[Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Hello,

I am having this problem with PNGs from Nuke that I need to deliver in a
Photoshop psd-file. This specifically concerns the shadow pass of my comp
but generally there is a discrepancy on everything that is not solidly
opaque.

My workflow is as follows:
- I write my 8-bit PNG out of Nuke using the sRGB colorspace.
- When I open the rendered PNG in Photoshop I assign the sRGB color profile
and over a 'transparent' background the shadow looks to have similar
density to the one in Nuke.
- When I comp that layer over a white background though, the shadow is
suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
the shadow.

Is this because Photoshop treats alpha information differently from Nuke?

I thought I can maybe counteract this by additional grading in Nuke but
even when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG
I get closer but not exactly to the same result.

Does anyone have a suggestion?

Thanks.

Florian

-- 


Florian Einfalt  Senior Digital Artist
T +44 (0)20 7833 3032  M +44 (0)7808669580
florian.einf...@saddingtonbaynes.com
[image: Saddington  Baynes] http://www.saddingtonbaynes.com/
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Martin Constable
Are yr pngs in 24 bit? That might help.



On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
florian.einf...@saddingtonbaynes.com wrote:

 Hello,
 
 I am having this problem with PNGs from Nuke that I need to deliver in a 
 Photoshop psd-file. This specifically concerns the shadow pass of my comp but 
 generally there is a discrepancy on everything that is not solidly opaque.
 
 My workflow is as follows:
 - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
 - When I open the rendered PNG in Photoshop I assign the sRGB color profile 
 and over a 'transparent' background the shadow looks to have similar density 
 to the one in Nuke.
 - When I comp that layer over a white background though, the shadow is 
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in 
 the shadow.
 
 Is this because Photoshop treats alpha information differently from Nuke? 
 
 I thought I can maybe counteract this by additional grading in Nuke but even 
 when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG I get 
 closer but not exactly to the same result.
 
 Does anyone have a suggestion?
 
 Thanks.
 
 Florian
 
 -- 
 
 
 Florian Einfalt  Senior Digital Artist 
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
  
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United 
 Kingdom | Map 
 Disclaimer | Printing? Consider the environment. 
   
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
I tried both using 8bit per pixel and 16bit per pixel. No difference
unfortunately.

Flo


On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:

 Are yr pngs in 24 bit? That might help.



 On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

  Hello,
 
  I am having this problem with PNGs from Nuke that I need to deliver in a
 Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.
 
  My workflow is as follows:
  - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
  - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
  - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.
 
  Is this because Photoshop treats alpha information differently from Nuke?
 
  I thought I can maybe counteract this by additional grading in Nuke but
 even when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG
 I get closer but not exactly to the same result.
 
  Does anyone have a suggestion?
 
  Thanks.
 
  Florian
 
  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
  Disclaimer | Printing? Consider the environment.
 
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 Florian Einfalt  Senior Digital Artist
T +44 (0)20 7833 3032  M +44 (0)7808669580
florian.einf...@saddingtonbaynes.com
[image: Saddington  Baynes] http://www.saddingtonbaynes.com/
Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United
Kingdom | Map http://signature.saddingtonbaynes.com/map.php
Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Martin Constable
An obvios suggestion maybe, but have you thought about moving your workflow to 
tiffs? Or exrs? 

PNGs do not store info as floating point. They use integers instead. This might 
be at the root of yr problem. 


On 29 Apr, 2014, at 6:56 PM, Florian Einfalt 
florian.einf...@saddingtonbaynes.com wrote:

 I tried both using 8bit per pixel and 16bit per pixel. No difference 
 unfortunately.
 
 Flo
 
 
 On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:
 Are yr pngs in 24 bit? That might help.
 
 
 
 On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:
 
  Hello,
 
  I am having this problem with PNGs from Nuke that I need to deliver in a 
  Photoshop psd-file. This specifically concerns the shadow pass of my comp 
  but generally there is a discrepancy on everything that is not solidly 
  opaque.
 
  My workflow is as follows:
  - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
  - When I open the rendered PNG in Photoshop I assign the sRGB color profile 
  and over a 'transparent' background the shadow looks to have similar 
  density to the one in Nuke.
  - When I comp that layer over a white background though, the shadow is 
  suddenly more dense than in Nuke. Also, there is a much harsher fall-off in 
  the shadow.
 
  Is this because Photoshop treats alpha information differently from Nuke?
 
  I thought I can maybe counteract this by additional grading in Nuke but 
  even when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG 
  I get closer but not exactly to the same result.
 
  Does anyone have a suggestion?
 
  Thanks.
 
  Florian
 
  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United 
  Kingdom | Map
  Disclaimer | Printing? Consider the environment.
 
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 -- 
 
 
 Florian Einfalt  Senior Digital Artist 
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
  
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United 
 Kingdom | Map 
 Disclaimer | Printing? Consider the environment. 
   
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
I have tried to use:
png 8 and 16 bit
exr 16bit float
tiff 8 and 16bit

Same behavior with all of them.


On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote:

 An obvios suggestion maybe, but have you thought about moving your
 workflow to tiffs? Or exrs?

 PNGs do not store info as floating point. They use integers instead. This
 might be at the root of yr problem.


 On 29 Apr, 2014, at 6:56 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

  I tried both using 8bit per pixel and 16bit per pixel. No difference
 unfortunately.
 
  Flo
 
 
  On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:
  Are yr pngs in 24 bit? That might help.
 
 
 
  On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:
 
   Hello,
  
   I am having this problem with PNGs from Nuke that I need to deliver in
 a Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.
  
   My workflow is as follows:
   - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
   - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
   - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.
  
   Is this because Photoshop treats alpha information differently from
 Nuke?
  
   I thought I can maybe counteract this by additional grading in Nuke
 but even when I grade the alpha gamma to 0.4545 in Nuke and then write the
 PNG I get closer but not exactly to the same result.
  
   Does anyone have a suggestion?
  
   Thanks.
  
   Florian
  
   --
  
  
   Florian Einfalt  Senior Digital Artist
   T +44 (0)20 7833 3032  M +44 (0)7808669580
   florian.einf...@saddingtonbaynes.com
  
   Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
   Disclaimer | Printing? Consider the environment.
  
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  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
  Disclaimer | Printing? Consider the environment.
 
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 Florian Einfalt  Senior Digital Artist
T +44 (0)20 7833 3032  M +44 (0)7808669580
florian.einf...@saddingtonbaynes.com
[image: Saddington  Baynes] http://www.saddingtonbaynes.com/
Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United
Kingdom | Map http://signature.saddingtonbaynes.com/map.php
Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
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Re: [Nuke-users] New Mac GPU support

2014-04-29 Thread Matan Arbel
and here :]


On Mon, Apr 28, 2014 at 8:39 PM, Simon Blackledge 
simon.blackle...@spacedigital.co.uk wrote:

 And here…. :)

 s

 On 28 Apr 2014, at 18:04, Doug Wilkinson d...@buck.tv wrote:

 we are interested in hearing about support for the firepro cards on the pc
 as well...




 On Mon, Apr 28, 2014 at 9:50 AM, Howard Jones mrhowardjo...@yahoo.comwrote:

 Hi
 I have my new coffee tin mac up and running - hooray :)
 but there is no gpu support in Nuke - harooo :(

 I was aware of this but does anyone here know if this is to be supported
 or can be supported somehow?

 AMD FirePro

 Cheers
 H

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[Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Deke Kincaid
Nuke needs to unpremultiply the alpha before applying the sRGB lut and the
premultiply it again.  Did you check the premultiplied box in the read
node properties next to the lut selection?

-deke

On Tuesday, April 29, 2014, Florian Einfalt 
florian.einf...@saddingtonbaynes.comjavascript:_e(%7B%7D,'cvml','florian.einf...@saddingtonbaynes.com');
wrote:

 I have tried to use:
 png 8 and 16 bit
 exr 16bit float
 tiff 8 and 16bit

 Same behavior with all of them.


 On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote:

 An obvios suggestion maybe, but have you thought about moving your
 workflow to tiffs? Or exrs?

 PNGs do not store info as floating point. They use integers instead. This
 might be at the root of yr problem.


 On 29 Apr, 2014, at 6:56 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

  I tried both using 8bit per pixel and 16bit per pixel. No difference
 unfortunately.
 
  Flo
 
 
  On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:
  Are yr pngs in 24 bit? That might help.
 
 
 
  On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:
 
   Hello,
  
   I am having this problem with PNGs from Nuke that I need to deliver in
 a Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.
  
   My workflow is as follows:
   - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
   - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
   - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.
  
   Is this because Photoshop treats alpha information differently from
 Nuke?
  
   I thought I can maybe counteract this by additional grading in Nuke
 but even when I grade the alpha gamma to 0.4545 in Nuke and then write the
 PNG I get closer but not exactly to the same result.
  
   Does anyone have a suggestion?
  
   Thanks.
  
   Florian
  
   --
  
  
   Florian Einfalt  Senior Digital Artist
   T +44 (0)20 7833 3032  M +44 (0)7808669580
   florian.einf...@saddingtonbaynes.com
  
   Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
   Disclaimer | Printing? Consider the environment.
  
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  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
  Disclaimer | Printing? Co



  Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United
 Kingdom | Map http://signature.saddingtonbaynes.com/map.php
 Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
 Printing? Consider the environment.
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--
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The Foundry
Skype: dekekincaid
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Email: d...@thefoundry.co.uk
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Hi Deke,
thanks for that, did it just now and it doesn't change anything
unfortunately.
When does the sRGB LUT get applied actually?

Thanks.
Flo


On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk wrote:

 Nuke needs to unpremultiply the alpha before applying the sRGB lut and
 the premultiply it again.  Did you check the premultiplied box in the
 read node properties next to the lut selection?

 -deke


 On Tuesday, April 29, 2014, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 I have tried to use:
 png 8 and 16 bit
 exr 16bit float
 tiff 8 and 16bit

 Same behavior with all of them.


 On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote:

 An obvios suggestion maybe, but have you thought about moving your
 workflow to tiffs? Or exrs?

 PNGs do not store info as floating point. They use integers instead. This
 might be at the root of yr problem.


 On 29 Apr, 2014, at 6:56 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

  I tried both using 8bit per pixel and 16bit per pixel. No difference
 unfortunately.
 
  Flo
 
 
  On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:
  Are yr pngs in 24 bit? That might help.
 
 
 
  On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:
 
   Hello,
  
   I am having this problem with PNGs from Nuke that I need to deliver
 in a Photoshop psd-file. This specifically concerns the shadow pass of my
 comp but generally there is a discrepancy on everything that is not solidly
 opaque.
  
   My workflow is as follows:
   - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
   - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
   - When I comp that layer over a white background though, the shadow
 is suddenly more dense than in Nuke. Also, there is a much harsher fall-off
 in the shadow.
  
   Is this because Photoshop treats alpha information differently from
 Nuke?
  
   I thought I can maybe counteract this by additional grading in Nuke
 but even when I grade the alpha gamma to 0.4545 in Nuke and then write the
 PNG I get closer but not exactly to the same result.
  
   Does anyone have a suggestion?
  
   Thanks.
  
   Florian
  
   --
  
  
   Florian Einfalt  Senior Digital Artist
   T +44 (0)20 7833 3032  M +44 (0)7808669580
   florian.einf...@saddingtonbaynes.com
  
   Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
   Disclaimer | Printing? Consider the environment.
  
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  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
  Disclaimer | Printing? Co



  Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map http://signature.saddingtonbaynes.com/map.php
 Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
 Printing? Consider the environment.
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 Facebook]http://www.facebook.com/SaddingtonBaynes
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 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk


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Florian Einfalt  Senior Digital Artist
T +44 (0)20 7833 3032  M +44 (0)7808669580
florian.einf...@saddingtonbaynes.com
[image: Saddington  Baynes] http://www.saddingtonbaynes.com/
Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United
Kingdom | Map http://signature.saddingtonbaynes.com/map.php
Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
Printing? Consider the environment.

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Deke Kincaid
Maybe you have a straight alpha instead of a premultiplied one.  So try
just adding a premult node.

-deke

On Tuesday, April 29, 2014, Florian Einfalt 
florian.einf...@saddingtonbaynes.com wrote:

 Hi Deke,
 thanks for that, did it just now and it doesn't change anything
 unfortunately.
 When does the sRGB LUT get applied actually?

 Thanks.
 Flo


 On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk wrote:

 Nuke needs to unpremultiply the alpha before applying the sRGB lut and
 the premultiply it again.  Did you check the premultiplied box in the
 read node properties next to the lut selection?

 -deke


 On Tuesday, April 29, 2014, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 I have tried to use:
 png 8 and 16 bit
 exr 16bit float
 tiff 8 and 16bit

 Same behavior with all of them.


 On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote:

 An obvios suggestion maybe, but have you thought about moving your
 workflow to tiffs? Or exrs?

 PNGs do not store info as floating point. They use integers instead. This
 might be at the root of yr problem.


 On 29 Apr, 2014, at 6:56 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

  I tried both using 8bit per pixel and 16bit per pixel. No difference
 unfortunately.
 
  Flo
 
 
  On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:
  Are yr pngs in 24 bit? That might help.
 
 
 
  On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:
 
   Hello,
  
   I am having this problem with PNGs from Nuke that I need to deliver in
 a Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.
  
   My workflow is as follows:
   - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
   - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
   - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.
  
   Is this because Photoshop treats alpha information differently from
 Nuke?
  
   I thought I can maybe counteract this by additional grading in Nuke
 but even when I grade the alpha gamma to 0.4545 in Nuke and then write the
 PNG I get closer but not exactly to the same result.
  
   Does anyone have a suggestion?
  
   Thanks.
  
   Florian
  
   --
  
  
   Florian Einfalt  Senior Digital Artist
   T +44 (0)20 7833 3032  M +44 (0)7808669580
   florian.einf...@saddingtonbaynes.com
  
   Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
   Disclaimer | Printing? Consider the environment.
  
   ___
   Nuke-users mailing list
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  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
  Disclaimer | Pr



-- 
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
Photoshop is applying gamma to alpha.  Nuke I believe does not.   Try
selecting just alpha in PS. Apply levels and set gamma to 2.2
On Apr 29, 2014 9:34 AM, Florian Einfalt 
florian.einf...@saddingtonbaynes.com wrote:

 Hi Deke,
 thanks for that, did it just now and it doesn't change anything
 unfortunately.
 When does the sRGB LUT get applied actually?

 Thanks.
 Flo


 On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk wrote:

 Nuke needs to unpremultiply the alpha before applying the sRGB lut and
 the premultiply it again.  Did you check the premultiplied box in the
 read node properties next to the lut selection?

 -deke


 On Tuesday, April 29, 2014, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 I have tried to use:
 png 8 and 16 bit
 exr 16bit float
 tiff 8 and 16bit

 Same behavior with all of them.


 On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote:

 An obvios suggestion maybe, but have you thought about moving your
 workflow to tiffs? Or exrs?

 PNGs do not store info as floating point. They use integers instead.
 This might be at the root of yr problem.


 On 29 Apr, 2014, at 6:56 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

  I tried both using 8bit per pixel and 16bit per pixel. No difference
 unfortunately.
 
  Flo
 
 
  On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com
 wrote:
  Are yr pngs in 24 bit? That might help.
 
 
 
  On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:
 
   Hello,
  
   I am having this problem with PNGs from Nuke that I need to deliver
 in a Photoshop psd-file. This specifically concerns the shadow pass of my
 comp but generally there is a discrepancy on everything that is not solidly
 opaque.
  
   My workflow is as follows:
   - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
   - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
   - When I comp that layer over a white background though, the shadow
 is suddenly more dense than in Nuke. Also, there is a much harsher fall-off
 in the shadow.
  
   Is this because Photoshop treats alpha information differently from
 Nuke?
  
   I thought I can maybe counteract this by additional grading in Nuke
 but even when I grade the alpha gamma to 0.4545 in Nuke and then write the
 PNG I get closer but not exactly to the same result.
  
   Does anyone have a suggestion?
  
   Thanks.
  
   Florian
  
   --
  
  
   Florian Einfalt  Senior Digital Artist
   T +44 (0)20 7833 3032  M +44 (0)7808669580
   florian.einf...@saddingtonbaynes.com
  
   Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
   Disclaimer | Printing? Consider the environment.
  
   ___
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  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
  Disclaimer | Printing? Co



  Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map http://signature.saddingtonbaynes.com/map.php
 Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
 Printing? Consider the environment.
 [image: Twitter] http://www.twitter.com/saddbaynes [image: 
 Facebook]http://www.facebook.com/SaddingtonBaynes
  [image: linkedin] http://www.linkedin.com/company/saddington-baynes 
 [image:
 pinterest] http://pinterest.com/saddbaynes/ [image: 
 vimeo]http://vimeo.com/saddingtonbaynes
  [image: behance] http://www.behance.net/saddington_baynes [image:
 instagram] http://instagram.com/saddingtonbaynes



 --
 --
 Deke Kincaid
 Creative Specialist
 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk


 ___
 Nuke-users mailing list
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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




 --


 Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Sorry Deke, that doesn't work either. I have a feeling it is happening on
the PS side of things.
When I bring the PNG back into Nuke it looks exactly like the original.

Anyone familiar with Photoshop's alpha treatment?


On 29 April 2014 14:42, Deke Kincaid d...@thefoundry.co.uk wrote:

 Maybe you have a straight alpha instead of a premultiplied one.  So try
 just adding a premult node.

 -deke

 On Tuesday, April 29, 2014, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 Hi Deke,
 thanks for that, did it just now and it doesn't change anything
 unfortunately.
 When does the sRGB LUT get applied actually?

 Thanks.
 Flo


 On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk wrote:

 Nuke needs to unpremultiply the alpha before applying the sRGB lut and
 the premultiply it again.  Did you check the premultiplied box in the
 read node properties next to the lut selection?

 -deke


 On Tuesday, April 29, 2014, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 I have tried to use:
 png 8 and 16 bit
 exr 16bit float
 tiff 8 and 16bit

 Same behavior with all of them.


 On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote:

 An obvios suggestion maybe, but have you thought about moving your
 workflow to tiffs? Or exrs?

 PNGs do not store info as floating point. They use integers instead. This
 might be at the root of yr problem.


 On 29 Apr, 2014, at 6:56 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

  I tried both using 8bit per pixel and 16bit per pixel. No difference
 unfortunately.
 
  Flo
 
 
  On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:
  Are yr pngs in 24 bit? That might help.
 
 
 
  On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:
 
   Hello,
  
   I am having this problem with PNGs from Nuke that I need to deliver
 in a Photoshop psd-file. This specifically concerns the shadow pass of my
 comp but generally there is a discrepancy on everything that is not solidly
 opaque.
  
   My workflow is as follows:
   - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
   - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
   - When I comp that layer over a white background though, the shadow
 is suddenly more dense than in Nuke. Also, there is a much harsher fall-off
 in the shadow.
  
   Is this because Photoshop treats alpha information differently from
 Nuke?
  
   I thought I can maybe counteract this by additional grading in Nuke
 but even when I grade the alpha gamma to 0.4545 in Nuke and then write the
 PNG I get closer but not exactly to the same result.
  
   Does anyone have a suggestion?
  
   Thanks.
  
   Florian
  
   --
  
  
   Florian Einfalt  Senior Digital Artist
   T +44 (0)20 7833 3032  M +44 (0)7808669580
   florian.einf...@saddingtonbaynes.com
  
   Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
   Disclaimer | Printing? Consider the environment.
  
   ___
   Nuke-users mailing list
   Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
   http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
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  http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
  Disclaimer | Pr



 --
 --
  Deke Kincaid
 Creative Specialist
 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk


 ___
 Nuke-users mailing list
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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




-- 


Florian Einfalt  Senior Digital Artist
T +44 (0)20 7833 3032  M +44 (0)7808669580
florian.einf...@saddingtonbaynes.com
[image: Saddington  Baynes] http://www.saddingtonbaynes.com/
Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United
Kingdom | Map http://signature.saddingtonbaynes.com/map.php
Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
Printing? Consider the environment.
[image: Twitter] http://www.twitter.com/saddbaynes [image:
Facebook]http://www.facebook.com/SaddingtonBaynes
 [image: linkedin] http://www.linkedin.com/company/saddington-baynes [image:
pinterest] http://pinterest.com/saddbaynes/ [image:
vimeo]http://vimeo.com/saddingtonbaynes
 [image: behance] http://www.behance.net/saddington_baynes [image:

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
The reason .4545 isnt the same is because sRGB doesnt have a gamma of 2.2.
Its a power curve and it more like 2.4ish if you are trying to reverse it
with a simple gamma.  So you either accept the difference,  use gamma 2.2
instead of sRGB or use 32bit tiff or exr.You shouldnt be applying or
converting the profile in PS either.  I dont know what CMM ENGINE nuke uses
but it probably not the same as adobe and no 2 CMM ENGINES will produce the
same result.  You can tell PS to use the system cmm or any installed cmm.
On Apr 29, 2014 6:46 AM, Florian Einfalt 
florian.einf...@saddingtonbaynes.com wrote:

 Hello,

 I am having this problem with PNGs from Nuke that I need to deliver in a
 Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.

 My workflow is as follows:
 - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
 - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
 - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.

 Is this because Photoshop treats alpha information differently from Nuke?

 I thought I can maybe counteract this by additional grading in Nuke but
 even when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG
 I get closer but not exactly to the same result.

 Does anyone have a suggestion?

 Thanks.

 Florian

 --


 Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United
 Kingdom | Map http://signature.saddingtonbaynes.com/map.php
 Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
 Printing? Consider the environment.
 [image: Twitter] http://www.twitter.com/saddbaynes [image: 
 Facebook]http://www.facebook.com/SaddingtonBaynes
  [image: linkedin] http://www.linkedin.com/company/saddington-baynes [image:
 pinterest] http://pinterest.com/saddbaynes/ [image: 
 vimeo]http://vimeo.com/saddingtonbaynes
  [image: behance] http://www.behance.net/saddington_baynes [image:
 instagram] http://instagram.com/saddingtonbaynes

 ___
 Nuke-users mailing list
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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
One more thing.  Under layers at the bottom is a fly away I forget the name
but in site it will say remove black matte. That is premult basically
On Apr 29, 2014 9:57 AM, Randy Little randyslit...@gmail.com wrote:

 The reason .4545 isnt the same is because sRGB doesnt have a gamma of 2.2.
 Its a power curve and it more like 2.4ish if you are trying to reverse it
 with a simple gamma.  So you either accept the difference,  use gamma 2.2
 instead of sRGB or use 32bit tiff or exr.You shouldnt be applying or
 converting the profile in PS either.  I dont know what CMM ENGINE nuke uses
 but it probably not the same as adobe and no 2 CMM ENGINES will produce the
 same result.  You can tell PS to use the system cmm or any installed cmm.
 On Apr 29, 2014 6:46 AM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 Hello,

 I am having this problem with PNGs from Nuke that I need to deliver in a
 Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.

 My workflow is as follows:
 - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
 - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
 - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.

 Is this because Photoshop treats alpha information differently from Nuke?

 I thought I can maybe counteract this by additional grading in Nuke but
 even when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG
 I get closer but not exactly to the same result.

 Does anyone have a suggestion?

 Thanks.

 Florian

 --


 Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map http://signature.saddingtonbaynes.com/map.php
 Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
 Printing? Consider the environment.
 [image: Twitter] http://www.twitter.com/saddbaynes [image: 
 Facebook]http://www.facebook.com/SaddingtonBaynes
  [image: linkedin] http://www.linkedin.com/company/saddington-baynes 
 [image:
 pinterest] http://pinterest.com/saddbaynes/ [image: 
 vimeo]http://vimeo.com/saddingtonbaynes
  [image: behance] http://www.behance.net/saddington_baynes [image:
 instagram] http://instagram.com/saddingtonbaynes

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 Nuke-users mailing list
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Thanks Randy.
Still no joy even after using the inverted ~2.4 gamma, and without applying
or converting in PS.
Also, Remove Black Matte doesn't do anything for me.
Seems like I need to figure out a workaround to approximate it.


On 29 April 2014 15:00, Randy Little randyslit...@gmail.com wrote:

 One more thing.  Under layers at the bottom is a fly away I forget the
 name but in site it will say remove black matte. That is premult basically
  On Apr 29, 2014 9:57 AM, Randy Little randyslit...@gmail.com wrote:

 The reason .4545 isnt the same is because sRGB doesnt have a gamma of
 2.2. Its a power curve and it more like 2.4ish if you are trying to reverse
 it with a simple gamma.  So you either accept the difference,  use gamma
 2.2 instead of sRGB or use 32bit tiff or exr.You shouldnt be applying
 or converting the profile in PS either.  I dont know what CMM ENGINE nuke
 uses but it probably not the same as adobe and no 2 CMM ENGINES will
 produce the same result.  You can tell PS to use the system cmm or any
 installed cmm.
 On Apr 29, 2014 6:46 AM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 Hello,

 I am having this problem with PNGs from Nuke that I need to deliver in a
 Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.

 My workflow is as follows:
 - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
 - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
 - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.

 Is this because Photoshop treats alpha information differently from
 Nuke?

 I thought I can maybe counteract this by additional grading in Nuke but
 even when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG
 I get closer but not exactly to the same result.

 Does anyone have a suggestion?

 Thanks.

 Florian

 --


 Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map http://signature.saddingtonbaynes.com/map.php
 Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
 Printing? Consider the environment.
 [image: Twitter] http://www.twitter.com/saddbaynes [image: 
 Facebook]http://www.facebook.com/SaddingtonBaynes
  [image: linkedin] http://www.linkedin.com/company/saddington-baynes 
 [image:
 pinterest] http://pinterest.com/saddbaynes/ [image: 
 vimeo]http://vimeo.com/saddingtonbaynes
  [image: behance] http://www.behance.net/saddington_baynes [image:
 instagram] http://instagram.com/saddingtonbaynes

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-- 


Florian Einfalt  Senior Digital Artist
T +44 (0)20 7833 3032  M +44 (0)7808669580
florian.einf...@saddingtonbaynes.com
[image: Saddington  Baynes] http://www.saddingtonbaynes.com/
Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United
Kingdom | Map http://signature.saddingtonbaynes.com/map.php
Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
Printing? Consider the environment.
[image: Twitter] http://www.twitter.com/saddbaynes [image:
Facebook]http://www.facebook.com/SaddingtonBaynes
 [image: linkedin] http://www.linkedin.com/company/saddington-baynes [image:
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[Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Schneider, Abraham
Hi there!

As we're more used to Alexa footage here, I just wanted to ask about RED, as I 
have some footage here that let's me wonder about the capabilities of the RED 
camera:

I have some shots with fire, sun, lamps, etc. in my images. Shot with EPIC-X. 
When importing them into Nuke and linearizing them, I always see that these 
bright highlights are clipping at around a value of 3 to 4 (depending on the 
channel).

This happens, no matter how I treat the footage:
- importing the original R3D file in Nuke and use half float linear as gamma 
space and 'linear' as the Read colorspace
- importing the original R3D file in Nuke and use RedlogFilm as gamma space 
and 'cineon' (or PlogLin) as the Read colorspace
- converting the R3D in RedCine X Pro to DPX with RedlogFilm and importing with 
'cineon' or 'PlogLin'
- converting the R3D in RedCine X Pro to EXR with ACES and importing with 
'linear'

Having similar takes shot with the Alexa as AlexaLogC, bright highlights will 
clip at a value of 54!

I don't want to start a 'war' Alexa vs. RED, but just wanted to know if this 
really is 'normal', so the RED will not deliver higher values, or if there is 
something wrong/strange is going on here.

Thanks for your help,

Abraham


Abraham Schneider
Head of VFX pipeline / VFX Supervisor
 

Türkenstr. 89, 80799 München / 
Phone +49 89 3809-1096

EMail aschnei...@arri.de

  Visit us on Facebook!


ARRI Film  TV Services GmbH
Sitz: München Registergericht: Amtsgericht München
Handelsregisternummer: HRB 69396
Geschäftsführer: Helge Jürgens, Josef Reidinger
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Florian Einfalt
Thanks, that gets me close at least.



On 29 April 2014 14:46, Randy Little randyslit...@gmail.com wrote:

 Photoshop is applying gamma to alpha.  Nuke I believe does not.   Try
 selecting just alpha in PS. Apply levels and set gamma to 2.2
  On Apr 29, 2014 9:34 AM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 Hi Deke,
 thanks for that, did it just now and it doesn't change anything
 unfortunately.
 When does the sRGB LUT get applied actually?

 Thanks.
 Flo


 On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk wrote:

 Nuke needs to unpremultiply the alpha before applying the sRGB lut and
 the premultiply it again.  Did you check the premultiplied box in the
 read node properties next to the lut selection?

 -deke


 On Tuesday, April 29, 2014, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 I have tried to use:
 png 8 and 16 bit
 exr 16bit float
 tiff 8 and 16bit

 Same behavior with all of them.


 On 29 April 2014 12:20, Martin Constable jackyoungbl...@me.com wrote:

 An obvios suggestion maybe, but have you thought about moving your
 workflow to tiffs? Or exrs?

 PNGs do not store info as floating point. They use integers instead.
 This might be at the root of yr problem.


 On 29 Apr, 2014, at 6:56 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

  I tried both using 8bit per pixel and 16bit per pixel. No difference
 unfortunately.
 
  Flo
 
 
  On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com
 wrote:
  Are yr pngs in 24 bit? That might help.
 
 
 
  On 29 Apr, 2014, at 6:45 PM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:
 
   Hello,
  
   I am having this problem with PNGs from Nuke that I need to deliver
 in a Photoshop psd-file. This specifically concerns the shadow pass of my
 comp but generally there is a discrepancy on everything that is not solidly
 opaque.
  
   My workflow is as follows:
   - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
   - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
   - When I comp that layer over a white background though, the shadow
 is suddenly more dense than in Nuke. Also, there is a much harsher fall-off
 in the shadow.
  
   Is this because Photoshop treats alpha information differently from
 Nuke?
  
   I thought I can maybe counteract this by additional grading in Nuke
 but even when I grade the alpha gamma to 0.4545 in Nuke and then write the
 PNG I get closer but not exactly to the same result.
  
   Does anyone have a suggestion?
  
   Thanks.
  
   Florian
  
   --
  
  
   Florian Einfalt  Senior Digital Artist
   T +44 (0)20 7833 3032  M +44 (0)7808669580
   florian.einf...@saddingtonbaynes.com
  
   Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
   Disclaimer | Printing? Consider the environment.
  
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  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map
  Disclaimer | Printing? Co



  Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map http://signature.saddingtonbaynes.com/map.php
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 --
 --
 Deke Kincaid
 Creative Specialist
 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk


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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Diogo Girondi
Photoshop is handling the blend modes     with gamma correction while Nuke is 
doing it in linear, try checking the Video colorspace on your Merge node in 
Nuke and see if that matches what you see in Photoshop.





Cheers,

Diogo

On Tue, Apr 29, 2014 at 7:47 AM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:

 Hello,
 I am having this problem with PNGs from Nuke that I need to deliver in a
 Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.
 My workflow is as follows:
 - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
 - When I open the rendered PNG in Photoshop I assign the sRGB color profile
 and over a 'transparent' background the shadow looks to have similar
 density to the one in Nuke.
 - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.
 Is this because Photoshop treats alpha information differently from Nuke?
 I thought I can maybe counteract this by additional grading in Nuke but
 even when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG
 I get closer but not exactly to the same result.
 Does anyone have a suggestion?
 Thanks.
 Florian
 -- 
 Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF. United
 Kingdom | Map http://signature.saddingtonbaynes.com/map.php
 Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
 Printing? Consider the environment.
 [image: Twitter] http://www.twitter.com/saddbaynes [image:
 Facebook]http://www.facebook.com/SaddingtonBaynes
  [image: linkedin] http://www.linkedin.com/company/saddington-baynes [image:
 pinterest] http://pinterest.com/saddbaynes/ [image:
 vimeo]http://vimeo.com/saddingtonbaynes
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Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Schneider, Abraham
Thanks!

I assumed all this. Just wanted to make sure there is no mistake in doing one 
specific way.

My main question is: is it true that RED cameras can only deliver/capture 
highlights that are way darker then what the Alexa does? So in my example, a 
maximum value of around 4 from the RED would be more than 3 stops less than the 
Alexa with it's value of 54 (linear floating values measured in Nuke).

So the provocative question would be: is RED really that much worse than the 
Alexa?

Abraham


Am 29.04.2014 um 17:10 schrieb Simon Björk:

 Some info on Red footage an it's curves:
 
 - Half Float Linear is the correct linear curve. The one that says Linear is 
 scaled/offset to be between 0-1.
 - RedLogFilm is a Cineon curve. By applying a standard log2lin operation, the 
 result is identical to Half Float Linear.
 - Both Half Float Linear and a linearized RedLogFilm will produce values 
 below zero. You can avoid this by converting to PLogLin instead, or just 
 bring up the values with a standard Add node.
 - Rendering RedlogFilm or linear EXRs from RedCineX will produce identical 
 result as importing the R3D directly in Nuke.
 - By rendering out an ACES file from RedCineX you will get a larger color 
 gammut, but you will not get any more information in the black/white point.
 
 To sum up: 
 
 If the values are clipped when using Half Float Linear in Nuke, you will not 
 get any more information by applying different settings or going to a 
 different application.
 
 Best regards,
 Simon
 
 
 2014-04-29 16:20 GMT+02:00 Schneider, Abraham aschnei...@arri.de:
 Hi there!
 
 As we're more used to Alexa footage here, I just wanted to ask about RED, as 
 I have some footage here that let's me wonder about the capabilities of the 
 RED camera:
 
 I have some shots with fire, sun, lamps, etc. in my images. Shot with EPIC-X. 
 When importing them into Nuke and linearizing them, I always see that these 
 bright highlights are clipping at around a value of 3 to 4 (depending on the 
 channel).
 
 This happens, no matter how I treat the footage:
 - importing the original R3D file in Nuke and use half float linear as 
 gamma space and 'linear' as the Read colorspace
 - importing the original R3D file in Nuke and use RedlogFilm as gamma space 
 and 'cineon' (or PlogLin) as the Read colorspace
 - converting the R3D in RedCine X Pro to DPX with RedlogFilm and importing 
 with 'cineon' or 'PlogLin'
 - converting the R3D in RedCine X Pro to EXR with ACES and importing with 
 'linear'
 
 Having similar takes shot with the Alexa as AlexaLogC, bright highlights will 
 clip at a value of 54!
 
 I don't want to start a 'war' Alexa vs. RED, but just wanted to know if this 
 really is 'normal', so the RED will not deliver higher values, or if there is 
 something wrong/strange is going on here.
 
 Thanks for your help,
 
 Abraham
 
 
 Abraham Schneider
 Head of VFX pipeline / VFX Supervisor
 
 
 Türkenstr. 89, 80799 München /
 Phone +49 89 3809-1096
 
 EMail aschnei...@arri.de
 
   Visit us on Facebook!
 
 
 ARRI Film  TV Services GmbH
 Sitz: München Registergericht: Amtsgericht München
 Handelsregisternummer: HRB 69396
 Geschäftsführer: Helge Jürgens, Josef Reidinger
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Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Randy Little
Oh diogo yes.  Go into color prefs under edit menu on mac.  See what
happens if you set blend rgb to gamma 1.0. But that only affects layers and
color but maybe its related?  What colorspace is your photoshop in?
Probably for you it should be srgb.  You shouldnt need to convert either
when opening in ps. Also see if changing cmm in color settings from adobe
to apple.  Remember Adobe the people who unilaterally changed a standard
unit of meassure cause they wanted too.
On Apr 29, 2014 11:24 AM, Diogo Girondi diogogiro...@gmail.com wrote:

 Photoshop is handling the blend modes with gamma correction while Nuke
 is doing it in linear, try checking the Video colorspace on your Merge
 node in Nuke and see if that matches what you see in Photoshop.


 Cheers,
 Diogo


 On Tue, Apr 29, 2014 at 7:47 AM, Florian Einfalt 
 florian.einf...@saddingtonbaynes.com wrote:

 Hello,

 I am having this problem with PNGs from Nuke that I need to deliver in a
 Photoshop psd-file. This specifically concerns the shadow pass of my comp
 but generally there is a discrepancy on everything that is not solidly
 opaque.

 My workflow is as follows:
 - I write my 8-bit PNG out of Nuke using the sRGB colorspace.
 - When I open the rendered PNG in Photoshop I assign the sRGB color
 profile and over a 'transparent' background the shadow looks to have
 similar density to the one in Nuke.
 - When I comp that layer over a white background though, the shadow is
 suddenly more dense than in Nuke. Also, there is a much harsher fall-off in
 the shadow.

 Is this because Photoshop treats alpha information differently from Nuke?

 I thought I can maybe counteract this by additional grading in Nuke but
 even when I grade the alpha gamma to 0.4545 in Nuke and then write the PNG
 I get closer but not exactly to the same result.

 Does anyone have a suggestion?

 Thanks.

 Florian

 --


 Florian Einfalt  Senior Digital Artist
 T +44 (0)20 7833 3032  M +44 (0)7808669580
 florian.einf...@saddingtonbaynes.com
 [image: Saddington  Baynes] http://www.saddingtonbaynes.com/
 Saddington Baynes Ltd | Studio 3, 21 Wren Street. London WC1X 0HF.
 United Kingdom | Map http://signature.saddingtonbaynes.com/map.php
 Disclaimer http://signature.saddingtonbaynes.com/disclaimer.php |
 Printing? Consider the environment.
 [image: Twitter] http://www.twitter.com/saddbaynes [image: 
 Facebook]http://www.facebook.com/SaddingtonBaynes
  [image: linkedin] http://www.linkedin.com/company/saddington-baynes 
 [image:
 pinterest] http://pinterest.com/saddbaynes/ [image: 
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Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Randy Little
What happens if you do pdlog in red settings and then use a colorspace node
to do loglin.  Read node loglin does weird things.  Colorspace node seems
to work better.
On Apr 29, 2014 11:43 AM, Neil Rögnvaldr Scholes n...@uvfilms.co.uk
wrote:

 Ha - this is interesting  i don't know the answer but i do know a good DP
 who hates RED for exactly it inability to retain highlights.


 Neil Rögnvaldr Scholes

 www.neilscholes.com

 On 29/04/14 16:33, Schneider, Abraham wrote:

 Thanks!

 I assumed all this. Just wanted to make sure there is no mistake in doing
 one specific way.

 My main question is: is it true that RED cameras can only deliver/capture
 highlights that are way darker then what the Alexa does? So in my example,
 a maximum value of around 4 from the RED would be more than 3 stops less
 than the Alexa with it's value of 54 (linear floating values measured in
 Nuke).

 So the provocative question would be: is RED really that much worse than
 the Alexa?

 Abraham


 Am 29.04.2014 um 17:10 schrieb Simon Björk:

  Some info on Red footage an it's curves:

 - Half Float Linear is the correct linear curve. The one that says
 Linear is scaled/offset to be between 0-1.
 - RedLogFilm is a Cineon curve. By applying a standard log2lin
 operation, the result is identical to Half Float Linear.
 - Both Half Float Linear and a linearized RedLogFilm will produce values
 below zero. You can avoid this by converting to PLogLin instead, or just
 bring up the values with a standard Add node.
 - Rendering RedlogFilm or linear EXRs from RedCineX will produce
 identical result as importing the R3D directly in Nuke.
 - By rendering out an ACES file from RedCineX you will get a larger
 color gammut, but you will not get any more information in the black/white
 point.

 To sum up:

 If the values are clipped when using Half Float Linear in Nuke, you will
 not get any more information by applying different settings or going to a
 different application.

 Best regards,
 Simon


 2014-04-29 16:20 GMT+02:00 Schneider, Abraham aschnei...@arri.de:
 Hi there!

 As we're more used to Alexa footage here, I just wanted to ask about
 RED, as I have some footage here that let's me wonder about the
 capabilities of the RED camera:

 I have some shots with fire, sun, lamps, etc. in my images. Shot with
 EPIC-X. When importing them into Nuke and linearizing them, I always see
 that these bright highlights are clipping at around a value of 3 to 4
 (depending on the channel).

 This happens, no matter how I treat the footage:
 - importing the original R3D file in Nuke and use half float linear as
 gamma space and 'linear' as the Read colorspace
 - importing the original R3D file in Nuke and use RedlogFilm as gamma
 space and 'cineon' (or PlogLin) as the Read colorspace
 - converting the R3D in RedCine X Pro to DPX with RedlogFilm and
 importing with 'cineon' or 'PlogLin'
 - converting the R3D in RedCine X Pro to EXR with ACES and importing
 with 'linear'

 Having similar takes shot with the Alexa as AlexaLogC, bright highlights
 will clip at a value of 54!

 I don't want to start a 'war' Alexa vs. RED, but just wanted to know if
 this really is 'normal', so the RED will not deliver higher values, or if
 there is something wrong/strange is going on here.

 Thanks for your help,

 Abraham


 Abraham Schneider
 Head of VFX pipeline / VFX Supervisor


 Türkenstr. 89, 80799 München /
 Phone +49 89 3809-1096

 EMail aschnei...@arri.de

Visit us on Facebook!


 ARRI Film  TV Services GmbH
 Sitz: München Registergericht: Amtsgericht München
 Handelsregisternummer: HRB 69396
 Geschäftsführer: Helge Jürgens, Josef Reidinger
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Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Schneider, Abraham
You're suggesting 'RedlogFilm' in the RED settings, right?

Doing this and using a separate colorspace to do the Log2Lin gives similar 
values than using the Read colorspace. My maximum value in the image is lower 
than 5 compared to the  54 with an Alexa image.

Am 29.04.2014 um 18:17 schrieb Randy Little:

 What happens if you do pdlog in red settings and then use a colorspace node 
 to do loglin.  Read node loglin does weird things.  Colorspace node seems to 
 work better.
 
 On Apr 29, 2014 11:43 AM, Neil Rögnvaldr Scholes n...@uvfilms.co.uk wrote:
 Ha - this is interesting  i don't know the answer but i do know a good DP who 
 hates RED for exactly it inability to retain highlights.
 
 
 Neil Rögnvaldr Scholes
 
 www.neilscholes.com
 
 On 29/04/14 16:33, Schneider, Abraham wrote:
 Thanks!
 
 I assumed all this. Just wanted to make sure there is no mistake in doing one 
 specific way.
 
 My main question is: is it true that RED cameras can only deliver/capture 
 highlights that are way darker then what the Alexa does? So in my example, a 
 maximum value of around 4 from the RED would be more than 3 stops less than 
 the Alexa with it's value of 54 (linear floating values measured in Nuke).
 
 So the provocative question would be: is RED really that much worse than the 
 Alexa?
 
 Abraham
 
 
 Am 29.04.2014 um 17:10 schrieb Simon Björk:
 
 Some info on Red footage an it's curves:
 
 - Half Float Linear is the correct linear curve. The one that says Linear is 
 scaled/offset to be between 0-1.
 - RedLogFilm is a Cineon curve. By applying a standard log2lin operation, the 
 result is identical to Half Float Linear.
 - Both Half Float Linear and a linearized RedLogFilm will produce values 
 below zero. You can avoid this by converting to PLogLin instead, or just 
 bring up the values with a standard Add node.
 - Rendering RedlogFilm or linear EXRs from RedCineX will produce identical 
 result as importing the R3D directly in Nuke.
 - By rendering out an ACES file from RedCineX you will get a larger color 
 gammut, but you will not get any more information in the black/white point.
 
 To sum up:
 
 If the values are clipped when using Half Float Linear in Nuke, you will not 
 get any more information by applying different settings or going to a 
 different application.
 
 Best regards,
 Simon
 
 
 2014-04-29 16:20 GMT+02:00 Schneider, Abraham aschnei...@arri.de:
 Hi there!
 
 As we're more used to Alexa footage here, I just wanted to ask about RED, as 
 I have some footage here that let's me wonder about the capabilities of the 
 RED camera:
 
 I have some shots with fire, sun, lamps, etc. in my images. Shot with EPIC-X. 
 When importing them into Nuke and linearizing them, I always see that these 
 bright highlights are clipping at around a value of 3 to 4 (depending on the 
 channel).
 
 This happens, no matter how I treat the footage:
 - importing the original R3D file in Nuke and use half float linear as 
 gamma space and 'linear' as the Read colorspace
 - importing the original R3D file in Nuke and use RedlogFilm as gamma space 
 and 'cineon' (or PlogLin) as the Read colorspace
 - converting the R3D in RedCine X Pro to DPX with RedlogFilm and importing 
 with 'cineon' or 'PlogLin'
 - converting the R3D in RedCine X Pro to EXR with ACES and importing with 
 'linear'
 
 Having similar takes shot with the Alexa as AlexaLogC, bright highlights will 
 clip at a value of 54!
 
 I don't want to start a 'war' Alexa vs. RED, but just wanted to know if this 
 really is 'normal', so the RED will not deliver higher values, or if there is 
 something wrong/strange is going on here.
 
 Thanks for your help,
 
 Abraham
 
 
 Abraham Schneider
 Head of VFX pipeline / VFX Supervisor
 
 
 Türkenstr. 89, 80799 München /
 Phone +49 89 3809-1096
 
 EMail aschnei...@arri.de
 
Visit us on Facebook!
 
 
 ARRI Film  TV Services GmbH
 Sitz: München Registergericht: Amtsgericht München
 Handelsregisternummer: HRB 69396
 Geschäftsführer: Helge Jürgens, Josef Reidinger
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Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Randy Little
Isnt there a pdlog 685 setting still in red? But it would have change with
redlog and color space if it was going to change at all I suspect. (Maybe)
On Apr 29, 2014 1:07 PM, Schneider, Abraham aschnei...@arri.de wrote:

 You're suggesting 'RedlogFilm' in the RED settings, right?

 Doing this and using a separate colorspace to do the Log2Lin gives similar
 values than using the Read colorspace. My maximum value in the image is
 lower than 5 compared to the  54 with an Alexa image.

 Am 29.04.2014 um 18:17 schrieb Randy Little:

  What happens if you do pdlog in red settings and then use a colorspace
 node to do loglin.  Read node loglin does weird things.  Colorspace node
 seems to work better.
 
  On Apr 29, 2014 11:43 AM, Neil Rögnvaldr Scholes n...@uvfilms.co.uk
 wrote:
  Ha - this is interesting  i don't know the answer but i do know a good
 DP who hates RED for exactly it inability to retain highlights.
 
 
  Neil Rögnvaldr Scholes
 
  www.neilscholes.com
 
  On 29/04/14 16:33, Schneider, Abraham wrote:
  Thanks!
 
  I assumed all this. Just wanted to make sure there is no mistake in
 doing one specific way.
 
  My main question is: is it true that RED cameras can only
 deliver/capture highlights that are way darker then what the Alexa does? So
 in my example, a maximum value of around 4 from the RED would be more than
 3 stops less than the Alexa with it's value of 54 (linear floating values
 measured in Nuke).
 
  So the provocative question would be: is RED really that much worse than
 the Alexa?
 
  Abraham
 
 
  Am 29.04.2014 um 17:10 schrieb Simon Björk:
 
  Some info on Red footage an it's curves:
 
  - Half Float Linear is the correct linear curve. The one that says
 Linear is scaled/offset to be between 0-1.
  - RedLogFilm is a Cineon curve. By applying a standard log2lin
 operation, the result is identical to Half Float Linear.
  - Both Half Float Linear and a linearized RedLogFilm will produce values
 below zero. You can avoid this by converting to PLogLin instead, or just
 bring up the values with a standard Add node.
  - Rendering RedlogFilm or linear EXRs from RedCineX will produce
 identical result as importing the R3D directly in Nuke.
  - By rendering out an ACES file from RedCineX you will get a larger
 color gammut, but you will not get any more information in the black/white
 point.
 
  To sum up:
 
  If the values are clipped when using Half Float Linear in Nuke, you will
 not get any more information by applying different settings or going to a
 different application.
 
  Best regards,
  Simon
 
 
  2014-04-29 16:20 GMT+02:00 Schneider, Abraham aschnei...@arri.de:
  Hi there!
 
  As we're more used to Alexa footage here, I just wanted to ask about
 RED, as I have some footage here that let's me wonder about the
 capabilities of the RED camera:
 
  I have some shots with fire, sun, lamps, etc. in my images. Shot with
 EPIC-X. When importing them into Nuke and linearizing them, I always see
 that these bright highlights are clipping at around a value of 3 to 4
 (depending on the channel).
 
  This happens, no matter how I treat the footage:
  - importing the original R3D file in Nuke and use half float linear as
 gamma space and 'linear' as the Read colorspace
  - importing the original R3D file in Nuke and use RedlogFilm as gamma
 space and 'cineon' (or PlogLin) as the Read colorspace
  - converting the R3D in RedCine X Pro to DPX with RedlogFilm and
 importing with 'cineon' or 'PlogLin'
  - converting the R3D in RedCine X Pro to EXR with ACES and importing
 with 'linear'
 
  Having similar takes shot with the Alexa as AlexaLogC, bright highlights
 will clip at a value of 54!
 
  I don't want to start a 'war' Alexa vs. RED, but just wanted to know if
 this really is 'normal', so the RED will not deliver higher values, or if
 there is something wrong/strange is going on here.
 
  Thanks for your help,
 
  Abraham
 
 
  Abraham Schneider
  Head of VFX pipeline / VFX Supervisor
 
 
  Türkenstr. 89, 80799 München /
  Phone +49 89 3809-1096
 
  EMail aschnei...@arri.de
 
 Visit us on Facebook!
 
 
  ARRI Film  TV Services GmbH
  Sitz: München Registergericht: Amtsgericht München
  Handelsregisternummer: HRB 69396
  Geschäftsführer: Helge Jürgens, Josef Reidinger
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Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Adrian Baltowski
Just remember that with all digital cameras these are arbitrary 
logarithmic-like curves applied on top of the linear data captured by the 
sensor. Currently I'm working on the Alexa footage: night shot with house on 
fire. With AlexaV3logC curve maximum linearized values of fire are around 36 
and are clipped. Just change curve to standard Cineon and THE SAME clipped 
highlights goes down to 9, with just little change of values below 1. And 
redlogfilm curve is intended to mimic cineon.
So to be fair You need to make tests side by side, with the same scene captured 
by both cameras and then compare the results.
 
 
Best
 
 
W dniu 2014-04-29 20:38:40 użytkownik Randy Little randyslit...@gmail.com 
napisał:
Isnt there a pdlog 685 setting still in red? But it would have change with 
redlog and color space if it was going to change at all I suspect. (Maybe)
On Apr 29, 2014 1:07 PM, Schneider, Abraham aschnei...@arri.de wrote:
You're suggesting 'RedlogFilm' in the RED settings, right?
Doing this and using a separate colorspace to do the Log2Lin gives similar 
values than using the Read colorspace. My maximum value in the image is lower 
than 5 compared to the  54 with an Alexa image.
Am 29.04.2014 um 18:17 schrieb Randy Little:
 What happens if you do pdlog in red settings and then use a colorspace node 
 to do loglin.  Read node loglin does weird things.  Colorspace node seems to 
 work better.

 On Apr 29, 2014 11:43 AM, Neil Rögnvaldr Scholes n...@uvfilms.co.uk wrote:
 Ha - this is interesting  i don't know the answer but i do know a good DP who 
 hates RED for exactly it inability to retain highlights.


 Neil Rögnvaldr Scholes

 www.neilscholes.com

 On 29/04/14 16:33, Schneider, Abraham wrote:
 Thanks!

 I assumed all this. Just wanted to make sure there is no mistake in doing one 
 specific way.

 My main question is: is it true that RED cameras can only deliver/capture 
 highlights that are way darker then what the Alexa does? So in my example, a 
 maximum value of around 4 from the RED would be more than 3 stops less than 
 the Alexa with it's value of 54 (linear floating values measured in Nuke).

 So the provocative question would be: is RED really that much worse than the 
 Alexa?

 Abraham


 Am 29.04.2014 um 17:10 schrieb Simon Björk:

 Some info on Red footage an it's curves:

 - Half Float Linear is the correct linear curve. The one that says Linear is 
 scaled/offset to be between 0-1.
 - RedLogFilm is a Cineon curve. By applying a standard log2lin operation, the 
 result is identical to Half Float Linear.
 - Both Half Float Linear and a linearized RedLogFilm will produce values 
 below zero. You can avoid this by converting to PLogLin instead, or just 
 bring up the values with a standard Add node.
 - Rendering RedlogFilm or linear EXRs from RedCineX will produce identical 
 result as importing the R3D directly in Nuke.
 - By rendering out an ACES file from RedCineX you will get a larger color 
 gammut, but you will not get any more information in the black/white point.

 To sum up:

 If the values are clipped when using Half Float Linear in Nuke, you will not 
 get any more information by applying different settings or going to a 
 different application.

 Best regards,
 Simon


 2014-04-29 16:20 GMT+02:00 Schneider, Abraham aschnei...@arri.de:
 Hi there!

 As we're more used to Alexa footage here, I just wanted to ask about RED, as 
 I have some footage here that let's me wonder about the capabilities of the 
 RED camera:

 I have some shots with fire, sun, lamps, etc. in my images. Shot with EPIC-X. 
 When importing them into Nuke and linearizing them, I always see that these 
 bright highlights are clipping at around a value of 3 to 4 (depending on the 
 channel).

 This happens, no matter how I treat the footage:
 - importing the original R3D file in Nuke and use half float linear as 
 gamma space and 'linear' as the Read colorspace
 - importing the original R3D file in Nuke and use RedlogFilm as gamma space 
 and 'cineon' (or PlogLin) as the Read colorspace
 - converting the R3D in RedCine X Pro to DPX with RedlogFilm and importing 
 with 'cineon' or 'PlogLin'
 - converting the R3D in RedCine X Pro to EXR with ACES and importing with 
 'linear'

 Having similar takes shot with the Alexa as AlexaLogC, bright highlights will 
 clip at a value of 54!

 I don't want to start a 'war' Alexa vs. RED, but just wanted to know if this 
 really is 'normal', so the RED will not deliver higher values, or if there is 
 something wrong/strange is going on here.

 Thanks for your help,

 Abraham


 Abraham Schneider
 Head of VFX pipeline / VFX Supervisor


 Türkenstr. 89, 80799 München /
 Phone +49 89 3809-1096

 EMail aschnei...@arri.de

    Visit us on Facebook!


 ARRI Film  TV Services GmbH
 Sitz: München Registergericht: Amtsgericht München
 Handelsregisternummer: HRB 69396
 Geschäftsführer: Helge Jürgens, Josef Reidinger
 

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Frank Rueter|OHUfx
Nuke would be doing the comp in linear light, whereas PS does it sRGB, 
so you are probably looking at a gamma discrepancy of around 2.2.


On 4/30/14, 1:51 AM, Florian Einfalt wrote:
Sorry Deke, that doesn't work either. I have a feeling it is happening 
on the PS side of things.

When I bring the PNG back into Nuke it looks exactly like the original.

Anyone familiar with Photoshop's alpha treatment?


On 29 April 2014 14:42, Deke Kincaid d...@thefoundry.co.uk 
mailto:d...@thefoundry.co.uk wrote:


Maybe you have a straight alpha instead of a premultiplied one.
 So try just adding a premult node.

-deke

On Tuesday, April 29, 2014, Florian Einfalt
florian.einf...@saddingtonbaynes.com
mailto:florian.einf...@saddingtonbaynes.com wrote:

Hi Deke,
thanks for that, did it just now and it doesn't change
anything unfortunately.
When does the sRGB LUT get applied actually?

Thanks.
Flo


On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk
wrote:

Nuke needs to unpremultiply the alpha before applying the
sRGB lut and the premultiply it again. Did you check the
premultiplied box in the read node properties next to
the lut selection?

-deke


On Tuesday, April 29, 2014, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:

I have tried to use:
png 8 and 16 bit
exr 16bit float
tiff 8 and 16bit

Same behavior with all of them.


On 29 April 2014 12:20, Martin Constable
jackyoungbl...@me.com wrote:

An obvios suggestion maybe, but have you thought
about moving your workflow to tiffs? Or exrs?

PNGs do not store info as floating point. They use
integers instead. This might be at the root of yr
problem.


On 29 Apr, 2014, at 6:56 PM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:

 I tried both using 8bit per pixel and 16bit per
pixel. No difference unfortunately.

 Flo


 On 29 April 2014 11:51, Martin Constable
jackyoungbl...@me.com wrote:
 Are yr pngs in 24 bit? That might help.



 On 29 Apr, 2014, at 6:45 PM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:

  Hello,
 
  I am having this problem with PNGs from Nuke
that I need to deliver in a Photoshop psd-file.
This specifically concerns the shadow pass of my
comp but generally there is a discrepancy on
everything that is not solidly opaque.
 
  My workflow is as follows:
  - I write my 8-bit PNG out of Nuke using the
sRGB colorspace.
  - When I open the rendered PNG in Photoshop I
assign the sRGB color profile and over a
'transparent' background the shadow looks to have
similar density to the one in Nuke.
  - When I comp that layer over a white
background though, the shadow is suddenly more
dense than in Nuke. Also, there is a much harsher
fall-off in the shadow.
 
  Is this because Photoshop treats alpha
information differently from Nuke?
 
  I thought I can maybe counteract this by
additional grading in Nuke but even when I grade
the alpha gamma to 0.4545 in Nuke and then write
the PNG I get closer but not exactly to the same
result.
 
  Does anyone have a suggestion?
 
  Thanks.
 
  Florian
 
  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren
Street. London WC1X 0HF. United Kingdom | Map
  Disclaimer | Printing? Consider the environment.
 
  

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Frank Rueter|OHUfx

oops, sorry, Randy had already said the same - ignore me :)

On 4/30/14, 11:21 AM, Frank Rueter|OHUfx wrote:
Nuke would be doing the comp in linear light, whereas PS does it sRGB, 
so you are probably looking at a gamma discrepancy of around 2.2.


On 4/30/14, 1:51 AM, Florian Einfalt wrote:
Sorry Deke, that doesn't work either. I have a feeling it is 
happening on the PS side of things.

When I bring the PNG back into Nuke it looks exactly like the original.

Anyone familiar with Photoshop's alpha treatment?


On 29 April 2014 14:42, Deke Kincaid d...@thefoundry.co.uk 
mailto:d...@thefoundry.co.uk wrote:


Maybe you have a straight alpha instead of a premultiplied one.
 So try just adding a premult node.

-deke

On Tuesday, April 29, 2014, Florian Einfalt
florian.einf...@saddingtonbaynes.com
mailto:florian.einf...@saddingtonbaynes.com wrote:

Hi Deke,
thanks for that, did it just now and it doesn't change
anything unfortunately.
When does the sRGB LUT get applied actually?

Thanks.
Flo


On 29 April 2014 14:28, Deke Kincaid d...@thefoundry.co.uk
wrote:

Nuke needs to unpremultiply the alpha before applying the
sRGB lut and the premultiply it again. Did you check the
premultiplied box in the read node properties next to
the lut selection?

-deke


On Tuesday, April 29, 2014, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:

I have tried to use:
png 8 and 16 bit
exr 16bit float
tiff 8 and 16bit

Same behavior with all of them.


On 29 April 2014 12:20, Martin Constable
jackyoungbl...@me.com wrote:

An obvios suggestion maybe, but have you thought
about moving your workflow to tiffs? Or exrs?

PNGs do not store info as floating point. They
use integers instead. This might be at the root
of yr problem.


On 29 Apr, 2014, at 6:56 PM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:

 I tried both using 8bit per pixel and 16bit per
pixel. No difference unfortunately.

 Flo


 On 29 April 2014 11:51, Martin Constable
jackyoungbl...@me.com wrote:
 Are yr pngs in 24 bit? That might help.



 On 29 Apr, 2014, at 6:45 PM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:

  Hello,
 
  I am having this problem with PNGs from Nuke
that I need to deliver in a Photoshop psd-file.
This specifically concerns the shadow pass of my
comp but generally there is a discrepancy on
everything that is not solidly opaque.
 
  My workflow is as follows:
  - I write my 8-bit PNG out of Nuke using the
sRGB colorspace.
  - When I open the rendered PNG in Photoshop I
assign the sRGB color profile and over a
'transparent' background the shadow looks to have
similar density to the one in Nuke.
  - When I comp that layer over a white
background though, the shadow is suddenly more
dense than in Nuke. Also, there is a much harsher
fall-off in the shadow.
 
  Is this because Photoshop treats alpha
information differently from Nuke?
 
  I thought I can maybe counteract this by
additional grading in Nuke but even when I grade
the alpha gamma to 0.4545 in Nuke and then write
the PNG I get closer but not exactly to the same
result.
 
  Does anyone have a suggestion?
 
  Thanks.
 
  Florian
 
  --
 
 
  Florian Einfalt  Senior Digital Artist
  T +44 (0)20 7833 3032  M +44 (0)7808669580
  florian.einf...@saddingtonbaynes.com
 
  Saddington Baynes Ltd | Studio 3, 21 Wren
Street. London WC1X 0HF. United Kingdom | Map
  

Re: [Nuke-users] slightly OT: maximum white of RED footage?

2014-04-29 Thread Schneider, Abraham
Hm, don't really get your point. Of course I linearized both footages. If I'd 
compare linear with log, the values are different. But if I linearize both with 
the correct curve and have one footage clipping at values below 5 and the other 
at 54, that's a huge quality difference to me.

Of course it would be better to test the cameras side by side at the same 
location, but I don't have a RED cam available. That's why I'm asking here if 
anyone knows if it is normal with RED to have clipping at such 'low' values 
(compared to what I'm used from Alexa).

Abraham


Am 30.04.2014 um 01:12 schrieb Adrian Baltowski:

Just remember that with all digital cameras these are arbitrary 
logarithmic-like curves applied on top of the linear data captured by the 
sensor. Currently I'm working on the Alexa footage: night shot with house on 
fire. With AlexaV3logC curve maximum linearized values of fire are around 36 
and are clipped. Just change curve to standard Cineon and THE SAME clipped 
highlights goes down to 9, with just little change of values below 1. And 
redlogfilm curve is intended to mimic cineon.
So to be fair You need to make tests side by side, with the same scene captured 
by both cameras and then compare the results.


Best


W dniu 2014-04-29 20:38:40 użytkownik Randy Little 
randyslit...@gmail.commailto:randyslit...@gmail.com napisał:

Isnt there a pdlog 685 setting still in red? But it would have change with 
redlog and color space if it was going to change at all I suspect. (Maybe)

On Apr 29, 2014 1:07 PM, Schneider, Abraham 
aschnei...@arri.demailto:aschnei...@arri.de wrote:
You're suggesting 'RedlogFilm' in the RED settings, right?

Doing this and using a separate colorspace to do the Log2Lin gives similar 
values than using the Read colorspace. My maximum value in the image is lower 
than 5 compared to the  54 with an Alexa image.

Am 29.04.2014 um 18:17 schrieb Randy Little:

 What happens if you do pdlog in red settings and then use a colorspace node 
 to do loglin.  Read node loglin does weird things.  Colorspace node seems to 
 work better.

 On Apr 29, 2014 11:43 AM, Neil Rögnvaldr Scholes 
 n...@uvfilms.co.ukmailto:n...@uvfilms.co.uk wrote:
 Ha - this is interesting  i don't know the answer but i do know a good DP who 
 hates RED for exactly it inability to retain highlights.


 Neil Rögnvaldr Scholes

 www.neilscholes.comhttp://www.neilscholes.com/

 On 29/04/14 16:33, Schneider, Abraham wrote:
 Thanks!

 I assumed all this. Just wanted to make sure there is no mistake in doing one 
 specific way.

 My main question is: is it true that RED cameras can only deliver/capture 
 highlights that are way darker then what the Alexa does? So in my example, a 
 maximum value of around 4 from the RED would be more than 3 stops less than 
 the Alexa with it's value of 54 (linear floating values measured in Nuke).

 So the provocative question would be: is RED really that much worse than the 
 Alexa?

 Abraham


 Am 29.04.2014 um 17:10 schrieb Simon Björk:

 Some info on Red footage an it's curves:

 - Half Float Linear is the correct linear curve. The one that says Linear is 
 scaled/offset to be between 0-1.
 - RedLogFilm is a Cineon curve. By applying a standard log2lin operation, the 
 result is identical to Half Float Linear.
 - Both Half Float Linear and a linearized RedLogFilm will produce values 
 below zero. You can avoid this by converting to PLogLin instead, or just 
 bring up the values with a standard Add node.
 - Rendering RedlogFilm or linear EXRs from RedCineX will produce identical 
 result as importing the R3D directly in Nuke.
 - By rendering out an ACES file from RedCineX you will get a larger color 
 gammut, but you will not get any more information in the black/white point.

 To sum up:

 If the values are clipped when using Half Float Linear in Nuke, you will not 
 get any more information by applying different settings or going to a 
 different application.

 Best regards,
 Simon


 2014-04-29 16:20 GMT+02:00 Schneider, Abraham 
 aschnei...@arri.demailto:aschnei...@arri.de:
 Hi there!

 As we're more used to Alexa footage here, I just wanted to ask about RED, as 
 I have some footage here that let's me wonder about the capabilities of the 
 RED camera:

 I have some shots with fire, sun, lamps, etc. in my images. Shot with EPIC-X. 
 When importing them into Nuke and linearizing them, I always see that these 
 bright highlights are clipping at around a value of 3 to 4 (depending on the 
 channel).

 This happens, no matter how I treat the footage:
 - importing the original R3D file in Nuke and use half float linear as 
 gamma space and 'linear' as the Read colorspace
 - importing the original R3D file in Nuke and use RedlogFilm as gamma space 
 and 'cineon' (or PlogLin) as the Read colorspace
 - converting the R3D in RedCine X Pro to DPX with RedlogFilm and importing 
 with 'cineon' or 'PlogLin'
 - converting the R3D in RedCine X Pro to EXR with ACES and importing with 
 

[Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Darren Coombes
Is it possible to create a fake normals map from a 2d plate? Such as a shot of 
a mans face?


Darren Coombes

Check out some of my work…
http://vimeo.com/82865049

Mob:  +61 418 631 079
Skype:  darrencoombes
Twitter:  @durwood81

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Re: [Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Deke Kincaid
Are you talking about a node that does something like crazy bump or xNormal?

--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk


On Tue, Apr 29, 2014 at 7:36 PM, Darren Coombes darren.coom...@me.comwrote:

 Is it possible to create a fake normals map from a 2d plate? Such as a
 shot of a mans face?


 *Darren Coombes*

 Check out some of my work*…*
 http://vimeo.com/82865049 https://vimeo.com/82865049

 *Mob:  +61 418 631 079 %2B61%20418%20631%20079*
 *Skype:  darrencoombes*
 *Twitter:  @durwood81*


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Re: [Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Darren Coombes
Was talking to someone about a shot last night and I have a shot where a face 
needs to look like its appearing through a layer of goo. There was mention of 
using a “fake normals” of the 2d image to help light certain areas of the goo, 
but all i can think of is using some sort of luma key to light it.

what is xNormal?

Thanks for the reply Deke.

Darren Coombes 

Check out some of my work…
http://vimeo.com/82865049

Mob:  +61 418 631 079
Skype:  darrencoombes
Twitter:  @durwood81

On 30 Apr 2014, at 11:50 am, Deke Kincaid d...@thefoundry.co.uk wrote:

 Are you talking about a node that does something like crazy bump or xNormal?
 
 --
 Deke Kincaid
 Creative Specialist
 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk  
 
 
 On Tue, Apr 29, 2014 at 7:36 PM, Darren Coombes darren.coom...@me.com wrote:
 Is it possible to create a fake normals map from a 2d plate? Such as a shot 
 of a mans face?
 
 
 Darren Coombes
 
 Check out some of my work…
 http://vimeo.com/82865049
 
 Mob:  +61 418 631 079
 Skype:  darrencoombes
 Twitter:  @durwood81
 
 
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Re: [Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Deke Kincaid
http://www.crazybump.com/
http://www.xnormal.net/

Crazy bump mac version has a free beta, also there are free tools on
windows (xnormal) and linux (gimp) etc  You can extract a normal map 
height map from your image in one of those utilities.  Sometimes it works
great, sometimes it doesn't works badly depending the image.  You can then
bring it into Nuke, use the displacement shader to make it 3d and then use
that to relight.  Also you could use the depthToPoints and then use that
with the relight node.

Also looking at nukepedia there are some nuke gizmos which are similar to
crazybump/xnormal:
http://www.nukepedia.com/gizmos/image/normalmap
http://www.nukepedia.com/gizmos/filter/lumatonormal


--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk


On Tue, Apr 29, 2014 at 7:56 PM, Darren Coombes darren.coom...@me.comwrote:

 Was talking to someone about a shot last night and I have a shot where a
 face needs to look like its appearing through a layer of goo. There was
 mention of using a “fake normals” of the 2d image to help light certain
 areas of the goo, but all i can think of is using some sort of luma key to
 light it.

 what is xNormal?

 Thanks for the reply Deke.

 *Darren Coombes *

 Check out some of my work*…*
 http://vimeo.com/82865049 https://vimeo.com/82865049

 *Mob:  +61 418 631 079 %2B61%20418%20631%20079*
 *Skype:  darrencoombes*
 *Twitter:  @durwood81*

 On 30 Apr 2014, at 11:50 am, Deke Kincaid d...@thefoundry.co.uk wrote:

 Are you talking about a node that does something like crazy bump or
 xNormal?

 --
 Deke Kincaid
 Creative Specialist
 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk


 On Tue, Apr 29, 2014 at 7:36 PM, Darren Coombes darren.coom...@me.comwrote:

 Is it possible to create a fake normals map from a 2d plate? Such as a
 shot of a mans face?


 *Darren Coombes*

 Check out some of my work*…*
 http://vimeo.com/82865049 https://vimeo.com/82865049

 *Mob:  +61 418 631 079 %2B61%20418%20631%20079*
 *Skype:  darrencoombes*
 *Twitter:  @durwood81*


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Re: [Nuke-users] fake normals from a 2d image - can this be done?

2014-04-29 Thread Deke Kincaid
here's another one:

http://www.nukepedia.com/gizmos/filter/height2normal

--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk


On Tue, Apr 29, 2014 at 8:42 PM, Deke Kincaid d...@thefoundry.co.uk wrote:

 http://www.crazybump.com/
 http://www.xnormal.net/

 Crazy bump mac version has a free beta, also there are free tools on
 windows (xnormal) and linux (gimp) etc  You can extract a normal map 
 height map from your image in one of those utilities.  Sometimes it works
 great, sometimes it doesn't works badly depending the image.  You can then
 bring it into Nuke, use the displacement shader to make it 3d and then use
 that to relight.  Also you could use the depthToPoints and then use that
 with the relight node.

 Also looking at nukepedia there are some nuke gizmos which are similar to
 crazybump/xnormal:
 http://www.nukepedia.com/gizmos/image/normalmap
 http://www.nukepedia.com/gizmos/filter/lumatonormal


 --
 Deke Kincaid
 Creative Specialist
 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk


 On Tue, Apr 29, 2014 at 7:56 PM, Darren Coombes darren.coom...@me.comwrote:

 Was talking to someone about a shot last night and I have a shot where a
 face needs to look like its appearing through a layer of goo. There was
 mention of using a “fake normals” of the 2d image to help light certain
 areas of the goo, but all i can think of is using some sort of luma key to
 light it.

 what is xNormal?

 Thanks for the reply Deke.

 *Darren Coombes *

 Check out some of my work*…*
 http://vimeo.com/82865049 https://vimeo.com/82865049

 *Mob:  +61 418 631 079 %2B61%20418%20631%20079*
 *Skype:  darrencoombes*
 *Twitter:  @durwood81*

 On 30 Apr 2014, at 11:50 am, Deke Kincaid d...@thefoundry.co.uk wrote:

 Are you talking about a node that does something like crazy bump or
 xNormal?

 --
 Deke Kincaid
 Creative Specialist
 The Foundry
 Skype: dekekincaid
 Tel: (310) 399 4555 - Mobile: (310) 883 4313
 Web: www.thefoundry.co.uk
 Email: d...@thefoundry.co.uk


 On Tue, Apr 29, 2014 at 7:36 PM, Darren Coombes darren.coom...@me.comwrote:

 Is it possible to create a fake normals map from a 2d plate? Such as a
 shot of a mans face?


 *Darren Coombes*

 Check out some of my work*…*
 http://vimeo.com/82865049 https://vimeo.com/82865049

 *Mob:  +61 418 631 079 %2B61%20418%20631%20079*
 *Skype:  darrencoombes*
 *Twitter:  @durwood81*


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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


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