r-b for both
On Wed, Jul 10, 2019 at 1:00 PM Samuel Pitoiset
wrote:
>
> Now that the output usage mask is set to 0x1 the LayerID is
> correctly exported in the loop above.
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/amd/vulkan/radv_nir_to_llvm.c | 19 ++-
> 1 file changed, 2 insertions(+), 17 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_nir_to_llvm.c
> b/src/amd/vulkan/radv_nir_to_llvm.c
> index e54e58c58f6..bd14f9fff1b 100644
> --- a/src/amd/vulkan/radv_nir_to_llvm.c
> +++ b/src/amd/vulkan/radv_nir_to_llvm.c
> @@ -2712,7 +2712,7 @@ radv_emit_streamout(struct radv_shader_context *ctx,
> unsigned stream)
>
> static void
> handle_vs_outputs_post(struct radv_shader_context *ctx,
> - bool export_prim_id, bool export_layer_id,
> + bool export_prim_id,
>bool export_clip_dists,
>struct radv_vs_output_info *outinfo)
> {
> @@ -2916,18 +2916,6 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
> outinfo->export_prim_id = true;
> }
>
> - if (export_layer_id && layer_value) {
> - LLVMValueRef values[4];
> -
> - values[0] = layer_value;
> - for (unsigned j = 1; j < 4; j++)
> - values[j] = ctx->ac.f32_0;
> -
> - radv_export_param(ctx, param_count, values, 0x1);
> -
> - outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] =
> param_count++;
> - }
> -
> outinfo->pos_exports = num_pos_exports;
> outinfo->param_exports = param_count;
> }
> @@ -3202,7 +3190,6 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
> ac_nir_build_if(_state, ctx, is_es_thread);
> {
> handle_vs_outputs_post(ctx,
> ctx->options->key.vs_common_out.export_prim_id,
> -
> ctx->options->key.vs_common_out.export_layer_id,
>
> ctx->options->key.vs_common_out.export_clip_dists,
>ctx->stage == MESA_SHADER_TESS_EVAL ?
> >shader_info->tes.outinfo : >shader_info->vs.outinfo);
> }
> @@ -3471,7 +3458,6 @@ handle_shader_outputs_post(struct ac_shader_abi *abi,
> unsigned max_outputs,
> handle_es_outputs_post(ctx,
> >shader_info->vs.es_info);
> else
> handle_vs_outputs_post(ctx,
> ctx->options->key.vs_common_out.export_prim_id,
> -
> ctx->options->key.vs_common_out.export_layer_id,
>
> ctx->options->key.vs_common_out.export_clip_dists,
>>shader_info->vs.outinfo);
> break;
> @@ -3491,7 +3477,6 @@ handle_shader_outputs_post(struct ac_shader_abi *abi,
> unsigned max_outputs,
> handle_es_outputs_post(ctx,
> >shader_info->tes.es_info);
> else
> handle_vs_outputs_post(ctx,
> ctx->options->key.vs_common_out.export_prim_id,
> -
> ctx->options->key.vs_common_out.export_layer_id,
>
> ctx->options->key.vs_common_out.export_clip_dists,
>
> >shader_info->tes.outinfo);
> break;
> @@ -4109,7 +4094,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
> radv_emit_streamout(ctx, stream);
>
> if (stream == 0) {
> - handle_vs_outputs_post(ctx, false, false, true,
> + handle_vs_outputs_post(ctx, false, true,
>>shader_info->vs.outinfo);
> }
>
> --
> 2.22.0
>
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