Re: [hlds_linux] Where is my traffic coming from?
Doing so is the equivalence of joining via a link on a site containing steam//connect:ip. If a user is connecting from a steam group, there isn't an efficient way of tracking it other than concluding the connection originated from a site. gg On Friday, November 22, 2013, Guardian Cipher wrote: I joined my server from clicking on an event invite from steam community, then I typed retry in console. It says I've connected from serverbrowser_favorites. On Mon, Nov 18, 2013 at 12:56 PM, dan needa...@ntlworld.comjavascript:; wrote: On 18/11/2013 17:08, Fletcher Dunn wrote: Quickplay is basically just automated server browsing, and it uses real pings. You might be thinking of MvM matchmaking, which uses geolocation. (And quickplay beta, which may be revived at some point, used the same thing.) Right, that's it. I knew you'd mentioned geolocation in the past with regard to one of these things. Thanks for the correction. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sent from my iPhone 5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
On 23/11/2013 12:15, ElitePowered . wrote: Doing so is the equivalence of joining via a link on a site containing steam//connect:ip. If a user is connecting from a steam group, there isn't an efficient way of tracking it other than concluding the connection originated from a site. gg Well I dunno it's the client that is tracking, so it should be able to easily distinguish between these different methods. If you type connect in the console or type 'retry' that is not really the same as clicking a server in faves or clicking a URL on a webpage. There's a bug / race condition that happens sometimes when you pick a team before a round starts. Presumably it happens if you do that at the exact same time as someone else does. Normally if you press '3' from the team select menu you'd either be placed on, blu, or, if blu has more players then you'd still be at the team pick menu. But, when the race condition happens on the client the team pick menu disappears and you get put in a kind of limbo where you're spectating (on 2fort, usually looking from the bridge camera) and , and . don't work. I quite often use 'retry' to get out of that and back on the server. So that's hardly the equivalent of joining via favourites. To my mind, retry probably shouldn't count at all (because the method you used to join that server has already been counted) but at the least it should have its own category. Depends how much it is used I suppose but it will skew the results if it is used a lot. The convar could do with adding to the console's autocomplete / find features too if possible. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
I joined my server from clicking on an event invite from steam community, then I typed retry in console. It says I've connected from serverbrowser_favorites. On Mon, Nov 18, 2013 at 12:56 PM, dan needa...@ntlworld.com wrote: On 18/11/2013 17:08, Fletcher Dunn wrote: Quickplay is basically just automated server browsing, and it uses real pings. You might be thinking of MvM matchmaking, which uses geolocation. (And quickplay beta, which may be revived at some point, used the same thing.) Right, that's it. I knew you'd mentioned geolocation in the past with regard to one of these things. Thanks for the correction. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Quickplay is basically just automated server browsing, and it uses real pings. You might be thinking of MvM matchmaking, which uses geolocation. (And quickplay beta, which may be revived at some point, used the same thing.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Friday, November 15, 2013 9:38 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? On 15/11/2013 03:56, ElitePowered . wrote: So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Ping is a quality to each client, not a feature of the server. That said IIRC Fletcher once said rather than measuring ping they guessed it (Remind me of what that handbook was saying again...) So unless they fixed that, actual ping doesn't mean a great deal either. I imagine they don't qualify for quickplay because either their server is full (with people joining from other methods) or they have bots. Just as likely, most of the people that use quickplay are like people who called themselves fred.bloggs on the internet, they are aged 8-12 and have not played a lot of TF2. Ergo they are new, ergo they are more likely to get sent to Valve's servers if they use quickplay and some of yours if/when those fill up. But I suppose Valve will have stats to show this for sure soon. Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of servers for TF2, not each one is filled completely. So your point is invalid. Well, obviously not, there are more server slots than players. The score used for quickplay has never been revealed. The only thing that existed was, IIRC, the trend and the speed of that trend You're going downhill fast kind of thing although not in those exact words. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
On 18/11/2013 17:08, Fletcher Dunn wrote: Quickplay is basically just automated server browsing, and it uses real pings. You might be thinking of MvM matchmaking, which uses geolocation. (And quickplay beta, which may be revived at some point, used the same thing.) Right, that's it. I knew you'd mentioned geolocation in the past with regard to one of these things. Thanks for the correction. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Shouldn't be hard to have a score script running... - On player connect: penalty of 15 - On every minute of the player being connected: add 1 point unless they're there over 45 minutes. - Start over on map change/reload (= reconnect) and no cheating there :P From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, 15 November 2013, 7:30 Subject: Re: [hlds_linux] Where is my traffic coming from? I believe in some post within 2 years someone at Valve said that the quickplay is affected only by small part by server reputation score. But even if it is, the server that i had 7 million score vs the one that had less than a million, the one with less score got more traffic through quickplay than the other. So having big server score doesn't mean anything. It only means that a lot of people spent 45mins or more on that server over the years. Still, i'd like to monitor that server reputation score also. It gave me a rough estimate how all my TF2 servers are doing. Which server the players spent more time and what server i should look into that isn't getting score like the others due to lack of players of they spending less time there. Dig in for reason and fix it. -ics ElitePowered . kirjoitti: Chill there amigo. No need to be but hurt. I'm just trying to find out why the backend score isn't available for us to see anymore. On Thu, Nov 14, 2013 at 11:03 PM, Doctor McKay mc...@doctormckay.comwrote: I never said that Quickplay doesn't have a score. Quickplay does in fact have a score, and that score is not publicly visible. The score that was recently removed was completely separate and unused. Please stop talking about things you don't know. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 10:56 PM, ElitePowered . elitepowe...@gmail.com wrote: Steam3Server()-GetServerReputation(); So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of servers for TF2, not each one is filled completely. So your point is invalid. On Thu, Nov 14, 2013 at 10:01 PM, Doctor McKay mc...@doctormckay.com wrote: Right, that old scoring system that was removed is the one talked about in this blog post: http://www.teamfortress.com/post.php?id=2338 It was only used for a short time. In more recent years, that score was tracked but used for absolutely nothing. It was completely separate from the Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 9:36 PM, Bottiger bottige...@gmail.com wrote: That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside from this that is scored by the backend, but it only accounts for ~8% of the quickplay score. It looks arbitrary to me and even our most popular servers don't have a high score there. Also I think the past couple of days when Steam went down and dropped players for Invalid Steam UserID Ticket has negatively impacted server scores. On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.com wrote: Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your
Re: [hlds_linux] Where is my traffic coming from?
On 15/11/2013 03:56, ElitePowered . wrote: So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Ping is a quality to each client, not a feature of the server. That said IIRC Fletcher once said rather than measuring ping they guessed it (Remind me of what that handbook was saying again...) So unless they fixed that, actual ping doesn't mean a great deal either. I imagine they don't qualify for quickplay because either their server is full (with people joining from other methods) or they have bots. Just as likely, most of the people that use quickplay are like people who called themselves fred.bloggs on the internet, they are aged 8-12 and have not played a lot of TF2. Ergo they are new, ergo they are more likely to get sent to Valve's servers if they use quickplay and some of yours if/when those fill up. But I suppose Valve will have stats to show this for sure soon. Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of servers for TF2, not each one is filled completely. So your point is invalid. Well, obviously not, there are more server slots than players. The score used for quickplay has never been revealed. The only thing that existed was, IIRC, the trend and the speed of that trend You're going downhill fast kind of thing although not in those exact words. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
On 15/11/2013 09:33, Mart-Jan Reeuwijk wrote: Shouldn't be hard to have a score script running... - On player connect: penalty of 15 - On every minute of the player being connected: add 1 point unless they're there over 45 minutes. - Start over on map change/reload (= reconnect) That sounds more like the old unused score. i.e not what quickplay used. Quickplay was supposed to use ping. Tags for whether the server qualified and then player count / max player count. So a vanilla 24 player server with 10 players is more likely to get another player than an empty 32-man server. There may have been some handwaving about other criteria used but never fully revealed. Although, since then, they added the beta matchmaking which was trying to group people together to find a server and start the game all at the same time. Presumably that (which I bet is used even less than qp) would prefer empty servers. They did once say IIRC they were thinking of turning server score into a game, so you could rank and level up and so on. Not a good idea imo - it obviously doesn't make sense to show any score or value given the way some admins get into a flap. Maybe when Valve are measuring heart rates and blood pressures it'll be safer to implement gamification of servers - and it'll add a bit of fun for the rest of us to watch if they put a real-time graph showing server admin panic on the web :) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] Where is my traffic coming from?
Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined
Re: [hlds_linux] Where is my traffic coming from?
No value can be from connecting manually via the game console without specifying a parameter after the address. (which is where that tag comes from) -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Chris Oryschak mailto:ch...@oryschak.com Thursday, November 14, 2013 11:11 AM Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!! serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepy serverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombre serverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrup serverbrowser_history - DRAK? serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggs serverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ics mailto:i...@ics-base.net Thursday, November 14, 2013 10:39 AM Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Doctor McKay mailto:mc...@doctormckay.com Wednesday, November 13, 2013 7:01 PM Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ics mailto:i...@ics-base.net Tuesday, November 12, 2013 3:13 PM I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux DontWannaName! mailto:ad...@topnotchclan.com Tuesday, November 12, 2013 3:04 PM Grab the client value using sourcemod? Sent from my iPhone 5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know
Re: [hlds_linux] Where is my traffic coming from?
I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch
Re: [hlds_linux] Where is my traffic coming from?
Yeah that's what i thought at first but seeing numbers as high as 62... i have 28 different quickplay numbers, i dont think that there's that much options at the game 2013/11/14 ics i...@ics-base.net I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature
Re: [hlds_linux] Where is my traffic coming from?
Basically user can input whatever value they like into that field. I could type in ValveHQ and some owners would go WOW. -ics Lambda kirjoitti: Yeah that's what i thought at first but seeing numbers as high as 62... i have 28 different quickplay numbers, i dont think that there's that much options at the game 2013/11/14 ics i...@ics-base.net I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list
Re: [hlds_linux] Where is my traffic coming from?
If only it did have more variety. That number increases eveytime you use quickplay (resets when you quit the game).. So someone used quickplay 62 times. That's what I call hard to please. On Thu, Nov 14, 2013 at 11:22 AM, Lambda lambdace...@gmail.com wrote: Yeah that's what i thought at first but seeing numbers as high as 62... i have 28 different quickplay numbers, i dont think that there's that much options at the game 2013/11/14 ics i...@ics-base.net I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used
Re: [hlds_linux] Where is my traffic coming from?
That explains alot : ) 2013/11/14 1nsane 1nsane...@gmail.com If only it did have more variety. That number increases eveytime you use quickplay (resets when you quit the game).. So someone used quickplay 62 times. That's what I call hard to please. On Thu, Nov 14, 2013 at 11:22 AM, Lambda lambdace...@gmail.com wrote: Yeah that's what i thought at first but seeing numbers as high as 62... i have 28 different quickplay numbers, i dont think that there's that much options at the game 2013/11/14 ics i...@ics-base.net I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepy serverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK? serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggs serverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message
Re: [hlds_linux] Where is my traffic coming from?
Quickplay numbers should probably be stripped. It means which quickplay attempt this client is on, since they booted. Useful for us, probably not useful for you guys. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, November 14, 2013 8:20 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember valve said that all source games would gain this ability. Also, very interesting to see other people's stats, thanks for posting! -Pricetx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
TF2 is the only game that has been updated to support this. The other games will be updated soon. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonathan Price Sent: Thursday, November 14, 2013 8:42 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Where is my traffic coming from? It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember valve said that all source games would gain this ability. Also, very interesting to see other people's stats, thanks for posting! -Pricetx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
There hasn't been an engine sync for any game but TF. There hasn't been a Steamworks sync for any game. Thanks, Kyle. On Nov 14, 2013 11:37 AM, Jonathan Price pric...@hotmail.com wrote: It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember valve said that all source games would gain this ability. Also, very interesting to see other people's stats, thanks for posting! -Pricetx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
There hasn't been an engine update yet. Sent from my iPhone 5 On Nov 14, 2013, at 8:41 AM, Jonathan Price pric...@hotmail.com wrote: It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember valve said that all source games would gain this ability. Also, very interesting to see other people's stats, thanks for posting! -Pricetx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Please don't strip. We can see how fast the player found a good server and how long they stay on ours. -ics Fletcher Dunn kirjoitti: Quickplay numbers should probably be stripped. It means which quickplay attempt this client is on, since they booted. Useful for us, probably not useful for you guys. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, November 14, 2013 8:20 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original
Re: [hlds_linux] Where is my traffic coming from?
I asked some of these people with high quickplay connect numbers about why it took them so long to find a good server. I was mostly told wrong map/I don't like the map it sent me to with some saying lag. Doesn't necessarily mean the other servers were bad. On Thu, Nov 14, 2013 at 1:58 PM, ics i...@ics-base.net wrote: Please don't strip. We can see how fast the player found a good server and how long they stay on ours. -ics Fletcher Dunn kirjoitti: Quickplay numbers should probably be stripped. It means which quickplay attempt this client is on, since they booted. Useful for us, probably not useful for you guys. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, November 14, 2013 8:20 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half
Re: [hlds_linux] Where is my traffic coming from?
Perhaps these players are looking for specific 24/7 servers and the current system doesn't cater to that. Most new players prefer consistency in maps. That's why 2fort is so popular. Sent from my iPhone 5 On Nov 14, 2013, at 11:29 AM, 1nsane 1nsane...@gmail.com wrote: I asked some of these people with high quickplay connect numbers about why it took them so long to find a good server. I was mostly told wrong map/I don't like the map it sent me to with some saying lag. Doesn't necessarily mean the other servers were bad. On Thu, Nov 14, 2013 at 1:58 PM, ics i...@ics-base.net wrote: Please don't strip. We can see how fast the player found a good server and how long they stay on ours. -ics Fletcher Dunn kirjoitti: Quickplay numbers should probably be stripped. It means which quickplay attempt this client is on, since they booted. Useful for us, probably not useful for you guys. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, November 14, 2013 8:20 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying connection method for all players... - 507 iL Cappo!!serverbrowser_history - NovaesThnGr8 serverbrowser_history - sic serverbrowser_history - sleepyserverbrowser_internet - Friz serverbrowser_history - HeSnakeHeroofEternisen - YYZ serverbrowser_history - Sombreserverbrowser_history - Ash 2.0 serverbrowser_internet - [WCE] Monty serverbrowser_favorites - shadowlerks serverbrowser_history - Pinhead{EMC} serverbrowser_favorites - Skorchy serverbrowser_internet - BUMSPAM serverbrowser_history - =(eGO)=Tango v1.0 serverbrowser_history - Hernii55338 serverbrowser_favorites - Spaceman serverbrowser_favorites - supp0rt - Aminal Parade serverbrowser_history - Jizz_Syrupserverbrowser_history - DRAK?serverbrowser_favorites - Peppermiz serverbrowser_favorites - Jake steam - fan951126 serverbrowser_history - Pwel serverbrowser_internet - Princess Juggsserverbrowser_favorites - SGTBrutus serverbrowser_favorites - Paco Ernesto serverbrowser_history - Machiavellian Spork serverbrowser_favorites - Kbeezey serverbrowser_history On Thu, Nov 14, 2013 at 10:39 AM, ics i...@ics-base.net wrote: Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12
Re: [hlds_linux] Where is my traffic coming from?
That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.comwrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside from this that is scored by the backend, but it only accounts for ~8% of the quickplay score. It looks arbitrary to me and even our most popular servers don't have a high score there. Also I think the past couple of days when Steam went down and dropped players for Invalid Steam UserID Ticket has negatively impacted server scores. On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.comwrote: Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Right, that old scoring system that was removed is the one talked about in this blog post: http://www.teamfortress.com/post.php?id=2338 It was only used for a short time. In more recent years, that score was tracked but used for absolutely nothing. It was completely separate from the Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 9:36 PM, Bottiger bottige...@gmail.com wrote: That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside from this that is scored by the backend, but it only accounts for ~8% of the quickplay score. It looks arbitrary to me and even our most popular servers don't have a high score there. Also I think the past couple of days when Steam went down and dropped players for Invalid Steam UserID Ticket has negatively impacted server scores. On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.com wrote: Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Steam3Server()-GetServerReputation(); So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of servers for TF2, not each one is filled completely. So your point is invalid. On Thu, Nov 14, 2013 at 10:01 PM, Doctor McKay mc...@doctormckay.comwrote: Right, that old scoring system that was removed is the one talked about in this blog post: http://www.teamfortress.com/post.php?id=2338 It was only used for a short time. In more recent years, that score was tracked but used for absolutely nothing. It was completely separate from the Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 9:36 PM, Bottiger bottige...@gmail.com wrote: That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside from this that is scored by the backend, but it only accounts for ~8% of the quickplay score. It looks arbitrary to me and even our most popular servers don't have a high score there. Also I think the past couple of days when Steam went down and dropped players for Invalid Steam UserID Ticket has negatively impacted server scores. On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.com wrote: Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
I never said that Quickplay doesn't have a score. Quickplay does in fact have a score, and that score is not publicly visible. The score that was recently removed was completely separate and unused. Please stop talking about things you don't know. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 10:56 PM, ElitePowered . elitepowe...@gmail.comwrote: Steam3Server()-GetServerReputation(); So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of servers for TF2, not each one is filled completely. So your point is invalid. On Thu, Nov 14, 2013 at 10:01 PM, Doctor McKay mc...@doctormckay.com wrote: Right, that old scoring system that was removed is the one talked about in this blog post: http://www.teamfortress.com/post.php?id=2338 It was only used for a short time. In more recent years, that score was tracked but used for absolutely nothing. It was completely separate from the Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 9:36 PM, Bottiger bottige...@gmail.com wrote: That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside from this that is scored by the backend, but it only accounts for ~8% of the quickplay score. It looks arbitrary to me and even our most popular servers don't have a high score there. Also I think the past couple of days when Steam went down and dropped players for Invalid Steam UserID Ticket has negatively impacted server scores. On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.com wrote: Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Chill there amigo. No need to be but hurt. I'm just trying to find out why the backend score isn't available for us to see anymore. On Thu, Nov 14, 2013 at 11:03 PM, Doctor McKay mc...@doctormckay.comwrote: I never said that Quickplay doesn't have a score. Quickplay does in fact have a score, and that score is not publicly visible. The score that was recently removed was completely separate and unused. Please stop talking about things you don't know. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 10:56 PM, ElitePowered . elitepowe...@gmail.com wrote: Steam3Server()-GetServerReputation(); So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of servers for TF2, not each one is filled completely. So your point is invalid. On Thu, Nov 14, 2013 at 10:01 PM, Doctor McKay mc...@doctormckay.com wrote: Right, that old scoring system that was removed is the one talked about in this blog post: http://www.teamfortress.com/post.php?id=2338 It was only used for a short time. In more recent years, that score was tracked but used for absolutely nothing. It was completely separate from the Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 9:36 PM, Bottiger bottige...@gmail.com wrote: That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside from this that is scored by the backend, but it only accounts for ~8% of the quickplay score. It looks arbitrary to me and even our most popular servers don't have a high score there. Also I think the past couple of days when Steam went down and dropped players for Invalid Steam UserID Ticket has negatively impacted server scores. On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.com wrote: Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
You also apparently don't have a clue what backend means outside your bedroom. - Original Message - From: ElitePowered . elitepowe...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, November 14, 2013 11:11:40 PM Subject: Re: [hlds_linux] Where is my traffic coming from? Chill there amigo. No need to be but hurt. I'm just trying to find out why the backend score isn't available for us to see anymore. On Thu, Nov 14, 2013 at 11:03 PM, Doctor McKay mc...@doctormckay.comwrote: I never said that Quickplay doesn't have a score. Quickplay does in fact have a score, and that score is not publicly visible. The score that was recently removed was completely separate and unused. Please stop talking about things you don't know. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 10:56 PM, ElitePowered . elitepowe...@gmail.com wrote: Steam3Server()-GetServerReputation(); So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of servers for TF2, not each one is filled completely. So your point is invalid. On Thu, Nov 14, 2013 at 10:01 PM, Doctor McKay mc...@doctormckay.com wrote: Right, that old scoring system that was removed is the one talked about in this blog post: http://www.teamfortress.com/post.php?id=2338 It was only used for a short time. In more recent years, that score was tracked but used for absolutely nothing. It was completely separate from the Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 9:36 PM, Bottiger bottige...@gmail.com wrote: That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside from this that is scored by the backend, but it only accounts for ~8% of the quickplay score. It looks arbitrary to me and even our most popular servers don't have a high score there. Also I think the past couple of days when Steam went down and dropped players for Invalid Steam UserID Ticket has negatively impacted server scores. On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.com wrote: Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds_linux] Where is my traffic coming from?
I believe in some post within 2 years someone at Valve said that the quickplay is affected only by small part by server reputation score. But even if it is, the server that i had 7 million score vs the one that had less than a million, the one with less score got more traffic through quickplay than the other. So having big server score doesn't mean anything. It only means that a lot of people spent 45mins or more on that server over the years. Still, i'd like to monitor that server reputation score also. It gave me a rough estimate how all my TF2 servers are doing. Which server the players spent more time and what server i should look into that isn't getting score like the others due to lack of players of they spending less time there. Dig in for reason and fix it. -ics ElitePowered . kirjoitti: Chill there amigo. No need to be but hurt. I'm just trying to find out why the backend score isn't available for us to see anymore. On Thu, Nov 14, 2013 at 11:03 PM, Doctor McKay mc...@doctormckay.comwrote: I never said that Quickplay doesn't have a score. Quickplay does in fact have a score, and that score is not publicly visible. The score that was recently removed was completely separate and unused. Please stop talking about things you don't know. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 10:56 PM, ElitePowered . elitepowe...@gmail.com wrote: Steam3Server()-GetServerReputation(); So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of servers for TF2, not each one is filled completely. So your point is invalid. On Thu, Nov 14, 2013 at 10:01 PM, Doctor McKay mc...@doctormckay.com wrote: Right, that old scoring system that was removed is the one talked about in this blog post: http://www.teamfortress.com/post.php?id=2338 It was only used for a short time. In more recent years, that score was tracked but used for absolutely nothing. It was completely separate from the Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 9:36 PM, Bottiger bottige...@gmail.com wrote: That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside from this that is scored by the backend, but it only accounts for ~8% of the quickplay score. It looks arbitrary to me and even our most popular servers don't have a high score there. Also I think the past couple of days when Steam went down and dropped players for Invalid Steam UserID Ticket has negatively impacted server scores. On Thu, Nov 14, 2013 at 5:59 PM, ElitePowered . elitepowe...@gmail.com wrote: Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few weeks ago. Does this mean a new version of quick play is in the works? (Fletcher Dunn question) On Nov 14, 2013 8:03 PM, Doctor McKay mc...@doctormckay.com wrote: That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.com wrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Good job! -- Best regards Oskar Levin -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay Sent: den 14 november 2013 08:01 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? Here is a plugin that simply displays how all in-game players connected to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics i...@ics-base.net wrote: I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] Where is my traffic coming from?
Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
I get a little excited whenever a new console command is given to us. This one also has the added benefit of giving us more metrics/data on our players. I fucking LOVE data! Thanks for this. On Tue, Nov 12, 2013 at 11:08 AM, DontWannaName! ad...@topnotchclan.comwrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
This is a great addition. Thanks! On Tue, Nov 12, 2013 at 8:26 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I get a little excited whenever a new console command is given to us. This one also has the added benefit of giving us more metrics/data on our players. I fucking LOVE data! Thanks for this. On Tue, Nov 12, 2013 at 11:08 AM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
This is never bad to have :) Thanks! On 12 November 2013 19:26, Gordon Reynolds thisisgordonsem...@gmail.comwrote: I get a little excited whenever a new console command is given to us. This one also has the added benefit of giving us more metrics/data on our players. I fucking LOVE data! Thanks for this. On Tue, Nov 12, 2013 at 11:08 AM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Where is my traffic coming from?
Exactly. - Original Message - From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, November 12, 2013 3:13:08 PM Subject: Re: [hlds_linux] Where is my traffic coming from? I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit pettit.t...@gmail.com wrote: cl_connectmethod = serverbrowser_favorites Ok, it works for myself but I know how I connected how do you see how others connected? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) h...@list.valvesoftware.com Sent: Tuesday, November 12, 2013 2:45:44 PM Subject: Re: [hlds_linux] Where is my traffic coming from? It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console connect command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux