Movement high speed for SPRITES in language machine from BASIC
Hi to all, I am looking for still desperately: I want to know if you have a ROUTINE in language machine from BASIC with of the POKE or other for make move the SPRITE to tall speed in language machine, understands!!, because from BASIC is slow for create videogame, understands!!!, all ok Do me know your good person newses Thank you very much!!! Bye bye. ANDREA from Italy. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Movement high speed for SPRITES in language machine from BASIC
Andrea Gasparrini schrieb: I want to know if you have a ROUTINE in language machine from BASIC with of the POKE or other for make move the SPRITE to tall speed in language machine, understands!!, because from BASIC is slow for create videogame, understands!!!, all ok The slowest part of a videogame IS definitely the PlayerControl and the calculation of the spritemovement! To display the whole thing isn't the bottleneck! So, if you want to write a game - write the whole stuff in TurboPascal, C, and preferable Assembler! greetz JJoS -- Tilburg Team: Janosch, SGI, D-AX, inDark, -, SFS, Chief-Gavaman -- I hate bugs! - I like Starship Troopers... MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
Re: Movement high speed for SPRITES in language machine from BASIC
Andrea, Why you sent many copies of the same message to this list and to my mailbox in last weeks? Is it a joke Alex Mitsio Sato Andrea Gasparrini wrote: Hi to all, I am looking for still desperately: I want to know if you have a ROUTINE in language machine from BASIC with of the POKE or other for make move the SPRITE to tall speed in language machine, understands!!, because from BASIC is slow for create videogame, understands!!!, all ok Do me know your good person newses Thank you very much!!! Bye bye. ANDREA from Italy. MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)