[Nuke-users] Invisibility Effect - Bilbo / Frodo

2014-10-24 Thread Neil Rognvaldr Scholes
Hi - Does anyone know how this effect was produced? The technique 
employed?


Specifically the blowing edges on the image - that dissipate - as Frodo 
or Bilbo wear the ring?


https://www.youtube.com/watch?v=rzZp0fVTF0k

Trying to find old copies of cinefx to find it out..

Thanks for any pointers.

Neil

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Re: [Nuke-users] Color controls in Nuke8

2014-02-27 Thread Neil Rognvaldr Scholes
Yay +1 from little ole me on this one , 

The in panel wheels are great but quite small and fiddly, the idea of larger 
color swatches could be used here, 

Having the floating panel as default would still be my preference.



Sent from my HTC

- Reply message -
From: Diogo Girondi diogogiro...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Cc: Nuke user discussion nuke-users@support.thefoundry.co.uk
Subject: [Nuke-users] Color controls in Nuke8
Date: Thu, Feb 27, 2014 08:44
+1 **once again** for a option in the preferences to invert the default 
behavior for the color wheel. One where the floating color wheel becomes the 
default, the cmd+click key is left to open the in-panel one and I don't become 
more insane than what I already am.. 











On Wed, Feb 26, 2014 at 9:27 PM, Feli fe...@earthlink.net wrote:

Oh, now I remember. It was ok, but I can't say it is my favorite approach.




Feli



On Feb 26, 2014, at 4:09 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
Here's the in panel shake ones



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[Nuke-users] Big Gizmo load speed

2013-12-18 Thread Neil Rognvaldr Scholes
I'm noticing a reduced speed in the loading of reasonably large gizmos, 
in nuke 8.


Nuke 7 loads same gizmos at a much snappier rate.

Anyone else noticing this?

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Re: [Nuke-users] Is there a DeepVectorBlur already?

2013-12-11 Thread Neil Rognvaldr Scholes

Hi guys im intrigued - how would you sue this deep vector blur?

To my mind , blurring deep data would actually destroy acurate deep 
values  - no?


Like blurring P ?

Curious.


Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk

On 11/12/13 06:55, Patrick Heinen wrote:

Hi Oli,

I would also be very interested in knowing if someone has that working 
already. I was thinking about writing such a plugin a year ago but 
never actually did du to the lack of c++ knowledge, time and a 
renderer that spits out deep vector pathes. Do you have a renderer 
that puts out deep vector pathes? I would take an educated guess and 
say it shouldn't be all to hard to write such a plugin, but there's 
probably some little detail I miss ;)

big +1 for more deep tools though!

Hope everything is good in Munich!
cheers,
Patrick

On 09.12.2013, at 15:37, Oliver Markowski owski.hims...@gmail.com 
mailto:owski.hims...@gmail.com wrote:



Hi guys,

i hope this hasn't been posted before, but a quick search did not 
show anything...


Does anyone already have a solution for proper deepVectorBlur? Would 
it be easy to do as a simple-plugin or is this more sophisticated?


Maybe someone from thefoundry could also tell me if this is already 
on their todo list...


cheers
Oliver
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Re: [Nuke-users] Is there a DeepVectorBlur already?

2013-12-11 Thread Neil Rognvaldr Scholes

Cool - that's interesting

Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk

On 11/12/13 16:55, Steve Newbold wrote:
I don't think it would destroy deep data, but for every sample you'd 
have X number of additional samples all with a lower alpha value but 
accurate deep data.  It the creation and processing of these 
additional values that make this really not feasible in reality, or at 
least with current equipment.


Steve



On 11/12/13 16:49, Neil Rognvaldr Scholes wrote:

Hi guys im intrigued - how would you sue this deep vector blur?

To my mind , blurring deep data would actually destroy acurate deep 
values  - no?


Like blurring P ?

Curious.


Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk
On 11/12/13 06:55, Patrick Heinen wrote:

Hi Oli,

I would also be very interested in knowing if someone has that 
working already. I was thinking about writing such a plugin a year 
ago but never actually did du to the lack of c++ knowledge, time and 
a renderer that spits out deep vector pathes. Do you have a renderer 
that puts out deep vector pathes? I would take an educated guess and 
say it shouldn't be all to hard to write such a plugin, but there's 
probably some little detail I miss ;)

big +1 for more deep tools though!

Hope everything is good in Munich!
cheers,
Patrick

On 09.12.2013, at 15:37, Oliver Markowski owski.hims...@gmail.com 
mailto:owski.hims...@gmail.com wrote:



Hi guys,

i hope this hasn't been posted before, but a quick search did not 
show anything...


Does anyone already have a solution for proper deepVectorBlur? 
Would it be easy to do as a simple-plugin or is this more 
sophisticated?


Maybe someone from thefoundry could also tell me if this is already 
on their todo list...


cheers
Oliver
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[Nuke-users] DAG error

2013-12-10 Thread Neil Rognvaldr Scholes

Anyone getting this in Nuke 8 on script load up?

Parse error at line 8, column 34 - can't read page 'DAG.2'.

this relates to this line in my nuke script :
dock id= activePageId=DAG.2

it seems to happen with a floating viewer layout. A standard layout its 
doesn’t happen


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Re: [Nuke-users] Mysterious OpenSpline Bezier Shape in Nuke 8

2013-12-09 Thread Neil Rognvaldr Scholes

I just followed the steps and also works for me - cool!

Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk

On 09/12/13 01:44, Jed Smith wrote:
For some reason, it seems that posts submitted directly to the 
Nuke-Users forum do not get mirrored to the mailing list, and 
vice-versa. I posted this there a little bit ago.



marty b wrote:
pressing the shortcut 'v', it is the tool between Bezier and Cusped 
Bezier


How interesting! You are indeed correct. It appears that there is a 
hidden option where if you have the bezier tool selected and hit v 
once, instead of switching to the cusped bezier tool as it did 
before, now a couple of options appear on the toolbar for width, 
falloff, and end type (rounded or square).


If you draw the shape and leave it open, and hit q, or enter, the 
shape is an open spline and outputs color.


I think this would be less confusing if there was a dedicated tool 
for it, instead of it being hidden, but I will take what I can get! 
Rotoing hair just got a whole lot easier.


I will forward this on to support. Thanks for the information Sean!


On Sunday, 2013-12-08 at 5:39p, Sean Brice wrote:


* supp...@thefoundry.co.uk mailto:supp...@thefoundry.co.uk

iPhone keypad not playing nicely


On Monday, December 9, 2013, Sean Brice wrote:

Hi Jed,

You're not crazy :) , that's an early prototype of the open splines 
(from quite a long time ago) which we had hoped to get in for Nuke 
8.0v1 but had to put the development aside until a future v-release.


How you got it to appear is another question, it shouldn't be 
anywhere in the build,  if you ever figure out the repro steps can 
you please send them to the support team (supp...@thrfoundry.co.uk 
javascript:_e({}, 'cvml', 'supp...@thrfoundry.co.uk');). We'll 
have a look our side too to see if we can track down the cause.


As a side note, open splines are high on our agenda, so hopefully 
you won't have to wait too much longer!


Thanks for letting us know.

Cheers,

Sean



On Monday, December 9, 2013, Jed Smith wrote:
I was just playing around in Nuke 8.0v1. I am not sure how I did it 
but I created a Bezier shape which was named OpenSpline1. It seems 
to have different controls than a standard Bezier shape. (See 
attached screenshot). I can't seem to re-create it.


The green handle seems to adjust the size of the stroke at that 
point, and purple seems to adjust the feather. I can't get it to 
output any color data though.


I thought for a moment that I had missed a feature announcement of 
open spline support in Nuke 8 at long last, but a search through 
the documentation reveals no mention of it.


When this shape is pasted into Nuke 7, it is just an un-closed 
bezier shape with no special handles.


Anyone have any more details? I have attached the roto node so you 
all can verify that I'm not crazy.




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Re: [Nuke-users] Windows 16% slower than Linux

2013-09-17 Thread Neil Rognvaldr Scholes
I gave up with windows 7 - its just a constant admin job, fixing and 
cleaning.

Windows never again :)

Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk

On 17/09/13 10:09, Bram Ttwheam wrote:
We're doing some pipeline testing ( which is still not complete ) and 
yesterday we rendered the same comp
containing 3D projections , Z-defocus and roto work on 2 identical 
machines . All files were local as were the renders.


The only difference was OS - Windows 7 ( pro' service pack 1 ) versus 
Linux ( Gnome 2.28.2 ).


The Windows box has been  16% slower  over a number of reboots and 
re-renders.


This seems pretty high to me.

Does anybody have some tips for speeding up Windows machines ?

Thanks
Bram
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Re: [Nuke-users] annoying group node info

2013-09-10 Thread Neil Rognvaldr Scholes

That was it ! :) -

Fixed.

Thanks Ben and Diogo.

Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk

On 10/09/13 02:52, Ben Dickson wrote:
Yep, it's most likely the builtin autolabel code (in 
plugins/autolabel.py) is picking up one of the knobs, and showing it 
in a confusing way - most likely 'output' (which is usually a channel 
selector, so 'rgba' etc)


If not, you could check

print nuke.callbacks.autolabels

..for any custom callbacks that might be causing problems, or 
temporarily clear them with:


nuke.callbacks.autolabels['Group'] = []
nuke.callbacks.autolabels['*'] = []

On 10/09/13 11:05, Diogo Girondi wrote:

Double check if you don't have any knob that is named mix, output or
uses some of the names automatically picked by the auto label.

cheers,
Diogo


On Mon, Sep 9, 2013 at 6:02 PM, Neil Rognvaldr Scholes
n...@uvfilms.co.uk mailto:n...@uvfilms.co.uk wrote:

Hi chaps

So - i'm making a gizmo and my group node has a '(1)' in brackets,
under the name. It disappears when I turn of 'autolabel' in
preferences - but apart from that it sits there like a sore thumb -
and i have no idea what the '1' refers to.

Can anyone help me get rid of it? - short of remaking the group and
relinking all the controls :(

Thanks.

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+44 (0) 7977 456 197 tel:%2B44%20%280%29%207977%20456%20197
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[Nuke-users] annoying group node info

2013-09-09 Thread Neil Rognvaldr Scholes

Hi chaps

So - i'm making a gizmo and my group node has a '(1)' in brackets, under 
the name. It disappears when I turn of 'autolabel' in preferences - but 
apart from that it sits there like a sore thumb - and i have no idea 
what the '1' refers to.


Can anyone help me get rid of it? - short of remaking the group and 
relinking all the controls :(


Thanks.

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+44 (0) 7977 456 197
www.uvfilms.co.uk

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Re: [Nuke-users] Matte to Roto

2013-08-07 Thread Neil Rognvaldr Scholes

Thanks Deke  will do :)

Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk

On 06/08/13 21:16, Deke Kincaid wrote:
Broken record here but email all feature requests to 
supp...@thefoundry.co.uk mailto:supp...@thefoundry.co.uk :) :P :)


-
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027


On Tue, Aug 6, 2013 at 1:07 PM, Neil Rognvaldr Scholes 
n...@uvfilms.co.uk mailto:n...@uvfilms.co.uk wrote:


Thanks Deke

Really helpful.

Please can you port MatteToRoto to Nukes Furnace plugins :)


Neil Rognvaldr Scholes

+44 (0) 7977 456 197  tel:%2B44%20%280%29%207977%20456%20197
www.uvfilms.co.uk  http://www.uvfilms.co.uk

On 06/08/13 18:06, Deke Kincaid wrote:


On Tue, Aug 6, 2013 at 9:46 AM, Matt Pascuzzi
mattpli...@gmail.com mailto:mattpli...@gmail.com wrote:

We ended up using the MatteToRoto tool in shake, and
exporting the SSF files - Nuke used to have a script that
would import SSF but we couldn't find it and were pressed for
time, so instead we opted to import the SSF shape
into Silhouette and export the shape from Silhouette to Nuke.


There is an SSF reader for Nuke on Creative Crash.
http://www.creativecrash.com/nuke/script/ssf-importer
http://www.creativecrash.com/nuke/script/mocha_import-py-python-for-nuke-5-x

Also there is a RotoPDF node in Grey Angles's Geometry tools
which will convert a vector .ai or .pdf file to a Rotoshape.
http://greyangle.com/nuke/docs/geometry/RotoPDF.htm

The MatteToRoto tool was never ported to Nuke's version of Furnace.

-
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027


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Re: [Nuke-users] Matte to Roto

2013-08-06 Thread Neil Rognvaldr Scholes

Ahh - interesting - ill find out.

Thanks Randy

Neil Rognvaldr Scholes

+44 (0) 7977 456 197
www.uvfilms.co.uk

On 06/08/13 17:32, Randy Little wrote:


Use illustrator to make a svg path. Can silo open svg?

On Aug 6, 2013 9:07 AM, leon felipe carrizosa 
leoncarriz...@gmail.com mailto:leoncarriz...@gmail.com wrote:


But I think Furnace MatteToRoto is implemented for Autodesk Media
and Entertainment Systems and Shake. Not in Nuke :(


*_
León Felipe Carrizosa
Cel: (57)3124323174*


On Tue, Aug 6, 2013 at 10:58 AM, Randy Little
randyslit...@gmail.com mailto:randyslit...@gmail.com wrote:

Furnace has a plug in that does this

On Aug 6, 2013 8:24 AM, Neil Scholes n...@uvfilms.co.uk
mailto:n...@uvfilms.co.uk wrote:

Hi Chaps

Is there a nifty way of converting mattes to roto shapes?
bezier.

i want to use Nuke to pull keys - then convert the matte
to a shape which i can use in power matte in Silhouette.

Ive been playing with the trace sop in Houdini - which is
perfect - except i don't know how to take the spline and
export into a bezier format.

Any advice most welcome.

Many Thanks


Neil Scholes

+44(0) 7977 456 197 tel:%2B44%280%29%207977%20456%20197
www.uvfilms.co.uk http://www.uvfilms.co.uk

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