[Mesa-dev] [PATCH 2/2] gallium/draw: fix two side handling

2011-12-19 Thread Dave Airlie
From: Dave Airlie airl...@redhat.com

The previous fix linked the vertex/fragment shader handling in softpipe for
the unspecified front color output case, but specified back color case.

However in that case we were doing a copy from back to non-existant front,
this code checks we have existant front/backs and only does the copy when
they both exist.

Signed-off-by: Dave Airlie airl...@redhat.com
---
 src/gallium/auxiliary/draw/draw_pipe_twoside.c |   27 
 1 files changed, 9 insertions(+), 18 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pipe_twoside.c 
b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
index 9a3f3fe..b1a70a0 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_twoside.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
@@ -38,8 +38,8 @@
 struct twoside_stage {
struct draw_stage stage;
float sign; /** +1 or -1 */
-   uint attrib_front0, attrib_back0;
-   uint attrib_front1, attrib_back1;
+   int attrib_front0, attrib_back0;
+   int attrib_front1, attrib_back1;
 };
 
 
@@ -48,9 +48,6 @@ static INLINE struct twoside_stage *twoside_stage( struct 
draw_stage *stage )
return (struct twoside_stage *)stage;
 }
 
-
-
-
 /**
  * Copy back color(s) to front color(s).
  */
@@ -60,12 +57,12 @@ copy_bfc( struct twoside_stage *twoside,
   unsigned idx )
 {   
struct vertex_header *tmp = dup_vert( twoside-stage, v, idx );
-   
-   if (twoside-attrib_back0) {
+
+   if (twoside-attrib_back0 = 0  twoside-attrib_front0 = 0) {
   COPY_4FV(tmp-data[twoside-attrib_front0],
tmp-data[twoside-attrib_back0]);
}
-   if (twoside-attrib_back1) {
+   if (twoside-attrib_back1 = 0  twoside-attrib_front1 = 0) {
   COPY_4FV(tmp-data[twoside-attrib_front1],
tmp-data[twoside-attrib_back1]);
}
@@ -109,10 +106,10 @@ static void twoside_first_tri( struct draw_stage *stage,
const struct draw_vertex_shader *vs = stage-draw-vs.vertex_shader;
uint i;
 
-   twoside-attrib_front0 = 0;
-   twoside-attrib_front1 = 0;
-   twoside-attrib_back0 = 0;
-   twoside-attrib_back1 = 0;
+   twoside-attrib_front0 = -1;
+   twoside-attrib_front1 = -1;
+   twoside-attrib_back0 = -1;
+   twoside-attrib_back1 = -1;
 
/* Find which vertex shader outputs are front/back colors */
for (i = 0; i  vs-info.num_outputs; i++) {
@@ -130,12 +127,6 @@ static void twoside_first_tri( struct draw_stage *stage,
   }
}
 
-   if (!twoside-attrib_back0)
-  twoside-attrib_front0 = 0;
-
-   if (!twoside-attrib_back1)
-  twoside-attrib_front1 = 0;
-
/*
 * We'll multiply the primitive's determinant by this sign to determine
 * if the triangle is back-facing (negative).
-- 
1.7.7.3

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Re: [Mesa-dev] [PATCH 2/2] gallium/draw: fix two side handling

2011-12-19 Thread Brian Paul

On 12/19/2011 09:29 AM, Dave Airlie wrote:

From: Dave Airlieairl...@redhat.com

The previous fix linked the vertex/fragment shader handling in softpipe for
the unspecified front color output case, but specified back color case.

However in that case we were doing a copy from back to non-existant front,
this code checks we have existant front/backs and only does the copy when
they both exist.

Signed-off-by: Dave Airlieairl...@redhat.com
---
  src/gallium/auxiliary/draw/draw_pipe_twoside.c |   27 
  1 files changed, 9 insertions(+), 18 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pipe_twoside.c 
b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
index 9a3f3fe..b1a70a0 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_twoside.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
@@ -38,8 +38,8 @@
  struct twoside_stage {
 struct draw_stage stage;
 float sign; /**  +1 or -1 */
-   uint attrib_front0, attrib_back0;
-   uint attrib_front1, attrib_back1;
+   int attrib_front0, attrib_back0;
+   int attrib_front1, attrib_back1;
  };


@@ -48,9 +48,6 @@ static INLINE struct twoside_stage *twoside_stage( struct 
draw_stage *stage )
 return (struct twoside_stage *)stage;
  }

-
-
-
  /**
   * Copy back color(s) to front color(s).
   */
@@ -60,12 +57,12 @@ copy_bfc( struct twoside_stage *twoside,
unsigned idx )
  {
 struct vertex_header *tmp = dup_vert(twoside-stage, v, idx );
-
-   if (twoside-attrib_back0) {
+
+   if (twoside-attrib_back0= 0  twoside-attrib_front0= 0) {
COPY_4FV(tmp-data[twoside-attrib_front0],
 tmp-data[twoside-attrib_back0]);
 }
-   if (twoside-attrib_back1) {
+   if (twoside-attrib_back1= 0  twoside-attrib_front1= 0) {
COPY_4FV(tmp-data[twoside-attrib_front1],
 tmp-data[twoside-attrib_back1]);
 }
@@ -109,10 +106,10 @@ static void twoside_first_tri( struct draw_stage *stage,
 const struct draw_vertex_shader *vs = stage-draw-vs.vertex_shader;
 uint i;

-   twoside-attrib_front0 = 0;
-   twoside-attrib_front1 = 0;
-   twoside-attrib_back0 = 0;
-   twoside-attrib_back1 = 0;
+   twoside-attrib_front0 = -1;
+   twoside-attrib_front1 = -1;
+   twoside-attrib_back0 = -1;
+   twoside-attrib_back1 = -1;

 /* Find which vertex shader outputs are front/back colors */
 for (i = 0; i  vs-info.num_outputs; i++) {
@@ -130,12 +127,6 @@ static void twoside_first_tri( struct draw_stage *stage,
}
 }

-   if (!twoside-attrib_back0)
-  twoside-attrib_front0 = 0;
-
-   if (!twoside-attrib_back1)
-  twoside-attrib_front1 = 0;
-
 /*
  * We'll multiply the primitive's determinant by this sign to determine
  * if the triangle is back-facing (negative).


This looks like a good fix in general.

Reviewed-by: Brian Paul bri...@vmware.com
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