[Mesa-dev] [PATCH 15/29] mesa: Switch to bitmask based enabled lights in gen_matypes.c

2016-06-13 Thread Mathias . Froehlich
From: Mathias Fröhlich 

Reviewed-by: Brian Paul 
Signed-off-by: Mathias Fröhlich 
---
 src/mesa/x86/gen_matypes.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c
index 18ffb72..fc06dc7 100644
--- a/src/mesa/x86/gen_matypes.c
+++ b/src/mesa/x86/gen_matypes.c
@@ -125,7 +125,7 @@ int main( int argc, char **argv )
OFFSET( "CTX_LIGHT_COLOR_MAT_MODE", struct gl_context, 
Light.ColorMaterialMode );
OFFSET( "CTX_LIGHT_COLOR_MAT_MASK", struct gl_context, 
Light._ColorMaterialBitmask );
OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, 
Light.ColorMaterialEnabled );
-   OFFSET( "CTX_LIGHT_ENABLED_LIST  ", struct gl_context, 
Light.EnabledList );
+   OFFSET( "CTX_LIGHT_ENABLED_LIGHTS", struct gl_context, 
Light._EnabledLights );
OFFSET( "CTX_LIGHT_NEED_VERTS", struct gl_context, 
Light._NeedVertices );
OFFSET( "CTX_LIGHT_BASE_COLOR", struct gl_context, Light._BaseColor 
);
 
@@ -208,8 +208,6 @@ int main( int argc, char **argv )
 */
OFFSET_HEADER( "struct gl_light" );
 
-   OFFSET( "LIGHT_NEXT  ", struct gl_light, next );
-   OFFSET( "LIGHT_PREV  ", struct gl_light, prev );
printf( "\n" );
OFFSET( "LIGHT_AMBIENT   ", struct gl_light, Ambient );
OFFSET( "LIGHT_DIFFUSE   ", struct gl_light, Diffuse );
-- 
2.5.5

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[Mesa-dev] [PATCH 15/29] mesa: Switch to bitmask based enabled lights in gen_matypes.c

2016-05-24 Thread Mathias . Froehlich
From: Mathias Fröhlich 

Signed-off-by: Mathias Fröhlich 
---
 src/mesa/x86/gen_matypes.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c
index 18ffb72..fc06dc7 100644
--- a/src/mesa/x86/gen_matypes.c
+++ b/src/mesa/x86/gen_matypes.c
@@ -125,7 +125,7 @@ int main( int argc, char **argv )
OFFSET( "CTX_LIGHT_COLOR_MAT_MODE", struct gl_context, 
Light.ColorMaterialMode );
OFFSET( "CTX_LIGHT_COLOR_MAT_MASK", struct gl_context, 
Light._ColorMaterialBitmask );
OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, 
Light.ColorMaterialEnabled );
-   OFFSET( "CTX_LIGHT_ENABLED_LIST  ", struct gl_context, 
Light.EnabledList );
+   OFFSET( "CTX_LIGHT_ENABLED_LIGHTS", struct gl_context, 
Light._EnabledLights );
OFFSET( "CTX_LIGHT_NEED_VERTS", struct gl_context, 
Light._NeedVertices );
OFFSET( "CTX_LIGHT_BASE_COLOR", struct gl_context, Light._BaseColor 
);
 
@@ -208,8 +208,6 @@ int main( int argc, char **argv )
 */
OFFSET_HEADER( "struct gl_light" );
 
-   OFFSET( "LIGHT_NEXT  ", struct gl_light, next );
-   OFFSET( "LIGHT_PREV  ", struct gl_light, prev );
printf( "\n" );
OFFSET( "LIGHT_AMBIENT   ", struct gl_light, Ambient );
OFFSET( "LIGHT_DIFFUSE   ", struct gl_light, Diffuse );
-- 
2.5.5

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