Re: [Nuke-users] HSV in OCIOColorSpace node.
Sure, I don't see why not. As long as it can be done via a lut, cdl, matrix or power function, then you can do it in ocio. You can read more about ocio config file syntax here: http://opencolorio.org/userguide/config_syntax.html ᐧ -- Deke Kincaid Media & Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Thu, Sep 3, 2015 at 8:27 PM, Mads Lundwrote: > Hey guys. > > I am not too much into the OCIO landscape beyond the build-in profiles. > Is it possible to make a OCIO config that would allow Linear to HSV > convertion in the OCIO Colorspace node? > > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] python expressions locking up the gui
There is a bug reported where I have a simple bit of python which causes slowdown on some scripts. The foundry have found the problem though last I heard it was not an easy fix. I expect you are seeing something similar. Would be worth sending it in and mentioning the above. I don't have a bug id to hand. But even if you move a node python code can get run which I believe was a request though somewhat ott in my view. Howard > On 3 Sep 2015, at 2:42 pm, Mike Frankwrote: > > Given that you are dealing with a proprietary environment, its anybody's > guess whether or not the code is worth while to run. Most of the time, there > is a smarter way that could require refactoring the code base. > > I will say this though, in Nuke 8 they added some dopesheet functionality for > time based nodes that requires some compute time. If the code runs > nuke.suspendPathProcessing() its possible you could see a performance > increase. > >> On Aug 26, 2015 11:22 AM, "Elvis Au" wrote: >> Hey all - >> >> On particularly large nuke scripts, I'm seeing the scripts lock up for a few >> seconds before regaining interactivity in the gui. >> Digging into it, I found that we have a lot of python code (embedded in tcl >> eval code in knobs) which all seem to have to execute any time I make any >> update (add/remove a node, change a knob, attach/disconnect a noodle, etc) >> And on larger scripts, because there's more of this code that has to be run >> through so the lag feels worse. I can see the expressions fly past if I >> have the script editor open and when the it's done printing out, the script >> becomes responsive again. >> >> In a test, we removed the python expressions and everything is zippy again. >> But this seems excessive that all this code is triggered all the time when >> any change is made, upstream or downstream. Is there a rhyme or reason to >> this? Has anyone seen this before? Any insights? >> >> Also I'm 8.0v6/linux. >> >> thanks! >> Elvis >> >> >> ___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] python expressions locking up the gui
Given that you are dealing with a proprietary environment, its anybody's guess whether or not the code is worth while to run. Most of the time, there is a smarter way that could require refactoring the code base. I will say this though, in Nuke 8 they added some dopesheet functionality for time based nodes that requires some compute time. If the code runs nuke.suspendPathProcessing() its possible you could see a performance increase. On Aug 26, 2015 11:22 AM, "Elvis Au"wrote: > Hey all - > > On particularly large nuke scripts, I'm seeing the scripts lock up for a > few seconds before regaining interactivity in the gui. > Digging into it, I found that we have a lot of python code (embedded in > tcl eval code in knobs) which all seem to have to execute any time I make > any update (add/remove a node, change a knob, attach/disconnect a noodle, > etc) And on larger scripts, because there's more of this code that has to > be run through so the lag feels worse. I can see the expressions fly past > if I have the script editor open and when the it's done printing out, the > script becomes responsive again. > > In a test, we removed the python expressions and everything is zippy > again. But this seems excessive that all this code is triggered all the > time when any change is made, upstream or downstream. Is there a rhyme or > reason to this? Has anyone seen this before? Any insights? > > Also I'm 8.0v6/linux. > > thanks! > Elvis > > > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users