Re: [Nuke-users] Isometric

2015-01-22 Thread Ron Ganbar
In the Camera's Projection tab there's a projection dropdown, with one of
the options being Orthographic.
Does that have anything to do with Isometric? I couldn't get it to produce
anything agreeable, so I'm not sure what it does.

Thanks
R



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Jan 20, 2015 at 5:41 PM, Ron Ganbar ron...@gmail.com wrote:

 Thanks Ryan.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Jan 20, 2015 at 4:22 PM, Ryan O'Phelan designer...@gmail.com
 wrote:

 I usually just use something like a 2000mm lens, and it looks very very
 close.

 R
 On Jan 20, 2015 8:34 AM, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 is it possible to render an isometric scene with Nuke's Camera /
 ScanlineRenderer?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 ___
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AW: [Nuke-users] Isometric

2015-01-22 Thread Thorsten Kaufmann
That would be an orthoraphic projection though. And that also works fine for me 
on a quick test.


---
Thorsten Kaufmann
Production Pipeline Architect

Mackevision Medien Design GmbH
Forststraße 7
70174 Stuttgart

T +49 711 93 30 48 606
F +49 711 93 30 48 90
M +49 151 19 55 55 02

thorsten.kaufm...@mackevision.com
www.mackevision.com

Geschäftsführer: Armin Pohl, Joachim Lincke
HRB 243735 Amtsgericht Stuttgart

---
MACKEVISION SHOWREEL: Out now!http://vimeo.com/107581393
VFX: Game of Thrones, Season 4 – VFX making of reelhttp://vimeo.com/100095868.
REFERENZEN: Mercedes-Benz G-Code Concept 
Carhttp://www.mackevision.com/de/referenzen/mercedes-benz-g-code-concept-car/ 
 Mackevision positioniert den neuen Passat in der 
Augmented-Reality-Kommunikation von 
VWhttp://www.mackevision.com/de/referenzen/vw-passat-b8/
Von: nuke-users-boun...@support.thefoundry.co.uk 
[mailto:nuke-users-boun...@support.thefoundry.co.uk] Im Auftrag von Matan Arbel
Gesendet: Donnerstag, 22. Januar 2015 10:31
An: Nuke user discussion
Betreff: Re: [Nuke-users] Isometric

i think it just flatten the render so u wont get any camera distortion (lens 
and so on)
when ur talking about isometric u mean like in computer games ? the old ones 
right ?

On Thu, Jan 22, 2015 at 10:08 AM, Ron Ganbar 
ron...@gmail.commailto:ron...@gmail.com wrote:
In the Camera's Projection tab there's a projection dropdown, with one of the 
options being Orthographic.
Does that have anything to do with Isometric? I couldn't get it to produce 
anything agreeable, so I'm not sure what it does.

Thanks
R



Ron Ganbar
email: ron...@gmail.commailto:ron...@gmail.com
tel: +44 (0)7968 007 309tel:%2B44%20%280%297968%20007%20309 [UK]
 +972 (0)54 255 9765tel:%2B972%20%280%2954%20255%209765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Jan 20, 2015 at 5:41 PM, Ron Ganbar 
ron...@gmail.commailto:ron...@gmail.com wrote:
Thanks Ryan.



Ron Ganbar
email: ron...@gmail.commailto:ron...@gmail.com
tel: +44 (0)7968 007 309tel:%2B44%20%280%297968%20007%20309 [UK]
 +972 (0)54 255 9765tel:%2B972%20%280%2954%20255%209765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Jan 20, 2015 at 4:22 PM, Ryan O'Phelan 
designer...@gmail.commailto:designer...@gmail.com wrote:

I usually just use something like a 2000mm lens, and it looks very very close.

R
On Jan 20, 2015 8:34 AM, Ron Ganbar 
ron...@gmail.commailto:ron...@gmail.com wrote:
Hi all,
is it possible to render an isometric scene with Nuke's Camera / 
ScanlineRenderer?

Thanks,
Ron Ganbar
email: ron...@gmail.commailto:ron...@gmail.com
tel: +44 (0)7968 007 309tel:%2B44%20%280%297968%20007%20309 [UK]
 +972 (0)54 255 9765tel:%2B972%20%280%2954%20255%209765 [Israel]
url: http://ronganbar.wordpress.com/

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--
--
Matan Arbel
Motion/Graphic Designer
matanarbel.comhttp://matanarbel.com
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Re: [Nuke-users] Isometric

2015-01-22 Thread Ron Ganbar
Flattening is exactly what Isometric is.
It's a no-perspective view.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Thu, Jan 22, 2015 at 11:31 AM, Matan Arbel matanar...@gmail.com wrote:

 i think it just flatten the render so u wont get any camera distortion
 (lens and so on)
 when ur talking about isometric u mean like in computer games ? the old
 ones right ?

 On Thu, Jan 22, 2015 at 10:08 AM, Ron Ganbar ron...@gmail.com wrote:

 In the Camera's Projection tab there's a projection dropdown, with one of
 the options being Orthographic.
 Does that have anything to do with Isometric? I couldn't get it to
 produce anything agreeable, so I'm not sure what it does.

 Thanks
 R



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Jan 20, 2015 at 5:41 PM, Ron Ganbar ron...@gmail.com wrote:

 Thanks Ryan.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Jan 20, 2015 at 4:22 PM, Ryan O'Phelan designer...@gmail.com
 wrote:

 I usually just use something like a 2000mm lens, and it looks very very
 close.

 R
 On Jan 20, 2015 8:34 AM, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 is it possible to render an isometric scene with Nuke's Camera /
 ScanlineRenderer?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 ___
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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


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 --
 --
 Matan Arbel
 Motion/Graphic Designer
 matanarbel.com

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Re: [Nuke-users] Isometric

2015-01-22 Thread Ron Ganbar
Yep,
I tested this again on a simpler project it it seems to work fine.
I just need to get my head around the fact that moving the camera backwards
doesn't show any more of the scene (which is a given, I guess).

Thanks all,
R





Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Thu, Jan 22, 2015 at 11:56 AM, Thorsten Kaufmann 
thorsten.kaufm...@mackevision.com wrote:

  That would be an orthoraphic projection though. And that also works fine
 for me on a quick test.



 ---
 Thorsten Kaufmann
 Production Pipeline Architect

 Mackevision Medien Design GmbH
 Forststraße 7
 70174 Stuttgart

 T +49 711 93 30 48 606
 F +49 711 93 30 48 90
 M +49 151 19 55 55 02

 thorsten.kaufm...@mackevision.com
 www.mackevision.com

 Geschäftsführer: Armin Pohl, Joachim Lincke
 HRB 243735 Amtsgericht Stuttgart

 ---
 *MACKEVISION SHOWREEL:* Out now! http://vimeo.com/107581393
 *VFX:* Game of Thrones, Season 4 – VFX making of reel
 http://vimeo.com/100095868.
 * REFERENZEN:* Mercedes-Benz G-Code Concept Car
 http://www.mackevision.com/de/referenzen/mercedes-benz-g-code-concept-car/ 
 Mackevision positioniert den neuen Passat in der
 Augmented-Reality-Kommunikation von VW
 http://www.mackevision.com/de/referenzen/vw-passat-b8/

 *Von:* nuke-users-boun...@support.thefoundry.co.uk [mailto:
 nuke-users-boun...@support.thefoundry.co.uk] *Im Auftrag von *Matan Arbel
 *Gesendet:* Donnerstag, 22. Januar 2015 10:31
 *An:* Nuke user discussion
 *Betreff:* Re: [Nuke-users] Isometric



 i think it just flatten the render so u wont get any camera distortion
 (lens and so on)

 when ur talking about isometric u mean like in computer games ? the old
 ones right ?



 On Thu, Jan 22, 2015 at 10:08 AM, Ron Ganbar ron...@gmail.com wrote:

 In the Camera's Projection tab there's a projection dropdown, with one of
 the options being Orthographic.

 Does that have anything to do with Isometric? I couldn't get it to produce
 anything agreeable, so I'm not sure what it does.



 Thanks

 R




 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On Tue, Jan 20, 2015 at 5:41 PM, Ron Ganbar ron...@gmail.com wrote:

 Thanks Ryan.




 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On Tue, Jan 20, 2015 at 4:22 PM, Ryan O'Phelan designer...@gmail.com
 wrote:

 I usually just use something like a 2000mm lens, and it looks very very
 close.

 R

 On Jan 20, 2015 8:34 AM, Ron Ganbar ron...@gmail.com wrote:

   Hi all,

 is it possible to render an isometric scene with Nuke's Camera /
 ScanlineRenderer?


 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


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 --

 --

 Matan Arbel

 Motion/Graphic Designer

 matanarbel.com

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AW: [Nuke-users] Isometric

2015-01-22 Thread Thorsten Kaufmann
Showing more is only done via the FOV with isometric/orthographic projection 
indeed


---
Thorsten Kaufmann
Production Pipeline Architect

Mackevision Medien Design GmbH
Forststraße 7
70174 Stuttgart

T +49 711 93 30 48 606
F +49 711 93 30 48 90
M +49 151 19 55 55 02

thorsten.kaufm...@mackevision.com
www.mackevision.com

Geschäftsführer: Armin Pohl, Joachim Lincke
HRB 243735 Amtsgericht Stuttgart

---
MACKEVISION SHOWREEL: Out now!http://vimeo.com/107581393
VFX: Game of Thrones, Season 4 – VFX making of reelhttp://vimeo.com/100095868.
REFERENZEN: Mercedes-Benz G-Code Concept 
Carhttp://www.mackevision.com/de/referenzen/mercedes-benz-g-code-concept-car/ 
 Mackevision positioniert den neuen Passat in der 
Augmented-Reality-Kommunikation von 
VWhttp://www.mackevision.com/de/referenzen/vw-passat-b8/
Von: nuke-users-boun...@support.thefoundry.co.uk 
[mailto:nuke-users-boun...@support.thefoundry.co.uk] Im Auftrag von Ron Ganbar
Gesendet: Donnerstag, 22. Januar 2015 11:01
An: Nuke user discussion
Betreff: Re: [Nuke-users] Isometric

Yep,
I tested this again on a simpler project it it seems to work fine.
I just need to get my head around the fact that moving the camera backwards 
doesn't show any more of the scene (which is a given, I guess).

Thanks all,
R




Ron Ganbar
email: ron...@gmail.commailto:ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Thu, Jan 22, 2015 at 11:56 AM, Thorsten Kaufmann 
thorsten.kaufm...@mackevision.commailto:thorsten.kaufm...@mackevision.com 
wrote:
That would be an orthoraphic projection though. And that also works fine for me 
on a quick test.


---
Thorsten Kaufmann
Production Pipeline Architect

Mackevision Medien Design GmbH
Forststraße 7
70174 Stuttgart

T +49 711 93 30 48 606tel:%2B49%20711%2093%2030%2048%20606
F +49 711 93 30 48 90tel:%2B49%20711%2093%2030%2048%2090
M +49 151 19 55 55 02tel:%2B49%20151%2019%2055%2055%2002

thorsten.kaufm...@mackevision.commailto:thorsten.kaufm...@mackevision.com
www.mackevision.comhttp://www.mackevision.com

Geschäftsführer: Armin Pohl, Joachim Lincke
HRB 243735 Amtsgericht Stuttgart

---
MACKEVISION SHOWREEL: Out now!http://vimeo.com/107581393
VFX: Game of Thrones, Season 4 – VFX making of reelhttp://vimeo.com/100095868.
REFERENZEN: Mercedes-Benz G-Code Concept 
Carhttp://www.mackevision.com/de/referenzen/mercedes-benz-g-code-concept-car/ 
 Mackevision positioniert den neuen Passat in der 
Augmented-Reality-Kommunikation von 
VWhttp://www.mackevision.com/de/referenzen/vw-passat-b8/
Von: 
nuke-users-boun...@support.thefoundry.co.ukmailto:nuke-users-boun...@support.thefoundry.co.uk
 
[mailto:nuke-users-boun...@support.thefoundry.co.ukmailto:nuke-users-boun...@support.thefoundry.co.uk]
 Im Auftrag von Matan Arbel
Gesendet: Donnerstag, 22. Januar 2015 10:31
An: Nuke user discussion
Betreff: Re: [Nuke-users] Isometric

i think it just flatten the render so u wont get any camera distortion (lens 
and so on)
when ur talking about isometric u mean like in computer games ? the old ones 
right ?

On Thu, Jan 22, 2015 at 10:08 AM, Ron Ganbar 
ron...@gmail.commailto:ron...@gmail.com wrote:
In the Camera's Projection tab there's a projection dropdown, with one of the 
options being Orthographic.
Does that have anything to do with Isometric? I couldn't get it to produce 
anything agreeable, so I'm not sure what it does.

Thanks
R



Ron Ganbar
email: ron...@gmail.commailto:ron...@gmail.com
tel: +44 (0)7968 007 309tel:%2B44%20%280%297968%20007%20309 [UK]
 +972 (0)54 255 9765tel:%2B972%20%280%2954%20255%209765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Jan 20, 2015 at 5:41 PM, Ron Ganbar 
ron...@gmail.commailto:ron...@gmail.com wrote:
Thanks Ryan.



Ron Ganbar
email: ron...@gmail.commailto:ron...@gmail.com
tel: +44 (0)7968 007 309tel:%2B44%20%280%297968%20007%20309 [UK]
 +972 (0)54 255 9765tel:%2B972%20%280%2954%20255%209765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Jan 20, 2015 at 4:22 PM, Ryan O'Phelan 
designer...@gmail.commailto:designer...@gmail.com wrote:

I usually just use something like a 2000mm lens, and it looks very very close.

R
On Jan 20, 2015 8:34 AM, Ron Ganbar 
ron...@gmail.commailto:ron...@gmail.com wrote:
Hi all,
is it possible to render an isometric scene with Nuke's Camera / 
ScanlineRenderer?

Thanks,
Ron Ganbar
email: ron...@gmail.commailto:ron...@gmail.com
tel: +44 (0)7968 007 309tel:%2B44%20%280%297968%20007%20309 [UK]
 +972 (0)54 255 9765tel:%2B972%20%280%2954%20255%209765 [Israel]
url: http://ronganbar.wordpress.com/

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 http://forums.thefoundry.co.uk/
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Re: [Nuke-users] Isometric

2015-01-22 Thread Ron Ganbar
Or simply scaling the camera.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Thu, Jan 22, 2015 at 12:10 PM, Thorsten Kaufmann 
thorsten.kaufm...@mackevision.com wrote:

  Showing more is only done via the FOV with isometric/orthographic
 projection indeed



 ---
 Thorsten Kaufmann
 Production Pipeline Architect

 Mackevision Medien Design GmbH
 Forststraße 7
 70174 Stuttgart

 T +49 711 93 30 48 606
 F +49 711 93 30 48 90
 M +49 151 19 55 55 02

 thorsten.kaufm...@mackevision.com
 www.mackevision.com

 Geschäftsführer: Armin Pohl, Joachim Lincke
 HRB 243735 Amtsgericht Stuttgart

 ---
 *MACKEVISION SHOWREEL:* Out now! http://vimeo.com/107581393
 *VFX:* Game of Thrones, Season 4 – VFX making of reel
 http://vimeo.com/100095868.
 * REFERENZEN:* Mercedes-Benz G-Code Concept Car
 http://www.mackevision.com/de/referenzen/mercedes-benz-g-code-concept-car/ 
 Mackevision positioniert den neuen Passat in der
 Augmented-Reality-Kommunikation von VW
 http://www.mackevision.com/de/referenzen/vw-passat-b8/

 *Von:* nuke-users-boun...@support.thefoundry.co.uk [mailto:
 nuke-users-boun...@support.thefoundry.co.uk] *Im Auftrag von *Ron Ganbar
 *Gesendet:* Donnerstag, 22. Januar 2015 11:01

 *An:* Nuke user discussion
 *Betreff:* Re: [Nuke-users] Isometric



 Yep,

 I tested this again on a simpler project it it seems to work fine.

 I just need to get my head around the fact that moving the camera
 backwards doesn't show any more of the scene (which is a given, I guess).



 Thanks all,

 R






 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On Thu, Jan 22, 2015 at 11:56 AM, Thorsten Kaufmann 
 thorsten.kaufm...@mackevision.com wrote:

 That would be an orthoraphic projection though. And that also works fine
 for me on a quick test.



 ---
 Thorsten Kaufmann
 Production Pipeline Architect

 Mackevision Medien Design GmbH
 Forststraße 7
 70174 Stuttgart

 T +49 711 93 30 48 606
 F +49 711 93 30 48 90
 M +49 151 19 55 55 02

 thorsten.kaufm...@mackevision.com
 www.mackevision.com

 Geschäftsführer: Armin Pohl, Joachim Lincke
 HRB 243735 Amtsgericht Stuttgart

 ---
 *MACKEVISION SHOWREEL:* Out now! http://vimeo.com/107581393
 *VFX:* Game of Thrones, Season 4 – VFX making of reel
 http://vimeo.com/100095868.
 * REFERENZEN:* Mercedes-Benz G-Code Concept Car
 http://www.mackevision.com/de/referenzen/mercedes-benz-g-code-concept-car/ 
 Mackevision positioniert den neuen Passat in der
 Augmented-Reality-Kommunikation von VW
 http://www.mackevision.com/de/referenzen/vw-passat-b8/

 *Von:* nuke-users-boun...@support.thefoundry.co.uk [mailto:
 nuke-users-boun...@support.thefoundry.co.uk] *Im Auftrag von *Matan Arbel
 *Gesendet:* Donnerstag, 22. Januar 2015 10:31
 *An:* Nuke user discussion
 *Betreff:* Re: [Nuke-users] Isometric



 i think it just flatten the render so u wont get any camera distortion
 (lens and so on)

 when ur talking about isometric u mean like in computer games ? the old
 ones right ?



 On Thu, Jan 22, 2015 at 10:08 AM, Ron Ganbar ron...@gmail.com wrote:

 In the Camera's Projection tab there's a projection dropdown, with one of
 the options being Orthographic.

 Does that have anything to do with Isometric? I couldn't get it to produce
 anything agreeable, so I'm not sure what it does.



 Thanks

 R




 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On Tue, Jan 20, 2015 at 5:41 PM, Ron Ganbar ron...@gmail.com wrote:

 Thanks Ryan.




 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



 On Tue, Jan 20, 2015 at 4:22 PM, Ryan O'Phelan designer...@gmail.com
 wrote:

 I usually just use something like a 2000mm lens, and it looks very very
 close.

 R

 On Jan 20, 2015 8:34 AM, Ron Ganbar ron...@gmail.com wrote:

   Hi all,

 is it possible to render an isometric scene with Nuke's Camera /
 ScanlineRenderer?


 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/



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Re: [Nuke-users] Isometric

2015-01-22 Thread Matan Arbel
i think it just flatten the render so u wont get any camera distortion
(lens and so on)
when ur talking about isometric u mean like in computer games ? the old
ones right ?

On Thu, Jan 22, 2015 at 10:08 AM, Ron Ganbar ron...@gmail.com wrote:

 In the Camera's Projection tab there's a projection dropdown, with one of
 the options being Orthographic.
 Does that have anything to do with Isometric? I couldn't get it to produce
 anything agreeable, so I'm not sure what it does.

 Thanks
 R



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Jan 20, 2015 at 5:41 PM, Ron Ganbar ron...@gmail.com wrote:

 Thanks Ryan.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Jan 20, 2015 at 4:22 PM, Ryan O'Phelan designer...@gmail.com
 wrote:

 I usually just use something like a 2000mm lens, and it looks very very
 close.

 R
 On Jan 20, 2015 8:34 AM, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 is it possible to render an isometric scene with Nuke's Camera /
 ScanlineRenderer?

 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

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-- 
--
Matan Arbel
Motion/Graphic Designer
matanarbel.com
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