Re: [Mingw-w64-public] OpenGL headers need to be updated?

2016-10-08 Thread LRN
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Hash: SHA256

On 08.10.2016 12:48, Adrien Nader wrote:
> On Thu, Aug 11, 2016, LRN wrote:
>> On 10.08.2016 20:04, John Klimek wrote:
>>> I'm trying to compile mpv which checks to see if the OpenGL
>>> headers are installed.  It's failing because the included 'gl.h'
>>> is missing the constant GL_RGB32F.  Instead, this is defined in
>>> glext.h.
>>> 
>>> Somebody from the mpv team said that this constant is now part of
>>> the default OpenGL specification so it should be defined in
>>> 'gl.h'.
>> 
>> If that constant is in glext.h, then that is where it is supposed to
>> be. I've pulled latest OpenGL registry svn revision (r33080 from
>> 2016-08-05) and that constant is still only in glext.h and
>> glcorearb.h.
>> 
>> If that is incorrect, complain to OpenGL registry[1] maintainers.
>> 
>>> 
>>> Does anybody know if the included OpenGL headers are recent or if
>>> they could be updated?
>> 
>> Most headers are from 2014-08-11 or so. They can be updated from
>> the OpenGL svn repo[2].
>> 
>> Previously i've been doing the updating. However, i have certain 
>> rudimentary quality control procedure for verifying that the headers
>> i've pulled are at least somewhat useful, and i put headers through
>> that procedure before pushing the update upstream. That procedure is
>> currently unavailable to me. That is why headers are 2 years old
>> now.
>> 
>> [1] https://www.opengl.org/registry/ [2]
>> https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api
> 
> I got late in my handling of emails and I only recently read this. Is 
> there still a need or will for an update to more recent headers?
> 
> Can that test procedure be shared and properly run by someone else
> and is there someone interested to do that?
> 

The procedure is not secret. I just do a complete, clean rebuild of ~200
MinGW packages with the new headers. Some of these packages (SDL,
GStreamer, GTK+) make use of OpenGL. If all packages compile without
problems, i judge the headers fit for pushing into master.

I haven't updated my packages for almost 2 years now, so no rebuilds ->
no OpenGL header updates.

You can probably do something similar with MSYS2 or any other package
system. Just update the headers and rebuild everything.

Packages that use GL:
glew
freeglut
gst-plugins-bad (the gl plugin)
opencv
tiff (the tiffgt program)
webp (vwebp program)
gtk+ (gtk3-demo program, OpenGL demo)
SDL (though it's possible for GL parts to not to be built, i guess)

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Re: [Mingw-w64-public] OpenGL headers need to be updated?

2016-10-08 Thread Adrien Nader
Hi,

On Thu, Aug 11, 2016, LRN wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA256
> 
> On 10.08.2016 20:04, John Klimek wrote:
> > I'm trying to compile mpv which checks to see if the OpenGL headers
> > are installed.  It's failing because the included 'gl.h' is missing
> > the constant GL_RGB32F.  Instead, this is defined in glext.h.
> > 
> > Somebody from the mpv team said that this constant is now part of the
> > default OpenGL specification so it should be defined in 'gl.h'.
> 
> If that constant is in glext.h, then that is where it is supposed to be.
> I've pulled latest OpenGL registry svn revision (r33080 from 2016-08-05)
> and that constant is still only in glext.h and glcorearb.h.
> 
> If that is incorrect, complain to OpenGL registry[1] maintainers.
> 
> > 
> > Does anybody know if the included OpenGL headers are recent or if they
> > could be updated?
> 
> Most headers are from 2014-08-11 or so. They can be updated from the
> OpenGL svn repo[2].
> 
> Previously i've been doing the updating. However, i have certain
> rudimentary quality control procedure for verifying that the headers i've
> pulled are at least somewhat useful, and i put headers through that
> procedure before pushing the update upstream. That procedure is currently
> unavailable to me. That is why headers are 2 years old now.
> 
> [1] https://www.opengl.org/registry/
> [2] https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api

I got late in my handling of emails and I only recently read this. Is
there still a need or will for an update to more recent headers?

Can that test procedure be shared and properly run by someone else and
is there someone interested to do that?

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Re: [Mingw-w64-public] OpenGL headers

2013-07-26 Thread LRN
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On 26.07.2013 09:33, Ozkan Sezer wrote:
 On Fri, Jul 26, 2013 at 3:18 AM, LRN lrn1...@gmail.com wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 24.07.2013 00:22, Kai Tietz wrote:
 thank you for the heads up.  Sure, it would me vety appreachiated if you
 would take care for this update.
 You should have commit rights.  So please sent mail with attached patch,
 get approval for it, and then apply.
 JonY, Jacek, Ozkan, or dw can give you assistance, if you require.

 OK, one question though:
 When previous generation of these headers was committed, what changes
 did the committer do to the original headers from the GL registry?
 Because newer version are quite different from the ones that are
 currently committed (this may be OK, since headers are generated from
 XML definitions, so they probably are not expected to produce small
 diffs when switching revisions, but still).

 
 They are some older version before opengl.org switched to using xml
 registry instead of old .spec files. The last version of the old
 headers are these:
 
 http://www.opengl.org/registry/oldspecs/glext.h
 http://www.opengl.org/registry/oldspecs/glxext.h
 http://www.opengl.org/registry/oldspecs/wglext.h
 http://www.opengl.org/registry/oldspecs/glcorearb.h
 
 Now, I dont know which versions were the ones added to our repo,
 because the ones from opengl.org as linked above do produce a diff:
 see attached gl.diff to see.
 
 The latest official headers though, will indeed produce a large diff
 because they are generated the new way.

OK, so, i've looked briefly at the trunk vs oldspecheaders diff, it
seems that no mingw-w64-specific changes were made, headers were
committed verbatim.

Anyway, for new 4.4 headers the diff is huge, and there's no adjustments
are (presumably) necessary, which begs the question: what's the point of
attaching a patch and getting approval for it?

P.S. presumably means that i haven't tested these new headers with the
few GL-using packages that i do build. But i will.

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Re: [Mingw-w64-public] OpenGL headers

2013-07-26 Thread Kai Tietz
Well, the point is documenting the change in ML, too.  Not only in SVN
repository.
Additiinally it shows what patch will change and nobody gets surprised by
it.

Kai
Am 26.07.2013 01:22 schrieb LRN lrn1...@gmail.com:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 26.07.2013 09:33, Ozkan Sezer wrote:
  On Fri, Jul 26, 2013 at 3:18 AM, LRN lrn1...@gmail.com wrote:
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  On 24.07.2013 00:22, Kai Tietz wrote:
  thank you for the heads up.  Sure, it would me vety appreachiated if
 you
  would take care for this update.
  You should have commit rights.  So please sent mail with attached
 patch,
  get approval for it, and then apply.
  JonY, Jacek, Ozkan, or dw can give you assistance, if you require.
 
  OK, one question though:
  When previous generation of these headers was committed, what changes
  did the committer do to the original headers from the GL registry?
  Because newer version are quite different from the ones that are
  currently committed (this may be OK, since headers are generated from
  XML definitions, so they probably are not expected to produce small
  diffs when switching revisions, but still).
 
 
  They are some older version before opengl.org switched to using xml
  registry instead of old .spec files. The last version of the old
  headers are these:
 
  http://www.opengl.org/registry/oldspecs/glext.h
  http://www.opengl.org/registry/oldspecs/glxext.h
  http://www.opengl.org/registry/oldspecs/wglext.h
  http://www.opengl.org/registry/oldspecs/glcorearb.h
 
  Now, I dont know which versions were the ones added to our repo,
  because the ones from opengl.org as linked above do produce a diff:
  see attached gl.diff to see.
 
  The latest official headers though, will indeed produce a large diff
  because they are generated the new way.

 OK, so, i've looked briefly at the trunk vs oldspecheaders diff, it
 seems that no mingw-w64-specific changes were made, headers were
 committed verbatim.

 Anyway, for new 4.4 headers the diff is huge, and there's no adjustments
 are (presumably) necessary, which begs the question: what's the point of
 attaching a patch and getting approval for it?

 P.S. presumably means that i haven't tested these new headers with the
 few GL-using packages that i do build. But i will.

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Re: [Mingw-w64-public] OpenGL headers

2013-07-25 Thread LRN
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On 24.07.2013 00:22, Kai Tietz wrote:
 thank you for the heads up.  Sure, it would me vety appreachiated if you
 would take care for this update.
 You should have commit rights.  So please sent mail with attached patch,
 get approval for it, and then apply.
 JonY, Jacek, Ozkan, or dw can give you assistance, if you require.

OK, one question though:
When previous generation of these headers was committed, what changes
did the committer do to the original headers from the GL registry?
Because newer version are quite different from the ones that are
currently committed (this may be OK, since headers are generated from
XML definitions, so they probably are not expected to produce small
diffs when switching revisions, but still).

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Re: [Mingw-w64-public] OpenGL headers

2013-07-25 Thread Ozkan Sezer
On Fri, Jul 26, 2013 at 3:18 AM, LRN lrn1...@gmail.com wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 24.07.2013 00:22, Kai Tietz wrote:
 thank you for the heads up.  Sure, it would me vety appreachiated if you
 would take care for this update.
 You should have commit rights.  So please sent mail with attached patch,
 get approval for it, and then apply.
 JonY, Jacek, Ozkan, or dw can give you assistance, if you require.

 OK, one question though:
 When previous generation of these headers was committed, what changes
 did the committer do to the original headers from the GL registry?
 Because newer version are quite different from the ones that are
 currently committed (this may be OK, since headers are generated from
 XML definitions, so they probably are not expected to produce small
 diffs when switching revisions, but still).


They are some older version before opengl.org switched to using xml
registry instead of old .spec files. The last version of the old
headers are these:

http://www.opengl.org/registry/oldspecs/glext.h
http://www.opengl.org/registry/oldspecs/glxext.h
http://www.opengl.org/registry/oldspecs/wglext.h
http://www.opengl.org/registry/oldspecs/glcorearb.h

Now, I dont know which versions were the ones added to our repo,
because the ones from opengl.org as linked above do produce a diff:
see attached gl.diff to see.

The latest official headers though, will indeed produce a large diff
because they are generated the new way.

--
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gl.diff
Description: Binary data
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Re: [Mingw-w64-public] OpenGL headers

2013-07-23 Thread Kai Tietz
Hi LRN

thank you for the heads up.  Sure, it would me vety appreachiated if you
would take care for this update.
You should have commit rights.  So please sent mail with attached patch,
get approval for it, and then apply.
JonY, Jacek, Ozkan, or dw can give you assistance, if you require.

Aloha
Kai
Am 22.07.2013 07:24 schrieb LRN lrn1...@gmail.com:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 03.07.2013 19:13, LRN wrote:
  On 03.07.2013 19:10, NightStrike wrote:
  On Wed, Jul 3, 2013 at 10:36 AM, Ozkan Sezer seze...@gmail.com wrote:
  On Wed, Jul 3, 2013 at 5:22 PM, Kai Tietz ktiet...@googlemail.com
 wrote:
  2013/7/3 LRN lrn1...@gmail.com:
  On 03.07.2013 00:43, Christer Solskogen wrote:
  On 01.07.2013 16:02, LRN wrote:
 
  mingw-w64 should supply GL headers from [1].
  Specifically - GL/glext.h
 
 
  Pardon my french, but why should mingw-w64 supply them?
 
  Good question.
 
  A) Because MinGW.org supplies them
  B) Because MinGW-W64 supplies other GL headers already. Those are not
  sufficient for all uses, however.
  C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?
 
 
  Committed to repository at rev. 5925
 
  Thanks,
  Kai
 
  Notice that you now need to maintain them because those headers are
  constantly updated by Khronos.
 
  We have the same problem elsewhere (wine/dx), but in that case, we
  have people (Jacek) who regularly keeps us in sync.
 
  LRN, given Ozkan's very valid point, would you be able to keep us in
  sync with Khronos on some set schedule?
 
  I'll try.
 
 

 This is a good time to update GL headers from [1], as OpenGL 4.4 spec
 was recently released, and headers were updated accordingly.

 By the way, do you want me to do the updating (i think i've got
 necessary commit rights), or will you do it?

 [1] http://www.opengl.org/registry/

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Re: [Mingw-w64-public] OpenGL headers

2013-07-03 Thread Kai Tietz
2013/7/3 LRN lrn1...@gmail.com:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 03.07.2013 00:43, Christer Solskogen wrote:
 On 01.07.2013 16:02, LRN wrote:

 mingw-w64 should supply GL headers from [1].
 Specifically - GL/glext.h


 Pardon my french, but why should mingw-w64 supply them?

 Good question.

 A) Because MinGW.org supplies them
 B) Because MinGW-W64 supplies other GL headers already. Those are not
 sufficient for all uses, however.
 C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?

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Committed to repository at rev. 5925

Thanks,
Kai

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Re: [Mingw-w64-public] OpenGL headers

2013-07-03 Thread Ozkan Sezer
On Wed, Jul 3, 2013 at 5:22 PM, Kai Tietz ktiet...@googlemail.com wrote:
 2013/7/3 LRN lrn1...@gmail.com:
 On 03.07.2013 00:43, Christer Solskogen wrote:
 On 01.07.2013 16:02, LRN wrote:

 mingw-w64 should supply GL headers from [1].
 Specifically - GL/glext.h


 Pardon my french, but why should mingw-w64 supply them?

 Good question.

 A) Because MinGW.org supplies them
 B) Because MinGW-W64 supplies other GL headers already. Those are not
 sufficient for all uses, however.
 C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?


 Committed to repository at rev. 5925

 Thanks,
 Kai

Notice that you now need to maintain them because those headers are
constantly updated by Khronos.

This was discussed a very long time ago and it was decided that we
need not or should not provide them because, for starters, M$ itself
does not. I used to provide them headers only as part of my personal
builds, but we never did that officially.

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Re: [Mingw-w64-public] OpenGL headers

2013-07-03 Thread Kai Tietz
2013/7/3 Ozkan Sezer seze...@gmail.com:
 On Wed, Jul 3, 2013 at 5:22 PM, Kai Tietz ktiet...@googlemail.com wrote:
 2013/7/3 LRN lrn1...@gmail.com:
 On 03.07.2013 00:43, Christer Solskogen wrote:
 On 01.07.2013 16:02, LRN wrote:

 mingw-w64 should supply GL headers from [1].
 Specifically - GL/glext.h


 Pardon my french, but why should mingw-w64 supply them?

 Good question.

 A) Because MinGW.org supplies them
 B) Because MinGW-W64 supplies other GL headers already. Those are not
 sufficient for all uses, however.
 C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?


 Committed to repository at rev. 5925

 Thanks,
 Kai

 Notice that you now need to maintain them because those headers are
 constantly updated by Khronos.

Yes, I am aware of that.  This is the down-side of adding it.

 This was discussed a very long time ago and it was decided that we
 need not or should not provide them because, for starters, M$ itself
 does not. I used to provide them headers only as part of my personal
 builds, but we never did that officially.

I remember about that discussion.   Now you don't need to add it
anymore manual ;)

 --
 O.S.

Kai

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Re: [Mingw-w64-public] OpenGL headers

2013-07-03 Thread NightStrike
On Wed, Jul 3, 2013 at 10:36 AM, Ozkan Sezer seze...@gmail.com wrote:
 On Wed, Jul 3, 2013 at 5:22 PM, Kai Tietz ktiet...@googlemail.com wrote:
 2013/7/3 LRN lrn1...@gmail.com:
 On 03.07.2013 00:43, Christer Solskogen wrote:
 On 01.07.2013 16:02, LRN wrote:

 mingw-w64 should supply GL headers from [1].
 Specifically - GL/glext.h


 Pardon my french, but why should mingw-w64 supply them?

 Good question.

 A) Because MinGW.org supplies them
 B) Because MinGW-W64 supplies other GL headers already. Those are not
 sufficient for all uses, however.
 C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?


 Committed to repository at rev. 5925

 Thanks,
 Kai

 Notice that you now need to maintain them because those headers are
 constantly updated by Khronos.

We have the same problem elsewhere (wine/dx), but in that case, we
have people (Jacek) who regularly keeps us in sync.

LRN, given Ozkan's very valid point, would you be able to keep us in
sync with Khronos on some set schedule?

 This was discussed a very long time ago and it was decided that we
 need not or should not provide them because, for starters, M$ itself
 does not. I used to provide them headers only as part of my personal
 builds, but we never did that officially.

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Re: [Mingw-w64-public] OpenGL headers

2013-07-03 Thread LRN
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 03.07.2013 19:10, NightStrike wrote:
 On Wed, Jul 3, 2013 at 10:36 AM, Ozkan Sezer seze...@gmail.com wrote:
 On Wed, Jul 3, 2013 at 5:22 PM, Kai Tietz ktiet...@googlemail.com wrote:
 2013/7/3 LRN lrn1...@gmail.com:
 On 03.07.2013 00:43, Christer Solskogen wrote:
 On 01.07.2013 16:02, LRN wrote:

 mingw-w64 should supply GL headers from [1].
 Specifically - GL/glext.h


 Pardon my french, but why should mingw-w64 supply them?

 Good question.

 A) Because MinGW.org supplies them
 B) Because MinGW-W64 supplies other GL headers already. Those are not
 sufficient for all uses, however.
 C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?


 Committed to repository at rev. 5925

 Thanks,
 Kai

 Notice that you now need to maintain them because those headers are
 constantly updated by Khronos.
 
 We have the same problem elsewhere (wine/dx), but in that case, we
 have people (Jacek) who regularly keeps us in sync.
 
 LRN, given Ozkan's very valid point, would you be able to keep us in
 sync with Khronos on some set schedule?

I'll try.

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Re: [Mingw-w64-public] OpenGL headers

2013-07-03 Thread NightStrike
On Wed, Jul 3, 2013 at 11:13 AM, LRN lrn1...@gmail.com wrote:
 On 03.07.2013 19:10, NightStrike wrote:
 On Wed, Jul 3, 2013 at 10:36 AM, Ozkan Sezer seze...@gmail.com wrote:
 On Wed, Jul 3, 2013 at 5:22 PM, Kai Tietz ktiet...@googlemail.com wrote:
 2013/7/3 LRN lrn1...@gmail.com:
 On 03.07.2013 00:43, Christer Solskogen wrote:
 On 01.07.2013 16:02, LRN wrote:

 mingw-w64 should supply GL headers from [1].
 Specifically - GL/glext.h


 Pardon my french, but why should mingw-w64 supply them?

 Good question.

 A) Because MinGW.org supplies them
 B) Because MinGW-W64 supplies other GL headers already. Those are not
 sufficient for all uses, however.
 C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?


 Committed to repository at rev. 5925

 Thanks,
 Kai

 Notice that you now need to maintain them because those headers are
 constantly updated by Khronos.

 We have the same problem elsewhere (wine/dx), but in that case, we
 have people (Jacek) who regularly keeps us in sync.

 LRN, given Ozkan's very valid point, would you be able to keep us in
 sync with Khronos on some set schedule?

 I'll try.

Thanks!

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Re: [Mingw-w64-public] OpenGL headers

2013-07-02 Thread Christer Solskogen
On 01.07.2013 16:02, LRN wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 mingw-w64 should supply GL headers from [1].
 Specifically - GL/glext.h


Pardon my french, but why should mingw-w64 supply them?

-- 
chs



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Re: [Mingw-w64-public] OpenGL headers

2013-07-02 Thread LRN
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 03.07.2013 00:43, Christer Solskogen wrote:
 On 01.07.2013 16:02, LRN wrote:

 mingw-w64 should supply GL headers from [1].
 Specifically - GL/glext.h

 
 Pardon my french, but why should mingw-w64 supply them?
 
Good question.

A) Because MinGW.org supplies them
B) Because MinGW-W64 supplies other GL headers already. Those are not
sufficient for all uses, however.
C) Because MinGW-W64 supplies a DirectX SDK. Why not OpenGL then?

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