Re: [liberationtech] NSA: The Game!

2013-12-03 Thread hellekin
On 12/02/2013 01:51 PM, Griffin Boyce wrote:
 From the brightest minds on the Cypherpunks list comes an NSA game
 you can play with your friends :3
 
*** Awesome!  Definitely want to play that game during 30C3.  Maybe
with actual NSA agents? grin

Maybe with a few amendments though:

1. Spanking instead of killing NSA agents.  After all, they're not CIA
nor JSOC, and they'd better be ashamed of what they're doing, than
innocent Internet users becoming evil.

2. Handle defection: an NSA agent can choose to defect, and become a
Snowden.  In order to do this, he has to identify an EFF member, and get
their protection, without the other NSA agents noticing.  That can
happen during the day phase via secret messages.  Once the EFF member
protects the defecting NSA agent, the agent becomes a declared Snowden
immediately.  That means the defecting NSA agent automatically requires
EFF protection from now on, and other Snowdens can thus not be protected
anymore by that EFF member (unless the NSA choses not to kill that
Snowden, while the EFF member choses not to protect him).  In the event
the defecting NSA agent failed to identify an EFF member correctly, he's
automatically eliminated from the game (and does not count as a move for
other NSA agents for this turn).

3. NSA reinforcement: to balance the game and not make it too
interesting for NSA agents to defect, NSA can choose to subvert an
innocent Internet user instead of putting her aside.  The subverted
player becomes an FBI informant. Her role is to divert an EFF member
from protecting a Snowden, or to confuse a Snowden about an NSA agent's
identity.  Before Snowden's turn, the FBI informant chooses a player: if
that player is a Snowden, his upcoming move against an NSA agent is
neutralized (i.e. the moderator will not tell that Snowden whether his
chosen target for this turn is an NSA agent or not: but the Snowden will
know they have been subjected to FBI interference, without knowing the
origin) ; if that player is an EFF member, they will not be able to
protect a Snowden for this turn. Instead, they will be able to expose
the FBI informant, and give the opportunity to an innocent Internet user
to join the cause and become an EFF member. At this point, the FBI
informant is lost, and the player becomes an EFF member instead.

4. Cascading-Style Shit (happens) Optionally, If more than one NSA
agent is defecting at a time, both are lost (and the players out of the
game), and NSA gets a free kill.  If that kill puts out an innocent
Internet user, the player is turned into an EFF member instead.  But if
that kill gets a Snowden, the NSA agents are back in the game, and EFF
loses a member (that is, roles are redistributed by the moderator among
non-declared players using shuffled cards, with one more NSA card, and
one less EFF card--that means, the NSA agents playing that dangerous
option are not certain to keep playing on that side).

==
hk

[0] https://events.ccc.de/congress/2013/wiki/Session:Board/Card_games
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[liberationtech] NSA: The Game!

2013-12-02 Thread Griffin Boyce
From the brightest minds on the Cypherpunks list comes an NSA game you
can play with your friends :3 

~Griffin


 Original Message 
Subject:NSA: The Game
Date:   Mon, 02 Dec 2013 22:34:54 +1300
From:   Peter Gutmann pgut...@cs.auckland.ac.nz
To: cypherpu...@cpunks.org



For those of you familiar with the game Werewolf (also known as Mafia), here's
an updated version, NSA.

Peter.

-- Snip --

 NSA 
 ===

  Peter Gutmann, 11 November 2013.
  Adapted from a Werewolf writeup found on Zarfhome.
  http://www.cs.auckland.ac.nz/~pgut001/pubs/nsa_werewolf.txt

NSA is a simple game for a largeish group of people, ten or more is best.  It
requires no equipment apart from some playing cards, or even just bits of
paper.  You can play it by simply sitting in a circle, but sitting around a
table works better (there's room for drinks and snacks).

Setting Up

Make up a set of cards, one for each player, with a role on each one:

Two NSA agents (Werewolves in the original)
One Edward Snowden (Seer in the original)
One EFF member (Healer in the original)
All the rest are Internet users (Villagers in the original)

The cards can be anything from fancy custom ones with the NSA logo and other
graphics representing the players' roles, through to a convenient pack of Dora
the Explorer cards with N, S, and E scrawled on a few of them.

In addition to the players there's a moderator who runs things.  The moderator
shuffles the cards and hands them out, face down.  Each player should look at
their card without revealing it to anyone else.  If there are more than about
15 players then the number of NSA agents, Snowdens, and EFF members can be
increased.

Two players are secretly NSA agents.  They are trying to apply extraordinary
rendition to all of the Internet users.  Everyone else is an innocent Internet
user, but one of the Internet users, Snowden, secretly has inside access to
classified information and can detect the presence of NSA agents.  In addition
another Internet user is an EFF member and can protect one player per turn
from the NSA's extraordinary rendition.

The Game: Night and Day

The game begins with each player introducing themselves.  The standard formula
for this is Hi, my name is insert name here and I'm an innocent Internet
user.  This can be embellished as required with additional comments.  Once
everyone has been introduced, the game proceeds in alternating night and day
phases, beginning with night.  At night, the moderator tells all of the
players Night has fallen, close your eyes.

The moderator then says NSA, open your eyes.  The two NSA agents do so, and
look around to recognize each other.  The moderator should also note who the
NSA agents are.

The moderator says NSA agents, pick someone to render.  The two NSA agents
silently agree on one Internet user to subject to extraordinary rendition.
It's important that they remain silent while doing this, pointing at the
victim works best.  When the NSA have agreed on a victim and the moderator
understands who they picked, the moderator says NSA agents, close your eyes.

The moderator says Snowden, open your eyes.  Snowden, pick someone to check.
Snowden opens his eyes and points at another player (as for the NSA agents,
this has to be silent).  The moderator signs thumbs-up (or some similar yes-
gesture) if Snowden pointed at an NSA agent, and shakes their head (or some
similar no-gesture) if the Snowden pointed at an innocent Internet user.  The
moderator then says Snowden, close your eyes.

Finally, the moderator says EFF member, open your eyes.  EFF member, pick
someone to protect.  The EFF member opens his/her eyes and, as with the
others, points at another player.  The moderator then says EFF member, close
your eyes.  In the initial rounds its best if the EFF member protects
themselves.  If and when Snowden identifies himself, the EFF member should
protect Snowden in order to prevent him from being subject to extraordinary
rendition by the NSA.

The moderator says Everybody open your eyes.  It's daytime, and insert
victim name has been subject to extraordinary rendition.  The named person
is immediately out of the game, and typically leaves the table or circle so
that only active players remain.  He or she can't say anything involving the
game beyond this point, but would typically sit at the periphery and watch the
game continue.

Now it's daytime.  All of the remaining players decide who to lynch as a
suspected NSA agent.  Anyone can say anything they want.  NSA agents can claim
to be Edward Snowden and unmask NSA agents who are actually innocent
Internet users.  Players can privately whisper things to other players (for
example claiming to be Snowden, or the EFF member), or secretly pass notes.
Any excuse to lynch someone is valid, for example because they have a beard,
because they're