Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-15 Thread wahono sri
I updatet from server but whwn compiling, I got error : ss_none not found
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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-15 Thread wahono sri
 I can test it with current repository and it works with touch screen
device too. Congratulation for you Martin.

I test it in tscrollbox, how to enabled oscr_drag in t*grid?

Thanks
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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-15 Thread wahono sri

 
 Not possible currently, it is another mechanism. Most likely it would
 interfere with normal mouse handling anyway.


 How if we use new application property such as application.touchenabled in
order to keep mouse and touch handling?

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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-15 Thread wahono sri

 the real touch interface
 
 Real MULTI-TOUCH [a currents standard-de-facto] interface :)


 he he, AFAIK, for desktop app like MSEgui, multi touch is not very
important. Multi touch is important for entertainment app.

Now non arm tablet (desktop) is very cheap, please look at
http://www.amazon.com/s/ref=amb_link_362809642_11?ie=UTF8bbn=1232597011rh=i%3Acomputers%2Cn%3A172282%2Cn%3A!493964%2Cn%3A541966%2Cn%3A1232597011%2Cp_n_operating_system_browse-bin%3A3077595011%2Cn%3A!493964pf_rd_m=ATVPDKIKX0DERpf_rd_s=center-4pf_rd_r=0A1AS02JMMCV4J60P5DGpf_rd_t=101pf_rd_p=1647665442pf_rd_i=2956501011

And some Linux distro released tablet version too such as Ubuntu,
PearLinux, etc.

I think tablet is the trend in business app, and I'm sure that MSEgui is
capable to touch this trend. :)
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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-14 Thread wahono sri
please check your paypal account, I have sent you $500.
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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-14 Thread wahono sri
I add binding for some non latin keyboard. Please update from
https://gitorious.org/mseuniverse/mseuniverse

IvankoB, I update Russian keyboard, please fix it if still wrong.
For everyone has Spanish, Deucth, French, Chinese, please change with your
own keyboard layout.
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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-14 Thread wahono sri
My implementation, I rename folder lib to virtualkeyboard and I move it to
folder lib/common/addon
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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-14 Thread wahono sri
Please you update your self, because there are some symbols that should be
adjusted to Russian keyboard. And after updated, please you submit to
server or upload here.


On 14 January 2014 22:47, Ivanko B ivankob4m...@gmail.com wrote:

 The russian layout lacks :

 key_(,), key_(`), key_(;), key_([), key_(]), key_('), key_(.).

 For their captions, please refer my previous message.


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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-14 Thread wahono sri
 I don't know it's a bug or not, but text Русия' in tstringgrid' show only
some black box in my OS (Win 8.1)
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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-14 Thread wahono sri

 Hmm... The alpha panel should absorb number of letters largest amongst
 all used input languages (russian - 33 alphas, england =26, uzbek -
 35, ukrainian - 33, kazakh - 40,..). To achieve that, it should either
 reserve space for largest alphabet or to be dynamically drawable with
 a separate array (of arbitrary length) for alphas.

 Is the google keyboard as I attached is good layout keyboard for Russian?
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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-14 Thread wahono sri
We should minimize keyboard size, because it an fill fully of our form and
objects. Except we can make keyboard form with transparency (opacity).


On 15 January 2014 00:57, Ivanko B ivankob4m...@gmail.com wrote:

 Though adding puntuation chars (comma, period, colon, semicolon,
 doublequote, apostrophe,square  curly brackets, lt  gt signs)
 replaced by russian alphas would be appreciate if there's enough room
 since they're often used (to avoid frequent switching which can feel
 frustrating).


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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-14 Thread wahono sri
You don't need touch device to do it, touch API is used for multi touch
enabled. And I think app like MSEgui don't need it.
Please guide me what's files should I check to enable touch scrolling. I'll
do it in MSEUniverse like virtual keyboard.


On 15 January 2014 01:13, Martin Schreiber mse00...@gmail.com wrote:

 On Tuesday 14 January 2014 12:07:40 wahono sri wrote:
  please check your paypal account, I have sent you $500.

 Got it, thanks. :-)
 As written before, I can't promise anything. It is possible that I need a
 touch interface myself in future.

 Martin


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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-14 Thread wahono sri
91 is for space, without it if shift pressed I can press space key


On 15 January 2014 03:29, Martin Schreiber mse00...@gmail.com wrote:

 On Tuesday 14 January 2014 19:58:52 Martin Schreiber wrote:
 
  BTW, I suggest to use another field in keyinfoty instead of the case
  statement in tfrmkeyboardfo.keybuttonexe() for special shiftstate.
 Should I
  implement it?
 
 Done and pushed to branch mse (a2dc6e789dc398b6e426d92bafb8c6ad609f8ac4).
 Should I merge it to master?
 What is the purpose of key 91?

 Martin




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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-14 Thread wahono sri

 
 I don't know. Which messages are sent by Windows for touch scrolling?

 Maybe WM_TOUCH as I read in
 http://msdn.microsoft.com/en-us/library/windows/desktop/dd317341(v=vs.85).aspx

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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-14 Thread wahono sri
Hi Martin,
IMO, how if we ignored touch API libraries and just simulate touch with
left mouse drag to support windows and linux too?
The concept is if left mouse dragged in scroll container area, it fires
scroll object

Thanks
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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-14 Thread wahono sri

 MSEgui already has support for middle mouse button drag, activate
 container.frame.optionsscroll oscr_drag, maybe we can use this? Which
 button
 state is reported by touch interface?

 Really? How to test it? I can't test it
AFAIK, touch button usually only 1 button (button up and down), and for
multi touch there are 5 button available. And for MSEgui need 1 button only
(similiar left mouse click)
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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-14 Thread wahono sri


 And which one is reported by the touch device while dragging? ss_left?


 Yes
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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-13 Thread wahono sri

 Btw, you know that key and chars are independent in MSEgui keyhandling?

 Yes, it's easy to implement others layout keyboard.
Hi IvankoB, did you find the solution to adapt non latin keyboard?
I think it similiar with change language in mseconst.

If you have created it, please update to mseuinverse, but if you have not
created, I''ll try it.
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[MSEide-MSEgui-talk] Scroll in touch mode

2014-01-13 Thread wahono sri
The big difference scroll operation between mouse mode and touch mode is
mouse mode scroll content from scroll bar button, but touch mode scroll
from container.

Is it possible to add touch scroll mode in MSEgui?

Thanks
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Re: [MSEide-MSEgui-talk] Scroll in touch mode

2014-01-13 Thread wahono sri
Hi Martin,
Is *f**p...@bluewin.ch p...@bluewin.ch* still linked to your paypal
account? I'll fill it some cents :)

On 14 January 2014 13:39, Martin Schreiber mse00...@gmail.com wrote:

 On Tuesday 14 January 2014 03:05:07 wahono sri wrote:
  The big difference scroll operation between mouse mode and touch mode is
  mouse mode scroll content from scroll bar button, but touch mode scroll
  from container.
 
  Is it possible to add touch scroll mode in MSEgui?
 
 Sure. I don't know how the Windows touch API and I don't have a Windows
 touch
 device. Doesn't it convert touch events to scroll wheel events?


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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-12 Thread wahono sri
ha ha ha, U is you :)


On 12 January 2014 13:57, Martin Schreiber mse00...@gmail.com wrote:

 Am 12.01.2014 01:56, schrieb wahono sri:
  Hi Martin, you forgot to set U button.tag, than we have 2 Q but
  without U. :)
 
 Who needs U anyway? ;-)

 Martin


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Re: [MSEide-MSEgui-talk] No activated window

2014-01-11 Thread wahono sri

 It is not possible to merge to the changes in commit
 44bed3c7db62d6e220e0b3bc47c3b176ede4bcad, it would be necessary to repeat
 the
 changes for the table based virtualkeyboard.

 Martin


I like your concept, I'll merge it manually.
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-11 Thread wahono sri


 So you will merge it to master branch? Nothing to do for me?

 Martin

 Yes, I'll check my yesterday modification, there are some changes.

BTW, SHIFT button does not do anything. Please check it.
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[MSEide-MSEgui-talk] tmsesqlquery.locate function problem

2014-01-11 Thread wahono sri
tmsesqlquery.locate function always trigger onAfterScroll event.
I think it should not fire afterscroll, because it just locate in metadata.

Thanks
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Re: [MSEide-MSEgui-talk] tmsesqlquery.locate function problem

2014-01-11 Thread wahono sri

 But locate actually scrolls the dataset?


 Yes, right, but I think it should scroll dataset after loc_ok only.
If I have many record and  I set afterscroll event, it fire this event even
if locate give result not found
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Re: [MSEide-MSEgui-talk] tmsesqlquery.locate function problem

2014-01-11 Thread wahono sri


 I assume the behavior is defined in FPC TDataset and it is Delphi
 compatible.


 But TDataSet is in your controll now :)

I think this is important for speed locating, if there are no solution for
this, I shoud add code to ignore scroll event if it called from locate
command
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Re: [MSEide-MSEgui-talk] tmsesqlquery.locate function problem

2014-01-11 Thread wahono sri
DataSet.MoveBy trigger scrollevent when locating. Maybe it can be ignored
in add new dataset state (dsLocating) in function EnabledControls and
DisabledControls?
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-11 Thread wahono sri
 Yes, it work now. I need to do build :)

I got new problem, if I click/touch in form container in virtual keyboard
(click outside button), virtual keyboard will close and got error after
closing.
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Re: [MSEide-MSEgui-talk] tmsesqlquery.locate function problem

2014-01-11 Thread wahono sri

 I don't know, such changes an have heavy impact knowbody can know in full
 extent. Please use a special function in your software.

 Martin

Or could you add new state dsLocating and it set when locate function
called?

Thanks
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Re: [MSEide-MSEgui-talk] tmsesqlquery.locate function problem

2014-01-11 Thread wahono sri

 
 As written before, I think it is too dangerous.


 Yes, I know for some reasons scroll event will be needed.

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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-11 Thread wahono sri
 Fixed now!

I merge manually and updated to mseuiverse:master

The changes :
* Add tcustomtedittext to keyboard filter.
* Ignone SHIFT state when press DELETE, BACKSPACE, SPACE, and ENTER.
* Add procedure showkeyboard to force show virtual keyboard for fisrt time.
* Add touch effect with different face because touch event in MSEgui still
fire touch up.

Thanks
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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-11 Thread wahono sri
In touch screen face of mouse down never painted. I assume touch screen
library only know touch press or after touch down than directly touch up.
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Re: [MSEide-MSEgui-talk] tmsesqlquery.locate function problem

2014-01-11 Thread wahono sri
 Hi IvankoB, this bug was fixed by Martin. Please you update again.
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Re: [MSEide-MSEgui-talk] Virtual keyboard (was No activated Window)

2014-01-11 Thread wahono sri
 Hi Martin, you forgot to set U button.tag, than we have 2 Q but without
U. :)
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-10 Thread wahono sri
On 10 January 2014 15:23, Martin Schreiber mse00...@gmail.com wrote:

 I would use tbutton.tag property and tables. Should I change
 frmkeyboard.pas
 accordingly?.
 The edit widgets use the achars parameter of postkeyevent() procedure only
 so
 key_none for textentry probably would suffice.

 How about button , and can switched to ; or . and can switched to :, etc?
It can be stored to tag property?

Please you give me sample code and let me change it, or if you have time
you can change it. :)
BTW, modal form still problem

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Re: [MSEide-MSEgui-talk] No activated window

2014-01-10 Thread wahono sri
After update current code of MSEgui that Martin fix it, all major features
of virtual keyboard is OK.
It needs optimazing and add new feature for non latin keyboard.

I tested it in Samsung Tablet 11,6 ans Acer Iconia W 8.1 (Windows 8) and
it's responsive.

Please update from
https://gitorious.org/mseuniverse/mseuniverse/source/44bed3c7db62d6e220e0b3bc47c3b176ede4bcad
:

Martin, thank you for your support for this virtual keyboad.

regards
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-10 Thread wahono sri

 I am currently converting it to table based implementation, see mse branch
 on
 mseuniverse. Not yet finished.


 I don't get the changes from mseuinverse.
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-09 Thread wahono sri
 And unfortunately, until now I can't find the solution :)
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-09 Thread wahono sri

 Interesting. That's about twice the code size compared to a version I did
 a couple years ago (and even sent to the old list) and am using in a couple
 projects for some time now.
 One thing I can't understand about your implementation: why did you write
 a separate event procedure for each and any key? Couldn't a single one do
 all the work for all the keys, using the key's caption to do its task?
 At least that's how I did it, and I didn't find any drawbacks doing so.

  I fear about non latin keyboard. AFAIK one button in different shift
state in non latin keyboard use for non similiar caption like in latin
keyboard (a-A, b-B, etc), is my opinion true? and second reason is keyty
and caption sometimes different each other in non latin keyboard.
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-08 Thread wahono sri
 I don't found any widget to emulate toggle button. My purpose is to create
SHIFT, CTRL button in virtual keyboard. Any solution?

Thanks
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-08 Thread wahono sri
The problem if we use external virtual keyboard including native Windows 8
keyboard is placement of keyboard alyways in bottom or floating and
sometimes it hides edit widget we want to type.


On 8 January 2014 23:09, Ivanko B ivankob4m...@gmail.com wrote:

 To provide text input via on-screen keyboard.


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Re: [MSEide-MSEgui-talk] No activated window

2014-01-08 Thread wahono sri
 I don't know non latin keyboard layout and there are some incomplete
features :
- Auto capitalize first letter
- Keyboard position is wrong if we use frame caption
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-08 Thread wahono sri
 I just found a bug in line frmkeyboard.pas line 322, it should add :

if not checkdescendent(newwidget) and ((newwidget is tcustomdataedit) and
not tcustomdataedit(newwidget).readonly) then begin
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-08 Thread wahono sri
Done, update to MSEUniverse


 Thanks. Can you push it to MSEuniverse git on Gitorious? Much more
 convenient
 to work with git instead of mail attachments.

 Martin


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Re: [MSEide-MSEgui-talk] No activated window

2014-01-08 Thread wahono sri
Hi Martin, in test project all it's OK, but wo_popup got trouble when
running in modal form.

Thanks
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-08 Thread wahono sri

 What happens?


I can not click all button in modal form


 BTW you probably should set tframecomp2.template.framei_*
 to 1, it defines the text padding in edit widgets.


It just test if use skincontroller, I'll fix it.
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-08 Thread wahono sri
OK, before you check I'll try to find the solution, he he
Thanks

 
 Yup, I can reproduce the problem. A modal form grabs mouse and keyboard
 clicks. I have no time today and tomorrow to check it, please be patient.


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Re: [MSEide-MSEgui-talk] No activated window

2014-01-07 Thread wahono sri
I try it in Windows 8, but in KDE the problem does not occured.

Thanks
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Re: [MSEide-MSEgui-talk] No activated window

2014-01-07 Thread wahono sri
Wow! Very cool in your improvement.
Thanks very much, I'll upload my virtual keyboard finished.


On 8 January 2014 02:51, Martin Schreiber mse00...@gmail.com wrote:

 Am 07.01.2014 11:08, schrieb wahono sri:

 It's in early testing, I'm in doubt what's should I use, dokeydown or
 inserttext, suggestion welcome

  See attachment. Needs git master 23955b9ae02b095bccc054e66e1865
 ec960c6b26.

 Martin


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[MSEide-MSEgui-talk] No activated window

2014-01-06 Thread wahono sri
I want to create virtual keyboard but I got problem how to non activated
window. I don't found property for this purpose, therefor editwidget focus
always lost when I click button in virtual keyboard form.

Thanks
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Re: [MSEide-MSEgui-talk] Maybe tscrollbox bug

2013-12-15 Thread wahono sri
Yes, it fixed now. Thanks Martin.
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Re: [MSEide-MSEgui-talk] Maybe tscrollbox bug

2013-12-15 Thread wahono sri
Yes, fixed now, Thanks


On 15 December 2013 15:49, Martin Schreiber mse00...@gmail.com wrote:

 On Saturday 14 December 2013 22:16:48 wahono sri wrote:
  You're right. I try compile to i386, it's OK and it run fast too.
 
 Please try again with git master 3b087ef882553bba537836847028f028e9d5fb1b.

 Martin


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Re: [MSEide-MSEgui-talk] Bug in canvas mode smooth

2013-12-14 Thread wahono sri
After update today updates from git, it's OK for Windows, you fixed it
recently. Thanks

But for Linux (OpenSuse 12.3 64 bit), it still bug and draw very slowly.

What's package it depend on?


Thanks


On 14 December 2013 13:46, Martin Schreiber mse00...@gmail.com wrote:

 On Friday 13 December 2013 17:46:18 wahono sri wrote:
  I just update MSEgui from git, and I found new feature, smooth canvas,
 and
  I try with simple code to draw arc.
 
 ...
 
  And the result on smooth mode is broken as I attached.
 
 Works for me, see attachment. Which OS?

 Martin


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Re: [MSEide-MSEgui-talk] Bug in canvas mode smooth

2013-12-14 Thread wahono sri
Here the screenshot
attachment: bug.png--
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[MSEide-MSEgui-talk] Maybe tscrollbox bug

2013-12-14 Thread wahono sri
Place a tscrollbox, and set anchor right and bottom to true
Place a button on this tscrollbox
Resize tscrollbox until to left or top of tbutton
repeat resize it once again
You can see tscrollbox is resized to top and left of tbutton

Thanks
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Re: [MSEide-MSEgui-talk] Maybe tscrollbox bug

2013-12-14 Thread wahono sri
design time and runtime.
It makes problem in docking form


On 15 December 2013 01:51, Martin Schreiber mse00...@gmail.com wrote:

 On Saturday 14 December 2013 18:33:16 wahono sri wrote:
  Place a tscrollbox, and set anchor right and bottom to true
  Place a button on this tscrollbox
  Resize tscrollbox until to left or top of tbutton

 Design time or run time?

  repeat resize it once again
  You can see tscrollbox is resized to top and left of tbutton
 
 I see nothing special.

 Martin


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Re: [MSEide-MSEgui-talk] Maybe tscrollbox bug

2013-12-14 Thread wahono sri
Hi Martin, Did you find the solution for tcrollbox bug?

Or any properties should be set to avoid stretced scrollbox?

Thanks
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Re: [MSEide-MSEgui-talk] Maybe tscrollbox bug

2013-12-14 Thread wahono sri
In my simple test project above, I want to set tscrollbox strecth to form
size when form is resized, than I should set the properties :

- anchor : an_right, an_bottom = true
- bounds : cx = 790 ( or drag right scrollbox to form border)
- bounds : cy = 200 ( or drag right scrollbox to form border)

Yo will see tscollbox is stretched to tbutton1 position


On 15 December 2013 14:24, Martin Schreiber mse00...@gmail.com wrote:

 On Saturday 14 December 2013 21:53:58 wahono sri wrote:
  tscrollbox is resized to maximum object position, and we want to resize
  tscrollbox only to form area, this is the function of scrollbox
 
 I don't understand, please explain more.

 Martin


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[MSEide-MSEgui-talk] Bug in canvas mode smooth

2013-12-13 Thread wahono sri
I just update MSEgui from git, and I found new feature, smooth canvas, and
I try with simple code to draw arc.

I add 2 tpaintbox and I add this code :

procedure tmainfo.onsmoothpaint(const sender: twidget; const acanvas:
tcanvas);
var
 arect : rectty;
begin
 acanvas.smooth:= true;
 arect.x := 200;
 arect.y := 200;
 arect.cx := 200;
 arect.cy := 200;
 acanvas.linewidth:= 8;
 acanvas.fillarcpieslice(arect,0,0.5*pi,cl_red,cl_blue);
end;

procedure tmainfo.onnonsmoothpaint(const sender: twidget; const acanvas:
tcanvas);
var
 arect : rectty;
begin
 acanvas.smooth:= false;
 arect.x := 200;
 arect.y := 200;
 arect.cx := 200;
 arect.cy := 200;
 acanvas.linewidth:= 8;
 acanvas.fillarcpieslice(arect,0,0.5*pi,cl_red,cl_blue);
end;

And the result on smooth mode is broken as I attached.

Thanks
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[MSEide-MSEgui-talk] Update current revision

2013-08-23 Thread wahono sri
For a long time I don't upgrade MSEGUI from source, after updated I am
surprised by many changes in library. I change some my own library and app
source.

But I got problem, a widget is scaled to more width and height after
closing this form ( I use tstatfile).

What's changes in this form/statfile?

Thanks
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[MSEide-MSEgui-talk] Using TrueType font without external library (originally from FreeType v1 Pascal version)

2012-10-30 Thread wahono sri
Hi Martin,

I modified EasyLazFreetype to draw TTF font directly to OpenGL with
glVertex2f. I try it in ZenGL and it's fast. If you want you can
modify it to use in MSEgui.
Please read and download the files from
http://zengl.org/forum/index.php/topic,392.0.html

Thanks

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Re: [MSEide-MSEgui-talk] Using TrueType font without external library (originally from FreeType v1 Pascal version)

2012-10-30 Thread wahono sri
 * Does it support ALL the features that the FreeType library does?

AFAIK, the supported features is as FreeType 1.

 * It is always going to be behind the actual FreeType library in
   development.
 * The FreeType library always comes standard with any Linux distro
   (actually any X11 install) - so if you have X11 installed, you will
   have FreeType.

It's one of my experiment to create my own GUI for all platform
including iOS and Android. To use FreeType in Android from FreePascal
is difficult.

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[MSEide-MSEgui-talk] Colorty to RGBA color

2012-09-11 Thread wahono sri
How to convert colorty to RGBA format without colortorgb, to be fast convertion.
BTW, I've convert all drawing function from sdl2_gfx to freepascal.

Thanks

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Re: [MSEide-MSEgui-talk] Colorty to RGBA color

2012-09-11 Thread wahono sri
What's format of colorty? Is BGRA?

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Re: [MSEide-MSEgui-talk] Colorty to RGBA color

2012-09-11 Thread wahono sri
Please you check in newest source code, I doubt about optimation using
sdl2_gfx converted without modify, and after del with optimation, I'll
continue implement some others gui drawing.

thanks

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Re: [MSEide-MSEgui-talk] Colorty to RGBA color

2012-09-11 Thread wahono sri
 That's how it looks for me (see attachment). Now, what are the questions?

Layout of drawing is broken, and what's your suggetion about drawing
technique using sdl2_gfx?
And please check event management, I'm sure there are some wrong in
gui_getevent and gui_postevent.

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Re: [MSEide-MSEgui-talk] Colorty to RGBA color

2012-09-11 Thread wahono sri
 Outch. That is big work. At the first sight SDL is probably more like X11 than
 Windows API. Please have a look how it is done in i386-linux/mseguiintf.

He he, big work for you is a huge work for me.
I think you need to refresh your memory and fix it in minute. :)
BTW, will you support this porting to official MSEgui? Or should I do
it by my self?
Or done by community? Any MSEgui users will join?

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Re: [MSEide-MSEgui-talk] Colorty to RGBA color

2012-09-11 Thread wahono sri
 BTW, will you support this porting to official MSEgui?

 I don't know. I must be cautious with code I must maintain.

OK, I know what is Julio says a few days ago is right. He assume you
don't support this porting and this experiment should be stopped now.
Because I'm sure it need to modify your original code to implement
some function of SDL.

thanks

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-09 Thread wahono sri
 You could use the existing code in msesysintf1 for now.

Are you still in doubt to use SDL? If yes, in drawing (GDI) or in GUI?

Most of GUI porting is exist in SDL except folder management, than I
still use msesysintf.pas and separate for each OS from your old code.

But for threading and event porting, I think I do some wrong in
implementation, I don't understand about event and thread management.
To use in Linux with all SDL library, we should port mseprocmonitor.pas only.

For drawing arc, circle, etc, we can create own code for this, as I
read in http://sourceforge.net/p/sdl2gfx/code/5/tree/trunk/SDL2_gfxPrimitives.c,
SDL2_gfx (new version of SDL_gfx with hardware accelerate), they only
draw arc, circle, etc with SDL_RenderDrawLine, SDL_RenderDrawPoint,
etc. So, I think we don't need it (just use SDL only).

For text drawing, we could use freetype (not sdl_ttf), because SDL_ttf
is only wrapping freetype to SDL_Surface. And I think if GUI porting
is fixed, continue to GDI feel more easy if region management from
msegenericgdi works fine.

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-09 Thread wahono sri
 For text drawing, we could use freetype (not sdl_ttf), because SDL_ttf
 is only wrapping freetype to SDL_Surface. And I think if GUI porting
 is fixed, continue to GDI feel more easy if region management from
 msegenericgdi works fine.

Please visit http://www.libsdl.org/projects/SDL_ttf/docs/SDL_ttf.html

After all porting completed, MSEgui use 2 external libraries, it's SDL
and FreeType, and work in OS supported by SDL. And we (me and others)
are ready to compile SDL and FreeType for all platform.

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-08 Thread wahono sri
I think it's enough we start from WinXP. Remember, new software
product is for present and future hardware/OS, not for old
hardware/OS.
I try win98 on new PC and got some trouble in drivers and if it runs,
it run slowly. Microsoft didn't support again for their product below
winxp, why we should support it?

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-08 Thread wahono sri
http://windows.microsoft.com/en-US/windows/help/end-support
http://support.microsoft.com/ph/1131

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-08 Thread wahono sri
Official and unofficial OS supported by SDL 2
http://hg.libsdl.org/SDL/file/default/README.Platforms

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-08 Thread wahono sri
 Try to find out where GetRawInputData() is used and how it can be replaced
 with older Windows functions. Sometimes it is also possible to use an upgrade
 dll to support new Windows functions. I usually try to link problematic
 functions with getprocedureadress().

Why you don't upgrade to WIndows 8 preview, I use win8 too and it's
free http://windows.microsoft.com/en-US/windows-8/release-preview

Or you use Linux only for this, and I and others test it in others OS.

I have separated some unsupported function in SDL for each OS
But for Linux it need to port mseprocmonitor.pas with SDL.

I don't know about threading,
http://wiki.libsdl.org/moin.cgi/CategoryMutex and
http://wiki.libsdl.org/moin.cgi/CategoryThread

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-08 Thread wahono sri
In tprocmonitor functions :
- Is listentoprocess similiar with SDL_AddEventWatch?
- Is unlistentoprocess similiar with SDL_DelEventWatch?

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-07 Thread wahono sri
+ implement mouse button and wheel event
Button effect when mouse over and mouse click work but draw widget in
window still broken.
Need hard work to fix some imlementation of drawing area.

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-07 Thread wahono sri
I'm sure I do wrong in SDL event implementation for mseevent. mouse
click event sent to mseevent but it does not fire procedure in widget
event.
Martin, will you check it?

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-06 Thread wahono sri
IMO, the similiar function from SDL to copyarea is
http://wiki.libsdl.org/moin.cgi/SDL_UpperBlit?highlight=%28%5CbCategorySurface%5Cb%29%7C%28CategoryStruct%29%7C%28CategoryEnum%29%7C%28SGFunctions%29

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-06 Thread wahono sri
On 6 September 2012 17:00, Julio Jiménez juj...@gmail.com wrote:
 Wahono, I like your effort in porting MSE to SDL, but I have a doubt. When
 finished... will Martin integrate it in MSE or will keep it as a separated
 project to be maintained in paralell to MSE development?

I think Martin just doubt about possibility use SDL 2 to MSEgui cross
all platform. :)
If he feel it's possible, I'm sure Martin would fix my garbage
experiment to be qualified porting.
Remember, it just experiment for me to learn about MSEgui concept and
SDL concept, and until now I'm sure SDL and MSEgui could work together
very well.

And port MSEgui for all platform supported by SDL 2 will be first GUI
for all platform in the world without changes any code.

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Re: [MSEide-MSEgui-talk] About double buffer strategy and SDL

2012-09-06 Thread wahono sri
I think less than 10 pieces of function of MSEgui has description
what's for it, and to know the functionality I just make trial and
error. he he

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Re: [MSEide-MSEgui-talk] experimental porting MSEgui with SDL 2 and libcairo

2012-09-04 Thread wahono sri
Hi Martin, I'm still in experiment, and I'm very optimistic. :)

Is gdi_copyarea is the final copying pixmap to screen (final drawing
to a window)?

Thanks

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Re: [MSEide-MSEgui-talk] experimental porting MSEgui with SDL 2 and libcairo

2012-08-31 Thread wahono sri
AFAIK, with SDL 2 renderer, all drawing will be converted to OpenGL/ES
or Direct2D, I test testsdl.pas and I got about 96-99% GPU loaded.

I don't know why we need push event to OS (gui_postevent)? And please
you explain me about gdi_*region. I'll test it in testsdl.pas.

Thanks

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Re: [MSEide-MSEgui-talk] experimental porting MSEgui with SDL 2 and libcairo

2012-08-30 Thread wahono sri
Hi Martin, where window.id is saved in drawinginfoty? Is it in
drawinginfo.cretegc.paintdevice?

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[MSEide-MSEgui-talk] experimental porting MSEgui with SDL 2 and libcairo

2012-08-27 Thread wahono sri
First stage of porting MSEgui to all platfom (win, lin, mac, ios and
android) using SDL 2.0 and cairo finished, but still got error lock
mutex.
I disabled some features for first implementation and will be
completed next time.

After learning again about cairo I know that cairo use h/w rendering
if possible (http://en.wikipedia.org/wiki/Cairo_(graphics)
My plan is use cairo for drawing engine for :
- Windows GDI (http://cairographics.org/manual/cairo-Win32-Surfaces.html)
- Linux x11 (http://cairographics.org/manual/cairo-XLib-Surfaces.html)
- Mac Quartz (http://cairographics.org/manual/cairo-Quartz-Surfaces.html)
- iOS and Android use cairo surface and render it in SDL 2 renderer
(http://wiki.libsdl.org/moin.cgi/SDL_UpdateTexture?highlight=%28%5CbCategoryRender%5Cb%29%7C%28CategoryEnum%29%7C%28CategoryStruct%29%7C%28SGFunctions%29)
or wait until OpenGL rendering for cairo finished (in process
development by cairo team)

Please help me to finish it, :)

Please try from
http://gitorious.org/mseuniverse/mseuniverse/trees/master/sdl4msegui

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Re: [MSEide-MSEgui-talk] experimental porting MSEgui with SDL 2 and libcairo

2012-08-27 Thread wahono sri
Mutex problem fixed, I use pointer only for mutexty (updated in mseuniverse)

Hi Martin, I'm confusing about gui_createpixmap.
Is gui_createpixmap or pixmapty is always create in every window/form?
If yes, I think this is similiar with cairo_surface_t.

Thanks

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[MSEide-MSEgui-talk] SKIA a graphic engine

2012-08-20 Thread wahono sri
I'm learning SKIA as options for MSEgui porting, please visit
http://en.wikipedia.org/wiki/Skia_Graphics_Engine

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-08-18 Thread wahono sri
I put sdl4msegui at mseuniverse git but not yet finished. I use getmem
to replace gui_allocmem

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-08-17 Thread wahono sri
 Do you know if SDL 2.0 supports clip regions? I did not find a hint about clip
 regions in source.

No, I don't found it, I'm trying port MSEgui to SDL2 too, and I got
problem to switch gui_allocimagemem, I don't found similiar function
of it in SDL2. BTW, is gui_allocimagemem to reserve memory location in
graphic/gdi memory (not in RAM)?

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-08-17 Thread wahono sri
 And there seems to be no XOR drawing, no circles, ellipses and arcs, no
 line caps setting, no stippling, no text...
 So the difficult things must be done by ourself anyway.

For drawing text, they use sdl_ttf (SFML use internal drawing text function):
http://jcatki.no-ip.org:8080/SDL_ttf/SDL_ttf.html

And for other functions :

http://www.libsdl.org/projects/SDL_rtf/
http://jcatki.no-ip.org:8080/SDL_image/SDL_image.html
http://jcatki.no-ip.org:8080/SDL_net/SDL_net.html

I assume for XOR drawing, circles, ellipses and arcs, line caps
setting, stippling, ect, it use OpenGL drawing. Then SDL for OS basic
layer such as video, opengl linking, sound library, keyboard, mouse,
networking and drawing with mseopenglgdi.pas?

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-08-17 Thread wahono sri
On 18 August 2012 00:43, Ivanko B ivankob4m...@gmail.com wrote:
 Self-painting libs capable of h/w acceleration are for instance :
 - CAIRO
AFAIK, base drawing of cairo is software rendering, because cairo can
render on postscript, pdf, and PNG. it use h/w rendering only if use
OpenGL backend using render cairo-surface into an OpenGL-texture with
glTexImage2D.

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-08-17 Thread wahono sri
Simple sample use opengl in sdl 2
http://wiki.libsdl.org/moin.cgi/SDL_GL_CreateContext?highlight=%28%5CbCategoryAPI%5Cb%29%7C%28SGFunctions%29%7C%28SDLFunctionTemplate%29

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-08-17 Thread wahono sri
I write again, SDL for access basic OS layer, and OpenGL for tcanvas.
I think this is very possible.
How about you Martin?

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-08-17 Thread wahono sri
From http://wiki.libsdl.org/moin.cgi/MigrationGuide
==
Hardware surfaces

The main change is the separation between software surfaces and
hardware (accelerated) surfaces. Previously both were SDL_Surface
structures, and hardware surfaces had the SDL_HWSURFACE flag on.

Now, we have two structures:

SDL_Surface: software surfaces, working like in 1.2, but never accelerated
SDL_Texture: hardware surfaces, whose pixels are not directly
accessible (no -pixels field)
Textures are typically OpenGL textures or X11 pixmaps, stored as near
to the graphics hardware as possible.

Textures cannot be blit on each others. They can be blit to the screen
using SDL_RenderCopy.

Textures are created with a SDL_TextureAccess SDL_TEXTUREACCESS_STATIC
or SDL_TEXTUREACCESS_STREAMING. Static means the texture doesn't
change often, streaming means you can access its pixels using
SDL_QueryTexturePixels. It's used by the SDL engine to manage memory.

Textures may be stored in unaccelerated memory, for instance if
there's not enough memory in the graphics card.
==

If mseopenglgdi.pas is complete, we only need 1 library sdl.dll/sdl.so
and we don't need sdl_gfx and sdl_ttf. And with this way porting to
Win, Linux, Mac, iOS, Android nearing completetion.

BTW, native screen keyboard on Android and iOS is supported too :
http://forums.libsdl.org/viewtopic.php?t=8362

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[MSEide-MSEgui-talk] GUI product similiar to MSEgui and fpGUI!

2012-08-07 Thread wahono sri
http://www.rawmaterialsoftware.com/
http://sourceforge.net/projects/juce/files/juce/2.0/
http://www.rawmaterialsoftware.com/jucefeatures.php

There is binary demo for Windows, very cool! All widgets are custom
drawn, independent form ext library, the source code easyly to learn.
I think a lot of concepts that can be taken from there.

Native language: C++
Platforms: Windows, MacOS, Linux, iOS, Android (Note that Android
support is a work in progress).
Cost: Free for GPL license. Commercial license from £399 (UK pounds)
per product.
License: GPL. Commercial license available.
Source: Open source

JUCE is an all-encompassing C++ class library for developing
cross-platform software. Its designed to contain everything you're
likely to need to create most applications, and is particularly
well-suited for building highly-customised GUIs, and for handling
graphics and sound. JUCE is developed by Raw Material Software and
consists of a small team of developers based in London, England,
founded by Julian Storer in 1999, who is still the primary developer
today. It would probably be best suited to experienced C++ developers.
Julian Storer himself is a professional C++ coder with over 15 years
of C++ experience; he takes pride in the fact the source for JUCE is
literate, coherent, cross-platform and high quality. Adding JUCE to
your C++ application is very simple - the easiest way involves simply
including juce.h in your files and adding a single .cpp file to your
project. No need to compile any libraries or worry about dependencies.

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Re: [MSEide-MSEgui-talk] ttextstream.linecount

2012-08-05 Thread wahono sri
 Please try again with git master d23dbd56477d7d93068ef4555ae20f42a0e624d1.

 Martin

Thanks, it works, but I should add ttextstream1.seek(0,sobeginning);
after call ttextstream1.linecount. Because ttextstream1.eof after
calling linecount. But it's OK.

Thanks

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Re: [MSEide-MSEgui-talk] translate interface of mseide

2012-08-05 Thread wahono sri
On 6 August 2012 01:19, Алексей Логинов loginov.alex.va...@gmail.com wrote:
 How to thanslate interface of mseide?
Please see sample demo in MSEide distribution
http://gitorious.org/mseide-msegui/mseide-msegui/trees/master/apps/i18ndemo

or read old discussion on
http://comments.gmane.org/gmane.comp.ide.mseide.user/22669

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Re: [MSEide-MSEgui-talk] translate interface of mseide

2012-08-05 Thread wahono sri
On 6 August 2012 01:26, Алексей Логинов loginov.alex.va...@gmail.com wrote:
 I know how to translate program, written by mse. I want to translate not
 program - I want to translate interface of mseide.

Translating IDE not yet implemented, I don't know Martin's plan in the future.
I think if Martin agree you can start translation MSEide with msei18n,
and send your patch to him. And we get 2 lang early, English and
Russian

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Re: [MSEide-MSEgui-talk] What's about AGGPAS?

2012-08-04 Thread wahono sri
 Hmm...these horrible timings were with M$ drivers (possible s/w
 emulated OpenGL). With vedor drivers me have:

Ha ha ha, it's make us confusing. What's MS drivers did you use to
enable OpenGL 1.3? It's from NVidia or from MS?

I've experienced the same thing when running Blender on OpenSuse with
a driver who has not been installed, and Blender seem damaged in
appearance. I think this is the consequence of using hardware
acceleration as OpenGL.

But IMO, MSEgui is prepared to current and future programming. And
hardwares price are getting cheaper and faster development makes
people tend to replace the current hardware technology.

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Re: [MSEide-MSEgui-talk] What's about AGGPAS?

2012-08-04 Thread wahono sri
And bad news is SDL will follow SFML to increase speed in SDL 2.0 with
full hardware acceleration :

2. Special features in SDL 2.0 (http://wiki.libsdl.org/moin.cgi/Introduction)

Full 3D hardware acceleration
Support for OpenGL 3.0+
Support for multiple windows
Support for multiple displays
Support for multiple mice, tablets, etc.
Force Feedback available on Windows, Mac OS X and Linux

And some notes from SDL developer
(http://icculus.org/cgi-bin/finger/finger.pl?user=icculusdate=2007-10-07section=sdl13)

 - 2D acceleration: SDL can use OpenGL or Direct3D behind the scenes with
  the 2D interfaces, so we can get acceleration on modern systems where
  X11 or DirectDraw just aren't the fast paths anymore. The framebuffer-
  oriented interfaces, like X11, are still there, though, for legacy
  platforms and hardware.
- Texture support: the 2D interfaces now concern themselves with textures
  and not surfaces. The assumption is that, even in 2D graphics, you now
  want to try to push all the effort to the hardware when you can,
  falling back to software where you can't. On the most basic level, this
  just means you can't get at pixel-based framebuffers without locking
  the texture and doing so may be much more expensive than in 1.2, but
  in many common scenarios, a well-designed program can be significantly
  more efficient in 1.3. There are some basic texture operations to offload
  common per-pixel operations to hardware so you may not have to lock the
  texture and do it yourself. This is meant to be a very simple API,
  however: those needing more, even in 2D, should consider using OpenGL
  directly.

And AFAIK, SDL 2.0 will be slowly on old hardware or not supported
driver as in SFML now.

AFAIK, currently we should focus to ease in porting MSEgui with SFML
or SDL, and I think this decision is up to Martin. SDL or SFML will be
in same way, software developer only follow vendor hardware, and when
a new hardware launch, programmers should follow it to enable new
feature.

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Re: [MSEide-MSEgui-talk] What's about AGGPAS?

2012-08-04 Thread wahono sri
On 4 August 2012 23:13, Ivanko B ivankob4m...@gmail.com wrote:
 BTW, the test doesn't start on Win7 x86_64 at all.

I use Win7 64 bit and it run. :)

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