Re: [Nuke-users] Quicktime over and over again
maybe this article is helpful: http://polygonspixelsandpaint.tumblr.com/post/3684476660 Regards, Thomas. MINDTRANSPLANT Am 16.05.2012 um 19:42 schrieb Paul Schoen: Hello, this has probably discussed for a thousand times on this forums but I need some decisive clarification if possible: I'm running Nuke 6.2v1 on SnowLeopard 10.6.8. as well as After Effects CS5. I did some animations in After Effects, rendered those as DPX 10bit log with the Standard settings in After Effects. Then I did some Regraining and Match Moving with these rendering in Nuke and need to output Apple Pro Res Quicktimes as layouts for director, production etc. First thing is that those renderings look a bit brighter in Nuke than in After Effects, although I'm using the same monitor which is probably due to the fact that I'm not using Display management in After Effects and not a big problem for me. Funny however this doesn't occur when rendering EXR in After Effects But now it starts: how do I output the right Quicktimes which reflect closely what I see in Nuke? I've been messing around with the different Quicktime Gamma settings in Nuke and found that the closest match will be to change the standard output gamma of 1.8 to sRGB and in the Advanced-Settings to deactivate the automatic gamma correction and enabling the 444 chroma filtering. Is there a more scientific approach besides this trial and error? Thanks for input... Paul, Vienna ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Quicktime over and over again
Isn't trial and error a scientific approach as long as you write down all your data and then submit it to the list for use to use err I mean peer review? AE is a color nightmare. Stu would know this answer. No really I just went through this.change comp when rendering to 32bit, make sure your loglin 1.8 gamma is changed to 2.2 and that got us a lot closer. Randy S. Little http://www.rslittle.com On Wed, May 16, 2012 at 10:42 AM, Paul Schoen dottore.pa...@gmail.com wrote: Hello, this has probably discussed for a thousand times on this forums but I need some decisive clarification if possible: I'm running Nuke 6.2v1 on SnowLeopard 10.6.8. as well as After Effects CS5. I did some animations in After Effects, rendered those as DPX 10bit log with the Standard settings in After Effects. Then I did some Regraining and Match Moving with these rendering in Nuke and need to output Apple Pro Res Quicktimes as layouts for director, production etc. First thing is that those renderings look a bit brighter in Nuke than in After Effects, although I'm using the same monitor which is probably due to the fact that I'm not using Display management in After Effects and not a big problem for me. Funny however this doesn't occur when rendering EXR in After Effects But now it starts: how do I output the right Quicktimes which reflect closely what I see in Nuke? I've been messing around with the different Quicktime Gamma settings in Nuke and found that the closest match will be to change the standard output gamma of 1.8 to sRGB and in the Advanced-Settings to deactivate the automatic gamma correction and enabling the 444 chroma filtering. Is there a more scientific approach besides this trial and error? Thanks for input... Paul, Vienna ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Quicktime over and over again
It should be noted that every application that reads QuickTime files displays them with slightly different colours. This is due to problems with the codecs and colour conversions.We try to match Shake output where ever possible. Starting with 6.3 we have quirk files which allow us to modify how Nuke reads and writes QuickTime files, only requiring a restart of Nuke. It seems you got it pretty much covered, but if you have any problems with particular codecs, do contact support so we can try to make out QuickTime support better for everyone.Once everybody is on AVFoundation this will all be solved. :)Thanks, Wouter-- Sent from my HP Pre3On 16 May 2012 19:33, Paul Schoen dottore.pa...@gmail.com wrote: OK! Thanks for the log2lin tip!Now I did the following:Rendering in After Effects with 16bit Project Setting to DPX STANDARD-Setting with no alterations herein.Import DPX into Nuke, checking the raw data checkbox in the Read Node, applying a log2lin Node and changing the gamma herein from the standard 0.6 (1 / 1.7) to 0.45 (1 / 2.2). Goal Number One achieved: Now the sequence looks like the one I made in After Effects.Then I applied all my comp stuff and rendered as Apple Quicktime ProRes HQ with gamma sRGB and unchecked automatic gamma correction and checked 444 chroma filtering in advanced settings. Goal Number Two achieved: AE = Nuke = Quicktime (at least approx. on my humble displays).I hope this is a scientific approach that will yield the same results for other users who need the same workflow. Maybe somebody can give me more input on this.Paul, Vienna2012/5/16 Randy Little randyslit...@gmail.com Isnt trial and error a scientific approach as long as you write down all your data and then submit it to the list for use to use err I mean peer review? AE is a color nightmare. Stu would know this answer. No really I just went through this. change comp when rendering to 32bit, make sure your loglin 1.8 gamma is changed to 2.2 and that got us a lot closer. Randy S. Little http://www.rslittle.com On Wed, May 16, 2012 at 10:42 AM, Paul Schoen dottore.pa...@gmail.com wrote: Hello, this has probably discussed for a thousand times on this forums but I need some decisive clarification if possible: Im running Nuke 6.2v1 on SnowLeopard 10.6.8. as well as After Effects CS5. I did some animations in After Effects, rendered those as DPX 10bit log with the Standard settings in After Effects. Then I did some Regraining and Match Moving with these rendering in Nuke and need to output Apple Pro Res Quicktimes as layouts for director, production etc. First thing is that those renderings look a bit brighter in Nuke than in After Effects, although Im using the same monitor which is probably due to the fact that Im not using Display management in After Effects and not a big problem for me. Funny however this doesnt occur when rendering EXR in After Effects But now it starts: how do I output the right Quicktimes which reflect closely what I see in Nuke? Ive been messing around with the different Quicktime Gamma settings in Nuke and found that the closest match will be to change the standard output gamma of 1.8 to sRGB and in the Advanced-Settings to deactivate the automatic gamma correction and enabling the 444 chroma filtering. Is there a more scientific approach besides this trial and error? Thanks for input... Paul, Vienna ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users