[Nuke-users] Invisibility Effect - Bilbo / Frodo
Hi - Does anyone know how this effect was produced? The technique employed? Specifically the blowing edges on the image - that dissipate - as Frodo or Bilbo wear the ring? https://www.youtube.com/watch?v=rzZp0fVTF0k Trying to find old copies of cinefx to find it out.. Thanks for any pointers. Neil -- Neil Rögnvaldr Scholes www.neilscholes.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Color controls in Nuke8
Yay +1 from little ole me on this one , The in panel wheels are great but quite small and fiddly, the idea of larger color swatches could be used here, Having the floating panel as default would still be my preference. Sent from my HTC - Reply message - From: Diogo Girondi diogogiro...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Cc: Nuke user discussion nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Color controls in Nuke8 Date: Thu, Feb 27, 2014 08:44 +1 **once again** for a option in the preferences to invert the default behavior for the color wheel. One where the floating color wheel becomes the default, the cmd+click key is left to open the in-panel one and I don't become more insane than what I already am.. On Wed, Feb 26, 2014 at 9:27 PM, Feli fe...@earthlink.net wrote: Oh, now I remember. It was ok, but I can't say it is my favorite approach. Feli On Feb 26, 2014, at 4:09 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Here's the in panel shake ones __ fe...@earthlink.net 2 + 2 = 4 www.elanphotos.com___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Big Gizmo load speed
I'm noticing a reduced speed in the loading of reasonably large gizmos, in nuke 8. Nuke 7 loads same gizmos at a much snappier rate. Anyone else noticing this? -- Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Is there a DeepVectorBlur already?
Hi guys im intrigued - how would you sue this deep vector blur? To my mind , blurring deep data would actually destroy acurate deep values - no? Like blurring P ? Curious. Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 11/12/13 06:55, Patrick Heinen wrote: Hi Oli, I would also be very interested in knowing if someone has that working already. I was thinking about writing such a plugin a year ago but never actually did du to the lack of c++ knowledge, time and a renderer that spits out deep vector pathes. Do you have a renderer that puts out deep vector pathes? I would take an educated guess and say it shouldn't be all to hard to write such a plugin, but there's probably some little detail I miss ;) big +1 for more deep tools though! Hope everything is good in Munich! cheers, Patrick On 09.12.2013, at 15:37, Oliver Markowski owski.hims...@gmail.com mailto:owski.hims...@gmail.com wrote: Hi guys, i hope this hasn't been posted before, but a quick search did not show anything... Does anyone already have a solution for proper deepVectorBlur? Would it be easy to do as a simple-plugin or is this more sophisticated? Maybe someone from thefoundry could also tell me if this is already on their todo list... cheers Oliver ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Is there a DeepVectorBlur already?
Cool - that's interesting Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 11/12/13 16:55, Steve Newbold wrote: I don't think it would destroy deep data, but for every sample you'd have X number of additional samples all with a lower alpha value but accurate deep data. It the creation and processing of these additional values that make this really not feasible in reality, or at least with current equipment. Steve On 11/12/13 16:49, Neil Rognvaldr Scholes wrote: Hi guys im intrigued - how would you sue this deep vector blur? To my mind , blurring deep data would actually destroy acurate deep values - no? Like blurring P ? Curious. Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 11/12/13 06:55, Patrick Heinen wrote: Hi Oli, I would also be very interested in knowing if someone has that working already. I was thinking about writing such a plugin a year ago but never actually did du to the lack of c++ knowledge, time and a renderer that spits out deep vector pathes. Do you have a renderer that puts out deep vector pathes? I would take an educated guess and say it shouldn't be all to hard to write such a plugin, but there's probably some little detail I miss ;) big +1 for more deep tools though! Hope everything is good in Munich! cheers, Patrick On 09.12.2013, at 15:37, Oliver Markowski owski.hims...@gmail.com mailto:owski.hims...@gmail.com wrote: Hi guys, i hope this hasn't been posted before, but a quick search did not show anything... Does anyone already have a solution for proper deepVectorBlur? Would it be easy to do as a simple-plugin or is this more sophisticated? Maybe someone from thefoundry could also tell me if this is already on their todo list... cheers Oliver ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] DAG error
Anyone getting this in Nuke 8 on script load up? Parse error at line 8, column 34 - can't read page 'DAG.2'. this relates to this line in my nuke script : dock id= activePageId=DAG.2 it seems to happen with a floating viewer layout. A standard layout its doesn’t happen -- Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Mysterious OpenSpline Bezier Shape in Nuke 8
I just followed the steps and also works for me - cool! Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 09/12/13 01:44, Jed Smith wrote: For some reason, it seems that posts submitted directly to the Nuke-Users forum do not get mirrored to the mailing list, and vice-versa. I posted this there a little bit ago. marty b wrote: pressing the shortcut 'v', it is the tool between Bezier and Cusped Bezier How interesting! You are indeed correct. It appears that there is a hidden option where if you have the bezier tool selected and hit v once, instead of switching to the cusped bezier tool as it did before, now a couple of options appear on the toolbar for width, falloff, and end type (rounded or square). If you draw the shape and leave it open, and hit q, or enter, the shape is an open spline and outputs color. I think this would be less confusing if there was a dedicated tool for it, instead of it being hidden, but I will take what I can get! Rotoing hair just got a whole lot easier. I will forward this on to support. Thanks for the information Sean! On Sunday, 2013-12-08 at 5:39p, Sean Brice wrote: * supp...@thefoundry.co.uk mailto:supp...@thefoundry.co.uk iPhone keypad not playing nicely On Monday, December 9, 2013, Sean Brice wrote: Hi Jed, You're not crazy :) , that's an early prototype of the open splines (from quite a long time ago) which we had hoped to get in for Nuke 8.0v1 but had to put the development aside until a future v-release. How you got it to appear is another question, it shouldn't be anywhere in the build, if you ever figure out the repro steps can you please send them to the support team (supp...@thrfoundry.co.uk javascript:_e({}, 'cvml', 'supp...@thrfoundry.co.uk');). We'll have a look our side too to see if we can track down the cause. As a side note, open splines are high on our agenda, so hopefully you won't have to wait too much longer! Thanks for letting us know. Cheers, Sean On Monday, December 9, 2013, Jed Smith wrote: I was just playing around in Nuke 8.0v1. I am not sure how I did it but I created a Bezier shape which was named OpenSpline1. It seems to have different controls than a standard Bezier shape. (See attached screenshot). I can't seem to re-create it. The green handle seems to adjust the size of the stroke at that point, and purple seems to adjust the feather. I can't get it to output any color data though. I thought for a moment that I had missed a feature announcement of open spline support in Nuke 8 at long last, but a search through the documentation reveals no mention of it. When this shape is pasted into Nuke 7, it is just an un-closed bezier shape with no special handles. Anyone have any more details? I have attached the roto node so you all can verify that I'm not crazy. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Windows 16% slower than Linux
I gave up with windows 7 - its just a constant admin job, fixing and cleaning. Windows never again :) Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 17/09/13 10:09, Bram Ttwheam wrote: We're doing some pipeline testing ( which is still not complete ) and yesterday we rendered the same comp containing 3D projections , Z-defocus and roto work on 2 identical machines . All files were local as were the renders. The only difference was OS - Windows 7 ( pro' service pack 1 ) versus Linux ( Gnome 2.28.2 ). The Windows box has been 16% slower over a number of reboots and re-renders. This seems pretty high to me. Does anybody have some tips for speeding up Windows machines ? Thanks Bram -- This email is intended solely for the addressee and is strictly confidential. If you are not the addressee, please do not read, print, re-transmit, store or act in reliance on it or any attachments. Instead please email it back to the sender and delete the message from your computer. Email transmission cannot be guaranteed to be secure or error free and Aardman accepts no liability for changes made to this email (and any attachments) after it was sent or for viruses arising as a result of this email transmission. Aardman reserves the right to intercept any emails or other communication for permitted purposes, in accordance with applicable laws, which you send to, or receive from, any of the employees or agents of Aardman. Aardman Animations Limited is a limited company registered in England with company number 2050843. The registered office is at Gas Ferry Road, Bristol BS1 6UN, United Kingdom. WWW.AARDMAN.COM http://www.aardman.com -- This message has been checked for all known viruses by MessageLabs ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] annoying group node info
That was it ! :) - Fixed. Thanks Ben and Diogo. Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 10/09/13 02:52, Ben Dickson wrote: Yep, it's most likely the builtin autolabel code (in plugins/autolabel.py) is picking up one of the knobs, and showing it in a confusing way - most likely 'output' (which is usually a channel selector, so 'rgba' etc) If not, you could check print nuke.callbacks.autolabels ..for any custom callbacks that might be causing problems, or temporarily clear them with: nuke.callbacks.autolabels['Group'] = [] nuke.callbacks.autolabels['*'] = [] On 10/09/13 11:05, Diogo Girondi wrote: Double check if you don't have any knob that is named mix, output or uses some of the names automatically picked by the auto label. cheers, Diogo On Mon, Sep 9, 2013 at 6:02 PM, Neil Rognvaldr Scholes n...@uvfilms.co.uk mailto:n...@uvfilms.co.uk wrote: Hi chaps So - i'm making a gizmo and my group node has a '(1)' in brackets, under the name. It disappears when I turn of 'autolabel' in preferences - but apart from that it sits there like a sore thumb - and i have no idea what the '1' refers to. Can anyone help me get rid of it? - short of remaking the group and relinking all the controls :( Thanks. -- Neil Rognvaldr Scholes +44 (0) 7977 456 197 tel:%2B44%20%280%29%207977%20456%20197 www.uvfilms.co.uk http://www.uvfilms.co.uk _ Nuke-users mailing list Nuke-users@support.thefoundry.__co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.__uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.__uk/cgi-bin/mailman/listinfo/__nuke-users http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] annoying group node info
Hi chaps So - i'm making a gizmo and my group node has a '(1)' in brackets, under the name. It disappears when I turn of 'autolabel' in preferences - but apart from that it sits there like a sore thumb - and i have no idea what the '1' refers to. Can anyone help me get rid of it? - short of remaking the group and relinking all the controls :( Thanks. -- Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Matte to Roto
Thanks Deke will do :) Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 06/08/13 21:16, Deke Kincaid wrote: Broken record here but email all feature requests to supp...@thefoundry.co.uk mailto:supp...@thefoundry.co.uk :) :P :) - Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Tue, Aug 6, 2013 at 1:07 PM, Neil Rognvaldr Scholes n...@uvfilms.co.uk mailto:n...@uvfilms.co.uk wrote: Thanks Deke Really helpful. Please can you port MatteToRoto to Nukes Furnace plugins :) Neil Rognvaldr Scholes +44 (0) 7977 456 197 tel:%2B44%20%280%29%207977%20456%20197 www.uvfilms.co.uk http://www.uvfilms.co.uk On 06/08/13 18:06, Deke Kincaid wrote: On Tue, Aug 6, 2013 at 9:46 AM, Matt Pascuzzi mattpli...@gmail.com mailto:mattpli...@gmail.com wrote: We ended up using the MatteToRoto tool in shake, and exporting the SSF files - Nuke used to have a script that would import SSF but we couldn't find it and were pressed for time, so instead we opted to import the SSF shape into Silhouette and export the shape from Silhouette to Nuke. There is an SSF reader for Nuke on Creative Crash. http://www.creativecrash.com/nuke/script/ssf-importer http://www.creativecrash.com/nuke/script/mocha_import-py-python-for-nuke-5-x Also there is a RotoPDF node in Grey Angles's Geometry tools which will convert a vector .ai or .pdf file to a Rotoshape. http://greyangle.com/nuke/docs/geometry/RotoPDF.htm The MatteToRoto tool was never ported to Nuke's version of Furnace. - Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Matte to Roto
Ahh - interesting - ill find out. Thanks Randy Neil Rognvaldr Scholes +44 (0) 7977 456 197 www.uvfilms.co.uk On 06/08/13 17:32, Randy Little wrote: Use illustrator to make a svg path. Can silo open svg? On Aug 6, 2013 9:07 AM, leon felipe carrizosa leoncarriz...@gmail.com mailto:leoncarriz...@gmail.com wrote: But I think Furnace MatteToRoto is implemented for Autodesk Media and Entertainment Systems and Shake. Not in Nuke :( *_ León Felipe Carrizosa Cel: (57)3124323174* On Tue, Aug 6, 2013 at 10:58 AM, Randy Little randyslit...@gmail.com mailto:randyslit...@gmail.com wrote: Furnace has a plug in that does this On Aug 6, 2013 8:24 AM, Neil Scholes n...@uvfilms.co.uk mailto:n...@uvfilms.co.uk wrote: Hi Chaps Is there a nifty way of converting mattes to roto shapes? bezier. i want to use Nuke to pull keys - then convert the matte to a shape which i can use in power matte in Silhouette. Ive been playing with the trace sop in Houdini - which is perfect - except i don't know how to take the spline and export into a bezier format. Any advice most welcome. Many Thanks Neil Scholes +44(0) 7977 456 197 tel:%2B44%280%29%207977%20456%20197 www.uvfilms.co.uk http://www.uvfilms.co.uk ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users