Movement high speed for SPRITES in language machine from BASIC

1999-04-18 Thread Andrea Gasparrini

Hi to all,

I am looking for still desperately:

I want to know if you have a ROUTINE in language machine from BASIC with of
the POKE or other for make move the SPRITE to tall speed in language machine,
understands!!, because from BASIC is slow for create videogame, understands!!!,
all ok

Do me know your good person newses

Thank you very much!!!

Bye bye.

ANDREA from Italy.




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Re: Movement high speed for SPRITES in language machine from BASIC

1999-04-18 Thread john . j

Andrea Gasparrini schrieb:

 I want to know if you have a ROUTINE in language machine from BASIC with of
 the POKE or other for make move the SPRITE to tall speed in language machine,
 understands!!, because from BASIC is slow for create videogame, understands!!!,
 all ok

The slowest part of a videogame IS definitely the PlayerControl and
the calculation of the spritemovement! To display the whole thing
isn't the bottleneck!

So, if you want to write a game - write the whole stuff in TurboPascal, C,
and preferable Assembler!

greetz
JJoS


--
Tilburg Team: Janosch, SGI, D-AX, inDark,
   -, SFS, Chief-Gavaman
--
I hate bugs! - I like Starship Troopers...




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Re: Movement high speed for SPRITES in language machine from BASIC

1999-04-18 Thread Alex Mitsio Sato

Andrea,

Why you sent many copies of the same message to this list and to my
mailbox in last weeks?
Is it a joke

Alex Mitsio Sato


Andrea Gasparrini wrote:
 
 Hi to all,
 
 I am looking for still desperately:
 
 I want to know if you have a ROUTINE in language machine from BASIC with of
 the POKE or other for make move the SPRITE to tall speed in language machine,
 understands!!, because from BASIC is slow for create videogame, understands!!!,
 all ok
 
 Do me know your good person newses
 
 Thank you very much!!!
 
 Bye bye.
 
 ANDREA from Italy.



MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)