Hey Jed,

Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.

This was done as a test ahead of a more complete set of noise-generation
tools, so it was never polished and was more of a proof of concept.
t's mostly a straight conversion of the Voronoi generator from the libNoise
library into BlinkScript.

It should work as an example, though.

I've uploaded it to the new Blink section in Nukepedia.
http://www.nukepedia.com/blink/image/voronoi

Cheers,
Ivan


On Sun, May 18, 2014 at 3:16 PM, Jed Smith <[email protected]> wrote:

>  One thing that I would love to see would be a more versatile noise
> generator.
>
> Maybe something with options for Voronoi noise, tiled shapes, hexagons,
> other types of useful noise that I'm not aware of?
> This nuke 
> plugin<https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp>exists
>  for voronoi noise, but I could never get it to compile.
>
> I think that would be super useful and perhaps not insanely difficult to
> make.
>
> What other types of noise are there that would be useful to have
> generators for?
>
> Another suggestion might be a simple 2d slice volumetric noise generator
> that functioned in the 3d system. This should be possible with blink right?
>
> On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
>
>  Oooh Anamorphic Lens Flares...:)
>
>
> Neil Rögnvaldr Scholes
> www.neilscholes.com
>
> On 16/05/14 16:19, Nik Yotis wrote:
>
>  Hi,
>
>  any ideas/suggestions for a mini-project Blink project people 'd like to
> see live?
> Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
>
> cheersQ
>
>  --
>
> Nik Yotis | Software Engineer/3D Graphics R&D
>
> BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637
> 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
>
>
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