Re: [Nuke-users] Zdefocus

2014-09-15 Thread Sam Smith
ZDefocus's focal point is not animatable, but the focal plane is, which 
can achieve the same result (the focal point is just used to control 
where in the viewer to sample the depth to populate the focal plane knob).


If you're trying to  expression link the focal point to a tracker (for 
example), you can do this by using an expression like this in

the focal plane knob:

[sample this depth.Z Tracker1.tracks.1.track_x Tracker1.tracks.1.track_y]

This samples the depth.Z channel at the location of Tracker1's track 1.

I hope that helps!

Sam

On 12/09/2014 20:49, Danimator wrote:
Does anyone have info on how to do a follow focus with ZDefocus?  The 
focal point knob has no expression links or animation options.


--
Cheers,
-Daniel


Daniel L Smith
VFX Supervisor  Stereographer
Foundry Certified NUKE Instructor
http://www.danimation.com

716-435-0735 3df...@gmail.com mailto:3df...@gmail.com


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--
Sam Smith
Senior QA Engineer
The Foundry
5 Golden Square, London, W1F 9HT
Web: www.thefoundry.co.uk
Email: sam.sm...@thefoundry.co.uk

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027

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[Nuke-users] Disappearing nodes but text remains?

2014-09-15 Thread J Bills
Had a look - can't seem to find any hint of this online anywhere.

My nodes are disappearing in all scripts this morning.  Sort of. Sometimes
they'll pop up for a minute and then disappear a moment later, but it's
just the geometry of the node that's missing in action - the node text is
still there and still selectable.  But like the squares of the read nodes
are gone, and just the little thumbnails are floating.  Text for other
nodes is just hanging in thin air without their usual squares/circles/other
geo backgrounds

In my windows shell, I see the following message:

QGLShader::link: No errors.



this is repeated a few times.

I suspect I mucked up something - I had to install a couple of things
(Houdini, RV) and also updated my nvidia driver for Houdini last night.

But I've tried rolling back to the old driver I had on there, and
reinstalling Nuke 8v5 and switching to 8v6.  Same prob.

Any ideas?  I'll hit up support as well but wondering if this has hit
anyone else.
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[Nuke-users] Re: Disappearing nodes but text remains?

2014-09-15 Thread J Bills
Seems to have been fixed by tweaking some settings in the Nvidia control
panel for Nuke.  I think the broadcast monitor was stealing some of my mojo
and throwing my primary monitor into some sort of mode that didn't like
openGL.  Setting primary monitor to performance mode seems to have fixed
it.  Weird.

On Mon, Sep 15, 2014 at 1:51 PM, J Bills jbillsn...@flickfx.com wrote:

 Had a look - can't seem to find any hint of this online anywhere.

 My nodes are disappearing in all scripts this morning.  Sort of. Sometimes
 they'll pop up for a minute and then disappear a moment later, but it's
 just the geometry of the node that's missing in action - the node text is
 still there and still selectable.  But like the squares of the read nodes
 are gone, and just the little thumbnails are floating.  Text for other
 nodes is just hanging in thin air without their usual squares/circles/other
 geo backgrounds

 In my windows shell, I see the following message:

 QGLShader::link: No errors.
 


 this is repeated a few times.

 I suspect I mucked up something - I had to install a couple of things
 (Houdini, RV) and also updated my nvidia driver for Houdini last night.

 But I've tried rolling back to the old driver I had on there, and
 reinstalling Nuke 8v5 and switching to 8v6.  Same prob.

 Any ideas?  I'll hit up support as well but wondering if this has hit
 anyone else.

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