Re: [Mudlet-makers] [Bug 918419] Re: gmcp hangs when dealing with a lot of items

2014-08-29 Thread Heiko Koehn
This is not related to data compression. The bug is much worse. It 
affects the telnet state machine which needs to be patched to handle 
out-of-band data packages correctly, i.e. this bug affects ATCP, GMCP 
and MSDP if the packages are large enough. I've written a patch for GMCP 
a long time ago and I can post it by the end of next week when I get 
access to my stuff again, but ATCP and MSDP will need to get fixed the 
same way.



Am 28.08.2014 12:05, schrieb Ahmed Charles:

This is a bug with mudlet's decompression code for MCCP. Working on the
fix.




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Re: [Mudlet-makers] [Bug 918419] Re: gmcp hangs when dealing with a lot of items

2014-06-21 Thread Heiko Koehn
It's a severe bug. I've fixed it long time ago, but haven't pushed the 
code yet.


Am 21.06.2014 16:14, schrieb Stephen Lyons:

I'm getting some mojibake (after the processTelnetCommand:  in lines
containing that and also at the end of the same lines) when viewing
posting: Vadim Peretokin (vperetokin) wrote on 2013-09-29.  Maybe its
not an issue but just the side effect of cut and pasting raw telnet byte
sequences with characters with the high bit set (127) but is that the
case or is something actually wrong there?




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Re: [Mudlet-makers] [Bug 1318256] [NEW] Serialization/deserialization issues

2014-05-12 Thread Heiko Koehn


We need some affected profile xml files first./

/Am 11.05.2014 00:45, schrieb Vadim Peretokin:

Public bug reported:

People are losing their stuff, it's a real thing, need to work out why
and fix it.

Some examples:
http://forums.mudlet.org/viewtopic.php?f=9t=4505p=20878#p20878

** Affects: mudlet
  Importance: Undecided
  Status: New



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Re: [Mudlet-makers] [Bug 918419] Re: gmcp hangs when dealing with a lot of items

2014-04-28 Thread Heiko Koehn
I'll try to make a hotfix release this weekend that only addresses the 
gmcp bug and nothing else.


Am 28.04.2014 14:12, schrieb David:

This is a huge issue in Aetolia currently and cause lockup, drop outs
and freezing in pk




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Re: [Mudlet-makers] [Bug 1225591] Re: Blank spaces in an echo before text in trigger context are stripped

2014-01-26 Thread Heiko
careful guys, this is not a bug but intentional behavior - git changes 
post 2.1

Am 27.01.2014 02:03, schrieb Chris:
 Fixed in mudlet/development

 ** Changed in: mudlet
 Status: Confirmed = Fix Committed

 ** Changed in: mudlet
   Assignee: (unassigned) = Chris (chrismudlet)


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Title:
  Blank spaces in an echo before text in trigger context are stripped

Status in Mudlet the MUD client:
  Fix Committed

Bug description:
  Steps to reproduce:

  make a new trigger

  put echo(\n  hi\n  hi) into it

  output will be:

  You see exits leading northeast, east (open door), west (open door), 
northwest, up, and down.
  hi
  hi

  Blank spaces before text in the echo are being stripped, and this is
  an undesirable modification - it breaks a lot of alignment in echoes.

  This is on current in git only and not 2.1.

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Re: [Mudlet-makers] [Bug 1193967] Re: 'Delete profile' disabled in latest git

2014-01-09 Thread Heiko
The problem is that under certain circumstances a use of the delete 
button may delete a random profile :-)
The delete button has been disabled until somebody analyzes the problem.


Am 09.01.2014 15:37, schrieb Chris:
 Can someone provide a link to where this problem is described?


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Title:
  'Delete profile' disabled in latest git

Status in Mudlet the MUD client:
  Confirmed

Bug description:
  This commit:
  
http://sourceforge.net/p/mudlet/code/ci/bfaed1b67efa2e1c76cb2568a731dc71704e662c/tree/src/dlgConnectionProfiles.cpp?diff=666306cf16ab29983b740e4d6a314efb941eade5
  introduced a bug which disables the 'Remove' button.

  if( profile.size()  1 ) return;

  Makes it so any profile which has a name greater than one character
  can't be deleted.

  Perhaps it is intended to be:

  if( profile.size()  1 ) return;

  Instead?

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Re: [Mudlet-makers] [Bug 1256553] [NEW] Long command lines are not affected by client word wrapping

2014-01-02 Thread Heiko Koehn
This is intentional because most people wanted to save screen space. To 
see the full command you can scroll back through your command list.


Am 02.01.2014 16:48, schrieb A.W:

My game does not wrap lines that are echoed solely to Mudlet. Sorry. That
is the command echo feature of Mudlet which is not being word wrapped by
Mudlet. Sorry you misunderstood.


On Sat, Nov 30, 2013 at 2:58 PM, Vadim Peretokin vpereto...@gmail.comwrote:


Mudlet does not wrap input text at all - it would be your game doing
this.

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Title:
   Long command lines are not affected by client word wrapping

Status in Mudlet the MUD client:
   New

Bug description:
   Entering say, a paragraph of text into the MUD wraps the echoed
   command text by default at 100 characters regardless of word wrap
   setting.

   Mudlet 2.1, WinXP Pro

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Re: [Mudlet-makers] [Bug 1248682] Re: Mudlet crashes when downloading a MMP map

2013-11-07 Thread Heiko
crash in qt window creation code

Am 07.11.2013 09:00, schrieb Vadim Peretokin:
 Full backtrace:


 Thread 8 (Thread 0x7fffc2f98700 (LWP 25481)):
 #0  0x742bca43 in __GI___poll (fds=optimised out, nfds=optimised 
 out, timeout=optimised out) at ../sysdeps/unix/sysv/linux/poll.c:87
  resultvar = optimised out
  oldtype = 0
  result = optimised out
 #1  0x7388bff6 in ?? () from /lib/x86_64-linux-gnu/libglib-2.0.so.0
 No symbol table info available.
 #2  0x7388c124 in g_main_context_iteration () from 
 /lib/x86_64-linux-gnu/libglib-2.0.so.0
 No symbol table info available.
 #3  0x75595314 in 
 QEventDispatcherGlib::processEvents(QFlagsQEventLoop::ProcessEventsFlag) () 
 from /home/vadi/Programs/Qt5.1.1/5.1.1/gcc_64/lib/libQt5Core.so.5
 No symbol table info available.
 #4  0x75549b6b in 
 QEventLoop::exec(QFlagsQEventLoop::ProcessEventsFlag) () from 
 /home/vadi/Programs/Qt5.1.1/5.1.1/gcc_64/lib/libQt5Core.so.5
 No symbol table info available.
 #5  0x7537d272 in QThread::exec() () from 
 /home/vadi/Programs/Qt5.1.1/5.1.1/gcc_64/lib/libQt5Core.so.5
 No symbol table info available.
 #6  0x75381eb5 in ?? () from 
 /home/vadi/Programs/Qt5.1.1/5.1.1/gcc_64/lib/libQt5Core.so.5
 No symbol table info available.
 #7  0x74dade9a in start_thread (arg=0x7fffc2f98700) at 
 pthread_create.c:308
  __res = optimised out
  pd = 0x7fffc2f98700
  now = optimised out
  unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1, 1665595660221360907, 
 140737488335632, 140736464521664, 0, 3, -1665514240509924597, 
 -1665615151838188789}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 
 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
  not_first_call = 0
  pagesize_m1 = optimised out
  sp = optimised out
  freesize = optimised out
  __PRETTY_FUNCTION__ = start_thread
 #8  0x742c83fd in clone () at 
 ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
 No locals.
 #9  0x in ?? ()
 No symbol table info available.

 Thread 7 (Thread 0x7fffc3fff700 (LWP 25480)):
 #0  0x742bca43 in __GI___poll (fds=optimised out, nfds=optimised 
 out, timeout=optimised out) at ../sysdeps/unix/sysv/linux/poll.c:87
  resultvar = optimised out
  oldtype = 0
  result = optimised out
 #1  0x7388bff6 in ?? () from /lib/x86_64-linux-gnu/libglib-2.0.so.0
 No symbol table info available.
 #2  0x7388c124 in g_main_context_iteration () from 
 /lib/x86_64-linux-gnu/libglib-2.0.so.0
 No symbol table info available.
 #3  0x75595314 in 
 QEventDispatcherGlib::processEvents(QFlagsQEventLoop::ProcessEventsFlag) () 
 from /home/vadi/Programs/Qt5.1.1/5.1.1/gcc_64/lib/libQt5Core.so.5
 No symbol table info available.
 #4  0x75549b6b in 
 QEventLoop::exec(QFlagsQEventLoop::ProcessEventsFlag) () from 
 /home/vadi/Programs/Qt5.1.1/5.1.1/gcc_64/lib/libQt5Core.so.5
 No symbol table info available.
 #5  0x7537d272 in QThread::exec() () from 
 /home/vadi/Programs/Qt5.1.1/5.1.1/gcc_64/lib/libQt5Core.so.5
 No symbol table info available.
 #6  0x75381eb5 in ?? () from 
 /home/vadi/Programs/Qt5.1.1/5.1.1/gcc_64/lib/libQt5Core.so.5
 No symbol table info available.
 #7  0x74dade9a in start_thread (arg=0x7fffc3fff700) at 
 pthread_create.c:308
  __res = optimised out
  pd = 0x7fffc3fff700
  now = optimised out
  unwind_buf = {cancel_jmp_buf = {{jmp_buf = {1, 1665595660221360907, 
 140737488338624, 140736481720768, 0, 3, -1665516494830884085, 
 -1665615151838188789}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 
 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
  not_first_call = 0
  pagesize_m1 = optimised out
  sp = optimised out
  freesize = optimised out
  __PRETTY_FUNCTION__ = start_thread
 #8  0x742c83fd in clone () at 
 ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
 No locals.
 #9  0x in ?? ()
 No symbol table info available.

 Thread 6 (Thread 0x7fffc9af3700 (LWP 25476)):
 #0  0x742bca43 in __GI___poll (fds=optimised out, nfds=optimised 
 out, timeout=optimised out) at ../sysdeps/unix/sysv/linux/poll.c:87
  resultvar = optimised out
  oldtype = 0
  result = optimised out
 #1  0x7fffec3ec7cd in send_dg (resplen2=0x0, anssizp2=0x0, ansp2=0x0, 
 anscp=0x7fffc9af2020, gotsomewhere=synthetic pointer, v_circuit=synthetic 
 pointer, ns=0, terrno=0x7fffc9af0bc0, anssizp=0x7fffc9af0c50, 
 ansp=0x7fffc9af0b98, buflen2=0, buf2=0x0, buflen=32, buf=0x7fffc9af0c80 
 \246\027\001, statp=0x7fffc9af3db8) at res_send.c:1066
  hp = 0x7fffc9af0c80
  from = {sin6_family = 2, sin6_port = 13568, sin6_flowinfo = 
 16777343, sin6_addr = {__in6_u = {__u6_addr8 = 
 \000\000\000\000\000\000\000\000\340t\373\367\377\177\000, __u6_addr16 = 
 {0, 0, 0, 0, 29920, 63483, 32767, 0}, 

[Mudlet-makers] [Bug 918419] Re: gmcp hangs when dealing with a lot of items

2013-10-28 Thread Heiko
I've started work on this. Fix is coming soon.

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Title:
  gmcp hangs when dealing with a lot of items

Status in Mudlet the MUD client:
  Confirmed

Bug description:
  When dealing with a lot of individual items, your connection can look
  like its stuck: you don't receive any information back from the server
  and can't send anything.

  I found the problem on Achaea, and it only works when using gmcp. An easy way 
to simulate it would be the following:
  OUTR ALL KOLA (or whatever plant you have tons of)
  SPLIT KOLA INTO GROUPS OF 1 (do this till all your kola is split into 
individual items)
  COMBINE ALL KOLA

  This last step will cause the connection to hang. This is on an empty
  profile with only gmcp enabled.

  To confirm that this is a Mudlet-specific bug and not an Achaean one,
  I tried with another client (tintin++). With gmcp enabled there (and
  the Char, Room and Char.Items modules enabled), the combining worked.

  
  My Mudlet version is one compiled from git from a week or two ago, on 
Archlinux.

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Re: [Mudlet-makers] [Bug 1230143] [NEW] Non-complete artefact pipes priotization

2013-09-25 Thread Heiko
wrong bug list I guess :-)

Am 25.09.2013 10:17, schrieb Vadim Peretokin:
 Public bug reported:

 - 2013/09/25 01:01:49 - Mosr says, There isn't a way to make Svo prioritize 
 an artie pipe for elm
 without manually setting the ID of it, is there?

 ** Affects: mudlet
   Importance: Wishlist
   Status: New


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Title:
  Non-complete artefact pipes priotization

Status in Mudlet the MUD client:
  New

Bug description:
  - 2013/09/25 01:01:49 - Mosr says, There isn't a way to make Svo prioritize 
an artie pipe for elm 
  without manually setting the ID of it, is there?

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Re: [Mudlet-makers] [Bug 1226558] [NEW] getRoom in TArea causes seg fault on map creation

2013-09-23 Thread Heiko
No, I don't think so.

Am 20.09.2013 16:24, schrieb Chris:
 Heiko,

 Do you have any uncommitted work to the mapper that would make this a waste
 of time to pursue at the moment?


 On Thu, Sep 19, 2013 at 5:45 PM, Vadim Peretokin vpereto...@gmail.comwrote:

 Yeah, I am in agreement there - I wouldn't go down the path of all in one.
 We could add it for conveniences sake - for example we have the all in one
 function to creating miniconsoles, but we also have the option of doing it
 step by step. However with Lua's ordered arguments (unless you're using
 tables, which does not make for an efficient API) then tacking everything
 to the end of a function becomes unwieldy.

 I've never used area 0 really. It's mostly annoying in the fact that it
 shows up in the list of areas the map has and in the mapper widget as a
 blank entry. I'd support hiding it from the API (partially - so we don't
 see it, but can use it) and the user (not showing in the mapper widget) and
 making use of it as the temporary void storage.

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 Title:
getRoom in TArea causes seg fault on map creation

 Status in Mudlet the MUD client:
New

 Bug description:
Creating a new map with this code on the latest development branch
causes this backtrace:

0 TArea::fast_ausgaengeBestimmen  TArea.cpp   168 0x5128bb
1 TMap::setExit   TMap.cpp304 0x5281ca
2 TLuaInterpreter::setExitTLuaInterpreter.cpp 6650
   0x492075
3 ??  C:\mingw32\lib\lua51.dll0x66d862e0
4 ??  C:\mingw32\lib\lua51.dll0x66d8ffa6
5 ??  C:\mingw32\lib\lua51.dll0x66d866e0
6 ??  C:\mingw32\lib\lua51.dll0x66d81590
7 ??  C:\mingw32\lib\lua51.dll0x66d85ad6
8 ??  C:\mingw32\lib\lua51.dll0x66d86843
9 ??  C:\mingw32\lib\lua51.dll0x66d82870
10TLuaInterpreter::compileTLuaInterpreter.cpp 9649
   0x49ce7a
11TScript::compileScript  TScript.cpp 150 0x4b04d7
12TScript::setScript  TScript.cpp 143 0x4b048e
13dlgTriggerEditor::saveScriptdlgTriggerEditor.cpp4282
   0x456ad9
14dlgTriggerEditor::slot_saveScriptAfterEdit
   dlgTriggerEditor.cpp41780x456799
15dlgTriggerEditor::slot_save_editdlgTriggerEditor.cpp
   69320x46a642
16dlgTriggerEditor::qt_static_metacallmoc_dlgTriggerEditor.cpp
   509 0x57ecd9
17QMetaObject::activate   qobject.cpp 34790x4c94cd0
18QMetaObject::activate   qobject.cpp 33540x4c94672
19QAction::triggered  moc_qaction.cpp 356 0x11674669
20QAction::activate   qaction.cpp 11750x11673c1e
...   More


code:

-
-- Put your Lua functions here.--
-- --
-- Note that you can also use external Scripts --
-
function makeMap()
id = 0
for i=0,100 do
  for j=0, 100 do
  addRoom(id)
  --setRoomArea(id,0) --uncomment this and remove below call
 to avoid seg faults
  setRoomName(id, tostring(id))
  setRoomCoordinates(id, i, j, 0)
  setExit(id-1,id,1)
  setExit(id,id-1,2)
  setRoomArea(id,0)
  id = id+1
  end
end
end

function makeLabels()
  id=1
  for i=0,100 do
  for j=0, 100 do
  --display(id)
  x,y,z = getRoomCoordinates(id)
  createMapLabel(0,tostring(id),x,y,z,0,255,0,0,0,0)
  id = id+1
  end
  end
end

--makeMap()
--makeLabels()
centerview(1)

uncomment makeMap and it crashes. It fails when id is 1 as well, so it
isn't because of the i-1 setExit bit. It's caused by mpRoomDB not
being initialized because there is no area created. Even post
creation, the room needs to be assigned to an area first before any
calls to mpRoomDB are called, else it will seg fault. It seems like we
need some 'void' area that has no name and is just an abyss for rooms
waiting to be allocated to avoid breaking scripts.

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Title:
  getRoom in TArea causes seg fault on map creation

Status in Mudlet the MUD client:
  New

Bug description

Re: [Mudlet-makers] [Bug 1226481] [NEW] deleteArea() doesn't have good performance

2013-09-17 Thread Heiko
How large is the map (number of total rooms)?

Am 17.09.2013 10:44, schrieb Vadim Peretokin:
 Public bug reported:

 On the attached map, deleteArea(255) took 10min+ (not exaggerating) on a
 3.6Ghz machine, using latest git. The client locked up during this and
 was unusable.

 Is there any way this could be improved?

 ** Affects: mudlet
   Importance: Undecided
   Status: New

 ** Attachment added: map
 https://bugs.launchpad.net/bugs/1226481/+attachment/3825027/+files/map

 ** Description changed:

On the attached map, deleteArea(255) took 10min+ (not exaggerating) on a
 - 3.6Ghz machine. The client locked up during this and was unusable.
 + 3.6Ghz machine, using latest git. The client locked up during this and
 + was unusable.

Is there any way this could be improved?


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Title:
  deleteArea() doesn't have good performance

Status in Mudlet the MUD client:
  New

Bug description:
  On the attached map, deleteArea(255) took 10min+ (not exaggerating) on
  a 3.6Ghz machine, using latest git. The client locked up during this
  and was unusable.

  Is there any way this could be improved?

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Re: [Mudlet-makers] [Bug 1225591] [NEW] Blank spaces in an echo before text in trigger context are stripped

2013-09-15 Thread Heiko
The reason is that people wanted Mudlet to skip leading spaces when 
lines are being wrapped - some Achaea help text was unaligned and 
people claimed that all other clients wrap without leading spaces.
As echo(   1\n  2\n) wraps the line after the first \n, this is the 
direct consequence.

Am 15.09.2013 07:54, schrieb Vadim Peretokin:
 Public bug reported:

 Steps to reproduce:

 make a new trigger

 put echo(\n  hi\n  hi) into it

 output will be:

 You see exits leading northeast, east (open door), west (open door), 
 northwest, up, and down.
 hi
 hi

 Blank spaces before text in the echo are being stripped, and this is an
 undesirable modification - it breaks a lot of alignment in echoes.

 This is on current in git only and not 2.1.

 ** Affects: mudlet
   Importance: Medium
   Status: Confirmed


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https://bugs.launchpad.net/bugs/1225591

Title:
  Blank spaces in an echo before text in trigger context are stripped

Status in Mudlet the MUD client:
  Confirmed

Bug description:
  Steps to reproduce:

  make a new trigger

  put echo(\n  hi\n  hi) into it

  output will be:

  You see exits leading northeast, east (open door), west (open door), 
northwest, up, and down.
  hi
  hi

  Blank spaces before text in the echo are being stripped, and this is
  an undesirable modification - it breaks a lot of alignment in echoes.

  This is on current in git only and not 2.1.

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Re: [Mudlet-makers] [Bug 1225591] [NEW] Blank spaces in an echo before text in trigger context are stripped

2013-09-15 Thread Heiko
There's only one type of wrapping in Mudlet and this applies to
everything.

Am 15.09.2013 12:38, schrieb Vadim Peretokin:
 Are you sure this didn't relate to Mudlets word wrapping of the MUDs
 text?

 I think that is what was the intention - when there is a long line and text
 is wrapped, spaces before it should be deleted. But it should not affect
 any of the scripting API. I remember now the issue was with help indexes -
 those do indeed look proper, now:

 CITY OF MHALDOR

 ambassador arenaeventsbehaviour  bloodfeuds
 bounties
 branding   catalogue  citydirections cityfavours
   citylaws
 cityrepair combattournament   creditsalesdragons
   eidolons

 Whereas before it looked like:

 CITY OF MHALDOR

 ambassador arenaeventsbehaviour  bloodfeuds
 bounties
   branding   catalogue  citydirections
 cityfavourscitylaws
  cityrepair combattournament   creditsalesdragons
   eidolons

 However this was not intended to affect the API and should not!


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Title:
  Blank spaces in an echo before text in trigger context are stripped

Status in Mudlet the MUD client:
  Confirmed

Bug description:
  Steps to reproduce:

  make a new trigger

  put echo(\n  hi\n  hi) into it

  output will be:

  You see exits leading northeast, east (open door), west (open door), 
northwest, up, and down.
  hi
  hi

  Blank spaces before text in the echo are being stripped, and this is
  an undesirable modification - it breaks a lot of alignment in echoes.

  This is on current in git only and not 2.1.

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[Mudlet-makers] [Bug 1097004] Re: Fix or remove install support for Linux in qmake

2013-08-20 Thread Heiko
install support removed

** Changed in: mudlet
   Status: New = Fix Released

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Title:
  Fix or remove install support for Linux in qmake

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  We need to either remove install support in qmake completely, so 'make
  install' target does not get generated, or fix it, so it works right.
  It is causing problems with it in limbo - people try it, and think
  it's broken.

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[Mudlet-makers] [Bug 1159570] Re: 'Save Profile As' doesn't preserve package relationships and configuration data

2013-08-20 Thread Heiko
** Changed in: mudlet
   Importance: High = Wishlist

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Title:
  'Save Profile As' doesn't preserve package relationships and
  configuration data

Status in Mudlet the MUD client:
  New

Bug description:
  'Save Profile As' doesn't preserve package relationships and folders,
  so this cannot be used as a reliable way to move a profile between
  computers.

  Now that we have packages, I propose that 'save profile as' saves an
  xml that will keep the package relationships, and zip it all up along
  with the data in profiles/profile, so script settings would get
  saved as well.

  A special config.lua would indicate that this is a Mudlet backup and
  not a package, so upon extracting the folder levels will be done right
  and it wouldn't be considered a module or package.

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[Mudlet-makers] [Bug 1097622] Re: Windows 2.1 Mudlet installer says claims it's 2.0

2013-08-20 Thread Heiko
** Changed in: mudlet
   Status: New = Fix Released

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Title:
  Windows 2.1 Mudlet installer says claims it's 2.0

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  Windows 2.1 Mudlet installer says claims it's 2.0 in the titlebar and
  upon cancelling setup.

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[Mudlet-makers] [Bug 1102328] Re: mudlet.h includes mudlet.h

2013-08-20 Thread Heiko
** Changed in: mudlet
   Importance: Medium = Wishlist

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Title:
  mudlet.h includes mudlet.h

Status in Mudlet the MUD client:
  New

Bug description:
  mudlet.h includes mudlet.h. Harmless but an easy fix too.

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[Mudlet-makers] [Bug 1128108] Re: Add command completion hook

2013-08-20 Thread Heiko
** Changed in: mudlet
   Importance: Medium = Wishlist

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Title:
  Add command completion hook

Status in Mudlet the MUD client:
  New

Bug description:
  Please add hook/event/whatever that will allow to change how and what command 
completion can do.
  For example I would like to (after pressing tab) send a command to mud, wait 
for output, parse it and complete from that.

  Regards,
  Garagoth.

  Mudlet: 2.1

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[Mudlet-makers] [Bug 1092784] Re: Timers need tooltips

2013-08-20 Thread Heiko
patch doesnt apply, plz recreate

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Title:
  Timers need tooltips

Status in Mudlet the MUD client:
  In Progress

Bug description:
  The fields of the Timer creation menu don't have tooltips, so it's
  hard to tell which number affects which time interval.

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[Mudlet-makers] [Bug 1212574] Re: major bugs in mudlet-lua cinsert(), decho(), hecho()

2013-08-15 Thread Heiko
test script (see screenshot for faulty output):

echo(TEST PART1: C-API echo  insert functions: blueSTARTINGlight_blue 
test#1green...\n)
echo(redred textblueblue textgreenand some green text\n)
moveCursor(10,getLineCount()-1)
insertText(***INSERTING***orangeorangepinkpinkpurplepurple\ncontinuing 
on next line#1greentest 2\ncontinuing on next line#2bluetest3)

cecho(\nTEST PART2: mudlet-lua cecho  cinsert:blueSTARTINGlight_blue 
test#1green...\n)
cecho(redred textblueblue textgreenand some green text\n)
moveCursor(10,getLineCount()-1)
cinsertText(***INSERTING***orangeorangepinkpinkpurplepurple\ncontinuing 
on next line#1greentest 2\ncontinuing on next line#2bluetest3)

echo(\nRESULT: cinsert() doesn't respect inserted new lines\n)

echo(TEST PART3: testing cecho() showing various bugs\n)
cecho(red1Mudletgreen2Mudletblue3Mudlet\n)
decho(255,100,1001Mudlet255,2,3:0,200,02Mudlet1,1,2003Mudlet\n)
hecho(|cff00bb,000,Mudlet0|abc,aabbccMudlet|c00ffbb,aabbcc2Mudlet|c00bbffbbaaff3Mudlet\n)
hecho(|cff00,000 documentation of hecho() needs to be changed to depend on 
double figure hex numbers\n)



** Changed in: mudlet
   Importance: Undecided = Critical

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Title:
  major bugs in mudlet-lua cinsert(), decho(), hecho()

Status in Mudlet the MUD client:
  New

Bug description:
  Bugs:
  1. cinsert() doesn't process \n correctly
  2. (!) line breaks in cecho() show but the line order is reversed (!)
  3.  problem in decho() compared to cecho() 2
  4. hecho() documentation needs to be changed to only accept 3 8-bit double 
figure hex codes 00 instead of 000

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[Mudlet-makers] [Bug 1212574] [NEW] major bugs in mudlet-lua cinsert(), decho(), hecho()

2013-08-15 Thread Heiko
Public bug reported:

Bugs:
1. cinsert() doesn't process \n correctly
2. (!) line breaks in cecho() show but the line order is reversed (!)
3.  problem in decho() compared to cecho() 2
4. hecho() documentation needs to be changed to only accept 3 8-bit double 
figure hex codes 00 instead of 000

** Affects: mudlet
 Importance: Critical
 Status: New

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Title:
  major bugs in mudlet-lua cinsert(), decho(), hecho()

Status in Mudlet the MUD client:
  New

Bug description:
  Bugs:
  1. cinsert() doesn't process \n correctly
  2. (!) line breaks in cecho() show but the line order is reversed (!)
  3.  problem in decho() compared to cecho() 2
  4. hecho() documentation needs to be changed to only accept 3 8-bit double 
figure hex codes 00 instead of 000

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Re: [Mudlet-makers] [Bug 1212552] [NEW] Add an option for common replacements

2013-08-15 Thread Heiko
People can easily make a script package anyways.

Am 15.08.2013 08:11, schrieb Heiko Koehn:
 You'd need a language selector and really good implementations for 
 various languages with special attention to the non-standard fictional 
 character of most games - super difficult to make it so that it's not 
 annoying (probably impossible) and certainly not with trivial regex 
 patterns.

 Am 15.08.2013 09:51, schrieb Vadim Peretokin:
 Yes, they can turn it off if they don't like it, and if people really 
 don't
 like it, we won't have it on by default.

 This is a client for humand and humans make typos, I find this 
 feature to
 be nice actually.



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Title:
  Add an option for common replacements

Status in Mudlet the MUD client:
  New

Bug description:
  I've been using Outlook for a bit, and I find the 'common
  replacements' feature to be fairly useful. I think we should have it
  as an option, defaulting to on. What this feature does is replace
  common mistakes on the fly - teh to the, [A-Z][A-Z][a-z]+ to
  [A-Z][a-z][a-z]+ and so on.

  We'd need a list of such replacements to make, so there's research to
  be done on compiling one.

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Re: [Mudlet-makers] [Bug 1201017] Re: Custom exit lines dialog broken in git

2013-07-17 Thread Heiko
For the time being you can ignore any custom lines related isses as 
custum lines is still in the process of being reworked and completely 
unfinished at this point.

Am 17.07.2013 11:39, schrieb Vadim Peretokin:
 I'm not getting the exits dialog at all on latest git. Here is a
 screencast. Do you see the same thing?

 ** Attachment added: No exits dialog.mp4
 
 https://bugs.launchpad.net/mudlet/+bug/1201017/+attachment/3739754/+files/No%20exits%20dialog.mp4


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Title:
  Custom exit lines dialog broken in git

Status in Mudlet the MUD client:
  New

Bug description:
  The custom exit lines dialog does not come up in current git, it goes
  straight to the line-making portion of the workflow.

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Re: [Mudlet-makers] [Bug 1095953] Re: Font spacing on Mac/Ubuntu/Win7+8 is a bit off

2013-06-18 Thread Heiko
no issues with Qt4.8.2 either - also works fine with bitsteam sans mono

Am 18.06.2013 20:24, schrieb Vadim Peretokin:
 I can confirm that this issue does not exhibit on Debian Sid (installed a
 VM to test). It uses Qt 4.8.4.


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Title:
  Font spacing on Mac/Ubuntu/Win7+8 is a bit off

Status in Mudlet the MUD client:
  New

Bug description:
  See http://forums.mudlet.org/viewtopic.php?f=5t=3180p=15303#p15272
  for explanation  screenshots.

  The symptoms are similar on Ubuntu as well under Qt 4.8.

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Re: [Mudlet-makers] [Bug 1095953] Re: Font spacing on Mac/Ubuntu/Win7+8 is a bit off

2013-06-18 Thread Heiko
summary:
Windows: no problems
Mac: slight problems using the OSX workaround. uncomment the osx 
workaround, rebuild and retest plz
Linux: no problems on Debian. Ubuntu is using the exact same official 
Debian package, but there are problems - where are the differences in 
Debian and Ubuntu? The issue is most likely related to fontconfig/X 
package differences between the 2 distros. Which Qt version is being 
used on Ubuntu?

Am 18.06.2013 20:30, schrieb Vadim Peretokin:
 Note that the Mudlet version in Debian Sid uses a different default font -
 it does not use Bitstream Vera Sans Mono.

 Debian Wheezy using test4, but again, using a different default font, did
 not exhibit this problem.


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Title:
  Font spacing on Mac/Ubuntu/Win7+8 is a bit off

Status in Mudlet the MUD client:
  New

Bug description:
  See http://forums.mudlet.org/viewtopic.php?f=5t=3180p=15303#p15272
  for explanation  screenshots.

  The symptoms are similar on Ubuntu as well under Qt 4.8.

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Re: [Mudlet-makers] [Bug 1095953] Re: Font spacing on Mac/Ubuntu/Win7+8 is a bit off

2013-06-17 Thread Heiko
What happens if you build against the qtsdk on both ubuntu systems?

Am 16.06.2013 10:46, schrieb Vadim Peretokin:
 This issue does happen on Ubuntu 13.04.

 Note that you have to select the text in the minoconsole and move the
 selection back and forth, left to right, to see subtitle changes in the
 text placement to really observe this issue.


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Title:
  Font spacing on Mac/Ubuntu/Win7+8 is a bit off

Status in Mudlet the MUD client:
  New

Bug description:
  See http://forums.mudlet.org/viewtopic.php?f=5t=3180p=15303#p15272
  for explanation  screenshots.

  The symptoms are similar on Ubuntu as well under Qt 4.8.

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Re: [Mudlet-makers] [Bug 1175316] Re: setBackgroundColor() on miniconsole causes a font change in main window

2013-06-16 Thread Heiko
I can't reproduce this. Please close or provide reproduceable evidence.

Am 16.06.2013 05:18, schrieb Vadim Peretokin:
 ** Changed in: mudlet
 Status: Invalid = New


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Title:
  setBackgroundColor() on miniconsole causes a font change in main
  window

Status in Mudlet the MUD client:
  New

Bug description:
  The following code triggers the font in the main window to change
  somewhat - you have to click on the main window or scroll to fix it
  back:

  createMiniConsole(test1,0,0,0,0)
  setBackgroundColor(test1,0,0,0,0)

  Original report:
  http://forums.mudlet.org/viewtopic.php?f=9t=3406p=16733#p16728

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Re: [Mudlet-makers] [Bug 1095953] Re: Font spacing on Mac/Ubuntu/Win7+8 is a bit off

2013-06-16 Thread Heiko
roomid?

Am 16.06.2013 05:28, schrieb Vadim Peretokin:
 Here is a script for Achaea - go into wilderness and it'll show it.

 I'm not sure if it happens on win7/8, but are you saying you are
 dropping all support any OS that is not windows 7 or 8?

 ** Attachment added: wilderness map window.xml
 
 https://bugs.launchpad.net/mudlet/+bug/1095953/+attachment/3704745/+files/wilderness%20map%20window.xml


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Title:
  Font spacing on Mac/Ubuntu/Win7+8 is a bit off

Status in Mudlet the MUD client:
  New

Bug description:
  See http://forums.mudlet.org/viewtopic.php?f=5t=3180p=15303#p15272
  for explanation  screenshots.

  The symptoms are similar on Ubuntu as well under Qt 4.8.

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Re: [Mudlet-makers] [Bug 1128996] Re: 'Save Profile' doesn't backup the map

2013-06-16 Thread Heiko
Save profile doesn't save the map. There's other buttons in the UI to do 
so. It's fixed with tooltips.

Am 16.06.2013 06:33, schrieb Vadim Peretokin:
 How was this fixed if I could ask? 'Save profile' still doesn't make a map
 backup.


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Title:
  'Save Profile' doesn't backup the map

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  'Save Profile' doesn't backup the map, and it seems at least one user
  was misled into thinking that it does save the map, and lost work when
  Mudlet crashed.

  It should backup the map as it does the main profile.

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Re: [Mudlet-makers] [Bug 1095953] Re: Font spacing on Mac/Ubuntu/Win7+8 is a bit off

2013-06-16 Thread Heiko
Can't see anything strange on Debian SID and latest git. Walked up a few 
room and then travelled south for some time. Looks all normal.

Am 16.06.2013 09:02, schrieb Vadim Peretokin:
 20386 and then ENTER WILDERNESS


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Title:
  Font spacing on Mac/Ubuntu/Win7+8 is a bit off

Status in Mudlet the MUD client:
  New

Bug description:
  See http://forums.mudlet.org/viewtopic.php?f=5t=3180p=15303#p15272
  for explanation  screenshots.

  The symptoms are similar on Ubuntu as well under Qt 4.8.

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Re: [Mudlet-makers] [Bug 1114588] Re: Custom exit lines should be possible to be added from scripts

2013-06-12 Thread Heiko
Hi Chris,

added this func with a few changes, here are a few comments:

1. line coordinates are of type qreal
2. direction/line relationship must be unique ([] instead of insert())
3. valid directions should be anything including special exits (this 
feature needs to be added to the gui also)
4. getRoom(id) returns 0 if the room doesnt exist
5. I've added a func getCustomLines(roomid) that returns a table with 
all data. Maybe we change addCustonLine() to accept this kind of tables 
also to make scripting easier

Heiko

Am 11.06.2013 15:05, schrieb Chris:
 This branch:

 https://github.com/Chris7/Mudlet2/commits/exitRedesign

 custom exit lines commit:
 https://github.com/Chris7/Mudlet2/commit/8c38be9be026decf7b10b4d3c7bdcbc1fd304ac2


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Title:
  Custom exit lines should be possible to be added from scripts

Status in Mudlet the MUD client:
  Fix Committed

Bug description:
  Please add possibility to add custom exit lines between two rooms using LUA 
scripts or possibility to connect rooms with special exits with visual lines on 
map.
  Currentlu GUI only version exists and even with that it is not possible to 
connect rooms, just draw a line that does move with rooms.

  Mudlet: 2.1

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Re: [Mudlet-makers] [Bug 1095953] Re: Font spacing on Mac/Ubuntu/Win7+8 is a bit off

2013-06-11 Thread Heiko
As long as I don't get a reproduceable case for win7/8 I ignore this
issue.

Am 11.06.2013 02:21, schrieb Vadim Peretokin:
 Here is another example of the spacing - and it being affected by
 highlights: http://i.imgur.com/oPguQuw.png?1


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Title:
  Font spacing on Mac/Ubuntu/Win7+8 is a bit off

Status in Mudlet the MUD client:
  New

Bug description:
  See http://forums.mudlet.org/viewtopic.php?f=5t=3180p=15303#p15272
  for explanation  screenshots.

  The symptoms are similar on Ubuntu as well under Qt 4.8.

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[Mudlet-makers] [Bug 1126575] Re: Buttons work in 50%

2013-06-11 Thread Heiko
** Changed in: mudlet
   Status: New = Fix Released

** Changed in: mudlet
   Status: Fix Released = Incomplete

** Changed in: mudlet
   Status: Incomplete = Opinion

** Changed in: mudlet
   Status: Opinion = Invalid

** Changed in: mudlet
   Status: Invalid = Won't Fix

** Changed in: mudlet
   Status: Won't Fix = Fix Released

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Title:
  Buttons work in 50%

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  I have created one button bar on top and added one button to it with a 
command.
  Button sends command to mud every second click on it, rest of clicks are just 
ignored.

  Stylesheet for button: not sure how it works, could not change even
  color of button using it

  It also seems that it is not possible to call lua script from button,
  which is very strange to me.

  Mudlet: 2.1
  OS: Win 7 x64

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[Mudlet-makers] [Bug 1112223] Re: Package Exporter - Applies the /MudletPackage too early in the XML

2013-06-11 Thread Heiko
looks like this has been merged already, plz verify

** Changed in: mudlet
   Status: Fix Committed = Fix Released

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Title:
  Package Exporter - Applies the /MudletPackage too early in the XML

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  I created two seperate XMLs for small systems. Both inserted the
  /MudletPackage tag just after the Trigger package ended. When
  attempting to import those XMLs, mudlet never read and imported the
  Alias' or Scripts.

  Mudlet ver. 2.1 - Current Build
  OS X Mountain Lion

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[Mudlet-makers] [Bug 1163016] Re: handleWindowResize event fires before LuaGlobal

2013-06-11 Thread Heiko
** Changed in: mudlet
   Status: New = Fix Released

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Title:
  handleWindowResize event fires before LuaGlobal

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  The handleWindowResize event fires before LuaGlobal is initialized,
  spawning several errors in the errors view.

  A workable solution could be: define handleWindowResize() in the Lua
  state as soon as it is created in Mudlet.

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[Mudlet-makers] [Bug 1153322] Re: Deleting mud ALSO deleted another mud's profile

2013-06-11 Thread Heiko
bug fix desc: profile name of existing profiles cannot be changed
the profile_name data field is set to read only except when adding a new 
profile.

** Changed in: mudlet
   Status: New = Fix Released

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Title:
  Deleting mud ALSO deleted another mud's profile

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  I'm using the latest ubuntu 12.10. Mudlet 2.1.

  I've been using mudlet for a good while and not seen this bug. Last
  night I was trying new muds and I deleted from mudlet one that I added
  but didn't like--you know, where you have to type in the mud's name to
  confirm the delete.  Well, I went on to play another mud at the same
  time opening a connection to my regular mud (God Wars II), and then
  soon quit Mudlet, ansering Yes, I wish to save the profile for the
  new mud and if it then when asked for God Wars, I _think_ I said yes.
  But answering No there shouldn't have been bad since I only connected
  to see who was on and made no oher changes.  But, I'm not actually
  posistive if I connected to God Wars before or after deleting that
  other mud.  Sorry.

  Anyway, upon later restarting Mudlet, God Wars II (my profile for it)
  was GONE. I clicked on the general profile for God Wars II and it did
  the whole download of new graphics pluggin and start with default
  settings. I went into the mudlet folder and only found the generic God
  Wars II profile there. My original profile for it was gone.

  So I lost all my triggers and aliases and settings for my original God
  Wars II profile.  I can only asume that when I deleted that other mud
  I didn't like, Mudlet also deleted my God Wars profile as well.

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[Mudlet-makers] [Bug 1097983] Re: Doors across area boundaries don't get drawn at proper locations

2013-06-11 Thread Heiko
** Changed in: mudlet
   Status: Fix Committed = Fix Released

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Title:
  Doors across area boundaries don't get drawn at proper locations

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  Doors across area boundaries don't get drawn at proper locations on
  the area boundary - instead they get drawn elsewhere in the area.

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[Mudlet-makers] [Bug 1163444] Re: Mapper GUI doesn't match API functionality

2013-06-11 Thread Heiko
** Changed in: mudlet
   Status: New = Incomplete

** Changed in: mudlet
   Status: Incomplete = Fix Released

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Title:
  Mapper GUI doesn't match API functionality

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  The API method setExit() will automatically remove exit stubs from a
  room for the directions being set. However, if a user uses the Mapper
  window GUI (via right-click-exits), the exit stubs are not correctly
  removed.

  Ideally, the Mapper GUI would honor the setExit() behavior as there is
  no GUI-accessible way to remove exit stubs otherwise short of deleting
  the room.

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[Mudlet-makers] [Bug 1132260] Re: Perm triggers created after temp triggers run after temp triggers

2013-06-11 Thread Heiko
For the time being I simply reorder the trigger list after
package/module import. We can think about Chris's solution again when
temp trigger priorities have been implemented, but for now this is much
easier and won't cause any problems.

** Changed in: mudlet
   Status: Fix Committed = Won't Fix

** Changed in: mudlet
   Status: Won't Fix = Fix Released

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Title:
  Perm triggers created after temp triggers run after temp triggers

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  Temp triggers normally run after perm triggers, however but not if the
  perm trigger was created later. For example, when you reinstall a
  package or a module, its perm triggers will be running after existing
  temp triggers.

  This creates an issue where perm triggers rely on the original MUD
  colors to do their work, which temp triggers later modify. If those
  perm triggers start running after temp triggers, they won't work.

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[Mudlet-makers] [Bug 1094583] Re: map doesn't show rooms on area selection

2013-06-11 Thread Heiko
commit link is not working

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Title:
  map doesn't show rooms on area selection

Status in Mudlet the MUD client:
  Fix Committed

Bug description:
  When an area is chosen, the user has to find the rooms, it should
  automatically bring the user to valid rooms.

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[Mudlet-makers] [Bug 1097543] Re: setExitWeight() works on non-existent exits

2013-06-11 Thread Heiko
** Changed in: mudlet
   Importance: Medium = High

** Changed in: mudlet
   Importance: High = Low

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Title:
  setExitWeight() works on non-existent exits

Status in Mudlet the MUD client:
  New

Bug description:
  setExitWeight() works on non-existent exits and remembers them -
  perhaps it shouldn't?

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[Mudlet-makers] [Bug 1174484] Re: Loss of Area specificness inTArea::getRoomsByPosition()

2013-06-11 Thread Heiko
** Changed in: mudlet
   Status: New = Fix Released

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Title:
  Loss of Area specificness inTArea::getRoomsByPosition()

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  Current (660) revision:

  Whilst researching for other TLuaInterpreter methods that were subject
  to the zero'th index problem mentioned in
  https://bugs.launchpad.net/mudlet/+bug/1173407 I discovered that
  TArea::getRoomsByPostion() was reporting rooms in ALL areas with the
  supplied x,y,z coordinates whereas when it is utilised by
  TLuaInterpreter::getRoomsByPostion() that method demands that it only
  returns rooms at the given coordinates in the area implicit in the
  call to the method.

  I have attached a short patch that seems to fix this issue, however
  because of the current state of my repository it might be a little
  fuzzy around the line numbers - I tweaked them by hand to fit the
  current code whereas I've dirtied my local copy a bit so I hope I got
  them right.

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[Mudlet-makers] [Bug 1175316] Re: setBackgroundColor() on miniconsole causes a font change in main window

2013-06-11 Thread Heiko
can't be reproduced - invalid

** Changed in: mudlet
   Status: Confirmed = Incomplete

** Changed in: mudlet
   Status: Incomplete = Opinion

** Changed in: mudlet
   Status: Opinion = Invalid

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Title:
  setBackgroundColor() on miniconsole causes a font change in main
  window

Status in Mudlet the MUD client:
  Invalid

Bug description:
  The following code triggers the font in the main window to change
  somewhat - you have to click on the main window or scroll to fix it
  back:

  createMiniConsole(test1,0,0,0,0)
  setBackgroundColor(test1,0,0,0,0)

  Original report:
  http://forums.mudlet.org/viewtopic.php?f=9t=3406p=16733#p16728

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Re: [Mudlet-makers] [Bug 1098781] Re: Doors don't show up on exportAreaImage() in 2.1

2013-06-05 Thread Heiko
released, but the whole func has to be ported to the new backend


Am 06.06.2013 04:04, schrieb Chris:
 ** Changed in: mudlet
 Status: Fix Committed = Fix Released

 ** Changed in: mudlet
   Assignee: (unassigned) = Chris (chrismudlet)


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Title:
  Doors don't show up on exportAreaImage() in 2.1

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  Doors don't show up on exportAreaImage() in 2.1.

  See
  
http://forums.mudlet.org/viewtopic.php?f=5t=3204sid=ba3bb3c8e46f85ed3340deb398544bf8p=15463#p15463
  for original report.

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Re: [Mudlet-makers] [Bug 1185218] [NEW] HTML logging stops too early on it's own

2013-05-29 Thread Heiko
No, sorry, I'm wrong. The loggin patch in 2.0 contained a logic error. 
Thing is fixed now.
status - done

Am 29.05.2013 02:34, schrieb Vadim Peretokin:
 Public bug reported:

 HTML logging seems to stop abruptly and too early without users doing
 it, still.

 See:
 http://forums.mudlet.org/viewtopic.php?f=5t=3358sid=2176036498284984f366be047d5c8897p=16945#p16945

 ** Affects: mudlet
   Importance: Undecided
   Status: New


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Title:
  HTML logging stops too early on it's own

Status in Mudlet the MUD client:
  New

Bug description:
  HTML logging seems to stop abruptly and too early without users doing
  it, still.

  See:
  
http://forums.mudlet.org/viewtopic.php?f=5t=3358sid=2176036498284984f366be047d5c8897p=16945#p16945

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[Mudlet-makers] [Bug 1183579] Re: 'Border background image' is not implemented

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Wishlist

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Title:
  'Border background image' is not implemented

Status in Mudlet the MUD client:
  New

Bug description:
  'Border background image' option in settings is not implemented. I
  think it should take a png/svg/whatever and just stretch it across the
  borders.

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[Mudlet-makers] [Bug 1178490] Re: Map widget isn't come back after being closed by X

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Critical

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Title:
  Map widget isn't come back after being closed by X

Status in Mudlet the MUD client:
  New

Bug description:
  If you open the map as a widget and not an embedded console, and then
  close it with its small X button - toggling map again will not bring
  the widget up.

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[Mudlet-makers] [Bug 1175316] Re: setBackgroundColor() on miniconsole causes a font change in main window

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Critical

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Title:
  setBackgroundColor() on miniconsole causes a font change in main
  window

Status in Mudlet the MUD client:
  Confirmed

Bug description:
  The following code triggers the font in the main window to change
  somewhat - you have to click on the main window or scroll to fix it
  back:

  createMiniConsole(test1,0,0,0,0)
  setBackgroundColor(test1,0,0,0,0)

  Original report:
  http://forums.mudlet.org/viewtopic.php?f=9t=3406p=16733#p16728

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[Mudlet-makers] [Bug 1173407] Re: getRoomsByPosition()'s table indexing starts at 0

2013-05-26 Thread Heiko
** Changed in: mudlet
   Status: New = Won't Fix

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Title:
  getRoomsByPosition()'s table indexing starts at 0

Status in Mudlet the MUD client:
  Won't Fix

Bug description:
  getRoomsByPosition()'s table indexing starts at 0, while it should be
  starting at 1. We would need to see if any public scripts are broken
  by this before fixing, if we can at all.

  All future functions should start their indexing at 1.

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[Mudlet-makers] [Bug 1172031] Re: debugc() doesn't work

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Critical

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Title:
  debugc() doesn't work

Status in Mudlet the MUD client:
  In Progress

Bug description:
  debugc, defined as TLuaInterpreter::debug, is intended to allow you to
  write to the error console without breaking script execution - but it
  doesn't seem to be working.

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[Mudlet-makers] [Bug 1170557] Re: Screen flashing issues on Snow Leopard

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Wishlist

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Title:
  Screen flashing issues on Snow Leopard

Status in Mudlet the MUD client:
  New

Bug description:
  A user is consistently having a screen flash issue, see video:
  https://dl.dropboxusercontent.com/u/16468573/Screen%20Recording%204.mov

  Happening on a 2011 macbook pro.

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[Mudlet-makers] [Bug 1170749] Re: Typo in TRoom.h makes it impossible to change map west exit

2013-05-26 Thread Heiko
** Changed in: mudlet
   Status: New = Fix Committed

** Changed in: mudlet
   Status: Fix Committed = Fix Released

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Title:
  Typo in TRoom.h makes it impossible to change map west exit

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  A mistake in line 63 of the current src/TRoom.h assigns a new west
  exit to a room to the southwest position rather than the west one,
  also making it impossible to remove a west exit.  The fix is trivial
  to correct I think :

  diff a/src/TRoom.h b/src/TRoom.h
  --- a/src/TRoom.h
  +++ b/src/TRoom.h
  @@ -58,11 +58,11 @@ public:
   int getSouthwest() { return southwest; }
   void setSouthwest( int id ) { southwest=id; }
   int getSoutheast() { return southeast; }
   void setSoutheast( int id ) { southeast=id; }
   int getWest() { return west; }
  -void setWest( int id ) { southwest=id; }
  +void setWest( int id ) { west=id; }
   int getEast() { return east; }
   void setEast( int id ) { east=id; }
   int getUp() { return up; }
   void setUp( int id ) { up=id; }
   int getDown() { return down; }
  void setWest( int id ) { southwest=id; }

  The blame(?) process seems to pin it to:
  commit 4e651d55fd7a73af24fe66ae3d85e9e5b13a1fc5
  Author:   Heiko Koehn koehnhe...@googlemail.com  Fri Mar 22 11:47:58 
2013
  safe mapper

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[Mudlet-makers] [Bug 1168987] Re: Pointer issue in TRoomDB.cpp:338 (Segfault)

2013-05-26 Thread Heiko
** Changed in: mudlet
   Status: Fix Committed = Fix Released

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Title:
  Pointer issue in TRoomDB.cpp:338 (Segfault)

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  As evidenced by:

  http://paste.ubuntu.com/5709118/

  There seems to be a double deletion or deletion of a null pointer here.
  To resolve, the user is required to head into getMudletHomeDir() and remove 
any map related files and folders which is clearly very inconveniencing.

  I tried clearing things with:

  http://paste.ubuntu.com/5709132/
  (Line 9 and 18).

  Although this is failing on the assertion.

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[Mudlet-makers] [Bug 1166991] Re: MXP default link color should respect user preference for blue

2013-05-26 Thread Heiko
Mudlet does not set link colors. The game choses the link color.

** Changed in: mudlet
   Status: New = Won't Fix

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Title:
  MXP default link color should respect user preference for blue

Status in Mudlet the MUD client:
  Won't Fix

Bug description:
  See
  http://forums.mudlet.org/viewtopic.php?f=5t=3204view=unread#p16508
  for a use case.

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[Mudlet-makers] [Bug 1170902] Re: permRegexTrigger/permSubstringTrigger doesn't set the name properly

2013-05-26 Thread Heiko
** Changed in: mudlet
   Status: Confirmed = Fix Released

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Title:
  permRegexTrigger/permSubstringTrigger doesn't set the name properly

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  For example:

  permRegexTrigger(Prompt, , {^(\d+)h, (\d+)m}, [[health = 
tonumber(matches[2]); mana = tonumber(matches[3])]])
  permRegexTrigger(MapTriggerCapture, , {^(.*)$}, [[]])

  Neither set the given name in the UI, they just set the number.

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[Mudlet-makers] [Bug 1165993] Re: Profile navigation with keyboard doesn't work

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Low

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Title:
  Profile navigation with keyboard doesn't work

Status in Mudlet the MUD client:
  New

Bug description:
  Chagning currently selected profile through the direction keys doesn't
  actually load it's history, description and so on.

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[Mudlet-makers] [Bug 1163016] Re: handleWindowResize event fires before LuaGlobal

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Critical

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Title:
  handleWindowResize event fires before LuaGlobal

Status in Mudlet the MUD client:
  New

Bug description:
  The handleWindowResize event fires before LuaGlobal is initialized,
  spawning several errors in the errors view.

  A workable solution could be: define handleWindowResize() in the Lua
  state as soon as it is created in Mudlet.

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[Mudlet-makers] [Bug 1159570] Re: 'Save Profile As' doesn't preserve package relationships and configuration data

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = High

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Title:
  'Save Profile As' doesn't preserve package relationships and
  configuration data

Status in Mudlet the MUD client:
  New

Bug description:
  'Save Profile As' doesn't preserve package relationships and folders,
  so this cannot be used as a reliable way to move a profile between
  computers.

  Now that we have packages, I propose that 'save profile as' saves an
  xml that will keep the package relationships, and zip it all up along
  with the data in profiles/profile, so script settings would get
  saved as well.

  A special config.lua would indicate that this is a Mudlet backup and
  not a package, so upon extracting the folder levels will be done right
  and it wouldn't be considered a module or package.

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[Mudlet-makers] [Bug 1156914] Re: Mac Import Package dialog opens up behind Mudlet window

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Wishlist

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Title:
  Mac Import Package dialog opens up behind Mudlet window

Status in Mudlet the MUD client:
  New

Bug description:
  Mac Import Package dialog opens up behind Mudlet window / generally
  does not work well at all on certain machines.

  A possible workaround would be to use the native Objective-C dialogs
  instead of Qt's.

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[Mudlet-makers] [Bug 1153322] Re: Deleting mud ALSO deleted another mud's profile

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Critical

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Title:
  Deleting mud ALSO deleted another mud's profile

Status in Mudlet the MUD client:
  New

Bug description:
  I'm using the latest ubuntu 12.10. Mudlet 2.1.

  I've been using mudlet for a good while and not seen this bug. Last
  night I was trying new muds and I deleted from mudlet one that I added
  but didn't like--you know, where you have to type in the mud's name to
  confirm the delete.  Well, I went on to play another mud at the same
  time opening a connection to my regular mud (God Wars II), and then
  soon quit Mudlet, ansering Yes, I wish to save the profile for the
  new mud and if it then when asked for God Wars, I _think_ I said yes.
  But answering No there shouldn't have been bad since I only connected
  to see who was on and made no oher changes.  But, I'm not actually
  posistive if I connected to God Wars before or after deleting that
  other mud.  Sorry.

  Anyway, upon later restarting Mudlet, God Wars II (my profile for it)
  was GONE. I clicked on the general profile for God Wars II and it did
  the whole download of new graphics pluggin and start with default
  settings. I went into the mudlet folder and only found the generic God
  Wars II profile there. My original profile for it was gone.

  So I lost all my triggers and aliases and settings for my original God
  Wars II profile.  I can only asume that when I deleted that other mud
  I didn't like, Mudlet also deleted my God Wars profile as well.

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[Mudlet-makers] [Bug 1154978] Re: Search and other buttons go black

2013-05-26 Thread Heiko
qt bug will fix automatically some day - ignore

** Changed in: mudlet
   Importance: Undecided = Wishlist

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Title:
  Search and other buttons go black

Status in Mudlet the MUD client:
  New

Bug description:
  Search and other buttons sometimes go completely black and only show
  when mouse is hovered on them. Confirmed on Ubuntu and Windows -
  attaching a Windows screenshot.

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[Mudlet-makers] [Bug 1110941] Re: Ghost right-side border after hiding a button toolbar

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Low

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Title:
  Ghost right-side border after hiding a button toolbar

Status in Mudlet the MUD client:
  New

Bug description:
  Very rarely, when you hide a button toolbar there will be a border on
  the right side for the amount that the buttons covered left over. See
  screenshot.

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[Mudlet-makers] [Bug 1146153] Re: Windows: complicated regex can crash Mudlet on a long line

2013-05-26 Thread Heiko
not a mudlet bug

** Changed in: mudlet
   Status: New = Won't Fix

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Title:
  Windows: complicated regex can crash Mudlet on a long line

Status in Mudlet the MUD client:
  Won't Fix

Bug description:
  The following regex: ^(?:[A-Za-z]+\b,? *){2,} tells you, That looks
  good\. I'll be in touch\.

  Will crash Windows Mudlet on a really, really long line from the game
  (presumably to an overflow, there are over 4k frames on the backtrace
  when it happens). Doesn't happen on 64bit Ubuntu.

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[Mudlet-makers] [Bug 1099688] Re: does not resolve the \t character

2013-05-26 Thread Heiko
** Changed in: mudlet
   Status: New = Fix Committed

** Changed in: mudlet
   Status: Fix Committed = Fix Released

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Title:
  does not resolve the \t character

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  Mudlet does not seem to support the \t character (tab). On muds where
  this is used, Mudlet prints nothing. It does not indent at all. What
  is expected is either showing the tab character or 8 spaces, but
  neither happens, and things that are aligned using tabs make things
  look all wonky, like maps, etc.

  Mudlet: 2.1
  OS: OSX 10.8.2

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[Mudlet-makers] [Bug 1143209] Re: Allow only foreground or only background in color triggers

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = High

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Title:
  Allow only foreground or only background in color triggers

Status in Mudlet the MUD client:
  New

Bug description:
  Color triggers right now enforce a foreground *and* a background
  color. If the user changes their default Mudlet background color to a
  custom one, both triggers that only want the foreground color will
  fail, and it will be impossible to adjust them to the custom color as
  well.

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[Mudlet-makers] [Bug 1136265] Re: registered event handler add/remove not functioning properly

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Undecided = Low

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Title:
  registered event handler add/remove not functioning properly

Status in Mudlet the MUD client:
  New

Bug description:
  Using Mudlet 2.1
  OS is Windows 7 Home Premium, 64bit

  If I remove ALL registered event handlers via clicking the remove event 
handler from list button, I am unable to add an event via Add User Defined 
Event Handler prompt. The problem resolves itself if I click on a different 
script or script folder but this is very inconvenient.
  Here's a video of the problem: http://youtu.be/vfoIIABEXhc

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[Mudlet-makers] [Bug 1097953] Re: mudlet won't allow me to paste text being copied from an outside program

2013-05-26 Thread Heiko
** Changed in: mudlet
   Status: New = Invalid

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Title:
  mudlet won't allow me to paste text being copied from an outside
  program

Status in Mudlet the MUD client:
  Invalid

Bug description:
  So here's my problem: if I am in mudlet (using version 2.1) and on
  Windows 7 x64, I can copy and paste text just fine, both pasting to
  mudlet and to outside programs, however when I copy text, for example
  a URL in google chrome, and try to paste it into mudlet, it acts as if
  nothing is copied. However, if I then go to notepad and paste, it will
  paste just fine.

  I know a few others who have the same issue...I'd really like to see
  this getting fixed, it's greatly hindering my ability to do my job on
  Aetolia.

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[Mudlet-makers] [Bug 1128996] Re: 'Save Profile' doesn't backup the map

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Medium = Critical

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Title:
  'Save Profile' doesn't backup the map

Status in Mudlet the MUD client:
  Fix Committed

Bug description:
  'Save Profile' doesn't backup the map, and it seems at least one user
  was misled into thinking that it does save the map, and lost work when
  Mudlet crashed.

  It should backup the map as it does the main profile.

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[Mudlet-makers] [Bug 1126575] Re: Buttons work in 50%

2013-05-26 Thread Heiko
** Changed in: mudlet
   Importance: Medium = Critical

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Title:
  Buttons work in 50%

Status in Mudlet the MUD client:
  New

Bug description:
  I have created one button bar on top and added one button to it with a 
command.
  Button sends command to mud every second click on it, rest of clicks are just 
ignored.

  Stylesheet for button: not sure how it works, could not change even
  color of button using it

  It also seems that it is not possible to call lua script from button,
  which is very strange to me.

  Mudlet: 2.1
  OS: Win 7 x64

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Re: [Mudlet-makers] [Bug 1184124] [NEW] Pathfinder choosing longer paths

2013-05-25 Thread Heiko
Exits may be locked? Otherwise you need to send me the map file, 
speedwalk script and server/login details of your game.

Am 25.05.2013 13:09, schrieb Garagoth:
 Public bug reported:

 Mudlet: 2.1
 OS: Win 7

 I have a city map with many alternative communication paths. All exits have 
 the same exit weight, all rooms are created equal.
 When I double-click on target location and speedwalk kicks in, it chooses 
 really weird paths - usually not the shortest one.
 Path one way: se, s, sw, e, e, e, ne, n, nw, nw, w, ne, ne, e, e, ne, nw, n, 
 w, w, nw, nw, w, w, w, w
 Return path: sw, sw, se, se, e, e, s, s, s, se

 Attached is a screenshot of map. Locations in green circles are start
 and destination location.

 P.S.
 A context menu on map export area to image would be nice.

 ** Affects: mudlet
   Importance: Undecided
   Status: New


 ** Tags: pathfinder

 ** Attachment added: map_olgrion.png
 
 https://bugs.launchpad.net/bugs/1184124/+attachment/3686417/+files/map_olgrion.png


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Title:
  Pathfinder choosing longer paths

Status in Mudlet the MUD client:
  New

Bug description:
  Mudlet: 2.1
  OS: Win 7

  I have a city map with many alternative communication paths. All exits have 
the same exit weight, all rooms are created equal.
  When I double-click on target location and speedwalk kicks in, it chooses 
really weird paths - usually not the shortest one.
  Path one way: se, s, sw, e, e, e, ne, n, nw, nw, w, ne, ne, e, e, ne, nw, n, 
w, w, nw, nw, w, w, w, w
  Return path: sw, sw, se, se, e, e, s, s, s, se

  Attached is a screenshot of map. Locations in green circles are start
  and destination location.

  P.S.
  A context menu on map export area to image would be nice.

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[Mudlet-makers] [Bug 1124802] Re: Rooms are not properly removed on map load

2013-05-22 Thread Heiko
** Changed in: mudlet
   Status: Fix Committed = Invalid

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Title:
  Rooms are not properly removed on map load

Status in Mudlet the MUD client:
  Invalid

Bug description:
  When you load a new map in, current rooms are not properly removed
  first. This leads to an issue where if a room was deleted in a new map
  and you load it, it will not get painted, but it will exist - and show
  up in searchRoom, and roomExists will say it still exists.

  For a short demo, import the map with non-deleted room.dat map, and
  then import the map with deleted room.dat map in that order. You'll
  see that room 4855 was deleted, however it still shows up in
  searchRooms (causing problems) and roomExists(4855) will say true for
  it.

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[Mudlet-makers] [Bug 1117858] Re: Syntax errors inside setLink code can get shown on the wrong profile

2013-05-22 Thread Heiko
** Changed in: mudlet
   Status: Fix Committed = Fix Released

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Title:
  Syntax errors inside setLink code can get shown on the wrong profile

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  Syntax errors inside setLink code can get shown on the wrong profile.
  For example, I had 2 tabs open, and was working with setLink in one of
  them. When setLink code had a syntax error in it, nothing showed up in
  the errors view - however on the main screen of another, completely
  unrelated profile, the error messages were showing up in white.

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[Mudlet-makers] [Bug 1092769] Re: Event handlers can go off multiple times

2013-05-22 Thread Heiko
** Changed in: mudlet
   Status: Fix Committed = Fix Released

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Title:
  Event handlers can go off multiple times

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  Event handlers can somehow get into a state where they will
  consistently go off more than once. In an example I've got, on one
  profile run one event handler is going off 8 times, and another 144
  times (!). Just raising the event makes it go off all those times,
  consistently, until you restart Mudlet.

  I haven't quite worked out what is causing this issue just yet, either
  - this needs to be narrowed down. It does happen to everyone somewhat
  infrequently however all the way from test4 and before.

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[Mudlet-makers] [Bug 1133023] Re: line wrap of echo in trigger context

2013-05-22 Thread Heiko
** Changed in: mudlet
   Status: New = Fix Released

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Title:
  line wrap of echo in trigger context

Status in Mudlet the MUD client:
  Fix Released

Bug description:
  function box()
 echo(\nusing echo():\n)
 
echo(**\n)
 echo(**..string.rep( , 62)..**\n)
 
echo(**\n)
  end

  wrong line wrap in trigger context unless line wrap is increased to a
  higher value than 2 line lengths

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Re: [Mudlet-makers] [Bug 1168987] Re: Pointer issue in TRoomDB.cpp:338 (Segfault)

2013-04-15 Thread Heiko
OK thx

Am 15.04.2013 02:11, schrieb Martin Tee:
 ** Description changed:

As evidenced by:

http://paste.ubuntu.com/5709118/

There seems to be a double deletion or deletion of a null pointer here.
 - To resolve, the user is required to head into getMudletHomeDir() and remove 
 any map related files and folders which is clearly very inconveniencing.
 + To resolve, the user is required to head into getMudletHomeDir() and remove 
 any map related files and folders which is clearly very inconveniencing.

I tried clearing things with:

http://paste.ubuntu.com/5709132/
 + (Line 9 and 18).

Although this is failing on the assertion.


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Title:
  Pointer issue in TRoomDB.cpp:338 (Segfault)

Status in Mudlet the MUD client:
  New

Bug description:
  As evidenced by:

  http://paste.ubuntu.com/5709118/

  There seems to be a double deletion or deletion of a null pointer here.
  To resolve, the user is required to head into getMudletHomeDir() and remove 
any map related files and folders which is clearly very inconveniencing.

  I tried clearing things with:

  http://paste.ubuntu.com/5709132/
  (Line 9 and 18).

  Although this is failing on the assertion.

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Re: [Mudlet-makers] [Bug 1168987] Re: Pointer issue in TRoomDB.cpp:338 (Segfault)

2013-04-15 Thread Heiko
fixed

Am 15.04.2013 02:11, schrieb Martin Tee:
 ** Description changed:

As evidenced by:

http://paste.ubuntu.com/5709118/

There seems to be a double deletion or deletion of a null pointer here.
 - To resolve, the user is required to head into getMudletHomeDir() and remove 
 any map related files and folders which is clearly very inconveniencing.
 + To resolve, the user is required to head into getMudletHomeDir() and remove 
 any map related files and folders which is clearly very inconveniencing.

I tried clearing things with:

http://paste.ubuntu.com/5709132/
 + (Line 9 and 18).

Although this is failing on the assertion.


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Title:
  Pointer issue in TRoomDB.cpp:338 (Segfault)

Status in Mudlet the MUD client:
  New

Bug description:
  As evidenced by:

  http://paste.ubuntu.com/5709118/

  There seems to be a double deletion or deletion of a null pointer here.
  To resolve, the user is required to head into getMudletHomeDir() and remove 
any map related files and folders which is clearly very inconveniencing.

  I tried clearing things with:

  http://paste.ubuntu.com/5709132/
  (Line 9 and 18).

  Although this is failing on the assertion.

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Re: [Mudlet-makers] [Bug 1166930] Re: Cannot turn MXP off

2013-04-11 Thread Heiko
I'm afraid but it's impossible because it's a server but, not ours. If 
we don't negotiate MXP the server shouldn't use it. If we ignore MXP on 
our end i.e. not strip MXP tags and escape sequences, the user won't be 
able to read anything within the MXP spam.

However, we can add an option for MXP link color selection.

Am 11.04.2013 00:39, schrieb Vadim Peretokin:
 Would it be possible to have the MXP engine ignore and strip out MXP
 without too much effort/slowdown? It would be better for the option to
 go all the way through.


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Title:
  Cannot turn MXP off

Status in Mudlet the MUD client:
  New

Bug description:
  Bug Report:   mudlet 2.1, latest Ubuntu

  Selecting 'Force MXP Negotiantions OFF' in mudlet-settings-special
  options  DOES NOT turn MXP off. You can test this by turning it off,
  saving and then re-connecting to God Wars II for example. I've tried
  to get it to turn off for The 7th Plane at 209.90.73.150 .

  Screenshot http://imgur.com/8g2PEom

  The reason I wanted it off was because I can't change the MXP link
  colors and there's a dark blue that is used that I cannot read on my
  laptop.  I can change the blue in mudlet view color prefs but that
  doesn't affect MXP link colors.

  Codrus

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Re: [Mudlet-makers] [Bug 1166930] [NEW] Cannot turn MXP off

2013-04-09 Thread Heiko
This isn't a Mudlet but, but an MXP standard shortcoming. Mostly you can 
turn off MXP with some specific game command. MXP-off Mudlet option just 
means that Mudlet tries to not enable MXP on connect.

Am 09.04.2013 19:53, schrieb Tom Grey:
 Public bug reported:

 Bug Report:   mudlet 2.1, latest Ubuntu

 Selecting 'Force MXP Negotiantions OFF' in mudlet-settings-special
 options  DOES NOT turn MXP off. You can test this by turning it off,
 saving and then re-connecting to God Wars II for example. I've tried to
 get it to turn off for The 7th Plane at 209.90.73.150 .

 Screenshot http://imgur.com/8g2PEom

 The reason I wanted it off was because I can't change the MXP link
 colors and there's a dark blue that is used that I cannot read on my
 laptop.  I can change the blue in mudlet view color prefs but that
 doesn't affect MXP link colors.

 Codrus

 ** Affects: mudlet
   Importance: Undecided
   Status: New


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https://bugs.launchpad.net/bugs/1166930

Title:
  Cannot turn MXP off

Status in Mudlet the MUD client:
  New

Bug description:
  Bug Report:   mudlet 2.1, latest Ubuntu

  Selecting 'Force MXP Negotiantions OFF' in mudlet-settings-special
  options  DOES NOT turn MXP off. You can test this by turning it off,
  saving and then re-connecting to God Wars II for example. I've tried
  to get it to turn off for The 7th Plane at 209.90.73.150 .

  Screenshot http://imgur.com/8g2PEom

  The reason I wanted it off was because I can't change the MXP link
  colors and there's a dark blue that is used that I cannot read on my
  laptop.  I can change the blue in mudlet view color prefs but that
  doesn't affect MXP link colors.

  Codrus

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Re: [Mudlet-makers] [Bug 1163444] Re: Mapper GUI doesn't match API functionality

2013-04-08 Thread Heiko
This looks *very* good and it's clearly an important improvement.

Am 03.04.2013 05:06, schrieb Stephen Lyons:
 If this is the same Room Exits GUI that has Text Line edit boxes for
 normal directional exits and buttons for each that Lock to prevent
 *editing* those same Text Line edit boxes at the same time as they set
 the feature to prevent the route finding code from using that exit - as
 the API lockExit() function does then I may be able to assist.

 Sorry if this is a bit dense:

 I have made some progress working over the GUI dialogue box and associated 
 code to draw all the exit control functions together:
 * exit stubs and validated exit entry (also color coded to indicate validity 
 as the digits are entered) - mutual exclusivity is enforced;
 * exit locking and spin-boxes (0-) for exit weighting {though given that 
 a locked exit is effectively an infinite room weighting we could code the 
 former as a -1 value to the latter}
 * radio buttons to set/clear door markers
 * a centrally place indicator to show the number of the room that is being 
 EDITed!
 * tool-tips to guide the user + an a disabled, dummy copy of the controls for 
 one exit enlarged to accommodate the labels that would otherwise be 
 redundantly duplicated and make larger the controls for each exit.

 I had enforced mutual exclusivity for the other controls with stub exits
 but I realise that in practice one is perfectly likely to find a locked
 door without knowing what is on the other side so the door marker
 control at least should be enabled for either a stub exit OR a valid
 exit.

 In testing I have found that the 2DMap drawing code attempts to draw
 stub/normal exits for the up/down/in/out directions but fails for the
 latter pair to single centrally placed thin horizontal line - I've hand
 bodged the code to draw a small (about 2/3rd the size) pair of inward
 pointing triangle for in that sits in the space left and right of the
 points of the up and down exit indicators and a slightly larger
 outward pointing pair on the outside of these for out.  They, like the
 up/down pair are hollow for stubs and filled in for real exits.  May
 I suggest that someone a bit better at the coordinate number juggling
 looks that bit of code over - what I propose is only a suggestion but it
 visually fits.

 I also had left out controls for door symbols for the
 up/down/in/out but I had subsequently thought that we could
 change the brush colour used to fill-in the symbols to match the
 colours used for the xy-plane ones - retaining the black outline though
 so that they still show up on any room that has its environment set to a
 colour that matches one of the door colours.  Humm, that would not work
 for a stub exit with a marker door though ...

 I've held off on further tweaking here as Heiko suggests there is some
 revision to the mapper coming through shortly but I think there are some
 more things that need work: the Special exit part - needs another column
 for exit weighting the special exits, unless we combine it with the exit
 locking.  Do we need the ability to set door symbols on exits drawn with
 custom exit lines, could put the marker on the first line from the room,
 in which case we can add them also to Special Exits.

 OK that's enough from me for the moment.

 ** Attachment added: Replacement Exit Dialogue box - work so far
 
 https://bugs.launchpad.net/mudlet/+bug/1163444/+attachment/3616553/+files/Screenshot-Exit%20details%20for%20room.png


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Title:
  Mapper GUI doesn't match API functionality

Status in Mudlet the MUD client:
  New

Bug description:
  The API method setExit() will automatically remove exit stubs from a
  room for the directions being set. However, if a user uses the Mapper
  window GUI (via right-click-exits), the exit stubs are not correctly
  removed.

  Ideally, the Mapper GUI would honor the setExit() behavior as there is
  no GUI-accessible way to remove exit stubs otherwise short of deleting
  the room.

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[Mudlet-makers] [Bug 1164804] Re: Exit lines don't 'anchor' to exit direction

2013-04-08 Thread Heiko
@ Stephen

Your example clearly shows that the current setup is lacking when a game 
doesn't sync a door between 2 rooms correctly. 
The drawing code, must ensure, however, that all exit lines are actually drawn. 
The current drawing routine is explicitly slow and sports zero speed 
optimizations because it's still unclear what features are actually needed 
because too few MUDs have good mapper scripts. There's lots of room for 
improvements once the new mapper backend is out.

@ Daagar

You are supposed to use custom lines for geographically illogical
standard exit lines. Custom lines have the exact feature you're looking
for.


** Changed in: mudlet
   Status: New = Invalid

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Title:
  Exit lines don't 'anchor' to exit direction

Status in Mudlet the MUD client:
  Invalid

Bug description:
  Mudlet 2.1, Win7 x64

  Visual issue in the mapper:

  Consider two rooms connected east-west. If I move the room to the east
  'below' the room to the west, I would expect the connection between
  them to visually be a 'Z' shape, where it is obvious that the exits
  still extend from the east and west respectively.

  Instead, the lines originate from the center of a room. So if I move
  the east-west pair as above, the exit line will visually appear as if
  it extends from the south/north.

  The exit lines should potentially be drawn between the ends of the
  'exit stubs', rather from the center of a room. In the example above,
  this would give the expected 'Z' shape.

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Re: [Mudlet-makers] [Bug 1163016] [NEW] handleWindowResize event fires before LuaGlobal

2013-04-08 Thread Heiko
This has been fixed a long time ago. Looks like a regression.

Am 01.04.2013 23:45, schrieb Vadim Peretokin:
 Public bug reported:

 The handleWindowResize event fires before LuaGlobal is initialized,
 spawning several errors in the errors view.

 A workable solution could be: define handleWindowResize() in the Lua
 state as soon as it is created in Mudlet.

 ** Affects: mudlet
   Importance: Undecided
   Status: New


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Title:
  handleWindowResize event fires before LuaGlobal

Status in Mudlet the MUD client:
  New

Bug description:
  The handleWindowResize event fires before LuaGlobal is initialized,
  spawning several errors in the errors view.

  A workable solution could be: define handleWindowResize() in the Lua
  state as soon as it is created in Mudlet.

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Re: [Mudlet-makers] [Bug 1163016] [NEW] handleWindowResize event fires before LuaGlobal

2013-04-08 Thread Heiko
I know for sure that I registered an empty function in TLuaInterpreter

Am 08.04.2013 10:23, schrieb Vadim Peretokin:
 It's not a regression. It was never fixed and still happens. You cannot fix
 this in LuaGlobal when the event fires before LuaGlobal is loaded, I
 think...


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Title:
  handleWindowResize event fires before LuaGlobal

Status in Mudlet the MUD client:
  New

Bug description:
  The handleWindowResize event fires before LuaGlobal is initialized,
  spawning several errors in the errors view.

  A workable solution could be: define handleWindowResize() in the Lua
  state as soon as it is created in Mudlet.

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Re: [Mudlet-makers] [Bug 1163016] [NEW] handleWindowResize event fires before LuaGlobal

2013-04-08 Thread Heiko
Just had a look at the code: The thing never got merged :(

Am 08.04.2013 10:23, schrieb Vadim Peretokin:
 It's not a regression. It was never fixed and still happens. You cannot fix
 this in LuaGlobal when the event fires before LuaGlobal is loaded, I
 think...


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https://bugs.launchpad.net/bugs/1163016

Title:
  handleWindowResize event fires before LuaGlobal

Status in Mudlet the MUD client:
  New

Bug description:
  The handleWindowResize event fires before LuaGlobal is initialized,
  spawning several errors in the errors view.

  A workable solution could be: define handleWindowResize() in the Lua
  state as soon as it is created in Mudlet.

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Re: [Mudlet-makers] [Bug 1164804] Re: Exit lines don't 'anchor' to exit direction

2013-04-08 Thread Heiko
So you're talking about map editor visual effects when editing rooms?

Am 08.04.2013 17:14, schrieb daagar:
 Custom exit lines are not the answer here. There is nothing
 geographically illogical about rooms connected east to west as in the
 example. The fact that the user drags the rooms around to any other
 configuration should not change the visual appearance that the rooms are
 connected from the east side of one room to the west side of the other.


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Title:
  Exit lines don't 'anchor' to exit direction

Status in Mudlet the MUD client:
  Invalid

Bug description:
  Mudlet 2.1, Win7 x64

  Visual issue in the mapper:

  Consider two rooms connected east-west. If I move the room to the east
  'below' the room to the west, I would expect the connection between
  them to visually be a 'Z' shape, where it is obvious that the exits
  still extend from the east and west respectively.

  Instead, the lines originate from the center of a room. So if I move
  the east-west pair as above, the exit line will visually appear as if
  it extends from the south/north.

  The exit lines should potentially be drawn between the ends of the
  'exit stubs', rather from the center of a room. In the example above,
  this would give the expected 'Z' shape.

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Re: [Mudlet-makers] [Bug 1164804] Re: Exit lines don't 'anchor' to exit direction

2013-04-08 Thread Heiko
No, the exit drawing code for *custom lines* isn't agnostic about 
directions and does exactly what daagar is after imho - if I understand 
him correctly.

Am 08.04.2013 18:30, schrieb Stephen Lyons:
 The 2D map drawing is actually agnostic about the name or command for
 orthogonal exits which means that implementing code that would, say,
 draw half a line in the right direction for the exits for each room such
 that they would line up for two adjacent rooms in the right physical
 placement and then link the end of those lines if they are NOT in
 adjacent correct positions means more than a trivial revision to the
 (rev 658) code.  :(

 I'm just reviewing 659 so can't comment on that yet.


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Title:
  Exit lines don't 'anchor' to exit direction

Status in Mudlet the MUD client:
  Invalid

Bug description:
  Mudlet 2.1, Win7 x64

  Visual issue in the mapper:

  Consider two rooms connected east-west. If I move the room to the east
  'below' the room to the west, I would expect the connection between
  them to visually be a 'Z' shape, where it is obvious that the exits
  still extend from the east and west respectively.

  Instead, the lines originate from the center of a room. So if I move
  the east-west pair as above, the exit line will visually appear as if
  it extends from the south/north.

  The exit lines should potentially be drawn between the ends of the
  'exit stubs', rather from the center of a room. In the example above,
  this would give the expected 'Z' shape.

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Re: [Mudlet-makers] [Bug 1164804] Re: Exit lines don't 'anchor' to exit direction

2013-04-08 Thread Heiko
Am 08.04.2013 19:32, schrieb Chris:
 Having to draw a custom exit line for these scenarios is not a good solution 
 as
 compared to just having the visual equivalent of connecting the ends of
 exit stubs as opposed to connecting room centers.  Given the mapper is
 getting some overhauls now, I'll use this as a chance to optimize  simply
 the exit drawing code as well.

OK

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Title:
  Exit lines don't 'anchor' to exit direction

Status in Mudlet the MUD client:
  Invalid

Bug description:
  Mudlet 2.1, Win7 x64

  Visual issue in the mapper:

  Consider two rooms connected east-west. If I move the room to the east
  'below' the room to the west, I would expect the connection between
  them to visually be a 'Z' shape, where it is obvious that the exits
  still extend from the east and west respectively.

  Instead, the lines originate from the center of a room. So if I move
  the east-west pair as above, the exit line will visually appear as if
  it extends from the south/north.

  The exit lines should potentially be drawn between the ends of the
  'exit stubs', rather from the center of a room. In the example above,
  this would give the expected 'Z' shape.

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Re: [Mudlet-makers] [Bug 1132260] Re: Perm triggers created after temp triggers run after temp triggers

2013-03-12 Thread Heiko
Put this in a seperate branch plz to not make your repo incompatible.

Am 11.03.2013 21:07, schrieb Chris:
 Tested briefly, works.

 https://github.com/Chris7/Mudlet2/commit/f721b21fb086873611fab163ef44d001d1922e72

 ** Changed in: mudlet
 Status: Confirmed = Fix Committed


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Title:
  Perm triggers created after temp triggers run after temp triggers

Status in Mudlet the MUD client:
  Fix Committed

Bug description:
  Temp triggers normally run after perm triggers, however but not if the
  perm trigger was created later. For example, when you reinstall a
  package or a module, its perm triggers will be running after existing
  temp triggers.

  This creates an issue where perm triggers rely on the original MUD
  colors to do their work, which temp triggers later modify. If those
  perm triggers start running after temp triggers, they won't work.

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Re: [Mudlet-makers] [Bug 1132260] Re: Perm triggers created after temp triggers run after temp triggers

2013-03-12 Thread Heiko
We could use this branch to add trigger priorities for tempTriggers 
efficiently, but this branch clearly needs extensive testing before we 
can merge it.


Am 11.03.2013 21:07, schrieb Chris:
 Tested briefly, works.

 https://github.com/Chris7/Mudlet2/commit/f721b21fb086873611fab163ef44d001d1922e72

 ** Changed in: mudlet
 Status: Confirmed = Fix Committed


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Title:
  Perm triggers created after temp triggers run after temp triggers

Status in Mudlet the MUD client:
  Fix Committed

Bug description:
  Temp triggers normally run after perm triggers, however but not if the
  perm trigger was created later. For example, when you reinstall a
  package or a module, its perm triggers will be running after existing
  temp triggers.

  This creates an issue where perm triggers rely on the original MUD
  colors to do their work, which temp triggers later modify. If those
  perm triggers start running after temp triggers, they won't work.

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Re: [Mudlet-makers] [Bug 1117858] Re: Syntax errors inside setLink code can get shown on the wrong profile

2013-03-11 Thread Heiko
that's clearly a bug. emit signalEchoMessage() is code from stone age :)
logError() should be used everywhere

Am 11.03.2013 01:09, schrieb Chris:
 It's because compileAndExcuteScript does this:
 emit signalEchoMessage( mHostID, QString( e.c_str() ) );
 instead of doing logError.
 compileScript doesn't use logError as well, not sure if it should or not.

 https://github.com/Chris7/Mudlet2/commit/19b3266fa6b2ad3b3ad06bc5f63285498c2ce6f5

 ** Changed in: mudlet
 Status: New = Fix Committed


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Title:
  Syntax errors inside setLink code can get shown on the wrong profile

Status in Mudlet the MUD client:
  Fix Committed

Bug description:
  Syntax errors inside setLink code can get shown on the wrong profile.
  For example, I had 2 tabs open, and was working with setLink in one of
  them. When setLink code had a syntax error in it, nothing showed up in
  the errors view - however on the main screen of another, completely
  unrelated profile, the error messages were showing up in white.

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Re: [Mudlet-makers] [Bug 1103873] Re: allow temp*Trigger to auto-remove itself after specified number of matches

2013-03-07 Thread Heiko
this is on my personal feature list for 2.2 already

Am 08.03.2013 04:32, schrieb Chris:
 I'd like to have a kill argument as well for triggers, which would auto-
 delete themself after matching


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Title:
  allow temp*Trigger to auto-remove itself after specified number of
  matches

Status in Mudlet the MUD client:
  New

Bug description:
  Currently to create tempTrigger and then remove it it is necessary to
  have global variable that stores its id. And then code of temp trigger
  must use that global variable to killTrigger itself.

  Please add parameter that will cause temp*Trigger to auto-remove
  itself after specified number of matches.

  Regards,
  Garagoth.

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Re: [Mudlet-makers] [Bug 1132260] Re: Perm triggers created after temp triggers run after temp triggers

2013-03-07 Thread Heiko
1. tempTrigger types in general have an overall worse performance than 
regular triggers for various reasons - especially if they are the create 
to  hit once and then kill type.
2. tempTrigs always run after regular mudlet objects (this has to be 
fixed in the package and module manager) because you have no control 
over matching order which you do for regular trigs so this is a necessity
3. I'm currently writing a technical reference manual that has all the 
necessary technical details behind Mudlet. Going to send you a copy to 
add to the mapper chapter and write a chapter on your module mananger.

Am 08.03.2013 04:26, schrieb Chris:
 Are we adopting the notion in general that temporary triggers are 2nd
 class citizens to perm?  I'm fine if so, just want to be clear since
 this doesn't actually strike me as a bug as much as a this is how we'd
 like things to work.


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Title:
  Perm triggers created after temp triggers run after temp triggers

Status in Mudlet the MUD client:
  Confirmed

Bug description:
  Temp triggers normally run after perm triggers, however but not if the
  perm trigger was created later. For example, when you reinstall a
  package or a module, its perm triggers will be running after existing
  temp triggers.

  This creates an issue where perm triggers rely on the original MUD
  colors to do their work, which temp triggers later modify. If those
  perm triggers start running after temp triggers, they won't work.

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Re: [Mudlet-makers] [Bug 1124802] Re: Rooms are not properly removed on map load

2013-03-07 Thread Heiko
I think it's best to have a clean wipe. #1 priority for the map loader 
is to always fail if the map version is newer than the current version 
of mudlet can cope with. I forgot to add this and it caused a ton of 
crashes in a game where 1 guy maps for everybody on the most recent 
version of Mudlet and not everybody has the most recent version of 
Mudlet. This leads to instant map corruption.

Am 08.03.2013 04:24, schrieb Chris:
 Looking at this now.  I'm wondering if we should keep a copy of the old
 map and reload that if the restore goes to hell.  The downside is we'll
 be slowing down the load more by making a deep copy of the map.  One
 alternative is to just wipe the current map for loading in, and if it
 fails the user just has to select a good map to load in.


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Title:
  Rooms are not properly removed on map load

Status in Mudlet the MUD client:
  Confirmed

Bug description:
  When you load a new map in, current rooms are not properly removed
  first. This leads to an issue where if a room was deleted in a new map
  and you load it, it will not get painted, but it will exist - and show
  up in searchRoom, and roomExists will say it still exists.

  For a short demo, import the map with non-deleted room.dat map, and
  then import the map with deleted room.dat map in that order. You'll
  see that room 4855 was deleted, however it still shows up in
  searchRooms (causing problems) and roomExists(4855) will say true for
  it.

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Re: [Mudlet-makers] [Bug 1117858] Re: Syntax errors inside setLink code can get shown on the wrong profile

2013-03-07 Thread Heiko
I don't believe that this bug is valid anyways, unless I get some proof
:)

I don't remember the exact implementation, but we absolutely need to 
keep backward compatibility for all functions in the API. This is the #1 
priority in Mudlet. Never break old scripts. The various convenience 
optional args are also a problem.

Am 08.03.2013 04:09, schrieb Chris:
 Is there any reason setLink is doing the lua stack work in that funky
 way?


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Title:
  Syntax errors inside setLink code can get shown on the wrong profile

Status in Mudlet the MUD client:
  New

Bug description:
  Syntax errors inside setLink code can get shown on the wrong profile.
  For example, I had 2 tabs open, and was working with setLink in one of
  them. When setLink code had a syntax error in it, nothing showed up in
  the errors view - however on the main screen of another, completely
  unrelated profile, the error messages were showing up in white.

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Re: [Mudlet-makers] [Bug 1114588] Re: Custom exit lines should be possible to be added from scripts

2013-03-07 Thread Heiko
custom lines already have a bunch of line styles to chose from. 
connect(a,b) won't do because custom lines are no room connections but 
one directional point lists.
you'd need a addCustomLine( roomID, luaTablecontainingTheLinePoints)

Am 08.03.2013 03:50, schrieb Chris:
 We could make a new linestyle for non-cardinal exits (or better yet,
 make a function, call it connectRooms(a,b) that draws a default line,
 and have optional arguments for different line styles (the ones Qt has
 available)).  We could expand the existing room exit adding code to take
 this optional argument as well for future use.


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Title:
  Custom exit lines should be possible to be added from scripts

Status in Mudlet the MUD client:
  New

Bug description:
  Please add possibility to add custom exit lines between two rooms using LUA 
scripts or possibility to connect rooms with special exits with visual lines on 
map.
  Currentlu GUI only version exists and even with that it is not possible to 
connect rooms, just draw a line that does move with rooms.

  Mudlet: 2.1

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Re: [Mudlet-makers] [Bug 1097543] Re: setExitWeight() works on non-existent exits

2013-03-07 Thread Heiko
This would ensue a performance hit and is unnecessary imho.
Am 08.03.2013 03:47, schrieb Chris:
 Is there a deleterious effect to this?


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https://bugs.launchpad.net/bugs/1097543

Title:
  setExitWeight() works on non-existent exits

Status in Mudlet the MUD client:
  New

Bug description:
  setExitWeight() works on non-existent exits and remembers them -
  perhaps it shouldn't?

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Re: [Mudlet-makers] [Bug 1142481] [NEW] Mouse click logic fix

2013-03-05 Thread Heiko
info: custom line points editing relies on click+hold+move as you need 
to move tons of points usually other behaviour would be cumbersome imho


Am 03.03.2013 18:16, schrieb Chris:
 Public bug reported:

 The logic (to me) in the mouse click handler is off.  Events are
 triggered on the mouse press and not the mouse release.  This results in
 things that are toggles (like clicking labels) being toggled when the
 user really wants to do things like move a label.  In the recent label
 fix I released this is becoming an issue that I think needs to be
 tackled.  To move a label you can't click then click-hold and move the
 label, you need to do it in 1 motion or else the label becomes un-
 selected.

 ** Affects: mudlet
   Importance: High
   Status: New


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Title:
  Mouse click logic fix

Status in Mudlet the MUD client:
  New

Bug description:
  The logic (to me) in the mouse click handler is off.  Events are
  triggered on the mouse press and not the mouse release.  This results
  in things that are toggles (like clicking labels) being toggled when
  the user really wants to do things like move a label.  In the recent
  label fix I released this is becoming an issue that I think needs to
  be tackled.  To move a label you can't click then click-hold and move
  the label, you need to do it in 1 motion or else the label becomes un-
  selected.

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Re: [Mudlet-makers] [Bug 1112223] Re: Package Exporter - Applies the /MudletPackage too early in the XML

2013-03-04 Thread Heiko
Chris, you need to fix your git config to ignore whitespaces and you 
need to convert tabs to spaces in your editor.
It's impossible to see what's changed in your commit right now - and 
this is a dangerous commit

Am 03.03.2013 20:22, schrieb Chris:
 I think this fix solves it:

 https://github.com/Chris7/Mudlet2/commit/98681703771492e5cf3534978e1baacfd3d4ca52

 Can someone else test?  It passed my export/import tests, would be good
 for it to pass on another system.


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https://bugs.launchpad.net/bugs/1112223

Title:
  Package Exporter - Applies the /MudletPackage too early in the XML

Status in Mudlet the MUD client:
  In Progress

Bug description:
  I created two seperate XMLs for small systems. Both inserted the
  /MudletPackage tag just after the Trigger package ended. When
  attempting to import those XMLs, mudlet never read and imported the
  Alias' or Scripts.

  Mudlet ver. 2.1 - Current Build
  OS X Mountain Lion

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Re: [Mudlet-makers] [Bug 1097953] Re: mudlet won't allow me to paste text being copied from an outside program

2013-02-27 Thread Heiko
Please do the following to clarify the issue: left click on the command 
line, then right click and use the paste action from the popup menu to 
paste text.
What happens?

Am 27.02.2013 02:17, schrieb Sean Stone:
 Alright, so I installed 2.1 and it's still not allowing me to paste into
 mudlet from other programs.


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Title:
  mudlet won't allow me to paste text being copied from an outside
  program

Status in Mudlet the MUD client:
  New

Bug description:
  So here's my problem: if I am in mudlet (using version 2.1) and on
  Windows 7 x64, I can copy and paste text just fine, both pasting to
  mudlet and to outside programs, however when I copy text, for example
  a URL in google chrome, and try to paste it into mudlet, it acts as if
  nothing is copied. However, if I then go to notepad and paste, it will
  paste just fine.

  I know a few others who have the same issue...I'd really like to see
  this getting fixed, it's greatly hindering my ability to do my job on
  Aetolia.

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Re: [Mudlet-makers] [Bug 1099688] Re: does not resolve the \t character

2013-02-26 Thread Heiko
Then show me the RFC that defines it :-)

Am 26.02.2013 17:20, schrieb Jeremy Akers:
 The behavior of tabs are well known and defined since the age of
 typewriters.  Saying a tab character is technically undefined is
 absolutely incorrect.  See:  http://en.wikipedia.org/wiki/Tab_key  and
 http://en.wikipedia.org/wiki/Tab_stop

 Yes most systems allow users to change the tab stop setting, but it
 generally defaults to 8 unless the user changes it.

 Just replacing tabs with x number of spaces is also wrong.  Tabs are
 meant to create tabular data.  They are generally set up to create 8
 column tab stops

 So:

 Text\tMore text

 would display as:

 TextMore Text

 and:

 Someone\tMore Text

 Would be:

 Someone More text

 Basically the word More should always start at the 9th column due to
 the use of the tab character here.  Even the crappy Windows telnet.exe
 handles tabs properly.


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Title:
  does not resolve the \t character

Status in Mudlet the MUD client:
  New

Bug description:
  Mudlet does not seem to support the \t character (tab). On muds where
  this is used, Mudlet prints nothing. It does not indent at all. What
  is expected is either showing the tab character or 8 spaces, but
  neither happens, and things that are aligned using tabs make things
  look all wonky, like maps, etc.

  Mudlet: 2.1
  OS: OSX 10.8.2

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