Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
One thing that I would love to see would be a more versatile noise generator.   

Maybe something with options for Voronoi noise, tiled shapes, hexagons, other 
types of useful noise that I'm not aware of?
This nuke plugin 
(https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp)
 exists for voronoi noise, but I could never get it to compile.

I think that would be super useful and perhaps not insanely difficult to make.

What other types of noise are there that would be useful to have generators for?

Another suggestion might be a simple 2d slice volumetric noise generator that 
functioned in the 3d system. This should be possible with blink right?  


On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:

 Oooh Anamorphic Lens Flares...:)
  
  
 Neil Rögnvaldr Scholes www.neilscholes.com (http://www.neilscholes.com) On 
 16/05/14 16:19, Nik Yotis wrote:
  Hi,  
   
  any ideas/suggestions for a mini-project Blink project people 'd like to 
  see live?
  Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
   
  cheersQ  
   
  --  
   
  Nik Yotis | Software Engineer/3D Graphics RD  
   
   
  BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
  5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com 
  (http://www.blue-bolt.com/) |
   
   
   
   
   
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[Nuke-users] Re: [Nuke-dev] Blink container now available on Nukepedia

2014-05-18 Thread Jed Smith
Awesome, thank you Frank!   

Now, to find time to learn enough to actually make useful blinkscript nodes… :) 
 


On Saturday, 2014-05-17 at 8:35p, Frank Rueter|OHUfx wrote:

 Hi all,
  
 sorry for the long delay, life and work keep getting in the way.
 I have finally set up a Blink container for the uploads/downloads section on 
 Nukepdia for sharing the new goodness.
  
 Cheers,
 frank
  
 --  
 vfx compositing (http://ohufx.com/index.php/vfx-compositing) | workflow 
 customisation and consulting (http://ohufx.com/index.php/vfx-customising)  
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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Ivan Busquets
Hey Jed,

Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.

This was done as a test ahead of a more complete set of noise-generation
tools, so it was never polished and was more of a proof of concept.
t's mostly a straight conversion of the Voronoi generator from the libNoise
library into BlinkScript.

It should work as an example, though.

I've uploaded it to the new Blink section in Nukepedia.
http://www.nukepedia.com/blink/image/voronoi

Cheers,
Ivan


On Sun, May 18, 2014 at 3:16 PM, Jed Smith jedy...@gmail.com wrote:

  One thing that I would love to see would be a more versatile noise
 generator.

 Maybe something with options for Voronoi noise, tiled shapes, hexagons,
 other types of useful noise that I'm not aware of?
 This nuke 
 pluginhttps://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cppexists
  for voronoi noise, but I could never get it to compile.

 I think that would be super useful and perhaps not insanely difficult to
 make.

 What other types of noise are there that would be useful to have
 generators for?

 Another suggestion might be a simple 2d slice volumetric noise generator
 that functioned in the 3d system. This should be possible with blink right?

 On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:

  Oooh Anamorphic Lens Flares...:)


 Neil Rögnvaldr Scholes
 www.neilscholes.com

 On 16/05/14 16:19, Nik Yotis wrote:

  Hi,

  any ideas/suggestions for a mini-project Blink project people 'd like to
 see live?
 Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

 cheersQ

  --

 Nik Yotis | Software Engineer/3D Graphics RD

 BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637
 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |


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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
Neat!   
Thanks Ivan, I will check it out.


On Sunday, 2014-05-18 at 4:29p, Ivan Busquets wrote:

 Hey Jed,
  
 Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.
  
 This was done as a test ahead of a more complete set of noise-generation 
 tools, so it was never polished and was more of a proof of concept.
 t's mostly a straight conversion of the Voronoi generator from the libNoise 
 library into BlinkScript.
  
 It should work as an example, though.
  
 I've uploaded it to the new Blink section in Nukepedia.
 http://www.nukepedia.com/blink/image/voronoi
  
 Cheers,
 Ivan
  
  
 On Sun, May 18, 2014 at 3:16 PM, Jed Smith jedy...@gmail.com 
 (mailto:jedy...@gmail.com) wrote:
  One thing that I would love to see would be a more versatile noise 
  generator.   
   
  Maybe something with options for Voronoi noise, tiled shapes, hexagons, 
  other types of useful noise that I'm not aware of?  
  This nuke plugin 
  (https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp)
   exists for voronoi noise, but I could never get it to compile.
   
  I think that would be super useful and perhaps not insanely difficult to 
  make.
   
  What other types of noise are there that would be useful to have generators 
  for?
   
  Another suggestion might be a simple 2d slice volumetric noise generator 
  that functioned in the 3d system. This should be possible with blink right? 
   
   
  On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
   
   Oooh Anamorphic Lens Flares...:)


   Neil Rögnvaldr Scholes www.neilscholes.com (http://www.neilscholes.com) 
   On 16/05/14 16:19, Nik Yotis wrote:
Hi,  
 
any ideas/suggestions for a mini-project Blink project people 'd like 
to see live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
 
cheersQ  
 
--  
Nik Yotis | Software Engineer/3D Graphics RD   
BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 
7637 5575 (tel:%2B44%20%280%2920%207637%205575) | F: +44 (0)20 7637 
3296 | www.blue-bolt.com (http://www.blue-bolt.com/) |
 
 
 
 
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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Martin Constable
A noise generator would be nice. Nuke noise node is surprising powerful, 
especially if you have grown up with Photoshop's :) Using different blend modes 
all sorts of stuff can be cudgelled from it. However, if compared to Modo's 
E:Modo textures, it seems incomplete. 

Personally, I would LOVE to see a way of generating simple smoke and fire from 
within Nuke. This is the one reason I have to pop over to other apps. I 
appreciate that complex volumes might be beyond Nuke (or super slow to render) 
but I am sure that at a simple level it is achievable. I have gotten Nukes 
particle system to produce something usable but found it difficult to control. 
Don't know enough about the topic to know if it is possible in Blink.  


On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote:

 One thing that I would love to see would be a more versatile noise generator. 
 
 Maybe something with options for Voronoi noise, tiled shapes, hexagons, other 
 types of useful noise that I'm not aware of?
 This nuke plugin exists for voronoi noise, but I could never get it to 
 compile.
 
 I think that would be super useful and perhaps not insanely difficult to make.
 
 What other types of noise are there that would be useful to have generators 
 for?
 
 Another suggestion might be a simple 2d slice volumetric noise generator that 
 functioned in the 3d system. This should be possible with blink right?
 On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
 
 Oooh Anamorphic Lens Flares...:)
 
 
 Neil Rögnvaldr Scholes
 
 
 www.neilscholes.com
 On 16/05/14 16:19, Nik Yotis wrote:
 Hi,
 
 any ideas/suggestions for a mini-project Blink project people 'd like to 
 see live?
 Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
 
 cheersQ
 
 -- 
 Nik Yotis | Software Engineer/3D Graphics RD 
 
 BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
 
 
 
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