Re: [Mono-dev] there is a free mono for Andrioid or Wii?
Hi Miguel, The only Wii support I know of is as part of Unity3D: http://unity3d.com/unity/features/wii-publishing I don't know what Unity3D for Wii costs. We also offer Mono for the Wii: http://mono-project.com/Mono:Wii yep I know (please see my other post), but the site just mention the port, and ask to send a reques/ask to Novell, I do it, but not answer, what is the price?, features?, trial or have to buy it inmidiatly?, and so on... Miguel ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] there is a free mono for Andrioid or Wii?
Hi, There is some free mono version for Andrioid or Wii?, if not, how much do they cost? BTW, what is the mono android/wii state?, access to GUI things, etc..? Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] there is a free mono for Andrioid or Wii?
Jonathan Pryor wrote: On Wed, 2009-10-07 at 10:03 -0400, buhochil...@gmail.com wrote: There is some free mono version for Andrioid Mono should be buildable from source for Android, though I don't know how complicated or involved the process is. You might try following: http://www.koushikdutta.com/search/label/Mono I know that, sadly the repo instructions on the blow are not working, now it have other permissions and there is a entry telling that mono for andrioid is on the market, so is not clear now if is still free or not... or Wii? The only Wii support I know of is as part of Unity3D: http://unity3d.com/unity/features/wii-publishing there is a mono:wii page (http://www.mono-project.com/Mono:Wii), but miss lot of details, like price, if is posible to test the port or have to inmidiatly buy it, mono port status about what libs are available, availabel access to waht Wii features, and so on.. I don't know what Unity3D for Wii costs. - Jon ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] rev. 142338 not compiling..**Error**: automake failed.
Hi guys, Don't know way, but my rev.142338 is not compiling, last messages are: runtime/Makefile.am:11: INSTALL_4_0 does not appear in AM_CONDITIONAL runtime/Makefile.am:36: INSTALL_4_0 does not appear in AM_CONDITIONAL runtime/Makefile.am:46: INSTALL_MONOTOUCH does not appear in AM_CONDITIONAL scripts/Makefile.am:41: INSTALL_4_0 does not appear in AM_CONDITIONAL scripts/Makefile.am:173: shell cygpath -m $(libdir: non-POSIX variable name scripts/Makefile.am:173: (probably a GNU make extension) scripts/Makefile.am:174: shell cygpath -m $(libdir: non-POSIX variable name scripts/Makefile.am:174: (probably a GNU make extension) **Error**: automake failed. ! ! Failure while running mono (configure) I'm running a Fedora 10,kernel 2.6.27.15, gcc-4.3, make-3.81, automake17-1.7.9-11, automake-1.10.1-2 Don't find any error at the configure.log, what else can I check? Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Mono C# Serial Port problem
Hi Shawn: We are working heavily with serial ports on mono linux here at my Univ. and so far all works kind of ok doing read/write calls , but now we really need the incoming data event, but also be able to write to the serial port, so we can't do threading loops makings reads on the port becouse that blocks the writing, so I wonder if you are still willing to share your serial port re-implementation to the mono project or at least help me to implement the incoming data event? in advance, thank you very much... Mauricio Shawn Schaerer wrote: Hi, No we do not have it on the web, but we are willing to put it up and or submit it to the mono-project. Shawn Schaerer Director of Research and Development Cogmation Robotics Inc www.cogmation.com On 16-May-08, at 11:00 AM, Xavi de Blas wrote: Shwn: Do you have this reimlemenation of serial n OsX on the net? is it free software? Thanks 2008/5/16, Shawn Schaerer sh...@cogmation.com mailto:sh...@cogmation.com: Hi, We also have problems with the serial port under OSX. We had to re- implement most of the serial port unsing posix call. Can you actually get any data out of the port ? Shawn Schaerer Director of Research and Development Cogmation Robotics Inc www.cogmation.com ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] current serialport status..
Hi, I wonder what is the serialport current status?, we at monoBOTICS (http://www.monobotics.ic.uach.cl) use intensely that component in our project without much problems till now. Now we have a 1mps speed and the incoming data events and we start to have some issues with it, so I wonder what is the actual current state of the serialport class on mono/linux... I think that some time ago I read a post from one of the Unity guys mention something about that they complete that class and they was going to bright those changes/updates back to the mono sources, but it seems that nothing about it happend? Cheers, Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] mono on iphone and wii
Joachim Ante wrote: Hi, Miguel basically said it's not worth trying to get Mono to work on the iPhone for now. Either wait until Mono officially supports the iPhone (later this year? *shrugs*), or use Unity (but which is only for game making). Actually people do a lot more with Unity than just games. We have a focus on anything related to 3D and games but we also have a good generic toolset for making UI's, so if you want to do a purely 2D UI and are not working on a game but something completely different thats definately doable in Unity too. ok sure, and that is great, good for Unity, but is expensive, you need a Mac or now a windows and so on...in the other hand, mono is free and if someone could make it happen then the rest of us may we can to...so this don't answer the question, what are the basic/initial steps needed to be able to port mono to those platforms?, sure Unity is the *easy* way,but you know I like the hard free way ;-) ...and what about the wii?, also Unity is the only answer? Mauricio Joachim Ante buhochil...@gmail.com wrote: Hi, I have and iphone, I have a Wii, but I don't have mono on any of both!! some news and blogs on the web says that is possible and even Miguel's presentation at PDC shows some of this portings, but all if it says in all places is ..is kind of hard to do it right now.., ok sure, but can someone put together some outline notes about the general steps that have to be accomplish to try some of this portings?, may be if is possible to put together at least some basic instructions then it can be more easy to complete those instructions with more details when peoples begin to use it, the later some scripts to make things easier the task and so on,... any thoughts ? Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list -- View this message in context: http://www.nabble.com/mono-on-iphone- and-wii-tp23467053p23467719.html Sent from the Mono - Dev mailing list archive at Nabble.com. ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] [MonoDevelop] monodevelop moonlight support
Miguel de Icaza wrote: Hello, By the way, any plans for a xaml desiner? uuu with something like that MD can become a really interesting alternative, Blend is to expensive and... well is just not doit with mono ;-) We'd love to have one, but it's a large and complex thing to implement, so I don't see it happening any time soon. Two summers ago, the amazing Alan McGovern created LunarEclipse a Silverlight designer and last summer Manuel CerĂ³n continued the work on it. The designer at the time was mostly focused on the Silverlight 1.1 subset since we developed this on Linux and we did not have 2.0 available at the time. The code has not been updated for a while, so chances are, some bits needs to be updated to work again. The vision in general was that LunarEclipse should provide an engine that could be used within a WebBrowser, so that the actual design happened in the browser. This means that we could get contributions from Mac (and on day even Windows developers), not only Linux developers. It would be a fun summer project for a motivated hacker. don't even know where to download it, I have the moonlight sources from svn, where can I see the code? ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] mono on iphone and wii
Hi, I have and iphone, I have a Wii, but I don't have mono on any of both!! some news and blogs on the web says that is possible and even Miguel's presentation at PDC shows some of this portings, but all if it says in all places is ..is kind of hard to do it right now.., ok sure, but can someone put together some outline notes about the general steps that have to be accomplish to try some of this portings?, may be if is possible to put together at least some basic instructions then it can be more easy to complete those instructions with more details when peoples begin to use it, the later some scripts to make things easier the task and so on,... any thoughts ? Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] monodevelop moonlight support
awesome, absolutly awesome, congratulations to all guys!!, moonlight is just great, and Michael excelent work on MD, I was able to open and run severall silverlight 2.0 examples, likes image rotation 3d, etc and works just great!!! Cheers to all, can't wait to put my hands in MD 2.2 and moonlight 2.0 final, I going to count days until September and in the meantime try to learn more about the silverlight API'S to be able to do some interesting things Mono and MD rocks!! By the way, any plans for a xaml desiner? uuu with something like that MD can become a really interesting alternative, Blend is to expensive and... well is just not doit with mono ;-) Cheers, Mauricio Michael Hutchinson wrote: On Thu, May 7, 2009 at 5:57 PM, buhochil...@gmail.com buhochil...@gmail.com wrote: Hi guys, First to all congratulations for the moonlight 2.0 preview!!, this is a very exiting technologie that you bring to us, thanks for the effor!!, I'm posting this to the mono and MD mailing list, becouse I don't quite sure what I'm missing... I have the moonlight-2.0 preview plugin installed and the test sites seems to work, so I least I know that my mono stack is up do date for this scenarios (mono 2.4) and I also have monodevelop-2.0 withc tell me that I can set my project to 3.0, 3.5 and silverlight/moonlight frameworks versions, but I can't see the moonlight type of project under the c# section when I going to creat a new solution (as the Michael screencast of MD on Mac + moonlight).. The Moonlight project addin was not included in MD 2; you need MonoDevelop trunk. I suggest not installing it, and instead using make run. I also have mono-moonlight package on my system so it supose that give me the smcs compilers and libs, so what I'm missing?, what other pakage/addins do I need? What is this package? How recent is it? http://mjhutchinson.com/journal/2009/05/08/moonlight_development_linux_monodevelop ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] monodevelop moonlight support
Hi guys, First to all congratulations for the moonlight 2.0 preview!!, this is a very exiting technologie that you bring to us, thanks for the effor!!, I'm posting this to the mono and MD mailing list, becouse I don't quite sure what I'm missing... I have the moonlight-2.0 preview plugin installed and the test sites seems to work, so I least I know that my mono stack is up do date for this scenarios (mono 2.4) and I also have monodevelop-2.0 withc tell me that I can set my project to 3.0, 3.5 and silverlight/moonlight frameworks versions, but I can't see the moonlight type of project under the c# section when I going to creat a new solution (as the Michael screencast of MD on Mac + moonlight).. I also have mono-moonlight package on my system so it supose that give me the smcs compilers and libs, so what I'm missing?, what other pakage/addins do I need? Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] mono 64 bits packages...
Hi guys, I'm trying to updae some mono/monodevelop packages for a x86_64 bit system and I'm confuse about what specific packages need to be builded for 64bits, just the gtk-sharp ones?, all mono/Monodevelop packages and dependencies?...also is posible to instruct to rpmbuild to rebuild those ones from the 32bits ones right? thanks.. Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] Announcing Unofficial Fedora 10 mono/monodevelop packages
Hi guys, I want to announce an unofficial support for mono/monodevelop packages for Fedora 10, currently those packages are under review on bugzilla, but I can tell you that are currently working just fine on several machines here at my Univ. Good things included are: Monodevelop 2.0 final release. Mono 2.4 release Monodevelop Integrated GDB debugger addin Monodevelop Integrated MDB debugger addin Mono and Monodevelop dependencies updated for the mono stack... We also have the database integration addin for monodevelop and java/ikvm and vala support to if someone need it (currently not in the repo). So, just copy the uach.repo file to you repo directory (usually /etc/yum.repos.d) and execute on a terminal: yum install mono-* monodevelop* --enablerepo=ic-uach,ic-uach-updates Hope that this help... Cheers, Mauricio P.S: in case the the attach don't make it into the list, here is the content: [ic-uach] name=ic-uach failovermethod=priority baseurl=http://fedora.ic.uach.cl/yum/base/10/i386 #baseurl=http://200.2.116.223/yum/base/$releasever/$basearch enabled=1 gpgcheck=0 [ic-uach-updates] name=ic-uach-updates failovermethod=priority baseurl=http://fedora.ic.uach.cl/yum/updates/10/i386 #baseurl=http://200.2.116.223/yum/updates/$releasever/$basearch enabled=1 gpgcheck=0 [ic-uach] name=ic-uach failovermethod=priority baseurl=http://fedora.ic.uach.cl/yum/base/10/i386 #baseurl=http://200.2.116.223/yum/base/$releasever/$basearch enabled=1 gpgcheck=0 [ic-uach-updates] name=ic-uach-updates failovermethod=priority baseurl=http://fedora.ic.uach.cl/yum/updates/10/i386 #baseurl=http://200.2.116.223/yum/updates/$releasever/$basearch enabled=1 gpgcheck=0 ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] ..mscorlib.dll was not found compiling mono from sources
Hi, Please, someone??, I'm following the official instruction (and other sugestions to) to try to compile mono (to later be able to compile MD with the debugger addins..)..and no matter what options I use in the configuration (--with-doc=no, ---disable-preview ...and others) and allways stop with the same error!!?? make[2]: Leaving directory `/media/data/opt/monosvn/mono/msvc' Making all in docs make[2]: Entering directory `/media/data/opt/monosvn/mono/docs' cd . make -f docs.make topdir=../../mcs convert.exe make[3]: Entering directory `/media/data/opt/monosvn/mono/docs' MCS [default] convert.exe The assembly mscorlib.dll was not found or could not be loaded. It should have been installed in the `/opt/mono/lib/mono/1.0/mscorlib.dll' directory. make[3]: *** [convert.exe] Error 1 I'm not trying something *fancy*, this is NOT a mono compilation for iphone, or sparc64, is standard x86 fedora 10 notebook, please tell me that is posible to compile and use mono + MD + debugger addins outside OpenSuse ... Thanks Mauricio Peter Alfredsen wrote: On Tue, 14 Apr 2009 11:47:36 -0400 buhochil...@gmail.com buhochil...@gmail.com wrote: ## DebuggerServer started EXCEPTION: Mono.Debugger.TargetException: Unsupported `mono' executable: /usr/bin/mono I hadn't even read this email when I replied in the other thread, but that is the exact message we were getting in Gentoo from mono-debugger when Mono was compiled with --disable-static. /loki_val ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] ..mscorlib.dll was not found compiling mono from sources
Toshio Kuratomi wrote: buhochil...@gmail.com wrote: Hi, Please, someone??, I'm following the official instruction (and other sugestions to) to try to compile mono (to later be able to compile MD with the debugger addins..)..and no matter what options I use in the configuration (--with-doc=no, ---disable-preview ...and others) and allways stop with the same error!!?? make[2]: Leaving directory `/media/data/opt/monosvn/mono/msvc' Making all in docs make[2]: Entering directory `/media/data/opt/monosvn/mono/docs' cd . make -f docs.make topdir=../../mcs convert.exe make[3]: Entering directory `/media/data/opt/monosvn/mono/docs' MCS [default] convert.exe The assembly mscorlib.dll was not found or could not be loaded. It should have been installed in the `/opt/mono/lib/mono/1.0/mscorlib.dll' directory. make[3]: *** [convert.exe] Error 1 I'm not trying something *fancy*, this is NOT a mono compilation for iphone, or sparc64, is standard x86 fedora 10 notebook, please tell me that is posible to compile and use mono + MD + debugger addins outside OpenSuse ... Have you taken a look at the Fedora packages? Fedora-10 has mono-2.2 and monodebugger argh, as I explain in all my post, the goal is have the monodevelop debugger addins, so yes I know about the fedora 10 and koji fedora 11 packages, but those don't include the monodevelop debugger addins. Also as I explain in a later post, is posible to compile just monodevelop using the mono core installed by the f11 koji packages, but the monodevelop debugger addins don't work and claims about: ## DebuggerServer started EXCEPTION: Mono.Debugger.TargetException: Unsupported `mono' executable: /usr/bin/mono So, probably the RPM guys seems to be compiling mono core in some way that make imposible for the debugger addin to work... So what are my options?, try to to compile ALL by mysefl to no depend on koji things...but here is where the mscorlib problem came in... I've just finished building mono-2.4 for Fedora-11 which might have additional things that are necessary if you're building from mono's trunk. By the way, this is a question about the mscorlib problem compiling mono, I'm pretty tired about the fedora support for mono, so please don't tell me to wait until something that is going to come for fedora and things that might have, I prefer to try to solve directly the compilation things and posible make my own paquages for the Univ. http://cvs.fedoraproject.org/viewvc/rpms/mono/ -Toshio Thanks anyway... Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] ..mscorlib.dll was not found compiling mono from sources
Hi again, Toshio Kuratomi wrote: buhochil...@gmail.com wrote: Toshio Kuratomi wrote: Have you taken a look at the Fedora packages? Fedora-10 has mono-2.2 and monodebugger argh, as I explain in all my post, the goal is have the monodevelop debugger addins, so yes I know about the fedora 10 and koji fedora 11 packages, but those don't include the monodevelop debugger addins. Also as I explain in a later post, is posible to compile just monodevelop using the mono core installed by the f11 koji packages, but the monodevelop debugger addins don't work and claims about: ## DebuggerServer started EXCEPTION: Mono.Debugger.TargetException: Unsupported `mono' executable: /usr/bin/mono So, probably the RPM guys seems to be compiling mono core in some way that make imposible for the debugger addin to work... That's a possibility. Do you know what configure switch would do that? acording to a post in the list, guys are having simillar problems when mono is compiled with --disable-static, do you know if is used when the fedora rpm packages are compiled/created? So what are my options?, try to to compile ALL by mysefl to no depend on koji things...but here is where the mscorlib problem came in... Sure. So if you have a problem compiling mono itself and the rpm guys are getting mono itself to compile on the platform you're interested in, you should take a look at what they're doing. You can see what sequence of commands they're using to compike, what configure options they're giving, and what patches they're applying. Then you can make sure you don't apply whatever it is that's causing mono-debugger to malfunction while finding out how they are able to build. yeap I'm looking at he link that you send me to check that... I've just finished building mono-2.4 for Fedora-11 which might have additional things that are necessary if you're building from mono's trunk. By the way, this is a question about the mscorlib problem compiling mono, I'm pretty tired about the fedora support for mono, so please don't tell me to wait until something that is going to come for fedora and things that might have, I prefer to try to solve directly the compilation things and posible make my own paquages for the Univ. I'm not doing that at all. I'm telling you -- if you have a problem compiling the mono package on Fedora; there's a repeatable recipe for getting mono to compile on Fedora in existence. Comparing it to what you're doing will help you find out what you're missing. sorry if I sound to hard, but honestly I'm pretty tired about the poor support of fedora for the mono things, I also offer me and my Univ help to some of the koji packages guys, but they don't take it... BTW, if you get this to work, the monodevelop packager in Fedora would likely be interested in a bug report. If the problem is a configure switch to the mono build, you can email me and I'll get it in. surely... -Toshio Thanks Toshio Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] ..mscorlib.dll was not found compiling mono from sources
Hi guys: I'm desperately trying to compile mono from last svn sources (Revision: 131666) and I'm getting: ... Making all in docs make[2]: Entering directory `/media/data/opt/monosvn/mono/docs' cd . make -f docs.make topdir=../../mcs convert.exe make[3]: Entering directory `/media/data/opt/monosvn/mono/docs' MCS [default] convert.exe The assembly mscorlib.dll was not found or could not be loaded. It should have been installed in the `/opt/mono/lib/mono/1.0/mscorlib.dll' directory. make[3]: *** [convert.exe] Error 1 ... I'm trying desperately to use the MD debugger addin on my Fedora 10, MD compilation work using mono RPM's but then the debugger service claims about a invalid mono excutable...now trying to compile also mono is claiming this, plase a little help!!! Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] ERROR:mini-trampolines.c:464 compiling mono rev131666
Hi guys: Still having dificulties to build mono from svn sources, now I check that the problem occur previous to my last post.., here the message that I get: make[9]: Entering directory `/media/data/opt/monosvn/mcs/class/I18N/Other' MCS [net_2_0] I18N.Other.dll ** ERROR:mini-trampolines.c:464:mono_magic_trampoline: assertion failed: (*vtable_slot) Stacktrace: at Mono.CSharp.Invocation.DoResolve (Mono.CSharp.EmitContext) 0x at ... any ideas? Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] ..mscorlib.dll was not found compiling mono from sources
Paul Johnson wrote: Hi, Hi Paul: (Sorry for the top-posting don't know way my mail client errase the previous messages when the mail is from you Paul...) I'm trying to build from sources a parallel environment becouse the rawhide mono/MD RPM's don't have the MD debugger addins witch are the features that I need!! And yeap I also try to build just MD with the debbuger addins enable using the mono RPM's for rawhide (2.4-15.1.RC1.fc11) ..but as I post on the MD mailinglist trying to use the debugger addins, I get a : ## DebuggerServer started EXCEPTION: Mono.Debugger.TargetException: Unsupported `mono' executable: /usr/bin/mono So, currently I don't know what else to do to get this thing to work on Fedora 10!!!, compiling just MD work with installed mono RPM's but the debugger don't work, compiling also mono from sources also crash (as in last post it seems that the problem is not specific to the missing mscorlib, compiling mono from sources is making mono runtime to crash sometimes...) When you say Have you built the 2.0 version of MD? IIRC, build MD IIRC? what can I do?? Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Announcing the release of Mono 2.4...
awesome guys, this mono 2.4 and MD 2.0 are very expected reales and very good ones, so thanks to all and congratulations, and keep the good work.. Mauricio Thomas Wiest wrote: Today we're announcing the immediate release of Mono 2.4. The release notes are here: http://www.mono-project.com/Release_Notes_Mono_2.4 and downloads are available here: http://www.mono-project.com/Downloads Thanks to all those who contributed to this release! :) Thomas ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] mono/MD and koji packages
Hi guys: I find packages for mono and MD for fedora 11 on the koji site, in fact the MD rpm is very updated and work pretty well on fedora 10, my question is how can we help to keep mono/MD updated for current stable fedora release and also be able to have the integrated debugger...I can't find any way to subscribe to the koji project... Here at the Univ, we are very bigs fans of fedora and we work with redhat/fedora since redhat 5.0, but currently a numbers of guys are pushing to change to opensuse due to the better mono/MD support, so, to keep using fedora we need a way to keep mono/MD updated on our machines, it seems that koji is the way, but some packages are missing like the debugger ones... Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] mono compilation problem: Cannot open assembly '../../mcs/class/lib/default/mcs.exe': No such file or directory.
Hi guys: Please some help here: having compilation problems trying to compile mono from last svn sources ( Rev: 130126) ... cd . make -f docs.make topdir=../../mcs convert.exe make[3]: Entering directory `/media/data/opt/monosvn/mono/docs' MCS [default] convert.exe Cannot open assembly '../../mcs/class/lib/default/mcs.exe': No such file or directory. make[3]: *** [convert.exe] Error 2 ...any ideas?, please I really need to update my mono and monodevelop ... Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] problem compiling mono from sources: Cannot open assembly './../class/lib/net_1_1_bootstrap/mcs.exe': No such file or directory.
Hi guys: Trying to compile mono (and friends) from last svn sources my script stop at: Cannot open assembly './../class/lib/net_1_1_bootstrap/mcs.exe': No such file or directory. make[7]: *** [../class/lib/net_1_1/mcs.exe] Error 2 make[7]: Leaving directory `/media/data/opt/monosvn/mcs/mcs' what I'm missing? thanks... Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] Updating mono/monodevelop from fedora 10 repos problems...
Hi: Trying to update monodevelop on fedora 10 using fedora 11 rawhide repos I get this kind of errors: file /usr/bin/mod from install of mono-core-2.4-9.RC1.fc11.i586 conflicts with file from package monodoc-2.0-5.fc10.i386 Also installing dependencies this kind of errors...: Updating : gtk-sharp2 1/17 Error unpacking rpm package gtk-sharp2-2.12.7-4.fc11.i586 error: unpacking of archive failed on file /usr/lib/libatksharpglue-2.so;49c107f3: cpio: MD5 sum mismatch But the more critical thing is that yum also try to update glib, due to the above things the transaction fail, glib was removed from my system, so now fedora 10 goes bye bye , any ideas to solve that without reinstalling the hole system?? Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_delegate_to_ftnptr (object) 0x00004
Hi guys: Working with a ffmpeg wrrapper from c#, I'm facing a very dificult situation related to some ffmpeg structures that have function pointer members, I try to marshal those members with :MarshalAs(UnmanagedType.FunctionPtr) with the above __icall_wrapper_mono_delegate_to_ftnptr (object) kind of errors, changing the delegate members to just IntPtr solve the issue in some situation but give other weird problems... The thing is that is not easy to reproduce this problem or even make a small test case to allow you to reproduce the situation, so I don't know what type of info I can give you to see if there is a bug somewhere (full stack trace?, a small piece of the wrapper? in that case the ffmpeg version on oyu system have to match some stuff to be a valid test of the wrapper..., other way?) So please let me know Mauricio P.S: I don't want to cover the problems in more detail before know what infor or test cases do you need... P.S2: This is using mono-1.9 and 2.2 on fedora 8 kernel 2-6-24 or fedora 10 kernel and ffmpeg rev.15xxx on kernel 2.6.27 ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Fedora 10 RPMs
Paul wrote: Hi, thanks, let me know.. It should appear in fedora-f10-testing at some point next week and then move into f10-updates a week or so later. Scrub that, it should be in within the next 2 hours... what repos I have to add to have the monodevelop-debbugger features?, I can't find the RPMs... thanks.. TTFN Paul ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] monodevelop debugger on fedora 10
Sorry guys probably I missing something but I can't get the monodevelop integrated debugger addin working in my Fedora 10, if I enable rawhide repos I can install the monodevelop alpha 2 preview but still not gdb or mdb paquages...any chance of have it on f10? Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] How do I develop mono/C# applications for the AppleiPhone?
Mariner, David wrote: Hi Daniel, Firstly, I'll only talk about the authorized development scene for the device. If you don't already know or can't find out about alternate methods, then you'll probably have little success with them if I pointed you in their direction. In my case, I'm interest in all directions, so please point me in that direction, where do I start? Firstly you're going to need to get a mac to dev on. An intel Mini with 10.5 is minimum requirements for the iPhone toolchain, but will do the job fine. Spring for some extra RAM, but google around for DIY upgrade, don't pay the Apple tax on it. Next you're going to need ADC membership (which is free), and then sign up to the iPhone dev program (also free) which will let you download the toolchain (including emulator) but then you'll need to pay over $99 for a certificate to let you run any apps you develop on the device. Then you're all set to develop and deploy to the iPhone in general. If you're wanting to start hacking around in mono on the device, the first thing to do would be to check out the source from the SVN server, and look at ~/mono/build-mono.sh. This is what will enable you to cross-compile using the apple toolchain. From then on you're into exposing APIs, working out a nice productive development / deployment toolchain and all that good stuff. Also, bear in mind that the combination of the Apple developer agreement and Novell's license terms for mono means that if you're going to be a commercial developer, you'll need to speak to Novell regarding a commercial license. But IANAL, so take professional advice as necessary. Or you can go for the Unity option. You'll still need the mac and the $99 certificate from Apple, but if you want to dev in c# on the iPhone, it's really going to be your quickest route to deployment. One of the best things about it is that you can do extremely rapid code-build-test cycles...in the order of about 3 seconds until you're seeing the results of your changes. I know that it seems like a large outlay, but if you're seriously looking to develop any game-style applications and you want to avoid a whole world of pain then I'd really recommend the Unity route. If you're more in it for the hacker culture aspect of cool toys, or if you want to do applications rather than games then try without it first. Once you've got the mac setup, you can always evaluate the 30 day trial of Unity to see how you get on with it as an environment. Hope this helps, Dave P.S. In the interest of full disclosure, my wife works at Unity. But that doesn't change the fact that it's the easiest route to getting c# on an iPhone ;-) -Original Message- From: mono-devel-list-boun...@lists.ximian.com [mailto:mono-devel-list-boun...@lists.ximian.com] On Behalf Of Daniel Morgan Sent: 26. februar 2009 18:56 To: mono-devel-list@lists.ximian.com Subject: [Mono-dev] How do I develop mono/C# applications for the AppleiPhone? I love the iphone. I recently got one (my first apple computer if you think about it). Now, I would like to develop my own applications for the iphone, but I do not know where to start. I have done an internet search and found stuff, but there is nothing that can get a C# developer who is used to windows to use and develop iphone apps on a Mac in C#. What would be the minimum requirements for a computer to develop iphone applications with? Will a Mac Mini with Intel running Mac OS X 10.5 Leopard suffice? How much RAM and Hard Disk space do I need? I would rather write these iphone apps in C# than Objective-C. This is where Mono comes in mind. I believe you can use static compilation in Mono using AOT compilation and a tool called Linker. I've seen a tool from unity3d, but that tool is expensive. After shelling out for the iphone, a mac mini, the apple developer program, i don't think there will be much left. Unity Indie for $200 and the iPhone Publishing Basic for $400 for a total of $600. So, what does one need to build applications for the iphone in C#? What tools must I install on the Mac (the iphone SDK and Mono of course) to do this? What steps must I take to build these apps? Thanks, Daniel ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list This e-mail is confidential, the property of NDS Ltd and intended for the addressee only. Any dissemination, copying or distribution of this message or any attachments by anyone other than the intended recipient is strictly prohibited. If you have received this message in error, please immediately notify the postmas...@nds.com and destroy the original message. Messages sent to and from NDS may be monitored. NDS cannot guarantee any message delivery method is secure or error-free. Information could be intercepted,
Re: [Mono-dev] Fedora 10 RPMs
Paul wrote: Hi, thanks, let me know.. It should appear in fedora-f10-testing at some point next week and then move into f10-updates a week or so later. Scrub that, it should be in within the next 2 hours... great!!! (that include monodevelop alpah 2?) TTFN Paul ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] Fedora 10 RPMs
Hi: I know that is not the right place to ask this,...but there is arround some Fedora 10 RPM for last mono 2.2 and monodevelop alpha 2 (I want to try the new debugger capabilities...)?...I previusly use succesfully the opensuse RPMs on my fedora 8, but don't work with last opensuse rpms on fedora 10 :-S Thanks Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Fedora 10 RPMs
Paul wrote: [...] Fedora Rawhide has the lot. 2.01 is the latest for f10, though I'm probably going to move mono 2.2 et al into f10 at some point next week. thanks, let me know.. Mauricio TTFN Paul ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] mono+linux C# Hugh performance timer
Hi guys: Most articles about high performance timers in C# need to call to some Win32 API calls, I wonder if there is a way or some approach to do something like that in C# with mono on linux? Any direction would be apreciated. Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] mono+linux C# Hugh performance timer
Leszek Ciesielski wrote: It also uses high-res timers on Windows. It was added in .NET 2.0, check the dates on your articles :-) jaja, yeap, old ones...thanks.. On Fri, Dec 5, 2008 at 3:11 PM, Jacob Gladish [EMAIL PROTECTED] wrote: I believe the Stopwatch uses Linux hi-res timers. --- On Fri, 12/5/08, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: From: [EMAIL PROTECTED] [EMAIL PROTECTED] Subject: [Mono-dev] mono+linux C# Hugh performance timer To: Mono devel list mono-devel-list@lists.ximian.com Date: Friday, December 5, 2008, 6:43 AM Hi guys: Most articles about high performance timers in C# need to call to some Win32 API calls, I wonder if there is a way or some approach to do something like that in C# with mono on linux? Any direction would be apreciated. Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Strange GdkSharp.PixbufDestroyNotifyWrapper error..
Mike Kestner wrote: On Sat, 2008-05-31 at 21:50 -0400, [EMAIL PROTECTED] wrote: On Fri, 2008-05-30 at 17:00 -0400, [EMAIL PROTECTED] wrote: ExcObject: System.InvalidProgramException: Invalid IL code in (wrapper native-to-managed) GdkSharp.PixbufDestroyNotifyWrapper:NativeCallback (intptr,intptr): IL_0030: call 0x0006 Actually, I guess this IL problem required a fix in mono, according to Zoltan on: https://bugzilla.novell.com/show_bug.cgi?id=362951 The patch I committed yesterday fixes an exception that would have come out if you had his fix. I'm really confuse if this is something fixed or patially fixed, I allready update my gtk related RPm from snapshot but still the same problem..also pixbufloader allways return me a image has zero width..please help me with this, any sugestion to fix this would be very, vey apreciated... Mauricio any alternatives?? (build the object in other way, use a temporary object to do..something..), I really need to fix this and checkout+patch and recompile all mono or gtk-sharp sources don't seems to be a easy solution :-S, also wait to next rpm released is kind of long time ;-) , sugestions?, may be is posible to use a compiled version from you? I would really apreciate if that is posible and fix the problem.. PibxbufLoader may have some alternatives. Wade is building snapshot builds for gtk-sharp trunk if you are running openSUSE: http://mono.ximian.com/monobuild/snapshot/download-trunk/ Based on the rpm version for gtk-sharp2, it looks like the latest snapshot is for r100145 though. Mike ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Strange GdkSharp.PixbufDestroyNotifyWrapper error..
On Sat, 2008-05-31 at 21:50 -0400, [EMAIL PROTECTED] wrote: On Fri, 2008-05-30 at 17:00 -0400, [EMAIL PROTECTED] wrote: ExcObject: System.InvalidProgramException: Invalid IL code in (wrapper native-to-managed) GdkSharp.PixbufDestroyNotifyWrapper:NativeCallback (intptr,intptr): IL_0030: call 0x0006 Actually, I guess this IL problem required a fix in mono, according to Zoltan on: https://bugzilla.novell.com/show_bug.cgi?id=362951 The patch I committed yesterday fixes an exception that would have come out if you had his fix. any alternatives?? (build the object in other way, use a temporary object to do..something..), I really need to fix this and checkout+patch and recompile all mono or gtk-sharp sources don't seems to be a easy solution :-S, also wait to next rpm released is kind of long time ;-) , sugestions?, may be is posible to use a compiled version from you? I would really apreciate if that is posible and fix the problem.. PibxbufLoader may have some alternatives. PixbufLoader seems to be an option, but when I try to usit whit: Gdk.PixbufLoader pbL = new PixbufLoader(buffer, 800, 340); //buffer of byte[] type... I allways get: ExcObject: GLib.GException: Image has zero width ...same trying to use a stream for the constructor of the pixbufloader.. any idea? thanks Mike Mauricio Wade is building snapshot builds for gtk-sharp trunk if you are running openSUSE: http://mono.ximian.com/monobuild/snapshot/download-trunk/ Based on the rpm version for gtk-sharp2, it looks like the latest snapshot is for r100145 though. Mike ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Strange GdkSharp.PixbufDestroyNotifyWrapper error..
On Fri, 2008-05-30 at 17:00 -0400, [EMAIL PROTECTED] wrote: ExcObject: System.InvalidProgramException: Invalid IL code in (wrapper native-to-managed) GdkSharp.PixbufDestroyNotifyWrapper:NativeCallback (intptr,intptr): IL_0030: call 0x0006 I think this is a known issue with PixbufDestroyNotifyNative using a byte[] for the pixbuf parameter without the appropriate [MarshalAs] magic. I just committed a patch to gtk-sharp trunk (revision 104582) which should resolve the issue. Thanks Mike... Yap, I exactly use something like that to later update the draw of my custom widget, the OnExpose event handler of my custom widget call a function that do this: internalPixbuf = new Pixbuf(buffer, Colorspace.Rgb, false, 8, ImageWidth, ImageHeight, ImageWidth * 3, null); //internalPixBuf of PixBuf type and buffer of //byte[] type... any alternatives?? (build the object in other way, use a temporary object to do..something..), I really need to fix this and checkout+patch and recompile all mono or gtk-sharp sources don't seems to be a easy solution :-S, also wait to next rpm released is kind of long time ;-) , sugestions?, may be is posible to use a compiled version from you? I would really apreciate if that is posible and fix the problem.. Thanks again Mike and any sugestion is apreciated Mauricio Mike ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
Re: [Mono-dev] Strange GdkSharp.PixbufDestroyNotifyWrapper error..
On Sat, 2008-05-31 at 21:50 -0400, [EMAIL PROTECTED] wrote: On Fri, 2008-05-30 at 17:00 -0400, [EMAIL PROTECTED] wrote: ExcObject: System.InvalidProgramException: Invalid IL code in (wrapper native-to-managed) GdkSharp.PixbufDestroyNotifyWrapper:NativeCallback (intptr,intptr): IL_0030: call 0x0006 Actually, I guess this IL problem required a fix in mono, according to Zoltan on: https://bugzilla.novell.com/show_bug.cgi?id=362951 yap I read that post ... :-S, any hpe then?, I can of confuse, the patch fix only something in gtk# but also a patch is needed for mono to make thing to work again with byte[]...? The patch I committed yesterday fixes an exception that would have come out if you had his fix. you mean use the delegate that is recomended and the your patch?, that convination finally get thing to work again? any alternatives?? (build the object in other way, use a temporary object to do..something..), I really need to fix this and checkout+patch and recompile all mono or gtk-sharp sources don't seems to be a easy solution :-S, also wait to next rpm released is kind of long time ;-) , sugestions?, may be is posible to use a compiled version from you? I would really apreciate if that is posible and fix the problem.. PibxbufLoader may have some alternatives. I going to search about that... Wade is building snapshot builds for gtk-sharp trunk if you are running openSUSE: http://mono.ximian.com/monobuild/snapshot/download-trunk/ right now sadly no, using Fedora 8..may I have to change to opensuse :-S ... may be can be used in fedora8, or may be can work with a dll copy from you? :-),..if i don't find a easy solution I going to back to mono-12.6 with that version all work like a charm.. Based on the rpm version for gtk-sharp2, it looks like the latest snapshot is for r100145 though. Mike Thanks again Mike.. Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list
[Mono-dev] Strange GdkSharp.PixbufDestroyNotifyWrapper error..
Hi guys: I have a simple code in a gtk window that use a pixbuf to put some image in a widget that inherit from DrawingArea, then at some point I call to the SetSizeRequest function and I get a really weird InvalidProgramException..the widget is associate internally to the OnExposeEvent, the handler is reached but then when I call to function that update a internal Pixbuf (still not doing nothing with the widget, just the function that update de pixbuf that is used later in the handler to update the draw of the drawingarea) the app crash with a: ExcObject: System.InvalidProgramException: Invalid IL code in (wrapper native-to-managed) GdkSharp.PixbufDestroyNotifyWrapper:NativeCallback (intptr,intptr): IL_0030: call 0x0006 at (wrapper managed-to-native) System.Object:__icall_wrapper_mono_delegate_to_ftnptr (object) at (wrapper managed-to-native) Gdk.Pixbuf:gdk_pixbuf_new_from_data (byte[],int,bool,int,int,int,int,GdkSharp.PixbufDestroyNotifyNative,intptr) at Gdk.Pixbuf..ctor (System.Byte[] data, Colorspace colorspace, Boolean has_alpha, Int32 bits_per_sample, Int32 width, Int32 height, Int32 rowstride, Gdk.PixbufDestroyNotify destroy_fn) [0x0] I use GLib.ExceptionManager.UnhandledException to get that little info :-S The weird thing is that with exactly the same code with mono-1.2.6 work like a charm and now the problem show up after a update to mono-1.9.1-3.1... any ideas?, I don't know even where to start...what that kind of message mean to begin to figure out what is happening?, some rule change to deal with pixbuf and that kind of types from mono-1.2.6 ? Thanks. Mauricio ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list