Re: [IAEP] [Sugar-devel] About to teach Python programming
Stephen, Thanks for the checking in and for the resource. I look forward to playing with it. The course is going well. I have designed it as a discovery experience, just like when I have taught Scratch and Etoys and TurtleArt. And, Walter, I have to say that my students with prior Scratch and/or TurtleArt experience are doing the best (which is a totally unsurprising finding). I will be blogging about the course when I have a chance to catch up. Thanks. Gerald On Friday, February 8, 2013 at 1:56 AM, Steve Thomas wrote: Gerald, Hope the course is going well. Another resource I just found which you might find useful is Project Euler (http://projecteuler.net/). I am considering using it as extra credit problems. It depends on the the kids in your class. The problems are geared towards math/programming geeks. Here are some examples: If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. --- A palindromic number reads the same both ways. The largest palindrome made from the product of two 2-digit numbers is 9009 = 91 99. Find the largest palindrome made from the product of two 3-digit numbers. What we really need (for those who are not mathematical/logical types) are some nice libraries that allow kids to play with images and sounds. Two really fun examples (in Scratch 2.0) are You've been Framed (http://beta.scratch.mit.edu/projects/10036009/) by JJROCKER and Round (http://beta.scratch.mit.edu/projects/10036112/) by Jens Mönig If we had a simple interface to the TamTam instruments you could do something like Jens' Round. Also if we had a way to simple way to reference each pixel (R, G and B values) in an image and modify them, kids could do some fun mods on You've been Framed. There is a great course from Cousera CS101 (https://www.coursera.org/course/cs101) image manipulation (using JavaScript). If we had a similar library to the JavaScript one used in the course, it would be a lot of fun for the kids. Cheers, Stephen On Mon, Jan 14, 2013 at 10:14 PM, Mike Rehner babareh...@gmail.com (mailto:babareh...@gmail.com) wrote: Here is a list of Python resources if that would help- http://www.babarehner.com/ewrench1011/Python/index.html Cheers, Mike On Mon, Jan 14, 2013 at 6:31 PM, Gerald Ardito gma...@gmail.com (mailto:gma...@gmail.com) wrote: Stephen, I am starting two weeks from tomorrow. I am still trying to wrap my head about the key goals and projects. It would be great to share ideas. Gerald On Monday, January 14, 2013 at 6:08 PM, Steve Thomas wrote: On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au (mailto:fors...@ozonline.com.au) wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com (mailto:gerald.ard...@gmail.com) wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list
Re: [IAEP] [Sugar-devel] About to teach Python programming
On Fri, Feb 8, 2013 at 1:56 AM, Steve Thomas sthom...@gosargon.com wrote: Gerald, Hope the course is going well. Another resource I just found which you might find useful is Project Euler. I am considering using it as extra credit problems. It depends on the the kids in your class. The problems are geared towards math/programming geeks. Here are some examples: If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. --- A palindromic number reads the same both ways. The largest palindrome made from the product of two 2-digit numbers is 9009 = 91 99. Find the largest palindrome made from the product of two 3-digit numbers. What we really need (for those who are not mathematical/logical types) are some nice libraries that allow kids to play with images and sounds. Two really fun examples (in Scratch 2.0) are You've been Framed by JJROCKER and Round by Jens Mönig If we had a simple interface to the TamTam instruments you could do something like Jens' Round. There is a Turtle Art Python block for this. Also if we had a way to simple way to reference each pixel (R, G and B values) in an image and modify them, kids could do some fun mods on You've been Framed. Also doable in Turlte Art :) There is a great course from Cousera CS101 image manipulation (using JavaScript). If we had a similar library to the JavaScript one used in the course, it would be a lot of fun for the kids. Cheers, Stephen On Mon, Jan 14, 2013 at 10:14 PM, Mike Rehner babareh...@gmail.com wrote: Here is a list of Python resources if that would help- http://www.babarehner.com/ewrench1011/Python/index.html Cheers, Mike On Mon, Jan 14, 2013 at 6:31 PM, Gerald Ardito gma...@gmail.com wrote: Stephen, I am starting two weeks from tomorrow. I am still trying to wrap my head about the key goals and projects. It would be great to share ideas. Gerald On Monday, January 14, 2013 at 6:08 PM, Steve Thomas wrote: On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [IAEP] [Sugar-devel] About to teach Python programming
Gerald, Hope the course is going well. Another resource I just found which you might find useful is Project Euler http://projecteuler.net/. I am considering using it as extra credit problems. It depends on the the kids in your class. The problems are geared towards math/programming geeks. Here are some examples: If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. Find the sum of all the multiples of 3 or 5 below 1000. --- A palindromic number reads the same both ways. The largest palindrome made from the product of two 2-digit numbers is 9009 = 91 99. Find the largest palindrome made from the product of two 3-digit numbers. What we really need (for those who are not mathematical/logical types) are some nice libraries that allow kids to play with images and sounds. Two really fun examples (in Scratch 2.0) are You've been Framedhttp://beta.scratch.mit.edu/projects/10036009/ by JJROCKER and Round http://beta.scratch.mit.edu/projects/10036112/ by Jens Mönig If we had a simple interface to the TamTam instruments you could do something like Jens' Round. Also if we had a way to simple way to reference each pixel (R, G and B values) in an image and modify them, kids could do some fun mods on You've been Framed. There is a great course from Cousera CS101https://www.coursera.org/course/cs101 image manipulation (using JavaScript). If we had a similar library to the JavaScript one used in the course, it would be a lot of fun for the kids. Cheers, Stephen On Mon, Jan 14, 2013 at 10:14 PM, Mike Rehner babareh...@gmail.com wrote: Here is a list of Python resources if that would help- http://www.babarehner.com/ewrench1011/Python/index.html Cheers, Mike On Mon, Jan 14, 2013 at 6:31 PM, Gerald Ardito gma...@gmail.com wrote: Stephen, I am starting two weeks from tomorrow. I am still trying to wrap my head about the key goals and projects. It would be great to share ideas. Gerald On Monday, January 14, 2013 at 6:08 PM, Steve Thomas wrote: On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Mike Rehner Groveport (Columbus) OH
Re: [IAEP] [Sugar-devel] About to teach Python programming
Mike, This is great. Thanks. Gerald On Monday, January 14, 2013 at 10:14 PM, Mike Rehner wrote: Here is a list of Python resources if that would help- http://www.babarehner.com/ewrench1011/Python/index.html Cheers, Mike On Mon, Jan 14, 2013 at 6:31 PM, Gerald Ardito gma...@gmail.com (mailto:gma...@gmail.com) wrote: Stephen, I am starting two weeks from tomorrow. I am still trying to wrap my head about the key goals and projects. It would be great to share ideas. Gerald On Monday, January 14, 2013 at 6:08 PM, Steve Thomas wrote: On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au (mailto:fors...@ozonline.com.au) wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com (mailto:gerald.ard...@gmail.com) wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org (mailto:sugar-de...@lists.sugarlabs.org) http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org (mailto:sugar-de...@lists.sugarlabs.org) http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org (mailto:IAEP@lists.sugarlabs.org) http://lists.sugarlabs.org/listinfo/iaep ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org (mailto:sugar-de...@lists.sugarlabs.org) http://lists.sugarlabs.org/listinfo/sugar-devel -- Mike Rehner Groveport (Columbus) OH 43125 USA 614 497 9774 www.e-wrench.com (http://www.e-wrench.com) aldebaran.dnsdojo.org (http://aldebaran.dnsdojo.org) (Moodle test server) www.youtube.com/user/babarehner (http://www.youtube.com/user/babarehner) (YouTube Channel) ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Sugar-devel] About to teach Python programming
On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Sugar-devel] About to teach Python programming
Steve, In my book I develop an e-book reader, starting with a standalone program and then converting it to a simple Activity, followed by adding toolbars, etc. The examples are simple but not trivial. I'm not a big fan of Hello World. I prefer a simple program that actually does something useful. I don't have to understand absolutely every line of code to learn from an example. My first exposure to Turbo C was Hello World. However, I really learned the language by typing in code for useful programs in C Chest And Other C Treasures, especially since I didn't always type them in correctly and then I had to figure out where I went wrong. If I was teaching a class I'd probably use the examples in my book. I've never taught a class in anything so I have no idea if that would work, but that's how I would do it. The worst computer class I ever took was my introductory BAL class. We had Green Cards (IBM Assembly Pocket Reference) and we spent several class periods going over BAL instructions and what they did. It was probably the dumbest way you could teach BAL. James Simmons On Mon, Jan 14, 2013 at 5:08 PM, Steve Thomas sthom...@gosargon.com wrote: On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Sugar-devel] About to teach Python programming
Stephen, I am starting two weeks from tomorrow. I am still trying to wrap my head about the key goals and projects. It would be great to share ideas. Gerald On Monday, January 14, 2013 at 6:08 PM, Steve Thomas wrote: On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au (mailto:fors...@ozonline.com.au) wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com (mailto:gerald.ard...@gmail.com) wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org (mailto:sugar-de...@lists.sugarlabs.org) http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org (mailto:sugar-de...@lists.sugarlabs.org) http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org (mailto:IAEP@lists.sugarlabs.org) http://lists.sugarlabs.org/listinfo/iaep ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Sugar-devel] About to teach Python programming
James, On Mon, Jan 14, 2013 at 6:24 PM, James Simmons nices...@gmail.com wrote: Steve, In my book I develop an e-book reader, starting with a standalone program and then converting it to a simple Activity, followed by adding toolbars, etc. The examples are simple but not trivial. I'm not a big fan of Hello World. I prefer a simple program that actually does something useful. I don't have to understand absolutely every line of code to learn from an example. Agreed (on the part about a simple program that actually does something useful, and hopefully interesting to them). I was thinking more a template (as opposed to classic Hello World) where there were some useful objects setup that they could use/modify, which is what I thought Tony was talking about. I am starting to go through your book. I'll ask questions on the list as I go. James Simmons On Mon, Jan 14, 2013 at 5:08 PM, Steve Thomas sthom...@gosargon.comwrote: On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Sugar-devel] About to teach Python programming
Here is a list of Python resources if that would help- http://www.babarehner.com/ewrench1011/Python/index.html Cheers, Mike On Mon, Jan 14, 2013 at 6:31 PM, Gerald Ardito gma...@gmail.com wrote: Stephen, I am starting two weeks from tomorrow. I am still trying to wrap my head about the key goals and projects. It would be great to share ideas. Gerald On Monday, January 14, 2013 at 6:08 PM, Steve Thomas wrote: On Sat, Jan 12, 2013 at 9:58 PM, fors...@ozonline.com.au wrote: Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Agreed. Having a template to build on for an Activity would make things much simpler. Good luck. Please ask if you need help. Ditto. When will you start the class? I am also teaching Python to some kids now, and interested sharing ideas. Stephen Tony gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Mike Rehner Groveport (Columbus) OH 43125 USA 614 497 9774 www.e-wrench.com aldebaran.dnsdojo.org (Moodle test server) www.youtube.com/user/babarehner (YouTube Channel) ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Sugar-devel] About to teach Python programming
On Sat, Jan 12, 2013 at 8:59 PM, Dr. Gerald Ardito gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep
Re: [IAEP] [Sugar-devel] About to teach Python programming
Hi As a beginner, I found creating a Sugar Activity difficult. More difficult than creating a program to run from Terminal or Pippy. You might get better value using Pygame and writing something that can run from Pippy. The goal could be to create more Pippy built in samples. If you are going to write an Activity, you could give them a 'hello world' template and get them to build on that rather than starting from the beginning. Your 'hello world' template could have the basics:a text box for text entry/display, a canvas for graphical display and an example of keyboard and mouse capture. Read http://en.flossmanuals.net/make-your-own-sugar-activities/index/ Good luck. Please ask if you need help. Tony gerald.ard...@gmail.com wrote: Hello. I have been asked by my school district to teach a one semester course on computer programming to some of our high school students. I was already settled on Python. In my planning, I thought it would be great if the students built an application for Sugar/XO Laptop. I have, as I think you know, been using them in our school for a few years, I think the transition from consumer to producer would be great. I am not a Python programmer, although I understand the basic concepts and can muddle my way through. So,here's my question -- what should the students know/be able to do in Python before they are able to write an Activity? Beyond the basics, understanding the concept of classes and inheritance is pretty essential. Some GTK stuff, but that is pretty straightforward. -walter I hope this makes sense. And I appreciate your time. Best, Gerald Ardito ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list sugar-de...@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel _ This mail has been virus scanned by Australia On Line see http://www.australiaonline.net.au/mailscanning ___ IAEP -- It's An Education Project (not a laptop project!) IAEP@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/iaep