Re: [Nuke-users] PFBarrel for Nuke 10?

2016-08-24 Thread Frank Rueter|OHUfx

I don't know. Do you mean in PFTrack 2016?

I have had no reply yet to my question what else is new in PFTrack 2016, 
so I won't upgrade until I know. Weird how there are no release notes or 
announcements anywhere to be found. Or maybe I'm not looking in the 
rights spot.
There are a couple of features I would upgrade in a heard beat for, but 
not the st map thing is not one of them.



On 08/25/2016 02:09 AM, Howard Jones wrote:

Are these float now? As PF could only output 8bit at one point.
Do we know if they have added the 1/2 pixel required to stop 
unnecessary interpolation?


ie

set cut_paste_input [stack 0]
version 9.0 v8
push $cut_paste_input
Expression {
 expr0 (x+0.5)/width
 expr1 (y+0.5)/height
 name UVmap
}


*Howard *



On 24 Aug 2016, at 11:16, Holger Hummel|Celluloid VFX 
> wrote:


Well... it's not that we don't know that kind of 'smart thinking' 
from other software vendors, do we?

Hope dies last - but it ultimately will, right? ;)

Interesting to know you see quality issues with the STMaps from 
PFTrack. Wondering if that

is also the case with the built-in workflow of the new PFTrack versions.

Cheers,
Holger

On 23.08.2016 22:32, Frank Rueter|OHUfx wrote:

Thanks for confirming Holger.
I have asked them now as well and go tthe same reply (no longer 
being developed because of the new STMap workflow).


Whilst  love PFTrack and will certainly upgrade, I don't like being 
forced into it like this.


So I'm creating my own STMaps now via Nuke 9.

I tried creating them through PFTrack but the quality/accuracy 
wasn't as good as using the PFBarrel plugin in Nuke 9 to produce them.


I would have hoped that they at least compile their code for Nuke 10 
and then let it phase out after a fair amount of time.


Cheers,
frank

On 23/08/16 8:29 PM, Holger Hummel|Celluloid VFX wrote:

Hi Frank,

asked them exactly this question last week.
Doesn't exist anymore. The official workflow from PFTrack is now to 
export STMaps:


http://www.thepixelfarm.co.uk/pftrack-st-maps/

Question is of course whatcha gonna do if you have an older version 
of PFTrack?

They apparently didn't think about that...

But you can always pipe a UV ramp image through the undistort in 
PFTrack and

render that to be used in Nuke i think.

Cheers,
Holger



On 23.08.2016 05:39, Frank Rueter|OHUfx wrote:
Does anybody know about the whereabouts of the PFBarrel plugin 
these days?

For Nuke 10 that is??

Cheers,
frank

--
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 | *workflow 
customisation and consulting 
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Re: [Nuke-users] PFBarrel for Nuke 10?

2016-08-24 Thread Holger Hummel|Celluloid VFX
Well... it's not that we don't know that kind of 'smart thinking' from 
other software vendors, do we?

Hope dies last - but it ultimately will, right? ;)

Interesting to know you see quality issues with the STMaps from PFTrack. 
Wondering if that

is also the case with the built-in workflow of the new PFTrack versions.

Cheers,
Holger

On 23.08.2016 22:32, Frank Rueter|OHUfx wrote:

Thanks for confirming Holger.
I have asked them now as well and go tthe same reply (no longer being 
developed because of the new STMap workflow).


Whilst  love PFTrack and will certainly upgrade, I don't like being 
forced into it like this.


So I'm creating my own STMaps now via Nuke 9.

I tried creating them through PFTrack but the quality/accuracy wasn't 
as good as using the PFBarrel plugin in Nuke 9 to produce them.


I would have hoped that they at least compile their code for Nuke 10 
and then let it phase out after a fair amount of time.


Cheers,
frank

On 23/08/16 8:29 PM, Holger Hummel|Celluloid VFX wrote:

Hi Frank,

asked them exactly this question last week.
Doesn't exist anymore. The official workflow from PFTrack is now to 
export STMaps:


http://www.thepixelfarm.co.uk/pftrack-st-maps/

Question is of course whatcha gonna do if you have an older version 
of PFTrack?

They apparently didn't think about that...

But you can always pipe a UV ramp image through the undistort in 
PFTrack and

render that to be used in Nuke i think.

Cheers,
Holger



On 23.08.2016 05:39, Frank Rueter|OHUfx wrote:
Does anybody know about the whereabouts of the PFBarrel plugin these 
days?

For Nuke 10 that is??

Cheers,
frank

--
ohufxLogo 50x50  	*vfx compositing 
 | *workflow 
customisation and consulting 
* *




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Celluloid Visual Effects GmbH & Co. KG
Paul-Lincke-Ufer 39/40, 10999 Berlin
phone +49 (0)30 / 54 735 220  -m...@celluloid-vfx.com


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Celluloid Visual Effects GmbH & Co. KG
Paul-Lincke-Ufer 39/40, 10999 Berlin
phone +49 (0)30 / 54 735 220  -  m...@celluloid-vfx.com

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Re: [Nuke-users] PFBarrel for Nuke 10?

2016-08-23 Thread Frank Rueter|OHUfx

Thanks for confirming Holger.
I have asked them now as well and go tthe same reply (no longer being 
developed because of the new STMap workflow).


Whilst  love PFTrack and will certainly upgrade, I don't like being 
forced into it like this.


So I'm creating my own STMaps now via Nuke 9.

I tried creating them through PFTrack but the quality/accuracy wasn't as 
good as using the PFBarrel plugin in Nuke 9 to produce them.


I would have hoped that they at least compile their code for Nuke 10 and 
then let it phase out after a fair amount of time.


Cheers,
frank

On 23/08/16 8:29 PM, Holger Hummel|Celluloid VFX wrote:

Hi Frank,

asked them exactly this question last week.
Doesn't exist anymore. The official workflow from PFTrack is now to 
export STMaps:


http://www.thepixelfarm.co.uk/pftrack-st-maps/

Question is of course whatcha gonna do if you have an older version of 
PFTrack?

They apparently didn't think about that...

But you can always pipe a UV ramp image through the undistort in 
PFTrack and

render that to be used in Nuke i think.

Cheers,
Holger



On 23.08.2016 05:39, Frank Rueter|OHUfx wrote:
Does anybody know about the whereabouts of the PFBarrel plugin these 
days?

For Nuke 10 that is??

Cheers,
frank

--
ohufxLogo 50x50  	*vfx compositing 
 | *workflow 
customisation and consulting 
* *




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Celluloid Visual Effects GmbH & Co. KG
Paul-Lincke-Ufer 39/40, 10999 Berlin
phone +49 (0)30 / 54 735 220  -m...@celluloid-vfx.com


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