Re: [IAEP] Gamification in Sugar Network

2012-06-08 Thread STEPHEN JACOBS
Cool, thanks for the clarification.

I'm not in anyway, shape or form against ramifying Sugar contributions, 
activities, whatever.  Just wanna make sure that its done thoughtfully if and 
when it happens
On Jun 8, 2012, at 12:12 AM, Aleksey Lim wrote:

 On Thu, Jun 07, 2012 at 07:14:27AM -0400, STEPHEN JACOBS wrote:
 The documentation doesn't really address the context, purpose, goals or 
 implementation of gamification beyond the fact that there should be hooks in 
 the sugar network to support it.
 
 The seemingly arbitrary metaphor (sun, star, moon etc ) and the reference to 
 points suggests that this is abstracted away from what the user actually 
 does in the system as does the reference to points without a discussion of 
 what they are for or how they work.
 
 Research shows that Gamification that is not thoughtfully designed and 
 implemented  may have a bump of interest in the short term but gets ignored, 
 becomes an annoyance, or actually a disincentive to participation in the 
 longer term.
 
 IMO, If the Sugar community wants this network to be gamified it needs more 
 thinking and design work before that functionality is implemented.
 
 Sorry if my original post about gamification was misleading, Sugar
 Network is not designed to implement gamification obligatory. Sugar
 Network is exactly about core functionality I mentioned in my previous
 post.
 
 For sure, gamification requires more thinking and system approach. And
 for me it is absolutely clear, it should be pluggable feature in Sugar
 Network (in some cases it will work as supposed, in others it will only
 an obstacle to do regular daily work).
 
 -- 
 Aleksey

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Re: [IAEP] Gamification in Sugar Network

2012-06-07 Thread STEPHEN JACOBS
The documentation doesn't really address the context, purpose, goals or 
implementation of gamification beyond the fact that there should be hooks in 
the sugar network to support it.

The seemingly arbitrary metaphor (sun, star, moon etc ) and the reference to 
points suggests that this is abstracted away from what the user actually does 
in the system as does the reference to points without a discussion of what they 
are for or how they work.

Research shows that Gamification that is not thoughtfully designed and 
implemented  may have a bump of interest in the short term but gets ignored, 
becomes an annoyance, or actually a disincentive to participation in the longer 
term.

IMO, If the Sugar community wants this network to be gamified it needs more 
thinking and design work before that functionality is implemented.

Sent from my iPhone

On Jun 7, 2012, at 5:26 AM, Aleksey Lim alsr...@sugarlabs.org wrote:

 On Wed, Jun 06, 2012 at 12:04:36PM -0500, Sebastian Silva wrote:
 /* en español abajo */
 Hi,
 One proposal to evidence the value of interactions within the Sugar Network
 user interface is to count, for each context, and to show them in the 
 interface
 as such:
 
 1 interaction = 1 Sun badge
 
 This is to continue with the icons Star - Moon - Sun.
 
 To better understand this in reference to Sugar Network, with interactions 
 we
 mean contributions of feedback or support resources users provide within the
 network.
 
 Not every interaction has been implemented graphically yet but for reference 
 here are the high level conceptual documentation:
 http://wiki.sugarlabs.org/go/Sugar_Network/Concept
 
 And the low level Objects Model that sustains it at this time:
 http://wiki.sugarlabs.org/go/Platform_Team/Sugar_Network/Objects_model
 
 Feedback at this point is appreciated as we prepare to launch at scale.
 
 Regards,
 Sebastian
 
 In fact, regarding Sugar Network, my original post was rather about
 popping up this subject (and it seems I missed the fast that it is
 already was well discussed) and less about doing something particular.
 
 But for Sugar Network in particular. I'm sure the core functionality
 that SN is assumed to provide (content/social/support network to connect
 offline and online people) is much more important than any [current]
 trend. And before trying to implement such high level features like
 gamification moments, SN should be mature enough to do its core
 functionality on reliable basis.
 
 The problem with gammification (as was already mentioned), it is just
 one of possible ways and have its own props and contras. And it will be
 more useful to design SN in the way that there is core functionality
 and a bunch of high level solutions that implement one of education
 metaphor.
 
 In fact, there is already such model when there is a SN server and
 it is possible to implement any client application. But I think it will
 be more useful to have default client application that provides only
 core functionality (i.e., pure technical possibility without forcing
 particular model). As a useful addition, such default client application
 might support applying a kind of skins on top of it to implement
 particular education metaphor (I guess it will be useful during the
 educational process to switch between several models).
 
 -- 
 Aleksey
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep
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Re: [IAEP] Gamification in Sugar Network

2012-06-07 Thread Aleksey Lim
On Thu, Jun 07, 2012 at 07:14:27AM -0400, STEPHEN JACOBS wrote:
 The documentation doesn't really address the context, purpose, goals or 
 implementation of gamification beyond the fact that there should be hooks in 
 the sugar network to support it.
 
 The seemingly arbitrary metaphor (sun, star, moon etc ) and the reference to 
 points suggests that this is abstracted away from what the user actually does 
 in the system as does the reference to points without a discussion of what 
 they are for or how they work.
 
 Research shows that Gamification that is not thoughtfully designed and 
 implemented  may have a bump of interest in the short term but gets ignored, 
 becomes an annoyance, or actually a disincentive to participation in the 
 longer term.
 
 IMO, If the Sugar community wants this network to be gamified it needs more 
 thinking and design work before that functionality is implemented.

Sorry if my original post about gamification was misleading, Sugar
Network is not designed to implement gamification obligatory. Sugar
Network is exactly about core functionality I mentioned in my previous
post.

For sure, gamification requires more thinking and system approach. And
for me it is absolutely clear, it should be pluggable feature in Sugar
Network (in some cases it will work as supposed, in others it will only
an obstacle to do regular daily work).

-- 
Aleksey
___
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Re: [IAEP] Gamification in Sugar Network

2012-06-06 Thread Sebastian Silva
/* en español abajo */
Hi,
One proposal to evidence the value of interactions within the Sugar Network
user interface is to count, for each context, and to show them in the interface
as such:

 1 interaction = 1 Sun badge

This is to continue with the icons Star - Moon - Sun.

To better understand this in reference to Sugar Network, with interactions we
mean contributions of feedback or support resources users provide within the
network.

Not every interaction has been implemented graphically yet but for reference 
here are the high level conceptual documentation:
http://wiki.sugarlabs.org/go/Sugar_Network/Concept

And the low level Objects Model that sustains it at this time:
http://wiki.sugarlabs.org/go/Platform_Team/Sugar_Network/Objects_model

Feedback at this point is appreciated as we prepare to launch at scale.

Regards,
Sebastian

/* Español */
Hola,
Una propuesta para evidenciar el valor de las interacciones dentro de la 
interfase de usuario Red Azúcar es contarlos, para cada contexto y mostrarlos:

1 interacción = 1 medalla Sol

Esto sería consistente con los íconos Estrella - Luna y Sol.

Para mejor entender esto en relación con la Red Azúcar, por interacción nos
referimos a las contribuciones en recursos de retroalimentacion y soporte que
los usuarios proveen dentro de la red.

Todavía no hemos implementado todas las interacciones graficamente pero aquí
está la documentación de nivel conceptual:
http://wiki.sugarlabs.org/go/Sugar_Network/Concept

Y aquí el Modelo de Objetos tecnológico que los sustenta en este momento:
http://wiki.sugarlabs.org/go/Platform_Team/Sugar_Network/Objects_model

La retroalimentación en este punto es apreciada mientras nos preparamos
para un lanzamiento a gran escala.

Saludos
Sebastian

On Thu, 31 May 2012 15:31:13 -0500
Laura Vargas la...@somosazucar.org wrote:
 
 An alternative paradigm is that of evolutionary game theory: People are
 ascribed a certain “type” that defines their behavior, which they proceed to
 change by imitating their more successful neighbors. This approach results
 in an adaptation dynamic that mimics that of natural selection.
 
 In order to achieve interactions (main metric) it is of vital important to
 clearly define the main goal / problem to solve (as Stephen notes, the
 motivation) of the game presented to the players.
 
 Once main (common or individual) goal is defined, gammification (the
 incorporation of specific mechanisms, ie reputation) should become an
 iterative process (measuring impact over main metric) aiming to influence
 players behavior to achieve such goal.
 
 As a multi-agent system (MAS) composed of multiple interacting intelligent
 agents (players) within an environment (Sugar and Sugar Activities), the
 point of naming first client improve the system was precisely to clearly
 state there is a main common goal for players to achieve.
 


 
-- 
Sebastian Silva sebast...@somosazucar.org
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Re: [IAEP] Gamification in Sugar Network

2012-05-31 Thread Laura Vargas
2012/5/30 STEPHEN JACOBS itprofjac...@gmail.com

 1. As regards tech, I'd suggest Open Badges as a good way to go here.
  Being implemented for the Fedora team by folks local to RIT, so we could
 probably help there.
 2.  As regards Gamification, especially for education, there's a lot more
 there than just issuing points and badges.  It requires a deep dive into
 intrinsic/extrinsic motivation, goals for what Sugar Labs wants out of it,
 a look at the cultural impacts within the varied locals in which its being
 implemented yadda yadda yadda.  Bad ramification boomerangs back and leaves
 you worse off than you were before.


An alternative paradigm is that of evolutionary game theory: People are
ascribed a certain “type” that defines their behavior, which they proceed to
change by imitating their more successful neighbors. This approach results
in an adaptation dynamic that mimics that of natural selection.

In order to achieve interactions (main metric) it is of vital important to
clearly define the main goal / problem to solve (as Stephen notes, the
motivation) of the game presented to the players.

Once main (common or individual) goal is defined, gammification (the
incorporation of specific mechanisms, ie reputation) should become an
iterative process (measuring impact over main metric) aiming to influence
players behavior to achieve such goal.

As a multi-agent system (MAS) composed of multiple interacting intelligent
agents (players) within an environment (Sugar and Sugar Activities), the
point of naming first client improve the system was precisely to clearly
state there is a main common goal for players to achieve.



 On May 30, 2012, at 11:47 AM, Walter Bender wrote:

  On Wed, May 30, 2012 at 11:30 AM, David Van Assche dvanass...@gmail.com
 wrote:
  Sure thing, we spoke about this at length and I think there were even
  screenshots made regarding gamifying sugar. I know we spoke about it
 with
  quite some enthusiasm during the Paris Sugar Convention, and then after
 that
  on the mailing lists. I think we might even have written something
 online
  about it. I, for one, think it would be almost an essential next step
 in the
  Sugar UI. But it would require getting all activity creators on board,
 as it
  probably can´t be done just on a centralised level.
 
  kind regards
 
  On Wed, May 30, 2012 at 11:40 AM, Aleksey Lim alsr...@sugarlabs.org
 wrote:
 
  Hi all!
 
  It seems that the initial idea to have some gaming components in Sugar
  Network (pretty initial like Players instead of Users or Roles, and
  absent in current implementation) is a kind of global trend :)
 
 http://en.wikipedia.org/wiki/Gamification#cite_note-60
 
  In any case, if Gamification is good for CRM
  (http://zurmo.org/blog/gamification) it should be even more natural
 for
  systems like Sugar Network, i.e., that are oriented to students and
  collaborative work on content.
 
  --
  Aleksey
  ___
  IAEP -- It's An Education Project (not a laptop project!)
  IAEP@lists.sugarlabs.org
  http://lists.sugarlabs.org/listinfo/iaep
 
 
 
  As I recall, the design team never settled its differences in terms of
  how this would work, but we could readily build the back end for
  accumulating badges/milestones/... in a standard way and those
  activity developers who chose to use these mechanism can do so. In the
  meantime, it was proposed to have a badges activity.
 
  (I will try to dig up the conversation threads and feature pages so we
  don't have to repeat the same conversations.)
 
  regards.
 
  -walter
 
  --
  Walter Bender
  Sugar Labs
  http://www.sugarlabs.org
  ___
  IAEP -- It's An Education Project (not a laptop project!)
  IAEP@lists.sugarlabs.org
  http://lists.sugarlabs.org/listinfo/iaep




-- 
Laura V.
ID SomosAZUCAR.Org

@Lima 9898--7
Skype acaire
IRC kaametza
___
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[IAEP] Gamification in Sugar Network

2012-05-30 Thread Aleksey Lim
Hi all!

It seems that the initial idea to have some gaming components in Sugar
Network (pretty initial like Players instead of Users or Roles, and
absent in current implementation) is a kind of global trend :)

http://en.wikipedia.org/wiki/Gamification#cite_note-60

In any case, if Gamification is good for CRM
(http://zurmo.org/blog/gamification) it should be even more natural for
systems like Sugar Network, i.e., that are oriented to students and
collaborative work on content.

-- 
Aleksey
___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep


Re: [IAEP] Gamification in Sugar Network

2012-05-30 Thread David Van Assche
Sure thing, we spoke about this at length and I think there were even
screenshots made regarding gamifying sugar. I know we spoke about it with
quite some enthusiasm during the Paris Sugar Convention, and then after
that on the mailing lists. I think we might even have written something
online about it. I, for one, think it would be almost an essential next
step in the Sugar UI. But it would require getting all activity creators on
board, as it probably can´t be done just on a centralised level.

kind regards

On Wed, May 30, 2012 at 11:40 AM, Aleksey Lim alsr...@sugarlabs.org wrote:

 Hi all!

 It seems that the initial idea to have some gaming components in Sugar
 Network (pretty initial like Players instead of Users or Roles, and
 absent in current implementation) is a kind of global trend :)

http://en.wikipedia.org/wiki/Gamification#cite_note-60

 In any case, if Gamification is good for CRM
 (http://zurmo.org/blog/gamification) it should be even more natural for
 systems like Sugar Network, i.e., that are oriented to students and
 collaborative work on content.

 --
 Aleksey
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep

___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep

Re: [IAEP] Gamification in Sugar Network

2012-05-30 Thread Walter Bender
On Wed, May 30, 2012 at 11:30 AM, David Van Assche dvanass...@gmail.com wrote:
 Sure thing, we spoke about this at length and I think there were even
 screenshots made regarding gamifying sugar. I know we spoke about it with
 quite some enthusiasm during the Paris Sugar Convention, and then after that
 on the mailing lists. I think we might even have written something online
 about it. I, for one, think it would be almost an essential next step in the
 Sugar UI. But it would require getting all activity creators on board, as it
 probably can´t be done just on a centralised level.

 kind regards

 On Wed, May 30, 2012 at 11:40 AM, Aleksey Lim alsr...@sugarlabs.org wrote:

 Hi all!

 It seems that the initial idea to have some gaming components in Sugar
 Network (pretty initial like Players instead of Users or Roles, and
 absent in current implementation) is a kind of global trend :)

    http://en.wikipedia.org/wiki/Gamification#cite_note-60

 In any case, if Gamification is good for CRM
 (http://zurmo.org/blog/gamification) it should be even more natural for
 systems like Sugar Network, i.e., that are oriented to students and
 collaborative work on content.

 --
 Aleksey
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep



As I recall, the design team never settled its differences in terms of
how this would work, but we could readily build the back end for
accumulating badges/milestones/... in a standard way and those
activity developers who chose to use these mechanism can do so. In the
meantime, it was proposed to have a badges activity.

(I will try to dig up the conversation threads and feature pages so we
don't have to repeat the same conversations.)

regards.

-walter

-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org
___
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Re: [IAEP] Gamification in Sugar Network

2012-05-30 Thread STEPHEN JACOBS
1. As regards tech, I'd suggest Open Badges as a good way to go here.  Being 
implemented for the Fedora team by folks local to RIT, so we could probably 
help there.
2.  As regards Gamification, especially for education, there's a lot more there 
than just issuing points and badges.  It requires a deep dive into 
intrinsic/extrinsic motivation, goals for what Sugar Labs wants out of it, a 
look at the cultural impacts within the varied locals in which its being 
implemented yadda yadda yadda.  Bad ramification boomerangs back and leaves you 
worse off than you were before.
On May 30, 2012, at 11:47 AM, Walter Bender wrote:

 On Wed, May 30, 2012 at 11:30 AM, David Van Assche dvanass...@gmail.com 
 wrote:
 Sure thing, we spoke about this at length and I think there were even
 screenshots made regarding gamifying sugar. I know we spoke about it with
 quite some enthusiasm during the Paris Sugar Convention, and then after that
 on the mailing lists. I think we might even have written something online
 about it. I, for one, think it would be almost an essential next step in the
 Sugar UI. But it would require getting all activity creators on board, as it
 probably can´t be done just on a centralised level.
 
 kind regards
 
 On Wed, May 30, 2012 at 11:40 AM, Aleksey Lim alsr...@sugarlabs.org wrote:
 
 Hi all!
 
 It seems that the initial idea to have some gaming components in Sugar
 Network (pretty initial like Players instead of Users or Roles, and
 absent in current implementation) is a kind of global trend :)
 
http://en.wikipedia.org/wiki/Gamification#cite_note-60
 
 In any case, if Gamification is good for CRM
 (http://zurmo.org/blog/gamification) it should be even more natural for
 systems like Sugar Network, i.e., that are oriented to students and
 collaborative work on content.
 
 --
 Aleksey
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep
 
 
 
 As I recall, the design team never settled its differences in terms of
 how this would work, but we could readily build the back end for
 accumulating badges/milestones/... in a standard way and those
 activity developers who chose to use these mechanism can do so. In the
 meantime, it was proposed to have a badges activity.
 
 (I will try to dig up the conversation threads and feature pages so we
 don't have to repeat the same conversations.)
 
 regards.
 
 -walter
 
 -- 
 Walter Bender
 Sugar Labs
 http://www.sugarlabs.org
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep

___
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep


Re: [IAEP] Gamification in Sugar Network

2012-05-30 Thread Walter Bender
On Wed, May 30, 2012 at 11:54 AM, STEPHEN JACOBS itprofjac...@gmail.com wrote:
 1. As regards tech, I'd suggest Open Badges as a good way to go here.  Being 
 implemented for the Fedora team by folks local to RIT, so we could probably 
 help there.
 2.  As regards Gamification, especially for education, there's a lot more 
 there than just issuing points and badges.  It requires a deep dive into 
 intrinsic/extrinsic motivation, goals for what Sugar Labs wants out of it, a 
 look at the cultural impacts within the varied locals in which its being 
 implemented yadda yadda yadda.  Bad ramification boomerangs back and leaves 
 you worse off than you were before.

This (2) is why the learning team has been lukewarm about the idea.
Nonetheless, in the spirit of making learning visible, in contrast
to explicitly rewarding or motivating learning, these data collections
can be of real value. My problem with several of the proposals I had
seen re convenient-for-the-developer means of gathering data,
typically from outside of Sugar itself, leave me feeling dissatisfied.
We want data that the learner can see.

-walter

 On May 30, 2012, at 11:47 AM, Walter Bender wrote:

 On Wed, May 30, 2012 at 11:30 AM, David Van Assche dvanass...@gmail.com 
 wrote:
 Sure thing, we spoke about this at length and I think there were even
 screenshots made regarding gamifying sugar. I know we spoke about it with
 quite some enthusiasm during the Paris Sugar Convention, and then after that
 on the mailing lists. I think we might even have written something online
 about it. I, for one, think it would be almost an essential next step in the
 Sugar UI. But it would require getting all activity creators on board, as it
 probably can´t be done just on a centralised level.

 kind regards

 On Wed, May 30, 2012 at 11:40 AM, Aleksey Lim alsr...@sugarlabs.org wrote:

 Hi all!

 It seems that the initial idea to have some gaming components in Sugar
 Network (pretty initial like Players instead of Users or Roles, and
 absent in current implementation) is a kind of global trend :)

    http://en.wikipedia.org/wiki/Gamification#cite_note-60

 In any case, if Gamification is good for CRM
 (http://zurmo.org/blog/gamification) it should be even more natural for
 systems like Sugar Network, i.e., that are oriented to students and
 collaborative work on content.

 --
 Aleksey
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep



 As I recall, the design team never settled its differences in terms of
 how this would work, but we could readily build the back end for
 accumulating badges/milestones/... in a standard way and those
 activity developers who chose to use these mechanism can do so. In the
 meantime, it was proposed to have a badges activity.

 (I will try to dig up the conversation threads and feature pages so we
 don't have to repeat the same conversations.)

 regards.

 -walter

 --
 Walter Bender
 Sugar Labs
 http://www.sugarlabs.org
 ___
 IAEP -- It's An Education Project (not a laptop project!)
 IAEP@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/iaep




-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org
___
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