Re: [Nuke-users] Aliased edges with stMap?

2016-03-19 Thread Igor Majdandzic

Thanks for the answer

Am 18.03.2016 um 05:16 schrieb Nick Guth:

*Hi all,*

Just to follow up. I spoke with the folks at Imagineer and they said 
the issues with distortion maps were fixed in v4, but it's possible 
that exr's are still affected. Tiff's are being rendered correctly 
from Mocha Pro v4 at 32-bit and the aliasing problem has disappeared.


Cheers.

On Tue, Mar 15, 2016 at 3:26 PM, Nick Guth > wrote:


I agree, it /should/ be 32-bit, but I don't see that option inside
of Mocha and nuke is giving me 16-bit half-float metadata on those
files. Time to contact imagineer!

On Mon, Mar 14, 2016 at 1:28 PM, Michael Clarke
> wrote:

You should use 32bit exr, that should solve your problem, I
used to get that a lot when working with STMAPS, but once I
started using exr at 32bit, life became much much better


On Wed, Feb 17, 2016 at 7:58 PM, Michael Garrett
> wrote:

I forgot to add that in this scenario I would do a deep
recolour with the UV remapped image onto the deep opacity
it was extracted from, and then I get the transparency/AA
back.

On 17 February 2016 at 19:20, Michael Garrett
> wrote:

Thanks for bringing up deep UV maps again Frank. I am
so looking forward to being able to do true deep
camera projection with just a deep opacity image and
Nuke camera as the input!

I know some places have the tools, but as a workaround
with some of the benefits, I've deep unpremulted the
opacity out, flattened it then used a regular STMap
node. This saves the need for an unfiltered data pass.
Then I added the motion blur back in with VectorBlur,
using the flattened deep opacity as my Zdepth source.



On 17 February 2016 at 18:36, Frank Rueter|OHUfx
> wrote:

which isn't always possible. Think about a
rotating head where the nose occludes parts of the
cheeks etc.
With the "flat" STMap you get nasty edges in those
areas whereas a DeepSTMap could solve that (with
the right image data coming in).


On 18/02/16 12:34 pm, Ryan O'Phelan wrote:

Wow, that would be a great solution. I suppose
the alternative is to do each object UV
separately and then comp them after the STmap.

R

On Wed, Feb 17, 2016 at 6:24 PM, Frank
Rueter|OHUfx > wrote:

Slightly OT but somewhat related (especially
to Ryan's post):
This is why a DeepUVMap node would be great.
With that you can render deep ST maps from
whatever software and have high quality STMap
workflow in Nuke without any aliasing in
areas where geo overlaps itself.



On 18/02/16 12:15 pm, Ryan O'Phelan wrote:

Maybe there's anti-aliasing on the edges? If
we use UV maps, we make sure there is no
filter when rendered, or you will get junk
on the edges.

On Wed, Feb 17, 2016 at 5:52 PM, Daniel
Stein > wrote:

What image format are you using? Mocha
Pro will output 32-bit float distortion
maps as long as you write to a format
that supports it. I know Mocha supports
tif/dpx for sure which would both work,
I'd choose exr if it was available but
haven't used Mocha in quite a while.

The loss of precision at 16-bit may not
seem like a big deal but it nearly
always causes artifacts.

Ripped straight from Imagineer systems
documentation:

Distortion maps must be 32 bit
floats, so TIF or DPX will be the
best options


On 17 February 

Re: [Nuke-users] Aliased edges with stMap?

2016-03-15 Thread Nick Guth
I agree, it *should* be 32-bit, but I don't see that option inside of Mocha
and nuke is giving me 16-bit half-float metadata on those files. Time to
contact imagineer!

On Mon, Mar 14, 2016 at 1:28 PM, Michael Clarke  wrote:

> You should use 32bit exr, that should solve your problem, I used to get
> that a lot when working with STMAPS, but once I started using exr at 32bit,
> life became much much better
>
>
> On Wed, Feb 17, 2016 at 7:58 PM, Michael Garrett 
> wrote:
>
>> I forgot to add that in this scenario I would do a deep recolour with the
>> UV remapped image onto the deep opacity it was extracted from, and then I
>> get the transparency/AA back.
>>
>> On 17 February 2016 at 19:20, Michael Garrett 
>> wrote:
>>
>>> Thanks for bringing up deep UV maps again Frank. I am so looking forward
>>> to being able to do true deep camera projection with just a deep opacity
>>> image and Nuke camera as the input!
>>>
>>> I know some places have the tools, but as a workaround with some of the
>>> benefits, I've deep unpremulted the opacity out, flattened it then used a
>>> regular STMap node. This saves the need for an unfiltered data pass. Then I
>>> added the motion blur back in with VectorBlur, using the flattened deep
>>> opacity as my Zdepth source.
>>>
>>>
>>>
>>> On 17 February 2016 at 18:36, Frank Rueter|OHUfx 
>>> wrote:
>>>
 which isn't always possible. Think about a rotating head where the nose
 occludes parts of the cheeks etc.
 With the "flat" STMap you get nasty edges in those areas whereas a
 DeepSTMap could solve that (with the right image data coming in).


 On 18/02/16 12:34 pm, Ryan O'Phelan wrote:

 Wow, that would be a great solution. I suppose the alternative is to do
 each object UV separately and then comp them after the STmap.

 R

 On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx 
 wrote:

> Slightly OT but somewhat related (especially to Ryan's post):
> This is why a DeepUVMap node would be great. With that you can render
> deep ST maps from whatever software and have high quality STMap workflow 
> in
> Nuke without any aliasing in areas where geo overlaps itself.
>
>
>
> On 18/02/16 12:15 pm, Ryan O'Phelan wrote:
>
> Maybe there's anti-aliasing on the edges? If we use UV maps, we make
> sure there is no filter when rendered, or you will get junk on the edges.
>
> On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein <
> daniel.st...@thefoundry.co.uk> wrote:
>
>> What image format are you using? Mocha Pro will output 32-bit float
>> distortion maps as long as you write to a format that supports it. I know
>> Mocha supports tif/dpx for sure which would both work, I'd choose exr if 
>> it
>> was available but haven't used Mocha in quite a while.
>>
>> The loss of precision at 16-bit may not seem like a big deal but it
>> nearly always causes artifacts.
>>
>> Ripped straight from Imagineer systems documentation:
>>
>> Distortion maps must be 32 bit floats, so TIF or DPX will be the best
>>> options
>>>
>>
>> On 17 February 2016 at 16:40, Nick Guth < 
>> nick.g...@gmail.com> wrote:
>>
>>> I've tried centering inside of mocha using it's 'calibrate center'
>>> method, but it didn't seem to affect the image. Offsetting in nuke does
>>> make it a tiny bit smoother, but I think that's because the image is 
>>> being
>>> filtered by the transform. Hmm.
>>>
>>> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
>>> elias.ericsson.rydb...@gmail.com>
>>> wrote:
>>>
 16-bit does have a few bits less of precision (pun intended), but I
 wouldn't think it would cause aliasing. I haven't used mocha 
 extensively,
 so I can only guess. It's not one of those cases where you have offset 
 X
 and Y by 0.5 pixels or something?
 Den 17 feb 2016 8:49 em skrev "Nick Guth" < 
 nick.g...@gmail.com>:

> Mocha seems to kick out 16bit distortion maps and I don't see any
> options to up that 32bit. When I'm using the maps in nuke I get 
> really hard
> aliased edges. Blurring the map 3 pixels seems to help a little.
>
> Anyone have luck with smooth transitions from mocha distortion
> maps?
>
> ___
> Nuke-users mailing list
> 
> Nuke-users@support.thefoundry.co.uk,
> http://forums.thefoundry.co.uk/
>
> 

Re: [Nuke-users] Aliased edges with stMap?

2016-03-14 Thread Michael Clarke
You should use 32bit exr, that should solve your problem, I used to get
that a lot when working with STMAPS, but once I started using exr at 32bit,
life became much much better


On Wed, Feb 17, 2016 at 7:58 PM, Michael Garrett 
wrote:

> I forgot to add that in this scenario I would do a deep recolour with the
> UV remapped image onto the deep opacity it was extracted from, and then I
> get the transparency/AA back.
>
> On 17 February 2016 at 19:20, Michael Garrett 
> wrote:
>
>> Thanks for bringing up deep UV maps again Frank. I am so looking forward
>> to being able to do true deep camera projection with just a deep opacity
>> image and Nuke camera as the input!
>>
>> I know some places have the tools, but as a workaround with some of the
>> benefits, I've deep unpremulted the opacity out, flattened it then used a
>> regular STMap node. This saves the need for an unfiltered data pass. Then I
>> added the motion blur back in with VectorBlur, using the flattened deep
>> opacity as my Zdepth source.
>>
>>
>>
>> On 17 February 2016 at 18:36, Frank Rueter|OHUfx  wrote:
>>
>>> which isn't always possible. Think about a rotating head where the nose
>>> occludes parts of the cheeks etc.
>>> With the "flat" STMap you get nasty edges in those areas whereas a
>>> DeepSTMap could solve that (with the right image data coming in).
>>>
>>>
>>> On 18/02/16 12:34 pm, Ryan O'Phelan wrote:
>>>
>>> Wow, that would be a great solution. I suppose the alternative is to do
>>> each object UV separately and then comp them after the STmap.
>>>
>>> R
>>>
>>> On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx 
>>> wrote:
>>>
 Slightly OT but somewhat related (especially to Ryan's post):
 This is why a DeepUVMap node would be great. With that you can render
 deep ST maps from whatever software and have high quality STMap workflow in
 Nuke without any aliasing in areas where geo overlaps itself.



 On 18/02/16 12:15 pm, Ryan O'Phelan wrote:

 Maybe there's anti-aliasing on the edges? If we use UV maps, we make
 sure there is no filter when rendered, or you will get junk on the edges.

 On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein <
 daniel.st...@thefoundry.co.uk> wrote:

> What image format are you using? Mocha Pro will output 32-bit float
> distortion maps as long as you write to a format that supports it. I know
> Mocha supports tif/dpx for sure which would both work, I'd choose exr if 
> it
> was available but haven't used Mocha in quite a while.
>
> The loss of precision at 16-bit may not seem like a big deal but it
> nearly always causes artifacts.
>
> Ripped straight from Imagineer systems documentation:
>
> Distortion maps must be 32 bit floats, so TIF or DPX will be the best
>> options
>>
>
> On 17 February 2016 at 16:40, Nick Guth < 
> nick.g...@gmail.com> wrote:
>
>> I've tried centering inside of mocha using it's 'calibrate center'
>> method, but it didn't seem to affect the image. Offsetting in nuke does
>> make it a tiny bit smoother, but I think that's because the image is 
>> being
>> filtered by the transform. Hmm.
>>
>> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
>> elias.ericsson.rydb...@gmail.com>
>> wrote:
>>
>>> 16-bit does have a few bits less of precision (pun intended), but I
>>> wouldn't think it would cause aliasing. I haven't used mocha 
>>> extensively,
>>> so I can only guess. It's not one of those cases where you have offset X
>>> and Y by 0.5 pixels or something?
>>> Den 17 feb 2016 8:49 em skrev "Nick Guth" < 
>>> nick.g...@gmail.com>:
>>>
 Mocha seems to kick out 16bit distortion maps and I don't see any
 options to up that 32bit. When I'm using the maps in nuke I get really 
 hard
 aliased edges. Blurring the map 3 pixels seems to help a little.

 Anyone have luck with smooth transitions from mocha distortion maps?

 ___
 Nuke-users mailing list
 
 Nuke-users@support.thefoundry.co.uk,
 http://forums.thefoundry.co.uk/

 
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

>>>
>>> ___
>>> Nuke-users mailing list
>>> 
>>> Nuke-users@support.thefoundry.co.uk,
>>> http://forums.thefoundry.co.uk/
>>> 

Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Michael Garrett
I forgot to add that in this scenario I would do a deep recolour with the
UV remapped image onto the deep opacity it was extracted from, and then I
get the transparency/AA back.

On 17 February 2016 at 19:20, Michael Garrett  wrote:

> Thanks for bringing up deep UV maps again Frank. I am so looking forward
> to being able to do true deep camera projection with just a deep opacity
> image and Nuke camera as the input!
>
> I know some places have the tools, but as a workaround with some of the
> benefits, I've deep unpremulted the opacity out, flattened it then used a
> regular STMap node. This saves the need for an unfiltered data pass. Then I
> added the motion blur back in with VectorBlur, using the flattened deep
> opacity as my Zdepth source.
>
>
>
> On 17 February 2016 at 18:36, Frank Rueter|OHUfx  wrote:
>
>> which isn't always possible. Think about a rotating head where the nose
>> occludes parts of the cheeks etc.
>> With the "flat" STMap you get nasty edges in those areas whereas a
>> DeepSTMap could solve that (with the right image data coming in).
>>
>>
>> On 18/02/16 12:34 pm, Ryan O'Phelan wrote:
>>
>> Wow, that would be a great solution. I suppose the alternative is to do
>> each object UV separately and then comp them after the STmap.
>>
>> R
>>
>> On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx 
>> wrote:
>>
>>> Slightly OT but somewhat related (especially to Ryan's post):
>>> This is why a DeepUVMap node would be great. With that you can render
>>> deep ST maps from whatever software and have high quality STMap workflow in
>>> Nuke without any aliasing in areas where geo overlaps itself.
>>>
>>>
>>>
>>> On 18/02/16 12:15 pm, Ryan O'Phelan wrote:
>>>
>>> Maybe there's anti-aliasing on the edges? If we use UV maps, we make
>>> sure there is no filter when rendered, or you will get junk on the edges.
>>>
>>> On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein <
>>> daniel.st...@thefoundry.co.uk> wrote:
>>>
 What image format are you using? Mocha Pro will output 32-bit float
 distortion maps as long as you write to a format that supports it. I know
 Mocha supports tif/dpx for sure which would both work, I'd choose exr if it
 was available but haven't used Mocha in quite a while.

 The loss of precision at 16-bit may not seem like a big deal but it
 nearly always causes artifacts.

 Ripped straight from Imagineer systems documentation:

 Distortion maps must be 32 bit floats, so TIF or DPX will be the best
> options
>

 On 17 February 2016 at 16:40, Nick Guth < 
 nick.g...@gmail.com> wrote:

> I've tried centering inside of mocha using it's 'calibrate center'
> method, but it didn't seem to affect the image. Offsetting in nuke does
> make it a tiny bit smoother, but I think that's because the image is being
> filtered by the transform. Hmm.
>
> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
> elias.ericsson.rydb...@gmail.com>
> wrote:
>
>> 16-bit does have a few bits less of precision (pun intended), but I
>> wouldn't think it would cause aliasing. I haven't used mocha extensively,
>> so I can only guess. It's not one of those cases where you have offset X
>> and Y by 0.5 pixels or something?
>> Den 17 feb 2016 8:49 em skrev "Nick Guth" < 
>> nick.g...@gmail.com>:
>>
>>> Mocha seems to kick out 16bit distortion maps and I don't see any
>>> options to up that 32bit. When I'm using the maps in nuke I get really 
>>> hard
>>> aliased edges. Blurring the map 3 pixels seems to help a little.
>>>
>>> Anyone have luck with smooth transitions from mocha distortion maps?
>>>
>>> ___
>>> Nuke-users mailing list
>>> 
>>> Nuke-users@support.thefoundry.co.uk,
>>> http://forums.thefoundry.co.uk/
>>> 
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>> ___
>> Nuke-users mailing list
>> 
>> Nuke-users@support.thefoundry.co.uk,
>> http://forums.thefoundry.co.uk/
>> 
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
>
> --
> Nick Guth
> motion . composite . design
> www.nickguth.com
>
> ___
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> 

Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Frank Rueter|OHUfx
which isn't always possible. Think about a rotating head where the nose 
occludes parts of the cheeks etc.
With the "flat" STMap you get nasty edges in those areas whereas a 
DeepSTMap could solve that (with the right image data coming in).


On 18/02/16 12:34 pm, Ryan O'Phelan wrote:
Wow, that would be a great solution. I suppose the alternative is to 
do each object UV separately and then comp them after the STmap.


R

On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx > wrote:


Slightly OT but somewhat related (especially to Ryan's post):
This is why a DeepUVMap node would be great. With that you can
render deep ST maps from whatever software and have high quality
STMap workflow in Nuke without any aliasing in areas where geo
overlaps itself.



On 18/02/16 12:15 pm, Ryan O'Phelan wrote:

Maybe there's anti-aliasing on the edges? If we use UV maps, we
make sure there is no filter when rendered, or you will get junk
on the edges.

On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein
> wrote:

What image format are you using? Mocha Pro will output 32-bit
float distortion maps as long as you write to a format that
supports it. I know Mocha supports tif/dpx for sure which
would both work, I'd choose exr if it was available but
haven't used Mocha in quite a while.

The loss of precision at 16-bit may not seem like a big deal
but it nearly always causes artifacts.

Ripped straight from Imagineer systems documentation:

Distortion maps must be 32 bit floats, so TIF or DPX will
be the best options


On 17 February 2016 at 16:40, Nick Guth > wrote:

I've tried centering inside of mocha using it's
'calibrate center' method, but it didn't seem to affect
the image. Offsetting in nuke does make it a tiny bit
smoother, but I think that's because the image is being
filtered by the transform. Hmm.

On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg
> wrote:

16-bit does have a few bits less of precision (pun
intended), but I wouldn't think it would cause
aliasing. I haven't used mocha extensively, so I can
only guess. It's not one of those cases where you
have offset X and Y by 0.5 pixels or something?

Den 17 feb 2016 8:49 em skrev "Nick Guth"
>:

Mocha seems to kick out 16bit distortion maps and
I don't see any options to up that 32bit. When
I'm using the maps in nuke I get really hard
aliased edges. Blurring the map 3 pixels seems to
help a little.

Anyone have luck with smooth transitions from
mocha distortion maps?

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www.nickguth.com 

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Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Ryan O'Phelan
Wow, that would be a great solution. I suppose the alternative is to do
each object UV separately and then comp them after the STmap.

R

On Wed, Feb 17, 2016 at 6:24 PM, Frank Rueter|OHUfx  wrote:

> Slightly OT but somewhat related (especially to Ryan's post):
> This is why a DeepUVMap node would be great. With that you can render deep
> ST maps from whatever software and have high quality STMap workflow in Nuke
> without any aliasing in areas where geo overlaps itself.
>
>
>
> On 18/02/16 12:15 pm, Ryan O'Phelan wrote:
>
> Maybe there's anti-aliasing on the edges? If we use UV maps, we make sure
> there is no filter when rendered, or you will get junk on the edges.
>
> On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein <
> daniel.st...@thefoundry.co.uk> wrote:
>
>> What image format are you using? Mocha Pro will output 32-bit float
>> distortion maps as long as you write to a format that supports it. I know
>> Mocha supports tif/dpx for sure which would both work, I'd choose exr if it
>> was available but haven't used Mocha in quite a while.
>>
>> The loss of precision at 16-bit may not seem like a big deal but it
>> nearly always causes artifacts.
>>
>> Ripped straight from Imagineer systems documentation:
>>
>> Distortion maps must be 32 bit floats, so TIF or DPX will be the best
>>> options
>>>
>>
>> On 17 February 2016 at 16:40, Nick Guth < 
>> nick.g...@gmail.com> wrote:
>>
>>> I've tried centering inside of mocha using it's 'calibrate center'
>>> method, but it didn't seem to affect the image. Offsetting in nuke does
>>> make it a tiny bit smoother, but I think that's because the image is being
>>> filtered by the transform. Hmm.
>>>
>>> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
>>> elias.ericsson.rydb...@gmail.com>
>>> wrote:
>>>
 16-bit does have a few bits less of precision (pun intended), but I
 wouldn't think it would cause aliasing. I haven't used mocha extensively,
 so I can only guess. It's not one of those cases where you have offset X
 and Y by 0.5 pixels or something?
 Den 17 feb 2016 8:49 em skrev "Nick Guth" :

> Mocha seems to kick out 16bit distortion maps and I don't see any
> options to up that 32bit. When I'm using the maps in nuke I get really 
> hard
> aliased edges. Blurring the map 3 pixels seems to help a little.
>
> Anyone have luck with smooth transitions from mocha distortion maps?
>
> ___
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>>>
>>>
>>>
>>> --
>>> Nick Guth
>>> motion . composite . design
>>> www.nickguth.com
>>>
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>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>>
>>
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Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Frank Rueter|OHUfx

Slightly OT but somewhat related (especially to Ryan's post):
This is why a DeepUVMap node would be great. With that you can render 
deep ST maps from whatever software and have high quality STMap workflow 
in Nuke without any aliasing in areas where geo overlaps itself.



On 18/02/16 12:15 pm, Ryan O'Phelan wrote:
Maybe there's anti-aliasing on the edges? If we use UV maps, we make 
sure there is no filter when rendered, or you will get junk on the edges.


On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein 
> 
wrote:


What image format are you using? Mocha Pro will output 32-bit
float distortion maps as long as you write to a format that
supports it. I know Mocha supports tif/dpx for sure which would
both work, I'd choose exr if it was available but haven't used
Mocha in quite a while.

The loss of precision at 16-bit may not seem like a big deal but
it nearly always causes artifacts.

Ripped straight from Imagineer systems documentation:

Distortion maps must be 32 bit floats, so TIF or DPX will be
the best options


On 17 February 2016 at 16:40, Nick Guth > wrote:

I've tried centering inside of mocha using it's 'calibrate
center' method, but it didn't seem to affect the image.
Offsetting in nuke does make it a tiny bit smoother, but I
think that's because the image is being filtered by the
transform. Hmm.

On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg
> wrote:

16-bit does have a few bits less of precision (pun
intended), but I wouldn't think it would cause aliasing. I
haven't used mocha extensively, so I can only guess. It's
not one of those cases where you have offset X and Y by
0.5 pixels or something?

Den 17 feb 2016 8:49 em skrev "Nick Guth"
>:

Mocha seems to kick out 16bit distortion maps and I
don't see any options to up that 32bit. When I'm using
the maps in nuke I get really hard aliased edges.
Blurring the map 3 pixels seems to help a little.

Anyone have luck with smooth transitions from mocha
distortion maps?

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Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Ryan O'Phelan
Maybe there's anti-aliasing on the edges? If we use UV maps, we make sure
there is no filter when rendered, or you will get junk on the edges.

On Wed, Feb 17, 2016 at 5:52 PM, Daniel Stein  wrote:

> What image format are you using? Mocha Pro will output 32-bit float
> distortion maps as long as you write to a format that supports it. I know
> Mocha supports tif/dpx for sure which would both work, I'd choose exr if it
> was available but haven't used Mocha in quite a while.
>
> The loss of precision at 16-bit may not seem like a big deal but it nearly
> always causes artifacts.
>
> Ripped straight from Imagineer systems documentation:
>
> Distortion maps must be 32 bit floats, so TIF or DPX will be the best
>> options
>>
>
> On 17 February 2016 at 16:40, Nick Guth  wrote:
>
>> I've tried centering inside of mocha using it's 'calibrate center'
>> method, but it didn't seem to affect the image. Offsetting in nuke does
>> make it a tiny bit smoother, but I think that's because the image is being
>> filtered by the transform. Hmm.
>>
>> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
>> elias.ericsson.rydb...@gmail.com> wrote:
>>
>>> 16-bit does have a few bits less of precision (pun intended), but I
>>> wouldn't think it would cause aliasing. I haven't used mocha extensively,
>>> so I can only guess. It's not one of those cases where you have offset X
>>> and Y by 0.5 pixels or something?
>>> Den 17 feb 2016 8:49 em skrev "Nick Guth" :
>>>
 Mocha seems to kick out 16bit distortion maps and I don't see any
 options to up that 32bit. When I'm using the maps in nuke I get really hard
 aliased edges. Blurring the map 3 pixels seems to help a little.

 Anyone have luck with smooth transitions from mocha distortion maps?

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Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Daniel Stein
What image format are you using? Mocha Pro will output 32-bit float
distortion maps as long as you write to a format that supports it. I know
Mocha supports tif/dpx for sure which would both work, I'd choose exr if it
was available but haven't used Mocha in quite a while.

The loss of precision at 16-bit may not seem like a big deal but it nearly
always causes artifacts.

Ripped straight from Imagineer systems documentation:

Distortion maps must be 32 bit floats, so TIF or DPX will be the best
> options
>

On 17 February 2016 at 16:40, Nick Guth  wrote:

> I've tried centering inside of mocha using it's 'calibrate center' method,
> but it didn't seem to affect the image. Offsetting in nuke does make it a
> tiny bit smoother, but I think that's because the image is being filtered
> by the transform. Hmm.
>
> On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
> elias.ericsson.rydb...@gmail.com> wrote:
>
>> 16-bit does have a few bits less of precision (pun intended), but I
>> wouldn't think it would cause aliasing. I haven't used mocha extensively,
>> so I can only guess. It's not one of those cases where you have offset X
>> and Y by 0.5 pixels or something?
>> Den 17 feb 2016 8:49 em skrev "Nick Guth" :
>>
>>> Mocha seems to kick out 16bit distortion maps and I don't see any
>>> options to up that 32bit. When I'm using the maps in nuke I get really hard
>>> aliased edges. Blurring the map 3 pixels seems to help a little.
>>>
>>> Anyone have luck with smooth transitions from mocha distortion maps?
>>>
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> --
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> motion . composite . design
> www.nickguth.com
>
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Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Nick Guth
I've tried centering inside of mocha using it's 'calibrate center' method,
but it didn't seem to affect the image. Offsetting in nuke does make it a
tiny bit smoother, but I think that's because the image is being filtered
by the transform. Hmm.

On Wed, Feb 17, 2016 at 1:19 PM, Elias Ericsson Rydberg <
elias.ericsson.rydb...@gmail.com> wrote:

> 16-bit does have a few bits less of precision (pun intended), but I
> wouldn't think it would cause aliasing. I haven't used mocha extensively,
> so I can only guess. It's not one of those cases where you have offset X
> and Y by 0.5 pixels or something?
> Den 17 feb 2016 8:49 em skrev "Nick Guth" :
>
>> Mocha seems to kick out 16bit distortion maps and I don't see any options
>> to up that 32bit. When I'm using the maps in nuke I get really hard aliased
>> edges. Blurring the map 3 pixels seems to help a little.
>>
>> Anyone have luck with smooth transitions from mocha distortion maps?
>>
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Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Elias Ericsson Rydberg
16-bit does have a few bits less of precision (pun intended), but I
wouldn't think it would cause aliasing. I haven't used mocha extensively,
so I can only guess. It's not one of those cases where you have offset X
and Y by 0.5 pixels or something?
Den 17 feb 2016 8:49 em skrev "Nick Guth" :

> Mocha seems to kick out 16bit distortion maps and I don't see any options
> to up that 32bit. When I'm using the maps in nuke I get really hard aliased
> edges. Blurring the map 3 pixels seems to help a little.
>
> Anyone have luck with smooth transitions from mocha distortion maps?
>
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[Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Nick Guth
Mocha seems to kick out 16bit distortion maps and I don't see any options
to up that 32bit. When I'm using the maps in nuke I get really hard aliased
edges. Blurring the map 3 pixels seems to help a little.

Anyone have luck with smooth transitions from mocha distortion maps?
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