Re: [Mesa-dev] KHR_no_error improvements

2017-07-12 Thread Grigori Goronzy

On 2017-07-12 15:16, Emil Velikov wrote:

On 11 July 2017 at 23:26, Grigori Goronzy  wrote:

Hi,

this series implements support for the EGL_KHR_context_create_no
error extension and the associated plumbing through the different
layers of Mesa - EGL, DRI, Gallium state tracker, Mesa frontend. It
took me a while to figure out how everything is connected together
and still it's somewhat confusing to me, so please bear with me if
I did something stupid. :)

It's close to perfect actually. Do you have any plans on setting up 
GLX?




Thanks. We're already discussing the GLX variant of the extension on 
#dri-devel, so yes.


Grigori
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Re: [Mesa-dev] KHR_no_error improvements

2017-07-12 Thread Emil Velikov
On 11 July 2017 at 23:26, Grigori Goronzy  wrote:
> Hi,
>
> this series implements support for the EGL_KHR_context_create_no
> error extension and the associated plumbing through the different
> layers of Mesa - EGL, DRI, Gallium state tracker, Mesa frontend. It
> took me a while to figure out how everything is connected together
> and still it's somewhat confusing to me, so please bear with me if
> I did something stupid. :)
>
It's close to perfect actually. Do you have any plans on setting up GLX?

-Emil
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[Mesa-dev] KHR_no_error improvements

2017-07-11 Thread Grigori Goronzy
Hi,

this series implements support for the EGL_KHR_context_create_no
error extension and the associated plumbing through the different
layers of Mesa - EGL, DRI, Gallium state tracker, Mesa frontend. It
took me a while to figure out how everything is connected together
and still it's somewhat confusing to me, so please bear with me if
I did something stupid. :)

With all the infrastructure in place, it's easy to add driconf
support for KHR_no_error, so that's done as well. Maybe games can be
whitelisted, similar to glthread, although that seems to be a slightly
controversial idea.

Grigori

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