 Why o why is this not being announced anymore

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, December 01, 2009 11:44 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 update (yeah again, right now)

 Since no one posted official info about this, just for your information, 
 there is a new update for left 4 dead 2 available for you all server 
 running folks.

 * Fixed case where game failed to launch in certain machine
   configurations Fixed bug where a burning witch could get into a
   state where she's invincible
 * Fixed bug where bots would not shoot at Jockeys and Chargers while
   approaching to save a teammate


 -ics


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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 9.0.709 / Virus Database: 270.14.87/2536 - Release Date: 12/01/09 
 08:59:00

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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread Nikolay Shopik
Hm, it doesn't work even for my non forked server, it didn't receive 
restart request.

On 02.12.2009 10:59, Ronny Schedel wrote:
 The autoupdate with forked servers still does not work.


 Since no one posted official info about this, just for your information,
 there is a new update for left 4 dead 2 available for you all server
 running folks.

 * Fixed case where game failed to launch in certain machine
   configurations Fixed bug where a burning witch could get into a
   state where she's invincible
 * Fixed bug where bots would not shoot at Jockeys and Chargers while
   approaching to save a teammate


 -ics


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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread Steven Hartland
Killing Floor updates are announced on the Killing Floor list and on here,
so not sure what you mean by this.


- Original Message - 
From: Xavier Kerestesy xav...@kerestesy.com


 Probably the same reason they don't announce Killing Floor updates or 
 similar games.  I wish there was some consistency, but then again, that 
 would make life too easy.  If only we lived in a perfect world.



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread ics
hlds_announce is for valve products only and 2 latest l4d2 updates were 
not announced for some reason. Perhaps the regular guy Jason is on 
vacation or Valve's policy has changed, who knows.

 I posted info on both updates for hlds_linux since nobody else did that 
and some people here had not noticed the updates at all. The KF team 
member does the same thing occasionally here on these lists.

-ics

Steven Hartland kirjoitti:
 Killing Floor updates are announced on the Killing Floor list and on here,
 so not sure what you mean by this.


 - Original Message - 
 From: Xavier Kerestesy xav...@kerestesy.com


   
 Probably the same reason they don't announce Killing Floor updates or 
 similar games.  I wish there was some consistency, but then again, that 
 would make life too easy.  If only we lived in a perfect world.
 


 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
 person or entity to whom it is addressed. In the event of misdirection, the 
 recipient is prohibited from using, copying, printing or otherwise 
 disseminating it or any information contained in it. 

 In the event of misdirection, illegible or incomplete transmission please 
 telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


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[hlds_linux] L4D2 update (yeah again, right now)

2009-12-01 Thread ics
Since no one posted official info about this, just for your information, 
there is a new update for left 4 dead 2 available for you all server 
running folks.

* Fixed case where game failed to launch in certain machine
  configurations Fixed bug where a burning witch could get into a
  state where she's invincible
* Fixed bug where bots would not shoot at Jockeys and Chargers while
  approaching to save a teammate


-ics


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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-01 Thread Saul Rennison
Is Jason on vacation or something?!

On Tuesday, December 1, 2009, ics i...@ics-base.net wrote:
 Since no one posted official info about this, just for your information,
 there is a new update for left 4 dead 2 available for you all server
 running folks.

     * Fixed case where game failed to launch in certain machine
       configurations Fixed bug where a burning witch could get into a
       state where she's invincible
     * Fixed bug where bots would not shoot at Jockeys and Chargers while
       approaching to save a teammate


 -ics


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-- 

Thanks,
 - Saul.

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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-01 Thread Saint K .
Why o why is this not being announced anymore

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, December 01, 2009 11:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] L4D2 update (yeah again, right now)

Since no one posted official info about this, just for your information, 
there is a new update for left 4 dead 2 available for you all server 
running folks.

* Fixed case where game failed to launch in certain machine
  configurations Fixed bug where a burning witch could get into a
  state where she's invincible
* Fixed bug where bots would not shoot at Jockeys and Chargers while
  approaching to save a teammate


-ics


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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-01 Thread Xavier Kerestesy
Probably the same reason they don't announce Killing Floor updates or 
similar games.  I wish there was some consistency, but then again, that 
would make life too easy.  If only we lived in a perfect world.


Xavier



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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-01 Thread Shane Arnold
By the looks of it, they are client-side updates. Not really something 
that needs to be announced on a hlds_srcds list.

There is actually a proper announce list if that's what you guys want.

Saint K. wrote:
 Why o why is this not being announced anymore

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, December 01, 2009 11:44 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 update (yeah again, right now)

 Since no one posted official info about this, just for your information, 
 there is a new update for left 4 dead 2 available for you all server 
 running folks.

 * Fixed case where game failed to launch in certain machine
   configurations Fixed bug where a burning witch could get into a
   state where she's invincible
 * Fixed bug where bots would not shoot at Jockeys and Chargers while
   approaching to save a teammate


 -ics


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 No virus found in this incoming message.
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 Version: 9.0.709 / Virus Database: 270.14.87/2536 - Release Date: 12/01/09 
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Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-01 Thread Jonah Hirsch
Well, this is a list that VALVE hosts, so it really only makes sense that
updates to Valve games would be announced. Killing Floor is the only
exception, since Tripwire feels that they should announce their updates
here.

Jonah Hirsch
---


On Wed, Dec 2, 2009 at 12:44 AM, Xavier Kerestesy xav...@kerestesy.comwrote:

 Probably the same reason they don't announce Killing Floor updates or
 similar games.  I wish there was some consistency, but then again, that
 would make life too easy.  If only we lived in a perfect world.


 Xavier



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