Re: [Mesa-dev] [PATCH 1/3] radv/ac: rename num clips/cull to output clips/culls

2017-02-21 Thread Edward O'Callaghan
This series is,
Reviewed-by: Edward O'Callaghan 

On 02/21/2017 03:14 PM, Dave Airlie wrote:
> From: Dave Airlie 
> 
> As geom shaders can have different ones on entry and exit.
> 
> also move to uint8_t as these are never that big.
> 
> Signed-off-by: Dave Airlie 
> ---
>  src/amd/common/ac_nir_to_llvm.c | 20 ++--
>  1 file changed, 10 insertions(+), 10 deletions(-)
> 
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index b3dc63c..6c6a1d1 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -141,8 +141,8 @@ struct nir_to_llvm_context {
>   int num_locals;
>   LLVMValueRef *locals;
>   bool has_ddxy;
> - unsigned num_clips;
> - unsigned num_culls;
> + uint8_t num_output_clips;
> + uint8_t num_output_culls;
>  
>   bool has_ds_bpermute;
>  
> @@ -4132,10 +4132,10 @@ handle_shader_output_decl(struct nir_to_llvm_context 
> *ctx,
>   if (ctx->stage == MESA_SHADER_VERTEX) {
>   if (idx == VARYING_SLOT_CLIP_DIST0) {
>   ctx->shader_info->vs.clip_dist_mask = 
> (1 << length) - 1;
> - ctx->num_clips = length;
> + ctx->num_output_clips = length;
>   } else if (idx == VARYING_SLOT_CULL_DIST0) {
>   ctx->shader_info->vs.cull_dist_mask = 
> (1 << length) - 1;
> - ctx->num_culls = length;
> + ctx->num_output_culls = length;
>   }
>   }
>   if (length > 4)
> @@ -4372,21 +4372,21 @@ handle_vs_outputs_post(struct nir_to_llvm_context 
> *ctx)
>   unsigned j;
>  
>   if (ctx->shader_info->vs.cull_dist_mask)
> - ctx->shader_info->vs.cull_dist_mask <<= ctx->num_clips;
> + ctx->shader_info->vs.cull_dist_mask <<= 
> ctx->num_output_clips;
>  
>   i = VARYING_SLOT_CLIP_DIST0;
> - for (j = 0; j < ctx->num_clips; j++)
> + for (j = 0; j < ctx->num_output_clips; j++)
>   slots[j] = to_float(ctx, LLVMBuildLoad(ctx->builder,
>  
> ctx->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
>   i = VARYING_SLOT_CULL_DIST0;
> - for (j = 0; j < ctx->num_culls; j++)
> - slots[ctx->num_clips + j] = to_float(ctx, 
> LLVMBuildLoad(ctx->builder,
> + for (j = 0; j < ctx->num_output_culls; j++)
> + slots[ctx->num_output_clips + j] = to_float(ctx, 
> LLVMBuildLoad(ctx->builder,
>  
> ctx->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
>  
> - for (i = ctx->num_clips + ctx->num_culls; i < 8; i++)
> + for (i = ctx->num_output_clips + ctx->num_output_culls; i < 8; 
> i++)
>   slots[i] = LLVMGetUndef(ctx->f32);
>  
> - if (ctx->num_clips + ctx->num_culls > 4) {
> + if (ctx->num_output_clips + ctx->num_output_culls > 4) {
>   target = V_008DFC_SQ_EXP_POS + 3;
>   si_llvm_init_export_args(ctx, [4], target, args);
>   memcpy(pos_args[target - V_008DFC_SQ_EXP_POS],
> 



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[Mesa-dev] [PATCH 1/3] radv/ac: rename num clips/cull to output clips/culls

2017-02-20 Thread Dave Airlie
From: Dave Airlie 

As geom shaders can have different ones on entry and exit.

also move to uint8_t as these are never that big.

Signed-off-by: Dave Airlie 
---
 src/amd/common/ac_nir_to_llvm.c | 20 ++--
 1 file changed, 10 insertions(+), 10 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index b3dc63c..6c6a1d1 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -141,8 +141,8 @@ struct nir_to_llvm_context {
int num_locals;
LLVMValueRef *locals;
bool has_ddxy;
-   unsigned num_clips;
-   unsigned num_culls;
+   uint8_t num_output_clips;
+   uint8_t num_output_culls;
 
bool has_ds_bpermute;
 
@@ -4132,10 +4132,10 @@ handle_shader_output_decl(struct nir_to_llvm_context 
*ctx,
if (ctx->stage == MESA_SHADER_VERTEX) {
if (idx == VARYING_SLOT_CLIP_DIST0) {
ctx->shader_info->vs.clip_dist_mask = 
(1 << length) - 1;
-   ctx->num_clips = length;
+   ctx->num_output_clips = length;
} else if (idx == VARYING_SLOT_CULL_DIST0) {
ctx->shader_info->vs.cull_dist_mask = 
(1 << length) - 1;
-   ctx->num_culls = length;
+   ctx->num_output_culls = length;
}
}
if (length > 4)
@@ -4372,21 +4372,21 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
unsigned j;
 
if (ctx->shader_info->vs.cull_dist_mask)
-   ctx->shader_info->vs.cull_dist_mask <<= ctx->num_clips;
+   ctx->shader_info->vs.cull_dist_mask <<= 
ctx->num_output_clips;
 
i = VARYING_SLOT_CLIP_DIST0;
-   for (j = 0; j < ctx->num_clips; j++)
+   for (j = 0; j < ctx->num_output_clips; j++)
slots[j] = to_float(ctx, LLVMBuildLoad(ctx->builder,
   
ctx->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
i = VARYING_SLOT_CULL_DIST0;
-   for (j = 0; j < ctx->num_culls; j++)
-   slots[ctx->num_clips + j] = to_float(ctx, 
LLVMBuildLoad(ctx->builder,
+   for (j = 0; j < ctx->num_output_culls; j++)
+   slots[ctx->num_output_clips + j] = to_float(ctx, 
LLVMBuildLoad(ctx->builder,
   
ctx->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
 
-   for (i = ctx->num_clips + ctx->num_culls; i < 8; i++)
+   for (i = ctx->num_output_clips + ctx->num_output_culls; i < 8; 
i++)
slots[i] = LLVMGetUndef(ctx->f32);
 
-   if (ctx->num_clips + ctx->num_culls > 4) {
+   if (ctx->num_output_clips + ctx->num_output_culls > 4) {
target = V_008DFC_SQ_EXP_POS + 3;
si_llvm_init_export_args(ctx, [4], target, args);
memcpy(pos_args[target - V_008DFC_SQ_EXP_POS],
-- 
2.9.3

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