[OT] Jacques teeth (was embedding fonts]

2008-11-16 Thread Shari

How's the tooth?  Did they ever figure out which one it was?


No, but I broke one on the other side so they fixed that instead. 
Sharks grow new teeth as the old ones wear out. We should be so 
lucky.


Jacques,

I know it's not funny but... I'm sorry I am laughing!  I wish they'd 
perfect the art of growing new teeth.  I'd read somewhere that they 
had successfully implanted pigs teeth and they grew?  Or am I 
dreaming I read that somewhere?  Something about sticking pigs teeth 
in humans and creating new teeth, filling our holes?  I'd give it 
try, I would I would!


Shari
--
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Re: Embedding fonts in Metacard

2008-11-16 Thread Shari
It's an external, a dll on Windows and a bundle on Macs. You'll need 
to ship the appropriate external with your app, and set the 
externals property of your mainstack to point to the file's 
location. Then you can use revFontLoad and revFontUnload to manage 
the fonts.


Beautiful!  Worked like a charm!

I put both externals into a folder called Externals that will ship 
with the game regardless of platform.  That way even during 
development I know it's working properly as I have not set Metacard 
itself to use the externals.


Then on preOpenStack:

  put fGameFolder  Externals/ into loadExtras
  if the platform is MacOS then
put loadExtras  revfont.bundle into loadWhat
  else put loadExtras  revfont.dll into loadWhat
  set the externals of stack nameOfMainStack to loadWhat


--
  Dogs and bears, sports and cars, and patriots t-shirts
  http://www.villagetshirts.com
 WlND0WS and MAClNT0SH shareware games
 http://www.gypsyware.com
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