[OT] Jacques teeth (was embedding fonts]
How's the tooth? Did they ever figure out which one it was? No, but I broke one on the other side so they fixed that instead. Sharks grow new teeth as the old ones wear out. We should be so lucky. Jacques, I know it's not funny but... I'm sorry I am laughing! I wish they'd perfect the art of growing new teeth. I'd read somewhere that they had successfully implanted pigs teeth and they grew? Or am I dreaming I read that somewhere? Something about sticking pigs teeth in humans and creating new teeth, filling our holes? I'd give it try, I would I would! Shari -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard
Re: Embedding fonts in Metacard
It's an external, a dll on Windows and a bundle on Macs. You'll need to ship the appropriate external with your app, and set the externals property of your mainstack to point to the file's location. Then you can use revFontLoad and revFontUnload to manage the fonts. Beautiful! Worked like a charm! I put both externals into a folder called Externals that will ship with the game regardless of platform. That way even during development I know it's working properly as I have not set Metacard itself to use the externals. Then on preOpenStack: put fGameFolder Externals/ into loadExtras if the platform is MacOS then put loadExtras revfont.bundle into loadWhat else put loadExtras revfont.dll into loadWhat set the externals of stack nameOfMainStack to loadWhat -- Dogs and bears, sports and cars, and patriots t-shirts http://www.villagetshirts.com WlND0WS and MAClNT0SH shareware games http://www.gypsyware.com ___ metacard mailing list metacard@lists.runrev.com http://lists.runrev.com/mailman/listinfo/metacard