Re: [Mesa-dev] [PATCH 4/4] st/dri: don't create 24-bit depth, non-stencil visuals

2013-03-18 Thread Marek Olšák
On Thu, Mar 14, 2013 at 3:23 PM, Brian Paul bri...@vmware.com wrote:
 On 03/14/2013 08:18 AM, Marek Olšák wrote:

 Z24X8 actually does save memory, because Radeon HD 5000 and later
 cards don't support combined depth stencil formats, therefore Z24S8 is
 allocated internally as two separate buffers Z24X8 and S8.


 Ah, OK.  I'll drop this patch then.  Thanks.

 However, I think we have some redundant visual/FBconfigs.  I'm still
 interested in trying to prune them down...

Some configs might seem redundant, but glxinfo doesn't print all
config properties. One such property is back_buffer_modes defined in
dri_screen.c:99.

Marek
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Re: [Mesa-dev] [PATCH 4/4] st/dri: don't create 24-bit depth, non-stencil visuals

2013-03-14 Thread Marek Olšák
Z24X8 actually does save memory, because Radeon HD 5000 and later
cards don't support combined depth stencil formats, therefore Z24S8 is
allocated internally as two separate buffers Z24X8 and S8.

Marek

On Thu, Mar 14, 2013 at 2:55 PM, Brian Paul bri...@vmware.com wrote:
 Omit Z24+0S visuals when we've created Z24+S8 visuals.  The
 former offers no memory savings.

 This reduces the number of advertised visuals and FBconfigs
 but there still seem to be a fair number of duplicated modes.
 ---
  src/gallium/state_trackers/dri/common/dri_screen.c |   10 +-
  1 files changed, 5 insertions(+), 5 deletions(-)

 diff --git a/src/gallium/state_trackers/dri/common/dri_screen.c 
 b/src/gallium/state_trackers/dri/common/dri_screen.c
 index 2f525a2..cac2829 100644
 --- a/src/gallium/state_trackers/dri/common/dri_screen.c
 +++ b/src/gallium/state_trackers/dri/common/dri_screen.c
 @@ -140,16 +140,16 @@ dri_fill_in_modes(struct dri_screen *screen)
depth_bits_array[depth_buffer_factor] = 16;
stencil_bits_array[depth_buffer_factor++] = 0;
 }
 -   if (pf_x8z24 || pf_z24x8) {
 -  depth_bits_array[depth_buffer_factor] = 24;
 -  stencil_bits_array[depth_buffer_factor++] = 0;
 -  screen-d_depth_bits_last = pf_x8z24;
 -   }
 if (pf_s8z24 || pf_z24s8) {
depth_bits_array[depth_buffer_factor] = 24;
stencil_bits_array[depth_buffer_factor++] = 8;
screen-sd_depth_bits_last = pf_s8z24;
 }
 +   else if (pf_x8z24 || pf_z24x8) {
 +  depth_bits_array[depth_buffer_factor] = 24;
 +  stencil_bits_array[depth_buffer_factor++] = 0;
 +  screen-d_depth_bits_last = pf_x8z24;
 +   }
 if (pf_z32) {
depth_bits_array[depth_buffer_factor] = 32;
stencil_bits_array[depth_buffer_factor++] = 0;
 --
 1.7.3.4

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Re: [Mesa-dev] [PATCH 4/4] st/dri: don't create 24-bit depth, non-stencil visuals

2013-03-14 Thread Brian Paul

On 03/14/2013 08:18 AM, Marek Olšák wrote:

Z24X8 actually does save memory, because Radeon HD 5000 and later
cards don't support combined depth stencil formats, therefore Z24S8 is
allocated internally as two separate buffers Z24X8 and S8.


Ah, OK.  I'll drop this patch then.  Thanks.

However, I think we have some redundant visual/FBconfigs.  I'm still 
interested in trying to prune them down...


-Brian
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