[josm-dev] svn:eol-style=native

2010-03-04 Thread Sebastian Klein
Hi,

I'd like to set svn:eol-style=native for 481 source files. Any 
objections? One-third (207) of the files already have this flag.


Btw, you can put the following in the subversion config:

enable-auto-props = yes
*.java = svn:eol-style=native

This way all added files get the property by default.

__

Sebastian

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[josm-dev] email addresses in trac

2010-03-04 Thread colliar
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I think the addresses shown in trac ( cc:) are to long and not much of interest
for other user. Could you please shorten them somehow that you do almost get the
whole address.

It is also not really obvious that you can use your user-name instead of
email-address and if you are logged it does not offer the username but your
email-address.

Myself did that mistake, and using that part shown with google easily presents
you my whole address
Please can someone change my email-address into my username in the archive.

Thanks colliar
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Re: [josm-dev] self-intersecting ways

2010-03-04 Thread Alan Mintz
At 2010-03-03 14:31, Richard Welty wrote:
 On 3/3/10 4:29 PM, Paul Johnson wrote:
  Alan Mintz wrote:
 
  A similar problem exists with some landuse=* ways that
  people have glued to roads.
 
  I'd call that a bit of an error:  Clearly that landuse doesn't
  continue all the way out to the street centerline.
 
 but for people using josm w/the validator who are not aware of the issue,
 they are told that the duplicate nodes are an error, and there's a
 convenient
 fix button right there.

Sounds like the validator should take into account the type of features in 
this case, right? I'm all for joining nodes of like feature types (like 
landuse to landuse), but it shouldn't tell you (let you?) join landuse to 
highway.

 From a technical standpoint, the land parcels do indeed usually extend out 
to the centerline of the roadway, but an easement is granted to the 
city/county/state for the road, utilities, etc., and the area within the 
easement may not be built upon by the landowner. IMO, that should exclude 
the area within the easement from the landuse boundary.
--
Alan Mintz alan_mintz+...@earthlink.net


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Re: [josm-dev] self-intersecting ways

2010-03-04 Thread Richard Welty
On 3/4/10 11:54 AM, Alan Mintz wrote:
 At 2010-03-03 14:31, Richard Welty wrote:
   On 3/3/10 4:29 PM, Paul Johnson wrote:
 Alan Mintz wrote:
   
 A similar problem exists with some landuse=* ways that
 people have glued to roads.
   
 I'd call that a bit of an error:  Clearly that landuse doesn't
 continue all the way out to the street centerline.
   
   but for people using josm w/the validator who are not aware of the issue,
   they are told that the duplicate nodes are an error, and there's a
   convenient
   fix button right there.

 Sounds like the validator should take into account the type of features in
 this case, right? I'm all for joining nodes of like feature types (like
 landuse to landuse), but it shouldn't tell you (let you?) join landuse to
 highway.

i would agree with you. not being familiar with internals in this case, 
i don't know how
hard that would be to adjust. however, at a minimum, there probably 
ought to be some
sort of documentation/help option available for errors and warnings so a 
newish user
can get immediate feedback on whether a fix is advisable,  maybe right 
click/help-with-error
leading to a text help dialog?
From a technical standpoint, the land parcels do indeed usually extend out
 to the centerline of the roadway, but an easement is granted to the
 city/county/state for the road, utilities, etc., and the area within the
 easement may not be built upon by the landowner. IMO, that should exclude
 the area within the easement from the landuse boundary.


and from a practical point of view, this is how they are in the database 
at the present time; nodes
for landuse/areas are at the same locations as nodes in highways.

richard


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Re: [josm-dev] self-intersecting ways

2010-03-04 Thread colliar
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Richard Welty schrieb:
 On 3/4/10 11:54 AM, Alan Mintz wrote:
 At 2010-03-03 14:31, Richard Welty wrote:
From a technical standpoint, the land parcels do indeed usually extend out
 to the centerline of the roadway, but an easement is granted to the
 city/county/state for the road, utilities, etc., and the area within the
 easement may not be built upon by the landowner. IMO, that should exclude
 the area within the easement from the landuse boundary.


 and from a practical point of view, this is how they are in the database 
 at the present time; nodes
 for landuse/areas are at the same locations as nodes in highways.

I came accross this, too, and have to say it is quite a lot of work to get the
landuse of the road and often you get conflicts later on these areas again.

Maybe a tool for unglueing those objects and moving the area aubout 2 meters of
would be nice or even a automatical fix by josm itself.

Also validator warns about landuses glued together if there exists nothing else
and these landuses should be glued you get warnings about them.


cheers colliar
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Re: [josm-dev] svn:eol-style=native

2010-03-04 Thread Karl Guggisberg
Hi,

that's fine for me. I've now updated my local SVN config too.

Regards
Karl

Am 04.03.2010 11:16, schrieb Sebastian Klein:
 Hi,

 I'd like to set svn:eol-style=native for 481 source files. Any
 objections? One-third (207) of the files already have this flag.


 Btw, you can put the following in the subversion config:

   enable-auto-props = yes
   *.java = svn:eol-style=native

 This way all added files get the property by default.

 __

 Sebastian

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 josm-dev@openstreetmap.org
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Re: [josm-dev] self-intersecting ways

2010-03-04 Thread Marko Mäkelä
On Thu, Mar 04, 2010 at 06:39:34PM +0100, colliar wrote:
 Richard Welty schrieb:
  On 3/4/10 11:54 AM, Alan Mintz wrote:
  At 2010-03-03 14:31, Richard Welty wrote:
 From a technical standpoint, the land parcels do indeed usually extend 
  out
  to the centerline of the roadway, but an easement is granted to the
  city/county/state for the road, utilities, etc., and the area within the
  easement may not be built upon by the landowner. IMO, that should exclude
  the area within the easement from the landuse boundary.
 
 
  and from a practical point of view, this is how they are in the database 
  at the present time; nodes
  for landuse/areas are at the same locations as nodes in highways.
 
 I came accross this, too, and have to say it is quite a lot of work to get the
 landuse of the road and often you get conflicts later on these areas again.
 
 Maybe a tool for unglueing those objects and moving the area aubout 2 meters 
 of
 would be nice or even a automatical fix by josm itself.

+1. Some days ago, I came across a mkgmap warning for a dead-end oneway
in a residential area that was riddled with landuse polygons that shared
points with ways. It was very hard to see that the oneway was not connected
to the road it was supposed to. I spent several minutes detaching the
landuses from the roads in the area.

Marko

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[josm-dev] Previous presets still available?

2010-03-04 Thread NopMap

Hi!

After switching to a recent version of JOSM, I noted that the presets have
changed to a different structure. I liked some of the old presets better,
e.g. the ability to set a track/tracktype with one click - which has become
much more complicated with the new presets.

Are the previous presets already available as an option somewhere or should
I extract them from an old JOSM build?

If it's the latter: With which version did the presets change?

bye
Nop 
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View this message in context: 
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Sent from the JOSM Development mailing list archive at Nabble.com.

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Re: [josm-dev] self-intersecting ways

2010-03-04 Thread Alan Mintz
At 2010-03-04 09:10, Richard Welty wrote:
On 3/4/10 11:54 AM, Alan Mintz wrote:

From a technical standpoint, the land parcels do indeed usually 
 extend out
to the centerline of the roadway, but an easement is granted to the
city/county/state for the road, utilities, etc., and the area within the
easement may not be built upon by the landowner. IMO, that should exclude
the area within the easement from the landuse boundary.


and from a practical point of view, this is how they are in the database 
at the present time; nodes
for landuse/areas are at the same locations as nodes in highways.

Some imported ones, yes. I doubt human-drawn ones are (I certainly don't do 
it).

It would be nice if someone would create a tool that lets you select two 
nodes, specify a direction and distance, and have it dup and move them, as 
well as the specified way that connects them. It should also be possible to 
have it do the same thing with an entire polygon and/or, in the case where 
it is rectangular, specify separate easement distances for all 4 sides 
(this would be the most common usage). This would greatly speed up fixing 
of these types of issues when they are encountered by the more experienced 
of us.


--
Alan Mintz alan_mintz+...@earthlink.net


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