On Tue, Sep 09, 2014 at 05:49:46PM -0300, Gustavo Padovan wrote:
From: Gustavo Padovan gustavo.pado...@collabora.co.uk
Optimize code avoiding helding dev mutex if old fb and current fb
are the same.
Signed-off-by: Gustavo Padovan gustavo.pado...@collabora.co.uk
---
drivers/gpu/drm/i915/intel_sprite.c | 23 ++-
1 file changed, 14 insertions(+), 9 deletions(-)
diff --git a/drivers/gpu/drm/i915/intel_sprite.c
b/drivers/gpu/drm/i915/intel_sprite.c
index a4306cf..a301838 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -1038,21 +1038,23 @@ intel_commit_sprite_plane(struct drm_plane *plane,
primary_enabled = !drm_rect_equals(dst, clip) ||
colorkey_enabled(intel_plane);
WARN_ON(!primary_enabled !state-visible intel_crtc-active);
- mutex_lock(dev-struct_mutex);
/* Note that this will apply the VT-d workaround for scanouts,
* which is more restrictive than required for sprites. (The
* primary plane requires 256KiB alignment with 64 PTE padding,
* the sprite planes only require 128KiB alignment and 32 PTE padding.
*/
The comment should probably remain just before the
intel_pin_and_fence_fb_obj() call.
- ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
+ if (old_obj != obj) {
+ mutex_lock(dev-struct_mutex);
+ ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
- i915_gem_track_fb(old_obj, obj,
- INTEL_FRONTBUFFER_SPRITE(pipe));
- mutex_unlock(dev-struct_mutex);
+ i915_gem_track_fb(old_obj, obj,
+ INTEL_FRONTBUFFER_SPRITE(pipe));
I don't think we should be calling this when things failed. This bug was
already present in the code, but might as well fix it while you're at
it.
+ mutex_unlock(dev-struct_mutex);
- if (ret)
- return ret;
+ if (ret)
+ return ret;
+ }
intel_plane-crtc_x = state-orig_dst.x1;
intel_plane-crtc_y = state-orig_dst.y1;
@@ -1098,15 +1100,18 @@ intel_commit_sprite_plane(struct drm_plane *plane,
intel_post_enable_primary(crtc);
}
+ if (!old_obj)
+ return 0;
+
/* Unpin old obj after new one is active to avoid ugliness */
- if (old_obj) {
+ if (old_obj != obj) {
I'd prefer
if (old_obj old_obj != obj) {
in this case.
/*
* It's fairly common to simply update the position of
* an existing object. In that case, we don't need to
* wait for vblank to avoid ugliness, we only need to
* do the pin ref bookkeeping.
*/
- if (old_obj != obj intel_crtc-active)
+ if (intel_crtc-active)
intel_wait_for_vblank(dev, intel_crtc-pipe);
mutex_lock(dev-struct_mutex);
--
1.9.3
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--
Ville Syrjälä
Intel OTC
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